rec.games.trading-cards.jyhad

Krassimir + Giovanni...

13 messages from 8 participants · 13 February 2002 – 18 February 2002
original thread on Google Groups

Orpheus

Just curious : did anybody succeed in making such a deck ? Did it win anything ? -- Yours, Orpheus, Prince of Marseille http://no.exit.free.fr (onlive novel) http://cypheranima.free.fr (goth band) news://news.zoo-logique.org/VTES-francophone audio...@yahoogroups.com

Reyda

"Orpheus" <orph...@wanadoo.fr> wrote in message news:a4e07i$1rk$1...@wanadoo.fr... > Just curious : did anybody succeed in making such a deck ? Did it win > anything ? you'll see at the storyline vent, you curious little twat

martijn

"Orpheus" <orph...@wanadoo.fr> wrote in message news:<a4e07i$1rk$1...@wanadoo.fr>... > Just curious : did anybody succeed in making such a deck ? Did it win > anything ? What would be the point? Temporis is only so so as a discipline. I think they are trying, rather sneakily I might add, to suggest certain combo's of clans and bloodlines to us. Maybe for nefarious purposes or maybe just to suit their storyline tournaments... Think about it Krassimir is not the only vampire who convenienty shares some disciplines with a certain clan. Last time I checked there were exactly non Tre/!Tre vamps with aus+dom+tha (scared yet?) I suspect a plot... But seriously. What would be the advantage of putting Krass in a Gio deck? The only card that makes it worth it is rewind time... which admittedly is quite good but also expensive. Don't think I'll ever bother with this deck. I have played a Trujah deck with some weenies with pot and/or pre didn't really work either. Not good enough against strong combat decks. Not enough stealth to really bleed and the Trujah themselves ran out of blood too fast... (temporis really is expensive even more so than chimestry). If you ever try this one be sure to post your findings. Real experiences are worth far more than the inept ramblings of a mad Dutchman... gr. MW

Chris Berger

"martijn" <war...@houdoe.net> wrote in message news:aeb4c2b1.02021...@posting.google.com... > > Last time I checked there were exactly non Tre/!Tre vamps with > aus+dom+tha (scared yet?) > How many? Is there an '11' missing in there? ;)

martijn

"Chris Berger" <ark...@ugcs.caltech.edu> wrote in message news:<51Ca8.5589$kt5....@rwcrnsc52.ops.asp.att.net>... [ quoted text not captured ] Oops! Should really read what I type before I post... It is 11, so you noticed too? I'm waiting for the 12th and maybe then I'll make a deck with them. MW

Pepijn

> > > Last time I checked there were exactly non Tre/!Tre vamps with > > > aus+dom+tha (scared yet?) > > > > > How many? Is there an '11' missing in there? ;) > > > Oops! Should really read what I type before I post... It is 11, so you > noticed too? I'm waiting for the 12th and maybe then I'll make a deck > with them. And quite a bit of those are giovanni's aswell... And several Tremere/!tremere with potence... Hmmm... :)

David Cherryholmes

On 13 Feb 2002, martijn wrote: > "Orpheus" <orph...@wanadoo.fr> wrote in message news:<a4e07i$1rk$1...@wanadoo.fr>... > What would be the point? Temporis is only so so as a discipline. > I have played a Trujah deck with some weenies with pot and/or pre > didn't really work either. Not good enough against strong combat > decks. Not enough stealth to really bleed and the Trujah themselves > ran out of blood too fast... (temporis really is expensive even more > so than chimestry). Put down the crack pipe. The only thing that keeps Temporis balanced is that there's only three vampires in the whole game who can play it, they're all huge, and scarce besides. You are correct that blood management is a major obstacle when building a Trujah deck. So you build accordingly. The Rack is an obvious choice; it may seem at first glance that they will lack the interecept to hold onto it, but you usually end up with more minion actions than you have cards to get around the NRA rule. So when some stealthy goober comes and takes it, just tell yourself "one rush action a turn, many combat cards cycled." After you've erased the poor chump the Rack generally stays on you, where it belongs. I would suggest The Rack, Brujah/!Brujah HG, Palatial Estate, *and* Inbase Discoteck (mangled the spelling, I know). Dumping five pool a turn on Nu, who has tooled up with a couple of Clotho's, along with whatever Domains you're holding, will do nicely. I've found Lapse to be one of the most godawfully-good combat cards I've ever played with, especially mixed in liberally with grapples, signposts, and potence strikes, as this will allow you to tailor the Lapse to cover whatever you *don't* happen to be holding in your hand. +2 Strength, good. How do people adapt to the grapple? By including maneuvers. Lapse: set range, then grapple... good, and probably more than anyone can plan for. Uber-Thought's Betrayed... shuts down everything.... claws, weapons, whatever. Sure, it's expensive, but your guys are huge, and you have potence, and if you aren't playing Taste of Vitae with big guys with Potence (and I mean with a big "P"), and who have known blood management problems besides, then you need your head examined. So screw the two-blood cost, it's negligible. Lastly, these are big guys who are in the Freak-Drive club, and who can govern-down at four blood a turn. What makes the Ventrue so mean? This is certainly one of their main points of attraction. My advice is to stay with the deck you described... Nu and Synesios flanked by four-caps and under split evenly between Brujah and !Brujah... maybe throw in Sela if you're feeling cocky. Big bleeds with Legal Manips, some Enchants for lighter bleed and utility, a smattering of Bum's Rushes, and Free State's Rant. I know how flimsily-anecdotal this is, but I've won five games in a row with this deck, and the guys I play with don't suck. David Cherryholmes Prince of Durham

Lasse Winther Wehner

> My advice is to stay with the deck you described... Nu and Synesios > flanked by four-caps and under split evenly between Brujah and > !Brujah... maybe throw in Sela if you're feeling cocky. Big bleeds with > Legal Manips, some Enchants for lighter bleed and utility, a smattering of > Bum's Rushes, and Free State's Rant. I know how flimsily-anecdotal this > is, but I've won five games in a row with this deck, and the guys I play > with don't suck. Decklist, pleeeeease. Lasse

Orpheus

Did anybody find a use for Clio's Kiss, especially in a gio deck (which would be the obvious Dom deck given Krassimir) ? They don't need the Tem version, and the other two seem very, very cornercase... I had thought of a combination of Clio's with Thanks for the Donation and Power Seizure, with some Lasombra (Pre...) of course, but that doesn't really look like a viable combo, does it ? All these efforts for THAT !! I dunno... I know I already said that here, but it really looks to me like the only really viable clan for the Trujahs are the Setite (THE big winners from bloodlines, B4 the Giovanni and all), and as second the Brujahs / anti. So : Clio's Kiss ? Krassimir ? Giovanni ? Lasombra ? Hang myself and stop trying to figure out silly combinations or weird decks from outer space (the return of the revenge, III) ??? Orpheus

Reyda

"Orpheus" <orph...@wanadoo.fr> wrote in message news:a4he71$d7f$1...@wanadoo.fr... > Did anybody find a use for Clio's Kiss, especially in a gio deck (which > would be the obvious Dom deck given Krassimir) ? They don't need the Tem > version, and the other two seem very, very cornercase... actually i found a use for clio's kiss in a small Gio deck : use the "outferior" version, the one requiring dominate. I discovered it could be handy a lot of times when i played my Choir deck because it contains 10 Anarch Troublemaker. Play Anarch troublemaker, next turn tap two vamps of your prey, play another anarch and bleed at will. Your prey can still wake and bounce, i guess, but he won't be in the mood for being tapped again next turn so odds are he'll keep the anarch. On your following turn, make him lose pool (with no room for redirections) thanks to the Clio's Kiss. If your opponent doesn't have a hand full of wakes and redirections, he'll be screwed very soon. Unfortunately you can't use the Clio's Kiss to retrieve the anarch troublemakers from your ash heap, but it can be handy for dominate or necro cards... > I had thought of a combination of Clio's with Thanks for the Donation and > Power Seizure, with some Lasombra (Pre...) of course, but that doesn't > really look like a viable combo, does it ? All these efforts for THAT !! I > dunno... too complicated since political (power?) seizure can contest only locations and Clio's kiss superior can only stop the contest between vampires. Try to play with a huge crypt (one copy of each vamp) and recruitement, so you can contest any vampire on the table and win the contest in a blink =) maybe this works in lala-land ? ( (c) someone in this forum)) > I know I already said that here, but it really looks to me like the only > really viable clan for the Trujahs are the Setite (THE big winners from > bloodlines, B4 the Giovanni and all), and as second the Brujahs / anti. > > So : Clio's Kiss ? Krassimir ? Giovanni ? Lasombra ? Hang myself and stop > trying to figure out silly combinations or weird decks from outer space (the > return of the revenge, III) ??? well, who knows ? > Orpheus > >

David Cherryholmes

On Thu, 14 Feb 2002, Lasse Winther Wehner wrote: > Decklist, pleeeeease. This is from work, so no deck, and no tools handy. I'll give it to you the best I can remember. Vampires: True Brujah --------------- 2x Nu 2x Synesios Brujah --------------- Hector Sosa 4 cap POT/pre Lupo 2 cap pot Yuri 4 cap cel/pot/pre !Brujah --------------- Evangeline 4 cap cel/pot/pre Hugo 4 cap POT/pre/vic Sela 6 cap POT/PRE/cel/obt +1 bleed Nos/!Nos ---------------- Duck 3 cap pot/obf Aggrapina 4 cap POT/obf Masters: 13 2x Rack Warzone HG Amusement Park HG Inbase Discoteck Elder Library 2x Zillah's Valley 3x Blood Doll 2x Fame Actions: 22 6x Clotho's Gift 2x Ambush 2x Bum's Rush 3x Legal Manipulation 4x Enchant Kindred 1x Kiss of Lachesis 1x Frozen Object 3x Free States Rant Equipment/Retainers: 3 Mr. Winthrop Flame Thrower Assault Rifle Action Modifiers: 7 7x Domain of Evernight Beatin' Ass: 32 6x Torn Signpost 6x Immortal Grapple 8x Lapse 4x Pushing the Limit 2x Burning Wrath 6x Taste of VItae Reaction: 3 2x Rewind Time 1x WWEF

Orpheus

A question about said Krassimir : "cancel combat" ; means there actually no combat, right ? So, no Hidden Lurker ? [ quoted text not captured ]

LSJ

Orpheus wrote: > > A question about said Krassimir : > > "cancel combat" ; means there actually no combat, right ? So, no Hidden > Lurker ? Right. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/