rec.games.trading-cards.jyhad

LSJ, Scalpel (yeah right) Q's

5 messages from 4 participants · 22 December 1996 – 02 January 1997
original thread on Google Groups

Chris Shorb

Played a game last night, 1 card question, 2 DCI tourney rules question, and a card we made up. Card question: Bum's Rush. If the Bum's Rush action is blocked, does the acting minion still get the maneuver? We played that since the action is unsuccessful, no maneuver is given by the Bum's Rush. This unfortunately hosed the Brujah RPG launcher deck. DCI questions: 1. Political Actions: When do you replace the political actions played as votes? After the acting methuselah's turn, minion phase, or at the end of any mehtuslah's turn, i.e. if someone across the table pitched votes, they don't replace until the end of _their_ turn? Do you replace the political action action immediately, or when all the other cards are replaced? I assume all act mods and reactions still replace at the end of each referendum... 2. Can you repeat unsuccessful actions? We played no. I believe there has yet to be official rulings on this, but any house rules would be appreciated. Finally a card (that would be good for an Anarch expansion): Universal Suffrage Political Action Called at +1 Stealth If this vote is successful, put this card in play. All vampires now have one and only one vote in all future votes (including Blood Hunt and Wild Hunt votes). Titled vampires still retain their titles, and can be contested, but only have one vote. The Prisci vote no longer occurs. Methuselahs also gain one vote. Bye - Chris

L. Scott Johnson

In article <32BD8A...@ix.netcom.com>, Chris Shorb <ino...@ix.netcom.com> wrote: > Card question: Bum's Rush. If the Bum's Rush action is blocked, does the > acting minion still get the maneuver? We played that since the action > is unsuccessful, no maneuver is given by the Bum's Rush. This is correct. The maneuver is part of the successful action. > DCI questions: 1. Political Actions: When do you replace the political > actions played as votes? After the acting methuselah's turn, minion > phase, or at the end of any mehtuslah's turn, i.e. if someone across the > table pitched votes, they don't replace until the end of _their_ turn? At the end of the current turn. (Or current minion phase, depending on whether the Sabbat rules really override the DCI.) > Do you replace the political action action immediately, or when all the > other cards are replaced? I assume all act mods and reactions still > replace at the end of each referendum... The PA used to call the vote is replaced immediately (since it is played before the "political action" part actually kicks in.) All cards played before the action is successful (unblocked) are replaced as normal. All Modifiers and Reactions played after the action is successful are still not replaced until the end of the action (not restricted to end of turn). > 2. Can you repeat unsuccessful actions? We played no. > I believe there has yet to be official rulings on this, but any house > rules would be appreciated. This is official - attempted actions count, successful or no. --- L. Scott Johnson (sjoh...@math.sc.edu) | Season's Bleedings http://www.math.sc.edu/cgi-bin/sjohnson/home | Graphics Specialist and V:tES Rulemonger. | -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet

Thomas Doehne

In article <8513446...@dejanews.com> sjoh...@math.sc.edu (L. Scott Johnson) writes: >In article <32BD8A...@ix.netcom.com>, Chris Shorb <ino...@ix.netcom.com> wrote: [snip of other questions] >> Do you replace the political action action immediately, or when all the >> other cards are replaced? I assume all act mods and reactions still >> replace at the end of each referendum... >The PA used to call the vote is replaced immediately (since it is played >before the "political action" part actually kicks in.) All cards played >before the action is successful (unblocked) are replaced as normal. >All Modifiers and Reactions played after the action is successful are still >not replaced until the end of the action (not restricted to end of turn). Would someone please post the ruling where this rules interpretation was made? The rulebook is ambiguous; the group I play with allows replacing action mods and reactions, but not PAs tossed for votes. It would be nice to have something official to point to. My personal interpretation has always been that action mods and reactions were replaced normally, not treated as PAs. -- Tom Doehne

Nathan Harada

>Chris Shorb wrote: > Finally a card (that would be good for an Anarch expansion): > Universal Suffrage > Political Action > Called at +1 Stealth > If this vote is successful, put this card in play. All vampires now have > one and only one vote in all future votes (including Blood Hunt and Wild > Hunt votes). Titled vampires still retain their titles, and can be > contested, but only have one vote. The Prisci vote no longer occurs. > Methuselahs also gain one vote. Ick...I can see this vote becoming extremely unpleasant with weenie presence vote. This vote would totally shut down a large prince vote deck, since there is no way to get rid of it. This would mean that the continuance of the game would hinge completely on whether the WPV deck could shove through a vote with Bewitching and Cryptic Rider Universal Suffrage through. Here are my changes: first, that each untitled vampire without votes gains one vote. Second, a vote may be called to burn Universal Suffrage as a +1 stealth D action, and no more than one US can be in effect at one time. Methuselahs do not gain votes. (By God, they're in torpor. And paranoid.) This is kind of a Constitutional Monarchy rather than a Democracy-or maybe there are Senators and Presidents within the Democracy. I still don't see this vote as workable in game context or card context. Kindred Society? Universal Suffrage? Never happens! -Nathan Harada

L. Scott Johnson

doe...@church.cse.ogi.edu (Thomas Doehne) writes: >>The PA used to call the vote is replaced immediately (since it is played >>before the "political action" part actually kicks in.) All cards played >>before the action is successful (unblocked) are replaced as normal. >>All Modifiers and Reactions played after the action is successful are still >>not replaced until the end of the action (not restricted to end of turn). >Would someone please post the ruling where this rules interpretation >was made? The rulebook is ambiguous; the group I play with allows >replacing action mods and reactions, but not PAs tossed for votes. >It would be nice to have something official to point to. >My personal interpretation has always been that action mods and >reactions were replaced normally, not treated as PAs. The rulebook is ambiguous - but the ambiguity was cleared up by Tom (with a little prompting): From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Re: [VtES][PR] Full Rulebook, 1 of 2 Date: 30 Sep 1995 01:42:50 GMT Message-ID: <44i7aq$8...@darkstar.UCSC.EDU> L. Scott Johnson <sjoh...@math.scarolina.edu> wrote: >>Any Methuselah can burn extra political cards for extra votes. Each burned >>political card is worth one vote. If you burn an extra political card, >>ignore the effects printed on the card and throw it into your ash heap. >>You can't, however, draw new cards until the political action is finished. >This unfortunate wording makes it easy to miss the fact that Action >Modifiers and Reaction cards cannot be replaced. Hm, probably so. >(You do mean that *no* cards can be replaced, right? Not just that PAs >burned for votes may not be replaced?) Right. -- L. Scott Johnson (sjoh...@math.sc.edu) | [ quoted text not captured ]