LSJ#
On VTES-L, ....salem christ.... writes:
> just for my own confirmation,
>
> trap will make combat go for 5 rounds total, barring any other card
> playing, right?
Just 4, actually, but only because of a rather liberal application
of the rules of English.
From the FAQ: "After you play this card, every round has a press to
continue. This press can be cancelled by another press played by you
or the opposing minion, but otherwise combat continues to another
round. The three rounds of combat with no cards played have to be
consecutive. In the third round with no cards played, there is not a
press, and Trap's effects discontinue."
The last sentence is the key here.
> round 1: trap played => trap gives press.
> round 2: first round without cards played => trap presses
> round 3: 2nd without, trap presses
> round 4: 3rd without, trap presses
> <end of round 3, satisfy "3 rounds have _passed_" text on trap. trap's
> effect ends>
In this third round of no cards, trap fails to provide a press.
> round 5: occurs because of uncancelled press from round 4. this round may
> or may not have cards played in it, and regardless of whether cards are
> played, trap will NOT press because it's effects ended inbetween round 4
> and 5.( but other cards could press.)
The FAQ, maintained by James Hamblin, can be found at
http://www.math.wisc.edu/~hamblin/faq.html
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html