rec.games.trading-cards.jyhad

Question about Quickness

5 messages from 5 participants · 05 December 2000 – 06 December 2000
original thread on Google Groups

gang...@my-deja.com

If i have a blur and a quickness in my hand, i can : play the blur, see if my oponent is always ready and then play quickness ? Or should i play blur and quickness at the same time ? thanks for your thoughts. F. Sent via Deja.com http://www.deja.com/ Before you buy.

Xian

<gang...@my-deja.com> wrote in message news:90j290$6t4$1...@nnrp1.deja.com... > If i have a blur and a quickness in my hand, i can : > play the blur, see if my oponent is always ready and then play > quickness ? > Or should i play blur and quickness at the same time ? According to the rulebook, [6.4.3] "A minion cannot use more than one card or effect to gain additional strikes per round of combat." If we assume superior celerity (as the question is moot with inferior celerity) I am pretty sure that it doesn't matter which you play first. You could play Blur first, then play the Quickness for one more srike, or you could play Quickness first, and then Blur after that. I *suppose* you could play them both at the same time, but I would personally wait and see if the opponent has any more tricks, like a Skin of Steel or anything before playing both. Of course, IANALSJ. Though I've been doing an okay impersonation recently. Quickness [Sabbat, SW] Cardtype: Combat Cost: 1 blood Discipline: Celerity Additional strike. (S) As above, but this additional strike card does not count against this vampire's additional strike effect limit for this round. A vampire may only play one Quickness each round. Xian -- I'd tell the world and save my soul, But rain falls down and I feel cold. A cold that sleeps within my heart, It tears the earth and sun apart. --_Shellshock_, New Order www.waste.org/~xian

Totengraber

In article <kX8X5.280$Ep3....@news.uswest.net>, [ quoted text not captured ] I would think you'd _have_to play the Quickness first, or else your Blur would count as your additional strike, thus no opportunity to add Quickness. TAD -- "How can you call me evil? Have you spoken to God today? What did he say?" Suicidal Tendencies - Pledge Your Allegiance [ quoted text not captured ]

Reyda

> > <gang...@my-deja.com> wrote in message news:90j290$6t4 > $1...@nnrp1.deja.com... > > > If i have a blur and a quickness in my hand, i can : > > > play the blur, see if my oponent is always ready and then play > > > quickness ? > > > Or should i play blur and quickness at the same time ? Play them at the same time (which one comes first does'nt matter) just after the strike resolution. You can't play cards to gain another additional strike after the resolution of your additional strikes. Example: you can't blur, wait to see if your opponent doesn't blur herself and then play quickness to gain an extra additional. Neither can you until wait damage prevention phase. reyda

LSJ

"Reyda" <re...@noos.fr> wrote: > > > <gang...@my-deja.com> wrote > > > > If i have a blur and a quickness in my hand, i can : > > > > play the blur, see if my oponent is always ready and then play > > > > quickness ? > > > > Or should i play blur and quickness at the same time ? > > Play them at the same time (which one comes first does'nt matter) just > after the strike resolution. You can't play cards to gain another > additional strike after the resolution of your additional strikes. Resolve the pending additional strikes before gaining any further additional strikes (note that this is only applicable to superior Quickness and Jacko, given the standard restriction on additional-strike-gaining effects). They may be played in either order, though. > Example: you can't blur, wait to see if your opponent doesn't blur > herself and then play quickness to gain an extra additional. Neither > can you until wait damage prevention phase. You wait until after the strike resolution of all of your currently-available strike before gaining any additional strikes. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ [ quoted text not captured ]