rec.games.trading-cards.jyhad

Weighted Walking Stick + Target Vitals

6 messages from 5 participants · 04 May 2010 – 05 May 2010
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ira212@gmail.com

Hello LSJ, If a minion inflicts damage with a weighted walking stick + target vitals, does the weighted walking stick lose 2 or 4 counters? I think 4. I tried searching for "target vitals stick" and couldn't find the answer. Maybe I should have tried WWS. Thanks, Ira Weighted Walking Stick Combat Only usable before range is determined on the first round. Put this card on this minion and put 5 counters on this card. While in play, this card represents a melee weapon (equipment) that does strength+1 damage each strike. For each point of damage inflicted by this strike (even if prevented), remove a counter from this card. Burn this card when it has no counters. A minion can have only one Weighted Walking Stick. Target Vitals Combat Aim. Play when choosing a strike. If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards [COMBAT] to cancel this card. A minion may play only one aim each strike.

floppyzedolfin

On 4 mai, 01:51, "ira...@gmail.com" <ira...@gmail.com> wrote: > Hello LSJ, > > If a minion inflicts damage with a weighted walking stick + target > vitals, does the weighted walking stick lose 2 or 4 counters?  I think > 4. > 4. Damage from Target Vitals is from the strike, which is the requirement for burning counters from the WWS.

Gerentt

On May 3, 4:51 pm, "ira...@gmail.com" <ira...@gmail.com> wrote: > Hello LSJ, > > If a minion inflicts damage with a weighted walking stick + target > vitals, does the weighted walking stick lose 2 or 4 counters?  I think > 4. > > I tried searching for "target vitals stick" and couldn't find the > answer.  Maybe I should have tried WWS. > > Thanks, > Ira > > Weighted Walking Stick > Combat > Only usable before range is determined on the first round. > Put this card on this minion and put 5 counters on this card. While in > play, this card represents a melee weapon (equipment) that does > strength+1 damage each strike. For each point of damage inflicted by > this strike (even if prevented), remove a counter from this card. Burn > this card when it has no counters. A minion can have only one Weighted > Walking Stick. > > Target Vitals > Combat > Aim. Play when choosing a strike. > If any damage from this strike is successfully inflicted on the > opposing minion, he or she takes an additional 2 damage from this > strike, and he or she cannot press this round. The opposing minion may > discard two combat cards [COMBAT] to cancel this card. A minion may > play only one aim each strike. I believe 4. TV states that the minion takes an additional 2 damage from this strike; and WWS states that "For each point of damage inflicted by this strike (even if prevented), remove a counter from this card". This would be similar to how an agg poke of 1 is upgraded to 3 agg by TV.

LSJ

On May 3, 8:03 pm, floppyzedolfin <floppyzedol...@gmail.com> wrote: > On 4 mai, 01:51, "ira...@gmail.com" <ira...@gmail.com> wrote: > > > Hello LSJ, > > > If a minion inflicts damage with a weighted walking stick + target > > vitals, does the weighted walking stick lose 2 or 4 counters?  I think > > 4. > > 4. Damage from Target Vitals is from the strike, which is the > requirement for burning counters from the WWS. Correct.

YY

On May 4, 8:04 am, Gerentt <gerenttc...@gmail.com> wrote: > On May 3, 4:51 pm, "ira...@gmail.com" <ira...@gmail.com> wrote: > > > > > Hello LSJ, > > > If a minion inflicts damage with a weighted walking stick + target > > vitals, does the weighted walking stick lose 2 or 4 counters? I think > > 4. > > > I tried searching for "target vitals stick" and couldn't find the > > answer. Maybe I should have tried WWS. > > > Thanks, > > Ira > > > Weighted Walking Stick > > Combat > > Only usable before range is determined on the first round. > > Put this card on this minion and put 5 counters on this card. While in > > play, this card represents a melee weapon (equipment) that does > > strength+1 damage each strike. For each point of damage inflicted by > > this strike (even if prevented), remove a counter from this card. Burn > > this card when it has no counters. A minion can have only one Weighted > > Walking Stick. > > > Target Vitals > > Combat > > Aim. Play when choosing a strike. > > If any damage from this strike is successfully inflicted on the > > opposing minion, he or she takes an additional 2 damage from this > > strike, and he or she cannot press this round. The opposing minion may > > discard two combat cards [COMBAT] to cancel this card. A minion may > > play only one aim each strike. > > I believe 4. TV states that the minion takes an additional 2 damage > from this strike; and WWS states that "For each point of damage > inflicted by this strike (even if prevented), remove a counter from > this card". This would be similar to how an agg poke of 1 is upgraded > to 3 agg by TV. I thought it worked like Dragon Breath Rounds (i.e. counts its own damage as "separate" from the original source, even though it's the same packet). Could someone clarify this? -YY

floppyzedolfin

On May 5, 7:33 am, YY <the1andonl...@yahoo.com.sg> wrote: > On May 4, 8:04 am, Gerentt <gerenttc...@gmail.com> wrote: > > > > > > > On May 3, 4:51 pm, "ira...@gmail.com" <ira...@gmail.com> wrote: > > > > Hello LSJ, > > > > If a minion inflicts damage with a weighted walking stick + target > > > vitals, does the weighted walking stick lose 2 or 4 counters?  I think > > > 4. > > > > I tried searching for "target vitals stick" and couldn't find the > > > answer.  Maybe I should have tried WWS. > > > > Thanks, > > > Ira > > > > Weighted Walking Stick > > > Combat > > > Only usable before range is determined on the first round. > > > Put this card on this minion and put 5 counters on this card. While in > > > play, this card represents a melee weapon (equipment) that does > > > strength+1 damage each strike. For each point of damage inflicted by > > > this strike (even if prevented), remove a counter from this card. Burn > > > this card when it has no counters. A minion can have only one Weighted > > > Walking Stick. > > > > Target Vitals > > > Combat > > > Aim. Play when choosing a strike. > > > If any damage from this strike is successfully inflicted on the > > > opposing minion, he or she takes an additional 2 damage from this > > > strike, and he or she cannot press this round. The opposing minion may > > > discard two combat cards [COMBAT] to cancel this card. A minion may > > > play only one aim each strike. > > > I believe 4. TV states that the minion takes an additional 2 damage > > from this strike; and WWS states that "For each point of damage > > inflicted by this strike (even if prevented), remove a counter from > > this card". This would be similar to how an agg poke of 1 is upgraded > > to 3 agg by TV. > > I thought it worked like Dragon Breath Rounds (i.e. counts its own > damage as "separate" from the original source, even though it's the > same packet). > > Could someone clarify this? > > -YY http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/361607ec66ea49f7 "Additional damage inherits all of the properties of the base damage. "