rec.games.trading-cards.jyhad

White Wolf announces next VTES Set

46 messages from 27 participants · 11 January 2006 – 13 January 2006
original thread on Google Groups

OrgPlay

Nights of Reckoning http://www.white-wolf.com/vtes/index.php?line=news&articleid=357 enjoy ;) -- Oscar J Garza III Organized Play Coordinator White Wolf

Dorrinal Blackmantle

Here's the little blurb at the top: "Nights of Reckoning Coming April 2006 Those Who Hunt the Hunters. Vampires rule the night, but now Mortals imbued with the power to strike back enter the fray... Nights of Reckoning is a booster-only set of 60 cards, themed on the mortal monster-hunters which includes 20 Hunter crypt cards, that can be used to build all-mortal decks or alongside vampires in standard decks." I can't wait to see this discussion explode... -- Dorrinal Blackmantle Chronicler of Clan Tremere Not too sure about non-vampire crypt cards. [ quoted text not captured ]

XZealot

Dorrinal Blackmantle wrote: > Here's the little blurb at the top: > > "Nights of Reckoning > Coming April 2006 > > Those Who Hunt the Hunters. Vampires rule the night, but now Mortals > imbued with the power to strike back enter the fray... Nights of > Reckoning is a booster-only set of 60 cards, themed on the mortal > monster-hunters which includes 20 Hunter crypt cards, that can be used > to build all-mortal decks or alongside vampires in standard decks." > > I can't wait to see this discussion explode... > It's broken! You can't have crypt cards that don't have vampires on them! It says so right on the back of the card! :) Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

John Flournoy

[ quoted text not captured ] Except for the crypts that all say Jyhad - how am I supposed to know those are vampires, huh Norm? > Comments Welcome, > Norman S. Brown, Jr > XZealot > Archon of the Swamp -John Flournoy

XZealot

[ quoted text not captured ] Now for only the low price of 19.99 you can receive the amazing vampire detection system! <holds up a bent up coat hanger> Order Now! Quantities are limited! [ quoted text not captured ]

Anthony Coleman

[ quoted text not captured ] Thats easy, we could change the layout :O) -Anthony

John Flournoy

[ quoted text not captured ] They already did that, and yet my cards STILL say I'm playing with a crypt full of Jyhads - I guess we have to change the layout on those cards with a Sharpie and some white-out! > -Anthony -John Flournoy

Rehlow

Dorrinal Blackmantle wrote: > Here's the little blurb at the top: > > "Nights of Reckoning > Coming April 2006 > > Those Who Hunt the Hunters. Vampires rule the night, but now Mortals > imbued with the power to strike back enter the fray... Nights of > Reckoning is a booster-only set of 60 cards, themed on the mortal > monster-hunters which includes 20 Hunter crypt cards, that can be used > to build all-mortal decks or alongside vampires in standard decks." > > I can't wait to see this discussion explode... > *begin sarcasm* Oh no, how will I handle 60 new cards only 6 months after LoB came out. Too many cards, too fast. *end sarcasm* Now I'm really glad so many people went nuts a few weeks ago when the set name was announced with no surrounding info. Wait until you see the sky actually fall before you go screaming from the mountaintops. If you want to go nuts because you can have Hunters in your uncontrolled region, you can go a little nuts, but wait for real details before you go completely nuts, please. :) Later, ~Rehlow

David Zopf

"Dorrinal Blackmantle" <john.m...@gmail.com> wrote in message news:1137008596....@g49g2000cwa.googlegroups.com... > Here's the little blurb at the top: > > "Nights of Reckoning > Coming April 2006 > > Those Who Hunt the Hunters. Vampires rule the night, but now Mortals > imbued with the power to strike back enter the fray... Nights of > Reckoning is a booster-only set of 60 cards, themed on the mortal > monster-hunters which includes 20 Hunter crypt cards, that can be used > to build all-mortal decks or alongside vampires in standard decks." > > I can't wait to see this discussion explode... > Ohh nooooes OMG WTF!!! WW is trying to scroo jooo! 60 cards this close to LoB is teh suxxors! The sky is falling and My Pants are on fire!!! Someone put out my Paaaaannnnnts!!!!! and, erm. Yeah... Its a small release. ONward with the negative nancies, who now that they cannot bitch about the set being too big, will probably bitch about the content (although we know hardly anything more about how mortal crypt cards will work, than they did about the size of the set when they started bitching about the closeness of the releases)... DaveZ Atom Weaver

brokenstep

"OrgPlay" <org...@white-wolf.com> wrote in message news:1137006907.1...@g14g2000cwa.googlegroups.com... > Nights of Reckoning > > http://www.white-wolf.com/vtes/index.php?line=news&articleid=357 > hunter crypt?!?!

Fred Scott

"David Zopf" <david...@snetx.net> wrote in message news:RKexf.19$NS...@newssvr30.news.prodigy.com... > and, erm. Yeah... Its a small release. > > ONward with the negative nancies, who now that they cannot bitch about the > set being too big, will probably bitch about the content (although we know > hardly anything more about how mortal crypt cards will work, than they did > about the size of the set when they started bitching about the closeness of > the releases)... Yea, but that's a different department of bitching. Please try to keep that in mind as you abuse them. Fred

Fabio 'Sooner' Macedo

brokenstep escreveu: [ quoted text not captured ] And I thought we would never ever have these. Once it is made, now the path is open for a number of things - including the Kuei-Jin as separate crypt cards, not exactly vampires... Hmmm... It could be for the greater good. But personally I hope all Hunter crypt cards are comprised of low caps with little or no access at all to disciplines. I wonder if these Hunters are liable to torpor somehow. If they don't, why should they be crypt cards instead of regular allies? And if they go to torpor, I'd prefer to have different terms and rules for handling that region just to avoid confusion. best, Fabio Sooner

Chris Berger

Fabio 'Sooner' Macedo wrote: > > But personally I hope all Hunter crypt cards are comprised of low caps > with little or no access at all to disciplines. > > I wonder if these Hunters are liable to torpor somehow. If they don't, > why should they be crypt cards instead of regular allies? And if they > go to torpor, I'd prefer to have different terms and rules for handling > that region just to avoid confusion. > My guess is that the blood on Hunters will become life when they are brought into play, and that they will be treated as allies while in play. Chances are they either will not have disciplines, or will have some of the Hunter disciplines (I forget what they were called - only skimmed through the Hunter book once and that was a while ago). IMHO, I think the only difference between Hunters and regular allies will be that Hunters are brought into play using transfers rather than an action. And the fact that they exist will allow you to play decks without vamps where the Hunters recruit other allies and go crazy.

ThorR

Mortals in crypt, WTF?! I think that idee sucks ass. Next we will see fuzzies, fae, mages, eastern 'vampires' as a crypt and we can change game name from VtES to WoD. What about agrro damage? You can send even 11cap vamp to Torpor with only single aggro poke and eat it then. Single mortal stronger than vampire. Extremely funny.

brokenstep

"ThorR" <tho...@gmail.com> wrote in message news:1137048498.9...@g47g2000cwa.googlegroups.com... [ quoted text not captured ] assumedly elderly combat vampires will still kick hunter butt. with disciplines, probably more blood than hunter has life, ... i would assume no hunter has much life at all even the strongest ones probably have like 3-4 life... and need weapons mostly to fight i would guess... (?) An Undead Strength will probably kill your average hunter.

firstco...@aol.com

OrgPlay wrote: > Nights of Reckoning > > http://www.white-wolf.com/vtes/index.php?line=news&articleid=357 > > enjoy ;) Yeah, so um...it's good to see that the booster box will have Matt Morgan on it. Did he win some tournament? :) -- Brian Of course, if it WAS him, I wouldn't mind. #1 drafter in the world, and all.

Wes

<firstco...@aol.com> wrote > > Yeah, so um...it's good to see that the booster box will have Matt > Morgan on it. Did he win some tournament? :) Haha. It does look like Matt. Although when I've met him, he hasn't been that messy an eater. Cheers, WES

agzocgud

I don´t expect them to be allies in play. If thry are to be a real menace in the game, they would cost to much, and no one would use them if it is easy to steal/burn them. I expect them to be a new type of minion with new a way to bring them into play, which I guessed several weeks ago. /Mathias

David Zopf

"Fred Scott" <nos...@no.spam.dot.com> wrote in message news:BHfxf.7822$JT.6976@fed1read06... [ quoted text not captured ] Hi Fred, Noted. I will only "abuse" inasmuch as these two Departments of Bitchery suffer from similar shortcomings, i.e. bitching about matters which presume more information than is truly available. "The sky is falling" predictions of VTES's demise should/will be similarly treated, but not for their presumption of information, only their patent absurdity... alles klar? DaveZ Atom Weaver

David Zopf

"ThorR" <tho...@gmail.com> wrote in message news:1137048498.9...@g47g2000cwa.googlegroups.com... > Mortals in crypt, WTF?! I think that idee sucks ass. Next we will see > fuzzies, fae, mages, eastern 'vampires' as a crypt and we can change > game name from VtES to WoD. I never put much stock in "slippery slope" arguments, be it about gun control, abortion, or VTES... Wit ha modicum of self-control, changes like this can be made. > What about agrro damage? You can send even 11cap vamp to Torpor with > only single aggro poke *and eat it then*. *emphasis mine. Since when can mortal allies diablerize? I think you're assuming too much about the Hunters; just because they're brought into the game through the uncontrolled region, doesn't make them vampires... >Single mortal stronger thanvampire. Extremely funny. This is a non-sequitur. With or without mortals or allies, a single point of agg damage could theoretically send any sized vampire to torpor, and the risk of diablerie was there. 11 cap's vulnerability to this hasn't changed one way or the other, with the announcement of NoR... DZ AW

Drace

Don't forget, there already is a Hunter/Mortal crypt card. Sonja Blue. So it might not be as bad. Though thematically, I prefer the game just be Cam, Indie, Sabbat, no Laibon, no Bloodline, etc but eh well, it's been pretty interesting so far. KoE would be pretty damn interesting if they can pull it off ...

rdco...@gmail.com

Drace wrote: > Don't forget, there already is a Hunter/Mortal crypt card. Sonja Blue. Her card text even includes the term "remains a vampire", in addition to having a capacity instead of life, and lacking the "mortal" designator featured on cards like Carlton Van Wyk: how do you figure she's a "Hunter/Mortal crypt card"???

Fabio 'Sooner' Macedo

Chris Berger escreveu: [ quoted text not captured ] And what about the steal/burn allies cards out there, as someone pointed out? Don't know. If all Hunters Crypt cards are low caps, it could still be worthwhile since you don't need to bother to pass an action to have them in play, which is already an advantage even if they turn into allies when controlled. Not to mention that the allure of having an all-Hunter deck is enough to make some players use them even at the risk of losing them via Far Mastery, Entrancement and so on. But I'd prefer them to have special rules as crypt cards. A few tricks could handle this... - Hunters go to the "torpor" region, but they're considered "hospitalized" or somesuch. - Hunters can be "diablerized", but there's no "Blood Hunt". - Only Hunters can "rescue" other Hunters from "hostitalized" state, or they can't even be rescued at all as a built-in action (you would need theme cards to do this). And such things. But these are just random ideais, I didn't thought that hard on other consequences to the game as a whole. Maybe the free diablerie is too much pressure on the Hunters. Oh, and I believe the Hunter "disciplines" are called Convinctions, but I'm not sure. What I do recall is that their powers are HUGE for a mortal in a tabletop game. If they are to appear in this expansion at the same power level, I'd say that the "Convinctions" will be on par to many vampire disciplines. I'd rather keep the way the Abominations were translated to the game - using normal vampiric disciplines to "translate" their capabilities. best, Fabio Sooner Macedo

Drace

Storyline wise, I believe she's a Hunter/Mortal.

ThorR

David Zopf napisal(a): > "ThorR" <tho...@gmail.com> wrote in message > news:1137048498.9...@g47g2000cwa.googlegroups.com... > > What about agrro damage? You can send even 11cap vamp to Torpor with > > only single aggro poke *and eat it then*. > > *emphasis mine. Since when can mortal allies diablerize? I think you're > assuming too much about the Hunters; just because they're brought into the > game through the uncontrolled region, doesn't make them vampires... > I didn't mean that. It's probably my poor English. It was an vampire combat example. Vamp can inflict 1 aggro on other vamp, put it in Torpor and Diablerize. Vampire probably will not able to make the same against Hunter.

ThorR

Drace napisal(a): > Don't forget, there already is a Hunter/Mortal crypt card. Sonja Blue. Sonja Blue in VtES terms is Independent Ventru we like it or not.

Matthew T. Morgan

[ quoted text not captured ] Point of fact, I'm a fastidiously neat eater. I hardly need napkins. But actually that's not what's going on in that picture. I showed up for the modeling session in the autumn (see the leaves?). I insisted that I be paid in booster packs and when the shoot was nearly done I was like, "We'll head to a bar and Duffin Draft these, right?" Some wise-arse replied, "Nah, we're going to play poker instead." Well, obviously those are fighting words. I was filled with a mighty rage, taking on my enemies by the half-dozen. You can see that I bloodied my face when I smacked it against some guy's nose. The whole thing was so much fun, I set fire to the floor to celebrate. I guess the artist felt that it was all very "real" so there you have it. Anyone know how to get blood stains out of a silk tie? Matt Morgan

Rehlow

Drace wrote: > Don't forget, there already is a Hunter/Mortal crypt card. Sonja Blue. Some things get made before the rules are ready to change (assuming there will be special rules for Hunters vs regular allies). Sometimes they get retrofitted (Ancient Hearts vampires called Non-Camarilla, later changed to Independent after Sabbat became a Sect), sometimes they don't. > So it might not be as bad. Though thematically, I prefer the game > just be Cam, Indie, Sabbat, no Laibon, no Bloodline, etc but eh well, > it's been pretty interesting so far. KoE would be pretty damn > interesting if they can pull it off ... You would prefer the game to not have Laibon or Bloodlines, but would like KoE if they can pull it off? Did they not "pull it off" with Laibon or Bloodlines in your opinion or you really like the theme of KoE over Laibon and Bloodlines? I guess you can't make everyone happy all the time. Later, ~Rehlow

John Flournoy

[ quoted text not captured ] Find someone with an identical silk tie. Poison them, swap ties, and insist yours was never stained to begin with. > Matt Morgan -John Flournoy

Daneel

On 11 Jan 2006 22:48:18 -0800, ThorR <tho...@gmail.com> wrote: > Mortals in crypt, WTF?! I think that idee sucks ass. Next we will see > fuzzies, fae, mages, eastern 'vampires' as a crypt and we can change > game name from VtES to WoD. Well, the idea is certainly repulsive. There is the chance that they'll actually make it fun and conceptually fitting, though I cannot currently farhom how that would be possible. Living mortals don't fit too well into crypts... -- Bye, Daneel

ThorR

Daneel napisal(a): [ quoted text not captured ] They do :> when vampire put them there to die in pain.

LSJ

Drace wrote: > Storyline wise, I believe she's a Hunter/Mortal. Actually, backstory-wise, she's childe of a (probably?) Ventrue sire, but shuns vampire society, so calls herself a Caitiff (when she speaks to those who care about Kindred society).

jnew...@difsol.com

[ quoted text not captured ] Just like they can't against Wendell Delburton. Is he more powerful than an 11-cap vampire? John

Fabio 'Sooner' Macedo

ThorR escreveu: [ quoted text not captured ] A vampire can't do that to regular allies either, and they've always been around with no problem to the game state. I can't recall how many times an ally with more than 1 life has saved a vampire's ass by blocking a Bum's Rush from an aggropokin' vampire. If the hunter crypt card is to turn into an ally once it's influenced, nothing has changed on the combat area. A vampire will have to empty the Hunter's life if he wants to kill them, just as he has to do with Carlton van Wyk or a Wendell Delburton. If the hunter crypt card is to function under regular vampire crypt cards rules (i.e., it goes to torpor and such), these hunters have an advantage over regular hunter allies (they don't burn automatically if they lose all life) but a significant disadvantage (they are liable to be torporized by aggropoke no matter how many life they have). And that does not even consider the diablerie part - I doubt diablerizing a hunter crypt card (if it will be possible) will merit a Blood Hunt. In short, any way I can visualize the thing, it does not seem to turn Hunter crypt cards any more powerful than a regular vampire or hunter ally card. Unless the rules for them are completely alien - but we'll have to wait and see anyway. best, Fabio Sooner

Drace

Oh no, I would've preferred no KoE's either but since they managed to handle Laibon and Bloodlines pretty well, I'd thought it'd be nice for them to give KoE a shot too.

Fred Scott

"David Zopf" <david...@snetx.net> wrote in message news:I7uxf.110$tb3...@newssvr24.news.prodigy.net... > "Fred Scott" <nos...@no.spam.dot.com> wrote in message > news:BHfxf.7822$JT.6976@fed1read06... > Hi Fred, > > Noted. I will only "abuse" inasmuch as these two Departments of Bitchery > suffer from similar shortcomings, i.e. bitching about matters which presume > more information than is truly available. > > "The sky is falling" predictions of VTES's demise should/will be similarly > treated, but not for their presumption of information, only their patent > absurdity... > > alles klar? You bet. "Experts predict the impending death of VtES. Film at 11." Fred

jnew...@difsol.com

Fabio 'Sooner' Macedo wrote: > If the hunter crypt card is to function under regular vampire crypt > cards rules (i.e., it goes to torpor and such), these hunters have an > advantage over regular hunter allies (they don't burn automatically if > they lose all life) but a significant disadvantage (they are liable to > be torporized by aggropoke no matter how many life they have). And that > does not even consider the diablerie part - I doubt diablerizing a > hunter crypt card (if it will be possible) will merit a Blood Hunt. It's unlikely hunters will be allies (unless they're immune to effects like Entrancement). They'll probably be a new minion type (call it 'hunter' or 'imbued' or whatever) in addition to vampires and allies, with some pseudo-disciplines (edges)of their own. They may be able to play cards that cost blood (but not specifically a vampire) like Legwork or Neighborhood Watch Commander by spending life instead, which would be cool. Their 'edges' may just be new disciplines, capable of being copied by Ian, Infernal Familiar/Pact, and Spontaneous Power, or they may be played similarly but termed differently so that those effects don't apply. Either would be fine with me, since those effects already represent odd ways of getting supernatural power not normally available. The only problem I'd have is Ian getting Spontaneous Power and Sanguine Instructing, but that'd be pretty rare anyway. Likely, Hunter edge/discipline cards will have outferiors of some sort for the same reason the bloodlines disciplines did. IIRC there are only nine 'paths' of hunter edges, and it may be that not all of them make it into this 60-card set. > In short, any way I can visualize the thing, it does not seem to turn > Hunter crypt cards any more powerful than a regular vampire or hunter > ally card. Unless the rules for them are completely alien - but we'll > have to wait and see anyway. I'm pretty certain they'll be balanced (maybe more powerful than the average ally card). The development team's been pretty good at that. If nothing else, they'll be underpowered (due primarily to having less options available to them) and get boosted up to match other strategies as things play out in the tournament scene (or not, if this bombs totally and nobody likes it). > best, > > Fabio Sooner John

Luis Duarte - Powerbase:Lisbon

OrgPlay wrote: > Nights of Reckoning > > http://www.white-wolf.com/vtes/index.php?line=news&articleid=357 > > enjoy ;) > > -- > Oscar J Garza III > Organized Play Coordinator > White Wolf A few *more* official words were pretty much advised since this launch is so close to LoB. Despite this is probably an interesting expansion (demanded by many players), its launch date don't give enough time to explore LoB properly (especially the new laibom clans). IMO WW is very far now from its V:tES customers when looking to its attitude a couple of years ago... .- Luis Duarte

salem

On 11 Jan 2006 11:43:16 -0800, "Dorrinal Blackmantle" <john.m...@gmail.com> scrawled: >Here's the little blurb at the top: > >"Nights of Reckoning >Coming April 2006 > >Those Who Hunt the Hunters. Vampires rule the night, but now Mortals >imbued with the power to strike back enter the fray... Nights of >Reckoning is a booster-only set of 60 cards, themed on the mortal >monster-hunters which includes 20 Hunter crypt cards, that can be used >to build all-mortal decks or alongside vampires in standard decks." > >I can't wait to see this discussion explode... I wonder what group(s) we'll see on these Hunters? Hmmm... salem http://www.users.tpg.com.au/adsltqna/VtES/index.htm (replace "hotmail" with "yahoo" to email)

jnew...@difsol.com

salem wrote: > On 11 Jan 2006 11:43:16 -0800, "Dorrinal Blackmantle" > <john.m...@gmail.com> scrawled: > > >Here's the little blurb at the top: > > > >"Nights of Reckoning > >Coming April 2006 > > > >Those Who Hunt the Hunters. Vampires rule the night, but now Mortals > >imbued with the power to strike back enter the fray... Nights of > >Reckoning is a booster-only set of 60 cards, themed on the mortal > >monster-hunters which includes 20 Hunter crypt cards, that can be used > >to build all-mortal decks or alongside vampires in standard decks." > > > >I can't wait to see this discussion explode... > > I wonder what group(s) we'll see on these Hunters? Hmmm... Very likely 3-4. This would make them playable with the vampires of the last several expansions out of the box. There's (AFAIK) no other real consideration since all groups are currently empty of these 'clans'. They may go back to 2-3 or even 1-2 but it's unlikely that they'll spread out among more than two groups (because then you get crypt cards that can't be played together in the same expansion, which is generally to be avoided). [ quoted text not captured ]

rdco...@gmail.com

jnew...@difsol.com wrote: > > I wonder what group(s) we'll see on these Hunters? Hmmm... > > Very likely 3-4. This would make them playable with the vampires of the > last several expansions out of the box. There's (AFAIK) no other real > consideration since all groups are currently empty of these 'clans'. Another option that occurs to me, is that with 60 cards in the set, and possibly no actual vampires at all, there may be a total of 10 hunters, say. It seems to me there need to be cards in that set other than those dealing with the new card type directly, so maybe 10 hunters, 20 "hunter-irrelevant cards", 25 cards to use with hunters, and 5 cards to hose the hunters. At that rate, given that each has his/her special trick (something to make you want to use them), they might be groupless (not being vampires, after all) to allow their use in any deck you fancy. That would support you either splashing a hunter into a deck, or building a hunter centered deck, with or without vampires alongside. (which might make 12 a more likely number) To limit their use to G3/4 in such a small set, where a fair amount of the set must also support this new card type, would tend to reduce their potential IMHO. Though some in each and every group might work, or maybe hunters in groups 2 and group 4, or groups 1 and 3. > They may go back to 2-3 or even 1-2 but it's unlikely that they'll > spread out among more than two groups (because then you get crypt cards > that can't be played together in the same expansion, which is generally > to be avoided). What? You've not been watching the last few expansions very closely then: the rule seems to be to always have at least one random out-of-group-pair vampire in the expansions these days (ONE group 2 vampire in LoB that is otherwise almost entirely group 4, for example, five G2 vampires in KMW which is also otherwise almost entirely G4) On past performance there will be 8 group 4 hunters, 2 group 3 hunters and a single hunter for groups 1 and 2. Plus a promo-only hunter for group 7 that is non-unique, probably with a built in +3 stealth action to become a vampire, picking clan, sect and 3 superior disciplines, just for the ebay sellers to pimp... (alright; i went well overboard there, but reducto ad absurdum is fair play in my book) Although you did say "to be avoided", if only the designers thought that clearly, eh?

jnew...@difsol.com

rdco...@gmail.com wrote: > What? You've not been watching the last few expansions very closely > then: the rule seems to be to always have at least one random > out-of-group-pair vampire in the expansions these days (ONE group 2 > vampire in LoB that is otherwise almost entirely group 4, for example, > five G2 vampires in KMW which is also otherwise almost entirely G4) Right. There were exceptions for Abominations (a new scarce clan) and Advanced versions of previously printed vampires. So, out of LoB there was only one guy who couldn't be played with the rest, instead of a third of them not being playable with another third of them. Since there was an exception for Abominations, there may be exceptions here. But I expect not, since I don't expect Hunters to be scarce (i.e., there's no reason for there to be only one of them in a group, or only two in a grouping pair). > On past performance there will be 8 group 4 hunters, 2 group 3 hunters > and a single hunter for groups 1 and 2. Plus a promo-only hunter for > group 7 that is non-unique, probably with a built in +3 stealth action > to become a vampire, picking clan, sect and 3 superior disciplines, > just for the ebay sellers to pimp... (alright; i went well overboard > there, but reducto ad absurdum is fair play in my book) Only if there were previous hunters in group 1-2 to advance would they likely do that. There's not. Nor is there any reason to print a group 2 hunter to fill out the 2-3 group like they did with Abominations (since it would take much more than just one to do the trick). > Although you did say "to be avoided", if only the designers thought > that clearly, eh? To be avoided in general. It has to happen if previous vampires are to be updated with advanced versions, at least if the designers are thinking clearly. John

CthuluKitty

> On past performance there will be 8 group 4 hunters, 2 group 3 hunters > and a single hunter for groups 1 and 2. Plus a promo-only hunter for > group 7 that is non-unique, probably with a built in +3 stealth action > to become a vampire, picking clan, sect and 3 superior disciplines, > just for the ebay sellers to pimp... (alright; i went well overboard > there, but reducto ad absurdum is fair play in my book) Just to nitpick, that wasn't a reducto ad absurdum. The Latin meaning of absurd is "without cause", referring to something that exists without having been put into motion by something else. God is thus considered "absurd" in the classic sense. The existentialists, who removed the possibility for a higher creator or meaning for the universe likewise concluded that the entire universe was an absurdity. Reducing something to absurdity means that you're simply assuming its existence without any need to explain it or justify that it is there. It's very clear that the demented promo hunter you invented would have been put into motion by a creator--specifically the design team. But yes, it would be "absurd" in the more common sense of the term.

flan

rdco...@gmail.com wrote: > Another option that occurs to me, is that with 60 cards in the set, and > possibly no actual vampires at all, there may be a total of 10 hunters, > say. It seems to me there need to be cards in that set other than those > dealing with the new card type directly, so maybe 10 hunters, 20 > "hunter-irrelevant cards", 25 cards to use with hunters, and 5 cards to > hose the hunters. The announcement says that there's 20 Hunter crypt cards, which I wouldn't expect to be duplicative of each other, so say 20 hunters. No clue as to whether there are non-Hunter crypt cards.

Screaming Vermillian

Fabio 'Sooner' Macedo wrote: > brokenstep escreveu: > > > "OrgPlay" <org...@white-wolf.com> wrote in message > > news:1137006907.1...@g14g2000cwa.googlegroups.com... > > > Nights of Reckoning > > > > > > http://www.white-wolf.com/vtes/index.php?line=news&articleid=357 > > > > > > > hunter crypt?!?! > > And I thought we would never ever have these. > > Once it is made, now the path is open for a number of things - > including the Kuei-Jin as separate crypt cards, not exactly vampires... > Hmmm... It could be for the greater good. > > But personally I hope all Hunter crypt cards are comprised of low caps > with little or no access at all to disciplines. > > I wonder if these Hunters are liable to torpor somehow. If they don't, > why should they be crypt cards instead of regular allies? And if they > go to torpor, I'd prefer to have different terms and rules for handling > that region just to avoid confusion. They'll probably just be allies when they're transfering into play. Hell, why restrict yourself to Vampires in the crypt. Start throwing Black Spiral Dancer Den or The Hutt of Baba Yaga or crap in that brown backed deck. Heck, start putting action mods in there. I mean, we already have vampires in our library. (kind of...). Nothing new here. ~SV

Raille

"David Zopf" <david...@snetx.net> wrote in message news:RKexf.19$NS...@newssvr30.news.prodigy.com... > > "Dorrinal Blackmantle" <john.m...@gmail.com> wrote in message > news:1137008596....@g49g2000cwa.googlegroups.com... >> Here's the little blurb at the top: >> >> "Nights of Reckoning >> Coming April 2006 >> >> Those Who Hunt the Hunters. Vampires rule the night, but now Mortals >> imbued with the power to strike back enter the fray... Nights of >> Reckoning is a booster-only set of 60 cards, themed on the mortal >> monster-hunters which includes 20 Hunter crypt cards, that can be used >> to build all-mortal decks or alongside vampires in standard decks." >> >> I can't wait to see this discussion explode... >> > Ohh nooooes OMG WTF!!! WW is trying to scroo jooo! 60 cards this close > to > LoB is teh suxxors! > The sky is falling and My Pants are on fire!!! Someone put out my > Paaaaannnnnts!!!!! > > and, erm. Yeah... Its a small release. > > ONward with the negative nancies, who now that they cannot bitch about the > set being too big, will probably bitch about the content (although we know > hardly anything more about how mortal crypt cards will work, than they did > about the size of the set when they started bitching about the closeness > of > the releases)... > > DaveZ > Atom Weaver Well like the age old saying: Life's a bitch! Then you get new cards. Raille