Long shot I'm figuring, but I'm not sure what 'ready' means in the
context of a retainer... Does Midget's special cancel the damage of
Bestial Vengeance due to the retainer losing their abilities?
Midget: Malkavian antitribu 3
Sabbat
Ability: Infernal. Animal retainers lose their abilities while Midget
is acting or is in combat.
Bestial Vengeance
Requires a Laibon.
[ani] Only usable before range is determined. Choose a retainer on
this Laibon. This combat, this Laibon is immune to frenzy cards and
the opposing minion takes 1 damage during strike resolution if the
retainer is ready. A vampire can play only one Bestial Vengeance each
combat.
[ANI] As above, but for 2 damage.
And I'm not asking because we use much Animalism up here in Boston...
not at all...
Thanks,
CJay
cro...@gmail.com wrote:
> Long shot I'm figuring, but I'm not sure what 'ready' means in the
> context of a retainer...
Ready in any context means "in the ready region (and not on the way to torpor)".
> Does Midget's special cancel the damage of
> Bestial Vengeance due to the retainer losing their abilities?
No.
[ quoted text not captured ]
On Jul 28, 4:49 am, LSJ <vtes...@white-wolf.com> wrote:
[ quoted text not captured ]> > CJay- Hide quoted text -
>
> - Show quoted text -
Midget just stops the Retainer from doing their thing.
No Mr Winthrop/Raven Spy/Raptor intercept.
No Jackie Therman maneuvers.
No Ghoul Retainers yoinking guns and "going Matrix on Midget"...
On Jul 28, 12:58 am, Juggernaut1981 <brasscompo...@gmail.com> wrote:
[ quoted text not captured ]
Wrong. Midget's ability only concerns animal retainers (Raven Spy,
Murder of Crows, Wolf Pack, ...).
Midget's ability doesn't remove Jackie Therman's maneuver, nor the
Ghoul Retainer's use of a weapon or damage.
LSJ wrote:
> cro...@gmail.com wrote:>> Bestial Vengeance
>> Requires a Laibon.
>> [ani] Only usable before range is determined. Choose a retainer on
>> this Laibon. This combat, this Laibon is immune to frenzy cards and
>> the opposing minion takes 1 damage during strike resolution if the
>> retainer is ready. A vampire can play only one Bestial Vengeance each
>> combat.
>> [ANI] As above, but for 2 damage.
while we're on topic, if the opposing minion plays Bestial Vengeance,
and as my strike i target the retainer with a strike that will kill it,
do I still take the additional damage or not?
the whole 'if the retainer is ready' bit and the timing with strike
resolution has me a bit unclear. if the retainer was a murder of crows
it would still do it's regular damage during strike resolution, and this
is the same time, slightly before 'prevent damage'...i think....argh.
in what instances would the 'if the retainer is ready' actually be
required card text?
--
salem
(replace 'hotmail' with 'gmail' to email)
> > Midget just stops the Retainer from doing their thing.> But hilariously enough, Ilomba works just fine.... :)
Why would the Ilomba not lose its abilities?
On Jul 28, 3:12 pm, Malone <kffos...@indiana.edu> wrote:
[ quoted text not captured ]
Although that would be one very clever way of killing off Ilomba's on
your own vamps. Rush Midget/Stanislava, then do some kind of 1 damage
to everything in combat. Poof goes Ilomba, and you survive it...
[ quoted text not captured ]
Why not?
Midget
Clan: Malkavian antitribu (group 3)
Capacity: 3
Disciplines: DEM obf pre
Sabbat: Infernal. Animal retainers lose their abilities while Midget
[ quoted text not captured ]
Salem wrote:
> LSJ wrote:>> cro...@gmail.com wrote:>>>> Bestial Vengeance
>>> Requires a Laibon.
>>> [ani] Only usable before range is determined. Choose a retainer on
>>> this Laibon. This combat, this Laibon is immune to frenzy cards and
>>> the opposing minion takes 1 damage during strike resolution if the
>>> retainer is ready. A vampire can play only one Bestial Vengeance each
>>> combat.
>>> [ANI] As above, but for 2 damage.>
> while we're on topic, if the opposing minion plays Bestial Vengeance,
> and as my strike i target the retainer with a strike that will kill it,
> do I still take the additional damage or not?
Strike resolution effects are simultaneous.
You take the damage at the same time the retainer does.
You won't take damage in the following rounds, however, since the retainer will
no longer be ready.
Of you could kill the retainer with first strike.
> the whole 'if the retainer is ready' bit and the timing with strike
> resolution has me a bit unclear. if the retainer was a murder of crows
> it would still do it's regular damage during strike resolution, and this
> is the same time, slightly before 'prevent damage'...i think....argh.
>
> in what instances would the 'if the retainer is ready' actually be
> required card text?
Burning the retainer => retainer is no longer ready.
Mask Empathy. Weather Control. Ranged strikes at long range targeting the
retainer. Body of Sun. Target Retainer.