Has anyone actually seen this card? We've gone through 7 boxes already and
have not seen anyone pull this card. What does it do?
-The Doc
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Protected Resources was in the first booster pack I purchased.
I'm still looking for the AI.
-------
In article <drkhoeDI...@netcom.com>, drk...@netcom.com says...
[ quoted text not captured ]
Protected Resources is a master card.
I play it on the table, next to my locations,
but it is not a location, and cannot be
removed by any other player!
It says: no one can bleed you for more than 2 blood.
this card is burned when its owner bleeds someone.
Looks like a card for a voting deck.
Dick
[ quoted text not captured ]
Ijust accidentally picked up a second V:TES booster and won the Protected
Racehorses card:
Protected Recources: Master, 2 pool. " If this card is in play, anither
Methuselah cannot bleed you for more than 2 pool. Burn this card if you
successfully bleed another Methuselah."
Can't say I'm dissapointed. But then again, I never played the Malkavians
anyway.
Hey, has everyone noticed that they changed alot of the flavor quotes?
They removed the Kate Bush quote from Enhanced Senses. Rrrr.
-Peter Bakija
-> Protected Recources: Master, 2 pool. " If this card is in play,
-> anither Methuselah cannot bleed you for more than 2 pool. Burn this
-> card if you successfully bleed another Methuselah."
Cool! Going right into my political deck.
-> Hey, has everyone noticed that they changed alot of the flavor
-> quotes? They removed the Kate Bush quote from Enhanced Senses. Rrrr.
They removed the NiN quote from Majesty! Grrrr...
-> Protected Recources: Master, 2 pool. " If this card is in play,
-> anither Methuselah cannot bleed you for more than 2 pool. Burn this
-> card if you successfully bleed another Methuselah."
Waitaminnut... what happens to vamps with a base bleed of 3?
(Before they get burnt by that new political card :-( ) Is the bleed
reduced to 2, or are they not allowed to bleed you at all? The first
looks like the way it was intended, but card text could be read either
way.
Dick Johnson (d...@dlep1.itg.ti.com) wrote:
: Protected Resources is a master card.: I play it on the table, next to my locations,
: but it is not a location, and cannot be
: removed by any other player!
:: It says: no one can bleed you for more than 2 blood.: this card is burned when its owner bleeds someone.
:
: Looks like a card for a voting deck.
: Dick
Assuming that this is the correct card text, can someone answer me this:
Why oh why were bleeders such big targets in V:TES?
4 out of the 5 new cards (other than Raven whom I don't consider new) target
bleeders, and 3 directly help voters (I don't consider extra intercept a bonus
for voters). Even though I almost never play a bleed deck I can see that this
just isn't fair.
Tom, (fearing the pain and agony of the Camille/Raven debate), could you
explain why such attention was focused on anti-bleed cards?
-James
In article <48sjvd$8...@gw.dgii.com> jam...@gw.digibd.com (James Puzzo) writes:
>
>Assuming that this is the correct card text, can someone answer me this:
>
>Why oh why were bleeders such big targets in V:TES?
[Blight. Light bulb appears above my head. I obtained enlightenment.]
Ah, that's because V:teS needs to extend its market towards the
not-so-hard-core-gamers people. However, those people would not
be able to understand the depth of the Jyhad game system (that is,
if there's any left after all those turmoils such as mis-rules, ect.),
and in particular would not be able to build efficient combat decks:
"Why ever use a Torn Signpost since the Submachine Gun does so
much more?" Bleed decks in their games will roam rampant. A game
would become a contest of who can bleed their prey the fastest,
and who has the most bleed bounce at the right time. So, WotC
/has to/ do something to keep bleed decks apparently in check.
Also, since the design team does not know (or rather, does not
have a clue) when the 4-card limit
rule will be officialized, they'd better start preparing by making
more bleed deck hosers than just the 2 Bleed Bounc'es.
--
"Live Life with Heart."
Alan Kwan kw...@cs.cornell.edu
TONY RICARDI <tony.r...@swcbbs.com> wrote:
>-> Hey, has everyone noticed that they changed alot of the flavor
>-> quotes? They removed the Kate Bush quote from Enhanced Senses. Rrrr.
>They removed the NiN quote from Majesty! Grrrr...
The various song quotes were removed from the cards because they were
in flagrant violation of copyright. The last thing we need is for VTES
production to stop because some exec on, for example, The Cure's label
notices the violations and slaps us with a restraining order.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
Alan Kwan <kw...@cs.cornell.edu> wrote:
>>Why oh why were bleeders such big targets in V:TES?>
>[Blight. Light bulb appears above my head. I obtained enlightenment.]
>Ah, that's because V:teS needs to extend its market towards the
>not-so-hard-core-gamers people. However, those people would not>be able to understand the depth of the Jyhad game system...
The anti-bleed cards were not added to hold the hands of new players.
While I don't know the exact reasons for their addition, my impressions
are that they were added for two reasons. First, bleeding is the most
fundamental action of the game, and while there were a lot of cards
designed to help bleeding, there were very few designed to stop it.
Second, most or all the anti-bleed cards that did exist were more annoying than
debilitating (e.g., Telepathic Counter), or required playing a discipline that
was also very good at increasing bleed (e.g., Deflection). So the new
cards were added as general ways of fighting bleed.
>if there's any left after all those turmoils such as mis-rules, ect.),
>and in particular would not be able to build efficient combat decks:>"Why ever use a Torn Signpost since the Submachine Gun does so
>much more?" Bleed decks in their games will roam rampant. A game
>would become a contest of who can bleed their prey the fastest,
>and who has the most bleed bounce at the right time. So, WotC
>/has to/ do something to keep bleed decks apparently in check.
You're giving new players amazingly little credit for their capacity to learn.
Most new players will jump to inaccurate conclusions at first, your perception
of their abilities notwithstanding. Anyone who sticks with the game will
keep figuring out how to make better or different decks, so there's no
real reason to babysit them.
>Also, since the design team does not know (or rather, does not
>have a clue) when the 4-card limit
>rule will be officialized, they'd better start preparing by making
>more bleed deck hosers than just the 2 Bleed Bounc'es.
Excuse me? Nobody around here has any kind of intention of imposing
a general card limit on VTES.
[ quoted text not captured ]
[ quoted text not captured ]>looks like the way it was intended...
Protected Resources reduces any given bleed against you to 2.
[ quoted text not captured ]
In article <49435u$h...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R
Wylie) writes:
>Alan Kwan <kw...@cs.cornell.edu> wrote:>>>Why oh why were bleeders such big targets in V:TES?>>
>>[Blight. Light bulb appears above my head. I obtained enlightenment.]
>>Ah, that's because V:teS needs to extend its market towards the
>>not-so-hard-core-gamers people. However, those people would not
>>be able to understand the depth of the Jyhad game system...>
>The anti-bleed cards were not added to hold the hands of new players.
>While I don't know the exact reasons for their addition, my impressions
>are that they were added for two reasons.
How do you know they WEREN'T added for something if you don't know what
they WERE added for?
>>"Why ever use a Torn Signpost since the Submachine Gun does so
>>much more?" Bleed decks in their games will roam rampant.>You're giving new players amazingly little credit for their capacity to
learn.
>Most new players will jump to inaccurate conclusions at first, your
perception
>of their abilities notwithstanding. Anyone who sticks with the game will
>keep figuring out how to make better or different decks, so there's no
>real reason to babysit them.
No, Alan's is a realistic assessment. Especially when coming from Magic,
many players never get basic strategies like rush combat or tap-and-vote
or tap-and-bleed. Perhaps they would eventually, but they quit in
frustration first. I have, however, seen groups that have played more than
a year that still never got any of those things. I believe a significant
part of the problem Jyhad has had is that it requires a play style very
different from the only CCG most players have ever played, yet they are
provided no guidance as to how this works.
CurtAdams <curt...@aol.com> wrote:
>>The anti-bleed cards were not added to hold the hands of new players.
>>While I don't know the exact reasons for their addition, my impressions
>>are that they were added for two reasons.>How do you know they WEREN'T added for something if you don't know what
>they WERE added for?
Because I don't have an eidetic memory, and thus remember some aspects
of conversations better than others.
[ quoted text not captured ]