Ok, now I have looked in every version of the Rulebook and every faq I
can get my grubby paws on, but I can't find the answer to this
question.
Player 1 declares a bleed at +1 stealth with Lucretia. Player 2 blocks
with Anneke and heightened senses.
Combat ensues:
Player 1(Lucretia) declines setting range
Player 2(Anneke) Sets long range with Fake out
Player1 does not have any ranged strikes, so combat continues
Player 2 attacks with a .44 Magnum
Player 2 presses with a Hawg
My question is where does the new round begin? Is it ranged or close?
I have seen arguments for both:
For ranged:
Pressing vampire rides after the fleeing minion, and fires at him/her
For Close:
Pressing Vampire blocks fleeing minion's escape...
So which is it? Or is it up to house rules?
Peter wrote:
>
> Ok, now I have looked in every version of the Rulebook and every faq I
> can get my grubby paws on, but I can't find the answer to this
> question.
Errata to the rulebook: Each round begins at close range.
--
L. Scott Johnson (vte...@regency.wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
In article <33cebc61...@netnews.worldnet.att.net>, Psyc...@juno.com
(Peter) wrote:
> Ok, now I have looked in every version of the Rulebook and every faq I
> can get my grubby paws on, but I can't find the answer to this
> question.
>> Player 1 declares a bleed at +1 stealth with Lucretia. Player 2 blocks
> with Anneke and heightened senses.
>
> Combat ensues:
>
> Player 1(Lucretia) declines setting range
> Player 2(Anneke) Sets long range with Fake out
>
> Player1 does not have any ranged strikes, so combat continues
> Player 2 attacks with a .44 Magnum
>
> Player 2 presses with a Hawg
>
>
> My question is where does the new round begin? Is it ranged or close?
>
>
> I have seen arguments for both:
>
> For ranged:
>
> Pressing vampire rides after the fleeing minion, and fires at him/her
>
> For Close:
> Pressing Vampire blocks fleeing minion's escape...
>
>
> So which is it? Or is it up to house rules?
I've always seen it that for each new round of combat, range is reset to
close and that's the way I've always played it.
Excerpts from netnews.rec.games.trading-cards.jyhad: 17-Jul-97 Range
after press by Pe...@juno.com
> My question is where does the new round begin? Is it ranged or close?
>
The second round of combat defaults to close range, but can be moved
to long with cards (Fake Out, etc).
Reason: pressing minion blocks fleeing minion's escape. :)
Take care,
Jim