Additions and Suggestions should be sent to: sjoh...@math.scarolina.edu
Please include the text "house rule" in the subject line.
NOTE: Some rules are mix-n-match, some are mutually exclusive. Take what
you want and ignore the rest.
House Rules
===========
Fixing what's Broken
--------------------
Bringing unbalancing cards into line, making the game playable.
o. Reaction cards can be played by Minions controlled by a Methuselah
other than the Methuselah controlling the acting Minion, even on
your own turn.
[LSJ] [CSA] [JHJ]
o. Cards which cannot be used by vampires going to torpor (Pulled Fangs,
Amaranth) cannot be used by a vampire burned in combat, either.
[LSJ] [CSA] [JHJ]
Bonding - only one of Bonding, Condition, or Threats Card may be used
during a single action.
[LSJ] [CSA] [JHJ]
Charming Lobby - use as an action to call a vote at +1 stealth. If
successful, call a vote by playing a Political Action card or by naming
a vote allowed by a card in play. If the vote succeeds, the next vote
will pass as well.
[LSJ] [JHJ]
use as an action to call a vote at +1 stealth. If successful, a vote is
called to determine whether the next vote will pass. A successful vote
means the next vote called will pass automatically.
[CSA]
Conditioning - see Bonding.
[LSJ] [CSA] [JHJ]
Monacle of Clarity - may not refer to future questions, answers, statements,
nor commands. If it invokes a relationship (p -> q), then the answerer is
free to make p true without regard to her ability to make the relationship
agree with her answer. Once p is true, the answerer becomes bound to make
the relationship agree with her answer, if possible.
[LSJ] [JHJ]
Threats - see Bonding.
[LSJ] [CSA] [JHJ]
Clarifications and Design Considerations
----------------------------------------
Correcting rules that work satisfactorily to begin with (includes wallpaper).
o. An action with the (D) symbol is directed, and can only be blocked by
the target Methuseleh or the target card's controller. An action
without the (D) symbol is undirected and can only be blocked by the
acting Methuseleh's prey or predator. An action not directed against
another Methuselah is considered undirected. The presence or absence
of the (D) symbol has no effect on determination of legal targets.
[CSA] [LSJ] [JHJ]
o. Master Out-of-Turn cards may be played whenever appropriate in lieu
of you next Master Phase, as per the rulebook.
[LSJ] [JHJ]
o. Definition of "same action". For the purposes of cards that prohibit
the "same action", if an action defined in the rulebook (bleed, equip,
recruit ally, recruit retainer, political action, hunt, encounter
vampire in torpor, leave torpor) is accomplished more than once, it is
considered the same action even if the target changes or a different
action card is used. Likewise, any such action accomplished without a
card is considered the same as the same action accomplished with an
action card.
[CSA]
o. No more than one of any particular action modifier may be played or
used during any particular action, even if the acting minion changes.
This does not apply to minions that are not the acting minion when they
play the card.
[CSA]
o. Combat cannot occur with a vampire in torpor. Diablerie is possible
if the opposing minion is a ready vampire, otherwise nothing happens.
[LSJ] [CSA] [JHJ]
o. Strike: Combat Ends resolves during normal strike resolution (still
cancelling first strikes). If the opposing strike is also: End Combat,
then both have their usual effect.
[LSJ] [CSA] [JHJ]
o. Only Methuselehs other than the acting Methuseleh may use additional
political action cards for votes.
[CSA]
Blood Rage - requires (th) not (fo).
[LSJ] [CSA] [JHJ]
Brujah Frenzy - may be played only on a Ready Brujah. Can only send the
Acting Brujah into combat with a Ready Minion.
[LSJ] [CSA]
Chainsaw - is a melee weapon
[CSA] [LX] [JC]
does 3 damage each strike. Only usable once per round.
[JHJ]
Concealed Weapon - does not require (ob).
[LSJ] [CSA] [JHJ]
Day Operation - is unblockable, even with the aid of Eagle's Sight.
[LSJ] [CSA] [JHJ]
Deflection - replace the superior version with "as above, plus the reacting
vampire can pay 1 blood and not be tapped by Deflection"
[CSA]
Eagle's Sight - allows only the attempt to block. Attempting to block an
unblockable action is futile.
[LSJ] [CSA] [JHJ]
Earth Meld - costs 1 blood from the acting vampire.
[CSA]
Elder Kindred Network - has no effect on a successful Referendum.
[TOM] [LSJ] [CSA] [JHJ]
Enchant Kindred - is at +1 stealth when attempting the superior version.
[LSJ] [CSA] [JHJ]
Faceless Night - taps any minion who attempted to block when the action
becomes blocked or when the action resolves, as appropriate.
[LSJ] [CSA] [JHJ]
Fame - affects the controller of the card that did the damage that caused
the vampire to enter torpor. If the vampire is sent to torpor by a
special card, such as Day Operation, it affects the controller of that
card.
[CSA]
Form of Mist - costs 1 blood from the vampire playing it.
[CSA]
Freak Drive - costs 2 blood from the acting vampire.
[CSA]
Frenzy - may be played even if you have no Minions involved in the Combat.
[LSJ] [CSA] [JHJ]
Lextalionis - may be called when a Methuselah has gained a victory point
since the start (untap) of your last turn.
[LSJ] [JHJ] [CSA]
Majesty - costs 1 blood from the vampire playing it.
[CSA]
Misdirection - Costs 2X but still taps X minions.
[CSA]
Obedience - costs 1 blood from the reacting vampire.
[CSA]
Parity Shift - may only redistribute pool up to the difference between the
selected Methuselah's pool and your own pool.
[LSJ] [CSA]
Sport Bike - is not optional.
[LSJ] [CSA] [JHJ]
Taste of Vitae - only one of these may be played per minion per round.
[LSJ] [CSA] [LX] [JHJ]
only counts blood lost by healing damage.
[CSA] [LSJ] [LX]
is only usable at close range.
[CSA] [LSJ]
The 2nd Tradition - may be used by an untapped Prince/Justicar for +2
intercept.
[LSJ] [CSA] [JHJ]
The 5th Tradition - may not be used to refill the acting vampire
[CSA]
Wake with Evening's Freshness - costs 1 blood from the reacting vampire.
[CSA]
Game World Considerations
--------------------------
Changes to make the card game feel like, or reflect the mechanics of, the
"real" world (where vampires exist, of course).
o. Actions by vampires in torpor can be blocked by Kindred ONLY.
[LSJ] [CSA] [JHJ]
o. Transferring equipment from a vampire in torpor can be done by
Kindred ONLY.
[LSJ] [CSA] [JHJ]
Chainsaw - begins each combat "off". Does 3 damage each strike if it
began the round of combat "on". The minion holding it may use a Strike:
start chainsaw to turn the chainsaw "on". Strike: start chainsaw is
unaffected by Strike: dodge.
[LSJ]
Chantry - may be applied during Untap, not Master phase.
[LSJ]
Haven Uncovered - does not prevent its victim from being attacked in torpor.
[LSJ]
Rotshreck - must target a vampire actually targetted by an act which would
cause aggravated damage. If the act is unperformed (due to Combat Ends or
steal/destroy equipment with first strike, e.g.), Rotshreck may not be
used. This does not apply if the damage is foiled (by dodge, fortitude,
Merril Molitor, Blood Rage/Fury, e.g.)
[LSJ] [JHJ]
is played only during damage resolution. May take into account damage
occurring by means other than strikes, such as Weather Control.
[CSA]
may be played any time the possibility of taking aggravated damage exists.
[LX]
Zip Gun - is a Weapon, but not a Weapon: Gun. (It may not use ammunition).
[CSA]
----------
[CSA] - Curt Adams (curt...@aol.com)
[JC] - Joseph Cochran
[JHJ] - J. Hunter Johnson (jhun...@io.com)
[LSJ] - L. Scott Johnson (sjoh...@math.scarolina.edu)
[LX] - Larrx - (la...@acs.bu.edu)
[TOM] - Thomas R Wylie, WotC Net.Rep (aa...@cats.ucsc.edu)
Scott writes:
>Deflection - replace the superior version with "as above, plus the reacting
> vampire can pay 1 blood and not be tapped by Deflection"
> [CSA]
Maybe a good place to note the "official" errata, that it's paid for by
vampire blood and not pool.
>Fame - affects the controller of the card that did the damage that caused
> the vampire to enter torpor. If the vampire is sent to torpor by a
> special card, such as Day Operation, it affects the controller of that
> card.
> [CSA]
Burn the Fame when the famous vampire goes to torpor. A one-shot deal.
>Misdirection - Costs 2X but still taps X minions.
> [CSA]
2 times X, or 2 + X? 1 + X maybe, but it's still better left alone altogether.
>Parity Shift - may only redistribute pool up to the difference between the
> selected Methuselah's pool and your own pool.
> [LSJ] [CSA]
Boo hiss.
>Zip Gun - is a Weapon, but not a Weapon: Gun. (It may not use ammunition).
> [CSA]
??? Last I checked, a Zip gun was simply an improvised gun. They still need
ammo. Any ammo could be fired a normal gun could use, they just tend to blow
up/backfire/not work. A bad argument to put down to "realism".
Alec
--
Alec Habig, Indiana University High Energy Astrophysics
aha...@bigbang.astro.indiana.edu
http://astrowww.astro.indiana.edu/personnel/ahabig/
Ted Kennedy's car has killed more people than my guns.
:House Rules
:===========
:o. Reaction cards can be played by Minions controlled by a Methuselah
: other than the Methuselah controlling the acting Minion, even on
: your own turn.
: [LSJ] [CSA] [JHJ]
By what's written, you can't play reaction cards during any of your
minions actions, therefore the 'even on your own turn' is redundant.
[SEB]
:o. Cards which cannot be used by vampires going to torpor (Pulled Fangs,
: Amaranth) cannot be used by a vampire burned in combat, either.
: [LSJ] [CSA] [JHJ]
Included in the card text, but sure. [SEB]
:Bonding - only one of Bonding, Condition, or Threats Card may be used
: during a single action.
: [LSJ] [CSA] [JHJ]
Again, as stated on card. [SEB]
:Charming Lobby - use as an action to call a vote at +1 stealth. If
: successful, a vote is called to determine whether the next vote will: pass. A successful vote means the next vote called will pass
: automatically.
: [CSA]
Agreed, but the next vote could be anything, even a bloodhunt, and called
by anyone. [SEB]
:Conditioning - see Bonding.
: [LSJ] [CSA] [JHJ]
Agreed. [SEB]
:Monacle of Clarity - may not refer to future questions, answers, statements,
: nor commands. If it invokes a relationship (p -> q), then the answerer is
: free to make p true without regard to her ability to make the relationship
: agree with her answer. Once p is true, the answerer becomes bound to make
: the relationship agree with her answer, if possible.
: [LSJ] [JHJ]
Stopped playing with this card, not worth the hassle. [SEB]
:Threats - see Bonding.
: [LSJ] [CSA] [JHJ]
Agreed. [SEB]
Parity Shift - As on card text. Parity not polarity. The change in
parity doesn't have to be just a stablizing shift. One can
take a much blood as there are methusalaa in the game.
[SEB]
:Clarifications and Design Considerations
:----------------------------------------
:o. An action with the (D) symbol is directed, and can only be blocked by
: the target Methuseleh or the target card's controller. An action
: without the (D) symbol is undirected and can only be blocked by the
: acting Methuseleh's prey or predator. An action not directed against
: another Methuselah is considered undirected. The presence or absence
: of the (D) symbol has no effect on determination of legal targets.
: [CSA] [LSJ] [JHJ]
Agreed. [SEB]
:o. Master Out-of-Turn cards may be played whenever appropriate in lieu
: of you next Master Phase, as per the rulebook.
: [LSJ] [JHJ]
Just not during your turn. [SEB]
:o. Definition of "same action". For the purposes of cards that prohibit
: the "same action", if an action defined in the rulebook (bleed, equip,
: recruit ally, recruit retainer, political action, hunt, encounter
: vampire in torpor, leave torpor) is accomplished more than once, it is
: considered the same action even if the target changes or a different
: action card is used. Likewise, any such action accomplished without a
: card is considered the same as the same action accomplished with an
: action card.
: [CSA]
Nope, I disagree. Action types are listed in the rulebook. Actions are
designated by the card titles (text). I my 'Govern the unaligned'
(bleed) is stopped (say with obediance, and I am forbidden to perform the
same action, I can not 'Govern the unaligned' again. But I could try
'Legal Manipulations' (bleed) Different card. As well, equip with
'Laptop' is a different action from equip with 'Sport Bike'.
[SEB]
:o. No more than one of any particular action modifier may be played or
: used during any particular action, even if the acting minion changes.
: This does not apply to minions that are not the acting minion when they
: play the card.
: [CSA]
To counter Mask of a Thousand Faces, I presume. Sure.
[SEB]
:o. Combat cannot occur with a vampire in torpor. Diablerie is possible
: if the opposing minion is a ready vampire, otherwise nothing happens.
: [LSJ] [CSA] [JHJ]
Addenum: Otherwise the acting minion stays in Torpor and is tapped. Any
cost associated with the action are still spent. (ie. -2 blood)
:o. Strike: Combat Ends resolves during normal strike resolution (still
: cancelling first strikes). If the opposing strike is also: End Combat,
: then both have their usual effect.
: [LSJ] [CSA] [JHJ]
Agreed. [SEB]
:o. Only Methuselehs other than the acting Methuseleh may use additional
: political action cards for votes.
: [CSA]
No. My Voting deck needs this. Also, my votes are precious enough, that
I wouldn't be tossing them in to rock a vote, unless I really need to.
Besides, at best (with no voting vampires ready) I could get 1 vote for
the original political action, and 7 others by this means alone. More
with Bewitching Oration et. al. Anyone wanting to hold a hand with 7 vote
cards in it, is going to be walked through like you wouldn't believe in
the circle I play in. (Lots of rush decks).
[SEB]
:Blood Rage - requires (th) not (fo). : [LSJ] [CSA] [JHJ]
Why? (I disagree) [SEB]
:Brujah Frenzy - may be played only on a Ready Brujah. Can only send the
: Acting Brujah into combat with a Ready Minion.
: [LSJ] [CSA]
I agree with the second part, but I disagree with the first. (see
discussion on Brujah Frenzy vs. leaving Topor.) I think a Brujah leaving
Torpor, who freaks out, and goes after someone else, deserves to be
diablerized as the action originally taken allows (if blocked) so the
minion targeted by the enraged Brujah just commits diablerie or not, it's
their choice.
:Chainsaw - is a melee weapon
: [CSA] [LX] [JC]
Disagreed. By the physics of how chainsaws work, swinging it harder into
something, will not induce more damage. They tend to bind, and stall.
(I've cut wood before - in case your wondering) Therefore declaring it a
melee weapon, will not allow Lucky Blows, or Undead Strengths etc.
[SEB]
: does 3 damage each strike. Only usable once per round.
: [JHJ]
Disagreed. [SEB]
:Concealed Weapon - does not require (ob).
: [LSJ] [CSA] [JHJ]
Uncertain. [SEB]
:Day Operation - is unblockable, even with the aid of Eagle's Sight.
: [LSJ] [CSA] [JHJ]
Agreed. [SEB]
:Deflection - replace the superior version with "as above, plus the reacting
: vampire can pay 1 blood and not be tapped by Deflection"
: [CSA]
Disagree. Leave as is. [SEB]
:Eagle's Sight - allows only the attempt to block. Attempting to block an
: unblockable action is futile.
: [LSJ] [CSA] [JHJ]
Agreed. [SEB]
:Earth Meld - costs 1 blood from the acting vampire.
: [CSA]
Disagree. [SEB]
:Elder Kindred Network - has no effect on a successful Referendum.
: [TOM] [LSJ] [CSA] [JHJ]
Given in card text. [SEB]
:Enchant Kindred - is at +1 stealth when attempting the superior version.
: [LSJ] [CSA] [JHJ]
Disagree. [SEB]
:Faceless Night - taps any minion who attempted to block when the action
: becomes blocked or when the action resolves, as appropriate.
: [LSJ] [CSA] [JHJ]
Given in card text. [SEB]
:Fame - affects the controller of the card that did the damage that caused
: the vampire to enter torpor. If the vampire is sent to torpor by a
: special card, such as Day Operation, it affects the controller of that
: card.
: [CSA]
Disagree. Card should stand as is. [SEB]
:Form of Mist - costs 1 blood from the vampire playing it.
: [CSA]
Disagree. [SEB]
:Freak Drive - costs 2 blood from the acting vampire.
: [CSA]
Uncertain. [SEB]
:Frenzy - may be played even if you have no Minions involved in the Combat.
: [LSJ] [CSA] [JHJ]
Agreed. Can even play on your own vampire, if you're blocking someone
else's action. [SEB]
:Lextalionis - may be called when a Methuselah has gained a victory point
: since the start (untap) of your last turn.
: [LSJ] [JHJ] [CSA]
Disagree. Card text stands. (Why would you be giving anyone victory
points during your last turn?)
[SEB]
:Majesty - costs 1 blood from the vampire playing it.
: [CSA]
Disagree. (would cost two blood for superior version) [SEB]
:Misdirection - Costs 2X but still taps X minions.
: [CSA]
Disagree. [SEB]
:Obedience - costs 1 blood from the reacting vampire.
: [CSA]
Disagree. [SEB]
:Sport Bike - is not optional.
: [LSJ] [CSA] [JHJ]
Why? (just because you own one, doesn't mean you have to use it.)
[SEB]
:Taste of Vitae - only one of these may be played per minion per round.
: [LSJ] [CSA] [LX] [JHJ]
Addenum: ...per minion, per round of combat. (played during press
phase, like pulled fangs.)
[SEB]
: only counts blood lost by healing damage.
: [CSA] [LSJ] [LX]
As in card text. (can't steal blood and then taste it as well - stolen
blood isn't given to the thief until the press round, and may mean that
it happens in Torpor)
: is only usable at close range. : [CSA] [LSJ]
Uncertain. (leaning towards agreement) [SEB]
:The 2nd Tradition - may be used by an untapped Prince/Justicar for +2
: intercept.
: [LSJ] [CSA] [JHJ]
As card text. 'Prince or Justicar. +2 intercept. Usable by a tapped
vampire that untaps and attempts to block.' (Nothing saying 'only' a
tapped vampire, so both un/tapped may use card.)
[SEB]
:The 5th Tradition - may not be used to refill the acting vampire
: [CSA]
Uncertain. [SEB]
:Wake with Evening's Freshness - costs 1 blood from the reacting vampire.
: [CSA]
Disagreed. [SEB]
:Game World Considerations
:--------------------------
Note: 'Game World'
:o. Actions by vampires in torpor can be blocked by Kindred ONLY.
: [LSJ] [CSA] [JHJ]
I believe this one is in the rules. [SEB]
:o. Transferring equipment from a vampire in torpor can be done by
: Kindred ONLY.
: [LSJ] [CSA] [JHJ]
Re: Encounter vampire in torpor, then take some equipment. (only works if
you control both vampires.)
[SEB]
:Chainsaw - begins each combat "off". Does 3 damage each strike if it
: began the round of combat "on". The minion holding it may use a Strike:
: start chainsaw to turn the chainsaw "on". Strike: start chainsaw is
: unaffected by Strike: dodge.
: [LSJ]
Disagree. A minion can draw a .44 Magnum, and fire accurately in the
time it takes someone to punch them, simultaneously taking enough damage
to turn them into dust. So why only Chainsaws, why not have 'Strike:
Draw Weapon' for everything. (Of course undead strength may kill you
while you are pulling out the Saturday Night Special, but that's the
price you pay.) While you're at it, how do guns allow manuevers? (Is it
to say you never got close enough for hand-to-hand in the first place, or
does the gun somehow allow you to teleport?) If it's the first one, why
do some strikes usable at long range only not allow manuevers? ie. I
should be able to whack your vampire in the teeth with a sewer lid before
s/he gets close enough to tear me to pieces.
[SEB]
Sorry about the flame. :) It does seem that you're rather frightened of
Chainsaws though.
:Chantry - may be applied during Untap, not Master phase. : [LSJ]
Disagree. [SEB]
:Haven Uncovered - does not prevent its victim from being attacked in torpor.
: [LSJ]
Disagreed. (If they are in Torpor, you can already encounter them. And,
Combat does not occur in Torpor anyways.)
[SEB]
:Rotshreck - must target a vampire actually targetted by an act which would
: cause aggravated damage. If the act is unperformed (due to Combat Ends or
: steal/destroy equipment with first strike, e.g.), Rotshreck may not be
: used. This does not apply if the damage is foiled (by dodge, fortitude,
: Merril Molitor, Blood Rage/Fury, e.g.)
: [LSJ] [JHJ]
The targeting is silly. (Why specify, it's inherit in the rules)
We don't play with this, too much flip-flopping.
(My personal opinion is that the text is wrong. Should read
'Rotschreck: Master: out-of-turn.
Play when a _vampire_ attempts to use aggravated damage against a
_minion_, whether successfully or not. Combat ends before damage is
resolved. That vampire (meaning the one attempting aggravated
damage) is put in Torpor, tapped, with this card on it. During the
vampire's next untap phase, burn this card instead of untapping the
vampire.'
[SEB]
: may be played any time the possibility of taking aggravated damage exists.
: [LX]
Agreed. [SEB]
:Zip Gun - is a Weapon, but not a Weapon: Gun. (It may not use ammunition).
: [CSA]
Disaggree. (I do think that Dragons Breath Rounds in a Zip-Gun should do
some Aggravated damage to the minion using it though.)
[SEB]
:----------
:[CSA] - Curt Adams (curt...@aol.com)
:[JC] - Joseph Cochran
:[JHJ] - J. Hunter Johnson (jhun...@io.com)
:[LSJ] - L. Scott Johnson (sjoh...@math.scarolina.edu)
:[LX] - Larrx - (la...@acs.bu.edu)
:[TOM] - Thomas R Wylie, WotC Net.Rep (aa...@cats.ucsc.edu)
[SEB] - Sebastian Romu (3s...@qlink.queensu.ca)
In article <3meals$s...@knot.queensu.ca>,
Romu Sebastian J B <3s...@qlink.queensu.ca> wrote:
>:Bonding - only one of Bonding, Condition, or Threats Card may be used
>: during a single action.
>: [LSJ] [CSA] [JHJ]
>Again, as stated on card. [SEB]
The official ruling handed down by Tom is that only one TYPE of
B/C/T can be used. This means that via Mask of 1000 Faces, two
Conditionings (for example) can be used. Our house rule is that only
one CARD from the set can be used. That's the difference.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
Joseph Cochran (js...@discus.ise.vt.edu) scribbles:
:>:Bonding - only one of Bonding, Condition, or Threats Card may be used
:>: during a single action.
:>: [LSJ] [CSA] [JHJ]
:>Again, as stated on card. [SEB]
: The official ruling handed down by Tom is that only one TYPE of
:B/C/T can be used. This means that via Mask of 1000 Faces, two
:Conditionings (for example) can be used. Our house rule is that only
:one CARD from the set can be used. That's the difference.
Like it says ' only one of B..., Cond..., Thr... _Card_ ...' not _Cards_
So pick one of the three and only play one card. Like any other action
modifiers, ie. Faceless Night, or Lost in Crowds. You can only play one
of each card type on a single action, and the B,C,T's distinction is to stop
All three (one of each) from being played on a single action for +6 bleed
and +1 stealth.
Seb.
In article <3mgph5$a...@knot.queensu.ca>,
Romu Sebastian J B <3s...@qlink.queensu.ca> wrote:
>Joseph Cochran (js...@discus.ise.vt.edu) scribbles:
>:>:Bonding - only one of Bonding, Condition, or Threats Card may be used
>:>: during a single action.>:>Again, as stated on card. [SEB]
>
>: The official ruling handed down by Tom is that only one TYPE of
>:B/C/T can be used. This means that via Mask of 1000 Faces, two
>:Conditionings (for example) can be used. Our house rule is that only
>:one CARD from the set can be used. That's the difference.
>
>Like it says ' only one of B..., Cond..., Thr... _Card_ ...' not _Cards_
That's not what the card says. That's our house rule. RTFC.
>
>So pick one of the three and only play one card. Like any other action
>modifiers, ie. Faceless Night, or Lost in Crowds. You can only play one
>of each card type on a single action, and the B,C,T's distinction is to stop
>All three (one of each) from being played on a single action for +6 bleed
>and +1 stealth.
Again, officially, it's one modifier per minion per action.
Combined with the official interpretation from Tom (note that on the
actual B/C/T cards it does not specify card or type), this means that by
using Mask of 1000 Faces, you can OFFICIALLY use two Conditionings on
the same action. I am not arguing the right or wrong of this, but it
*IS* the official ruling.
The house rule limits it to one card.
[ quoted text not captured ]
3s...@qlink.queensu.ca (Romu Sebastian J B) writes:
>:o. Reaction cards can be played by Minions controlled by a Methuselah
>: other than the Methuselah controlling the acting Minion, even on
>: your own turn.
>: [LSJ] [CSA] [JHJ]
>By what's written, you can't play reaction cards during any of your
>minions actions, therefore the 'even on your own turn' is redundant.
>[SEB]
Other minions can act on your turn via the Madness Network.
>:o. Cards which cannot be used by vampires going to torpor (Pulled Fangs,
>: Amaranth) cannot be used by a vampire burned in combat, either.
>: [LSJ] [CSA] [JHJ]
>Included in the card text, but sure. [SEB]
Look again!
>:Bonding - only one of Bonding, Condition, or Threats Card may be used
>: during a single action.>: [LSJ] [CSA] [JHJ]>Again, as stated on card. [SEB]
Indeed. However, WotC managed to rule you can play multiple Conditionings
via the Mask.
>:Charming Lobby - use as an action to call a vote at +1 stealth. If
>: successful, a vote is called to determine whether the next vote will
>: pass. A successful vote means the next vote called will pass
>: automatically.
>: [CSA]
>Agreed, but the next vote could be anything, even a bloodhunt, and called>by anyone. [SEB]
Absolutely. Per the card.
>:o. Definition of "same action". For the purposes of cards that prohibit
>: the "same action", if an action defined in the rulebook (bleed,
equip,
>: recruit ally, recruit retainer, political action, hunt, encounter
>: vampire in torpor, leave torpor) is accomplished more than once, it
is
>: considered the same action even if the target changes or a different
>: action card is used. Likewise, any such action accomplished without
a
>: card is considered the same as the same action accomplished with an
>: action card.
>: [CSA]
>Nope, I disagree. Action types are listed in the rulebook. Actions are
>designated by the card titles (text). I my 'Govern the unaligned'
>(bleed) is stopped (say with obediance, and I am forbidden to perform the>same action, I can not 'Govern the unaligned' again. But I could try
>'Legal Manipulations' (bleed) Different card. As well, equip with
>'Laptop' is a different action from equip with 'Sport Bike'.
>[SEB]
Can be argued either way. The restriction on Change of Target and regular
Obedience is basically irrelevant by your definition. It becomes,
basically, "if hunting, may not hunt again".
>:o. Only Methuselehs other than the acting Methuseleh may use additional
>: political action cards for votes.
>: [CSA]
>No. My Voting deck needs this. Also, my votes are precious enough, that>I wouldn't be tossing them in to rock a vote, unless I really need to.
>Besides, at best (with no voting vampires ready) I could get 1 vote for
>the original political action, and 7 others by this means alone. More
>with Bewitching Oration et. al. Anyone wanting to hold a hand with 7 vote>cards in it, is going to be walked through like you wouldn't believe in
>the circle I play in. (Lots of rush decks).
>[SEB]
Has anybody tried weenie political decks there?. Just haul the rushees
out of torpor.
>:Blood Rage - requires (th) not (fo). : [LSJ] [CSA] [JHJ]
>Why? (I disagree) [SEB]
It's a Thaumaturgy skill in the Roleplaying game; there's 1 too many fo
skills and 1 too few th.
>:Chainsaw - is a melee weapon
>: [CSA] [LX] [JC]
>Disagreed. By the physics of how chainsaws work, swinging it harder into
>something, will not induce more damage. They tend to bind, and stall.
>(I've cut wood before - in case your wondering) Therefore declaring it a
>melee weapon, will not allow Lucky Blows, or Undead Strengths etc.
>[SEB]
This is in the Wallpaper section, not the Logical section. Why would you
ever take a chainsaw over a Shotgun? It doesn't compare well with Bastard
Sword either.
>:Concealed Weapon - does not require (ob).
>: [LSJ] [CSA] [JHJ]
>Uncertain. [SEB]
There's 1 too many ob cards. And how many disicipline cards refer to the
using minion, with no superior?
>:Fame - affects the controller of the card that did the damage that
caused
>: the vampire to enter torpor. If the vampire is sent to torpor by a
>: special card, such as Day Operation, it affects the controller of
that
>: card.
>: [CSA]
>Disagree. Card should stand as is. [SEB]
Even WotC thinks this card is too good and restricts it.
>:Lextalionis - may be called when a Methuselah has gained a victory point
>: since the start (untap) of your last turn.
>: [LSJ] [JHJ] [CSA]
>Disagree. Card text stands. (Why would you be giving anyone victory
>points during your last turn?)
>[SEB]
On your vote.
>:Majesty - costs 1 blood from the vampire playing it.
>: [CSA]
>Disagree. (would cost two blood for superior version) [SEB]
Rather than arguing all the "untap" cards, I suggest you take a heavy
bleed Ventrue deck, stick in 20 Majesties (no kidding) and a couple of
Deflections, take out all combat, and see what happens. Don't try it too
often; they'll kick you out of your play group.
>:Misdirection - Costs 2X but still taps X minions.
>: [CSA]
>Disagree. [SEB]
Again, even WotC sees the need to fix this card.
>:Taste of Vitae - only one of these may be played per minion per round.
>: [LSJ] [CSA] [LX] [JHJ]
>Addenum: ...per minion, per round of combat. (played during press
>phase, like pulled fangs.)
>[SEB]
The addendum would have to be "play during press phase, or at end of
combat"
>: only counts blood lost by healing damage.
>: [CSA] [LSJ] [LX]
>As in card text. (can't steal blood and then taste it as well - stolen
>blood isn't given to the thief until the press round, and may mean that
>it happens in Torpor)
The DTR has officially ruled that you CAN taste stolen blood. Sigh.
At least tasting spent blood remains in the air.
>:Zip Gun - is a Weapon, but not a Weapon: Gun. (It may not use
ammunition).
>: [CSA]
>Disaggree. (I do think that Dragons Breath Rounds in a Zip-Gun should do>some Aggravated damage to the minion using it though.)
>[SEB]
Won't work. Use it on the second shot. Kind of silly, anyway. Do you
agree that Zip-DBR is a problem?
:----------
:[CSA] - Curt Adams (curt...@aol.com)
:[JC] - Joseph Cochran
:[JHJ] - J. Hunter Johnson (jhun...@io.com)
:[LSJ] - L. Scott Johnson (sjoh...@math.scarolina.edu)
:[LX] - Larrx - (la...@acs.bu.edu)
:[TOM] - Thomas R Wylie, WotC Net.Rep (aa...@cats.ucsc.edu)
[SEB] - Sebastian Romu (3s...@qlink.queensu.ca)
Curt Adams (curt...@aol.com)