rec.games.trading-cards.jyhad

((LSJ)) Jua Vema

12 messages from 8 participants · 08 January 2010 – 10 January 2010
original thread on Google Groups

Juggernaut1981

LSJ, Would the action from Daring the Dawn be converted to agg by Jua Vema? Jua Vema Type: Combat Requires: Fortitude [for] This vampire treats aggravated damage as normal damage this round. [FOR] As above, but for the remainder of the action if you tap an Aye on him or her. Daring the Dawn Type: Action Modifier Requires: Fortitude [for] Vampires cannot block this action. The acting vampire takes 2 unpreventable aggravated damage after the action resolves. [FOR] As above, but the acting vampire takes 1 unpreventable aggravated damage.

LSJ

On Jan 7, 7:24 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote: > LSJ, > Would the action from Daring the Dawn be converted to agg by Jua Vema? Well, the vampire could treat the agg damage done that round as normal, sure. (Or all combat if you tap an Aye). [ quoted text not captured ]

Frederick Scott

"LSJ" <vte...@white-wolf.com> wrote in message news:5a84748b-3605-49c1...@s31g2000yqs.googlegroups.com... > On Jan 7, 7:24 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote: > > LSJ, > > Would the action from Daring the Dawn be converted to agg by Jua Vema? > > Well, the vampire could treat the agg damage done that round as > normal, sure. > (Or all combat if you tap an Aye). Card text on the superior of Jua Vema would appear to say that the conversion effect lasts until the end of the action, not just the end of combat. I'm not sure if there's a rule in the rulebook which explicitly states that combat cards' effects end at the end of the combat in which they're played. (Rule 1.6.3 states that combat cards are played by minions in combat but nothing about how long their effect can or can't last.) But even if there was, the card text would appear to override it, just as the Catatonic Fear's card text explicitly allows for damage after the combat ends. What am I missing? > > Jua Vema > > Type: Combat > > Requires: Fortitude > > [for] This vampire treats aggravated damage as normal damage this > > round. > > [FOR] As above, but for the remainder of the action if you tap an Aye > > on him or her. > > > > Daring the Dawn > > Type: Action Modifier > > Requires: Fortitude > > [for] Vampires cannot block this action. The acting vampire takes 2 > > unpreventable aggravated damage after the action resolves. > > [FOR] As above, but the acting vampire takes 1 unpreventable > > aggravated damage. Fred

Juggernaut1981

On Jan 8, 1:25 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > "LSJ" <vtes...@white-wolf.com> wrote in message [ quoted text not captured ] Yeah, I just wanted to know if the "after the action resolves" damage was converted with Jua Vema @ FOR

DeathInABottle

[ quoted text not captured ] Well, Jua Vema applies while the action is in process, but Daring the Dawn causes the acting vampire to "take unpreventable aggravated damage AFTER the action resolves". So no, the damage isn't converted.

Haze

[ quoted text not captured ] Based on a ruling concerning Spirit Marionette timing, Daring the Dawn deals its damage after the action has resolved, but before it has officially ended (in the same window as freak drive). Therefore, Jua Vema at superior would treat the agg as normal.

Lönkka

Form of Mist anyone? Cheers, Lönkka/Janne

LSJ

On Jan 7, 10:20 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote: > Yeah, I just wanted to know if the "after the action resolves" damage > was converted with Jua Vema @ FOR Yes, it is.

Matthew T. Morgan

On Fri, 8 Jan 2010, LSJ wrote: [ quoted text not captured ] It should be noted that you can't play Jua Vema outside of combat. So you'd need to take an action, play Daring the Dawn and then get blocked by an ally to play Jua Vema. Hopefully you could continue the action after that or I really don't know what the point was. I guess you could take an action, get blocked, play Jua Vema followed by Form of Mist (or similar) and then Daring the Dawn. Still doesn't seem like that great a combo to me, compared to say, Lost in Crowds.

LSJ

[ quoted text not captured ] Or you could take an action to get into combat (e.g., Bum's Rush), and modify it with Daring the Dawn to ensure that the right target gets into combat.

Juggernaut1981

[ quoted text not captured ] LSJ> Much closer to the original plan. Rush + Daring the Dawn instead of Rush+Stealth or Rush + Block Fails...

chedcan

The Ishtarri can try to pull off this stunt: 1- Big presence bleed gets blocked 2- combat goes superior Jua Vema followed by superior Torrent 3- Superior Daring the Dawn to prevent further vamps from blocking and not going to torpor for it Card intensive combo and costs a lot of blood. Can be stopped by lots of things (Grapple, allies, etc...) The look on other player's face when they see it for the first time and it works... priceless.