rec.games.trading-cards.jyhad

Abomination decks

11 messages from 10 participants · 05 February 2004 – 11 February 2004
original thread on Google Groups

Fredrik Ljungberg

Hello everyone. I have recently developed a fetish for Abominations, and I am now wondering if you guys have seen any moderately succesful decks using this nifty card. I slapped a couple of these babies into a "standard" gangrel deck together with 4 or 5 Renegade Garous. Had me alittle fun with an Abomination with a Blowtorch, but the deck wasn't really optimised for this so I didn't score any VP's. I figure Flesh of Marble is a thing that Abominations like, and the vamp that go fetch the garous wants to be charismatic. What else is a "must", a "could have" or a "would be nifty with" ? I'd like to build a deck that has fun with Abominations while trying to score a VP or two. So please try and give me suggestions that take ousting into consideration aswell as what would be cool to do with the poor little abominations.

Teemu T Vilen

Fredrik Ljungberg <cera...@hotmail.com> wrote: : I'd like to build a deck that has fun with Abominations while trying : to score a VP or two. So please try and give me suggestions that take : ousting into consideration aswell as what would be cool to do with the : poor little abominations. Garous are horribly expensive, something Charisma helps only a a little. Anarchs + Cry Wolf -> Abomination might be fun and cheap, perhaps with Babble to keep them going (and for stealth, too). Or go for the tried and tested Necromancy to bring the Garous back when they die. Might be even possible to use Val/Obe Ally cards for something useful. Ousting, now that's quite a bit different issue altogether.. //T

Matthew T. Morgan

On 5 Feb 2004, Fredrik Ljungberg wrote: > I'd like to build a deck that has fun with Abominations while trying > to score a VP or two. So please try and give me suggestions that take > ousting into consideration aswell as what would be cool to do with the > poor little abominations. I have a deck that wins sometimes that uses Necromancy to Compel the Spirit when my Garou die. You could use the same trick when you burn your Garou to make an Abomination. Of course the real strength of my deck is that I use Kanimana Belghazi and Iliana, which gives me Deflection, Govern and Conditioning. I also don't actually use Abomination, but it's not a terrible idea. I actually played this in a tournament once, but didn't go very far as there were Potence decks at every table. I think I got around 1 VP all day. Here's my decklist. It's been a while since I've played it and I'm sure there are some changes I'd make. Deck Name: Shambling Garou Created By: Matt Description: Get Garou and rush. Compel them back when they die. Rush again! Bleed with Conditioning. Crypt: (12 cards, Min: 12, Max: 28, Avg: 5.17) ---------------------------------------------- 1 Anastasia Grey ani pro 3, Gangrel:1 1 Camille Devereux ani FOR PRO 5, Gangrel:1 1 Chandler Hungerford PRO 3, Gangrel:2 1 Iliana DOM FOR PRO tha 7, Gangrel:2 4 Kanimana Belghazi AUS DOM NEC pro 7, Nagaraja:2 1 Mirembe Kabbada ani PRO SER 5, Gangrel:2 1 Raven ani FOR PRO 5, Gangrel:1 1 Ricki Van Demsi for pro 3, Gangrel:1 1 Rudolfo Giovanni NEC 3, Giovanni:2 Library: (90 cards) ------------------- Master (15 cards) 4 Blood Doll 1 Charisma 1 Dominate 1 Dreams of the Sphinx 2 Fame 1 KRCG News Radio 4 Memories of Mortality 1 Protean Action (13 cards) 6 Compel the Spirit 5 Govern the Unaligned 2 Summon Soul Action Modifier (7 cards) 2 Conditioning 5 Earth Control Reaction (16 cards) 7 Deflection 2 Delaying Tactics 7 Wake with Evening's Freshness Combat (28 cards) 2 Claws of the Dead 5 Earth Meld 2 Fake Out 4 Flesh of Marble 5 Form of Mist 6 Trap 4 Weighted Walking Stick Ally (8 cards) 8 Renegade Garou Retainer (1 cards) 1 Mr. Winthrop Equipment (2 cards) 2 Sargon Fragment, The This deck was last saved at 9:19:52 AM on 2/5/2004

Nagaraja

[ quoted text not captured ] My deck Deck Name: Abomination Created By: Nagaraja Description: Rush Crypt: (12 cards, Min: 6, Max: 30, Avg: 4,42) --------------------------------------------- 2 Darrel Boyce CEL OBF PRO 6, Gangrel Antitribu:2 3 Ellen Fence aus CEL OBF PRO 8, Gangrel Antitribu:2, Bishop 2 Huang pro 1, Pander:2 1 Max Lowell cel obf 3, Gangrel Antitribu:2 2 Sadie pro 2, Gangrel Antitribu:2 2 Wren cel obf pro 4, Gangrel Antitribu:2 Library: (70 cards) ------------------- Master (13 cards) 3 Blood Doll 1 Campground Hunting Ground 1 Celerity 3 Gangrel Conspiracy 1 Haven Uncovered 1 Jake Washington (Hunter) 2 Major Boon 1 Powerbase: Montreal Action (8 cards) 3 Abomination 3 Bum's Rush 2 Shadow of the Beast Action Modifier (8 cards) 6 Cloak the Gathering 2 Hidden Lurker Reaction (4 cards) 4 Wake with Evening's Freshness Combat (27 cards) 3 Amaranth 5 Body Flare 4 Claws of the Dead 2 Flash 7 Flesh of Marble 6 Psyche! Ally (3 cards) 3 Black Spiral Buddy Equipment (3 cards) 1 Ivory Bow 1 Palatial Estate 1 Starshell Grenade Launcher Combo (4 cards) 1 Ritual of the Bitter Rose 3 Swallowed by the Night

Magnus Knoblauch

"Teemu T Vilen" <tvi...@cc.helsinki.fi> schrieb im Newsbeitrag news:bvtgqb$rp4$1...@oravannahka.helsinki.fi... > Garous are horribly expensive, something Charisma helps only a a little. > Anarchs + Cry Wolf -> Abomination might be fun and cheap, perhaps with > Babble to keep them going (and for stealth, too). Or go for the tried > and tested Necromancy to bring the Garous back when they die. Might be > even possible to use Val/Obe Ally cards for something useful. For the high cost, combine Charisma with Sunset Strip, Hollywood. For the too easily dying Renegade Garous, Left for Dead can help out. Ghouled, btw, is another interesting card for the Renegade Garous. I´m trying to build a deck around a Renegade Garou deck with Potence Gangrels, but so far it doesn´t look too good. Too much cards, too little space... Magnus

The Lasombra

On Fri, 6 Feb 2004 03:35:27 +0100, "Magnus Knoblauch" <magn...@gmx.de> wrote: >For the high cost, combine Charisma with Sunset Strip, Hollywood. For the too easily dying Renegade Garous, Left for Dead can help >out. >Ghouled, btw, is another interesting card for the Renegade Garous. Ghouled can never be played in combination with Garous. Garous are Werewolves, and Ghouled can only be played on mortals. These are the mortals: Arcanum Investigator Ally Arms Dealer Ally Courier Ally Escaped Mental Patient Ally Goth Band Ally Gypsies Ally Leonardo, Mortician Ally Loyal Street Gang Ally Muddled Vampire Hunter Ally Political Ally Ally Political Antagonist Ally Rom Gypsy Ally Scapelli, The Family "Mechanic" Ally Survivalist Ally Terrorists Ally The Bruisers Ally The Knights Ally The Slashers Ally Vagabond Mystic Ally Wendell Delburton (Hunter) Ally Ghouled will not work with any other ally. Carpe noctem. Lasombra http://www.TheLasombra.com

Erol

"Teemu T Vilen" <tvi...@cc.helsinki.fi> wrote in message news:bvtgqb$rp4$1...@oravannahka.helsinki.fi... [ quoted text not captured ] I think IMHO there is a big timing problem with the Cry Wolf, cause for the Abomination you need an untapped Werewolf Ally. The problem starts at the beginning, when you recruit the Cry Wolf he is in the Uncontrolled Region, no Abomination. Next Round, he has his Mandatory Action to D Attack someone. He becomes tapped. No Abomination. Only possibility I can think of is with a Change of Target. So the Cry Wolf is untapped and cant rush a another minion again.

Smiling Tom

> For the high cost, combine Charisma with Sunset Strip, Hollywood. For the too easily dying Renegade Garous, Left for Dead can help > out. Sunset strip is only usable to reduce the cost of MORTAL allies. Some time ago, I played a !gangrel buddy's deck (with goulet, when CE came out) and packed in 2 abominations. With gouled and charisma, each black spiral costed only 2 pool. It was great every time I played an abomination with a depravity an CI it to !gangrel to gain benefit of the path. Perhaps a lot of work to set up, but his abilities are awesome, and it was really funny to play. Tom

Magnus Knoblauch

"The Lasombra" <TheLa...@hotmail.com> schrieb im Newsbeitrag news:184620hsuabvffjal...@4ax.com... > On Fri, 6 Feb 2004 03:35:27 +0100, "Magnus Knoblauch" > <magn...@gmx.de> wrote: > Ghouled can never be played in combination with Garous. > > Garous are Werewolves, and Ghouled can only be played on mortals. > > These are the mortals: Erm. Ooops. So much for that Renegade Garou/Ghouled deck I was planning.... :/ Magnus

David Wilson

Erol, The Cry Wolf is placed in the uncontrolled region ONLY to symbolize that it cannot act. You are still able to target the wolf through with various effects, i.e. another minion controlled by another Methuselah could act with Madness Network before your influence phase and steal the ally. 6.1.5 To recruit an ally from your hand, play the card and tap the acting minion. If the action is successful, the ally is placed in your uncontrolled region, even though it is controlled, to indicate that it cannot act this turn (and the cost, if any, is paid) ... At the end of the turn, any allies that were placed in your uncontrolled region (to indicate that they cannot act) are moved to your ready region. So, you could target it with Abomination. David Wilson "Erol" <te...@gmx.net> wrote in message news:bvvn23$s9ld1$1...@ID-199825.news.uni-berlin.de... [ quoted text not captured ]

LSJ

David Wilson wrote: > Erol, > > The Cry Wolf is placed in the uncontrolled region ONLY to symbolize that it > cannot act. You are still able to target the wolf through with various > effects, i.e. another minion controlled by another Methuselah could act with > Madness Network before your influence phase and steal the ally. With an effect that targets allies that doesn't also restrict itself to targetting only allies in the ready region (or only to tapped allies or what have you). If no restrictions are specified, "controlled" is all that is required. [1.6.1.5] If any restrictions are specified in card text, those restrictions apply. [1.4] > 6.1.5 > To recruit an ally from your hand, play the card and tap the acting minion. > If the action is successful, the ally is placed in your uncontrolled region, > even though it is controlled, to indicate that it cannot act this turn (and > the cost, if any, is paid) > ... > At the end of the turn, any allies that were placed in your uncontrolled > region (to indicate that they cannot act) are moved to your ready region. > > So, you could target it with Abomination. No. Abomination cannot target a werewolf ally that is not in the ready region. Card text: "in your ready region" -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/