Sten Düring#
LSJ, you recall asking me to check on superior Psyche! during
the EC?
Copied from WW:
Psyche!:
# The superior will cancel any "continue action" effect produced during
the preceding combat (e.g. Form of Mist) [RTR 19950509]
# The superior is played after combat ends, even though the card is a
combat card. [RTR 19980928]
# Is played before superior Freak Drive or inferior Cats' Guidance can
be played to untap one of the combatants. (The combatants will have to
wait until after the next combat ends to play those cards.) [LSJ 19981216]
# No new cost need be paid for the block (Archon, Aching Beauty, Donal,
etc.) [TOM 19960303]
# The superior can be played before or after replacing any "Do Not
Replace Until After Combat" cards. [LSJ 19990322]
# Superior cannot be played if there is already a combat queued (with,
for example, Blissful Agony) [RTR 20020501]
so, yes, Psyche! superior is still ruled to be played after combat, as
is Coordinate Attacks by implicit ruling, see
http://groups.google.se/group/rec.games.trading-cards.jyhad/browse_thread/thread/cc59a82daeadcd60/0377fc3bb69547f9?lnk=gst&q=coordinate+attacks+same+window+psyche&rnum=2&hl=en#0377fc3bb69547f9
This does kind of conflicts with the need for an opposing
minion in combat as we have left combat behind us.
As the argument for the ruling above is worded any and all
combat cards played 'at the end of combat' (is there a special
window for effects happening 'at the end of a round' that
occurs before 'at the end of combat'?) are played after combat.
If no affirmative to question in parenthesis then another five
cards are played after combat, and Pulled Fang's damage can't
be prevented by a combat card.
Telepathic Tracking is worded slightly different, and as far as
I know is played during combat.
Sten
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