rec.games.trading-cards.jyhad

Stopping the Dammed War Ghouls

57 messages from 31 participants · 03 June 2003 – 23 June 2003
original thread on Google Groups

Metropolis

Hello All, I have yet to face the War Ghouls, can you blame me for hiding? I wonder, to those who have faced them, what were the lessons learned in stopping them? Thanks M.

Peter D Bakija

Metropolis wrote: > I wonder, to those who have faced them, what were the lessons learned in > stopping them? A) Intercept the recruit. B) play S:CE. C) Fortitute. D) Dodge and press. E) Manuvers. Peter D Bakija PD...@bigplanet.com http://www.myplanet.net/pdb6 "My health is failing me, so I flip on the television, and watch sad movies and look for sad, sick people like me." -Tegan and Sara

Damnans

"Metropolis" <do...@umich.edu> escribió en el mensaje news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... [ quoted text not captured ] Useful cards and decks against Warghouls Decks Guns with Celerity Kindred Segregation Entombment Decks using the combo Aid from Bats + Carrion Crows Weenie Potence decks FOR+POT decks Decks with lots of S:CE :-) Lots of Direct Intervention to cancel the Warghouls or the Retainers or other allies necessary to bring them into play Intercept decks Tremere or !Tremere using blood-stealing strikes Entrancement Plus many others I can't remember now :-) Greetings, Damnans

Henrik Isaksson

"Metropolis" <do...@umich.edu> skrev i meddelandet news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... [ quoted text not captured ] There are 4 possible ways of defeating war ghouls: 1. Blocking the recruit-actions. 2. Steal them in various ways. (entrancement, corruption and stuff like that) 3. Shoot them with guns. 4. uhm... use table talk to make them disappear? Hope this helps! /henrik isaksson

mgreen02

[ quoted text not captured ] 1) Dramatic Upheaval/ Kindred Restructure. Get the hell out of their way and let someone else deal with them. 2) Steal them. Preferably with Entrancement which is the most playable of the steal ally cards due to it's inferior text. 3) Entombment. Handy if you have Obtenebration. 4) Guns. Ghouls don't like maneuvering, but you have to assume they are going to Trap you so playing Deer Rifle isn't so good. Magnums aren't bad. Both will work fine with a Magazine of Glaser Rounds. Guns are also good for shooting Revenants and Owl Companions that are twitching in preparation of ghouling. 5) Ambrosius the Ferryman + Talbot's Chainsaw. Mention of this combo is made in the Old Testament. Good versus War Ghouls though. I think you have to steer clear of the ally only cards that will weaken your deck every other time you see them. To my mind the best way to deal with a deck type you can't handle is change the seating order with the intent of moving to their predator's seat to deliver the killing blow and get their VP after another player (probably a combat deck) has weakened them. mattgreen -- Direct access to this group with http://web2news.com http://web2news.com/?rec.games.trading-cards.jyhad

Smiling Tom, The Anarch

"Metropolis" <do...@umich.edu> escribió en el mensaje news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... [ quoted text not captured ] Here in barcelona, War Ghouls and Shambling decks are commonly seen. Even Renegade Garous and rock cats decks (well, honestly, only mine in the last category) and there are just a few nice options against them: - If your deck is any kind of voter/bleeder with presence, pack 4 entrancements in.Got to time well, as, unless you play with heavy stealth or toreador grand balls, those tzimis should block you. - If you are playing with any kind of combat, there shouldn't be a serious problem. Well, perhaps those memories of mortality... But magnums are great to turn any common game into a b class zombie movie. The best option should be a weenie Cel-magnum deck. You can prove the anarch side of them, with magazines, diversions and even The Mole. Should try to substitute one of the tastes for an orgy of blood. - Block them. Usually, this decks recruits at 3 stealth maximum, so with a few ravens or a second trad could be enough. - Maneuver. Any in-built maneuver usually stops them, until they draw one of their 4-6 traps. - Life leeching tremeres, with a couple of apportations - Pot weenie are also nice. Specially the increased strentgh-thrown gate one. - 2 brujah debates on the table are usually a good deterrent :-) Smiling Tom, the Anarch

Daniel Figueiredo

"Metropolis" <do...@umich.edu> wrote in message news:<Oy4Da.4685$XR3.1...@news.itd.umich.edu>... [ quoted text not captured ] My favourite way to get rid of War ghouls is to steal them! A well placed Entrancement, Lure of the Serpent or Far Mastery can turn the tables sometimes. Better yet, for the surprised look on the former War Ghoul´s owner´s faces, use Set´s Call! That way they still get to pay for their precious mound of living flesh, but never get to use it! And it gets even more sweet if your local Tzimisce uses Lobotomy! Serpentis may suck ass on in tournaments, but it is sure the funnest discipline around!

Raille

[ quoted text not captured ] Ah, you have yet to master the dark pathes. Lure of the Serpent. Then you just don't have to even worry about facing them. ;) Raille

hamdamcwa

"Metropolis" <do...@umich.edu> wrote in message news:<Oy4Da.4685$XR3.1...@news.itd.umich.edu>... [ quoted text not captured ] Other ideas so far are pretty cool. Here's some they missed... - Release the Shackled Soul. Rubbish on the whole, except vs War Ghouls. - Guns, sure, but with Celelrity - I think The Jones works wonders against allies. To be honest, I'd never use it, but it says "cancel a strike". If the strike is for "hands" then they can't hit you, surely? However, War Ghouls nearly always come with Traps, so this saves you once... - Potence decks. Hit back... harder. - Far Mastery is the best single hit "steal" card vs allies. - Theoretically, the best ally to counter a War Ghoul with is Herald of Topeth (he has potence and lots of life). However, the stupidist ally to recruit at the moment is Herald of Topeth due to it's upkeep, and initial cost. - Cyptic Missions / Shadow Twins decks are great vs War Ghouls. The list is very long, but most are pretty corner case. Your short lsit should be Guns, Potence, or steal. DH

James Coupe

In message <9e10847c.0306...@posting.google.com>, hamdamcwa <dave...@hotmail.com> writes: >- I think The Jones works wonders against allies. To be honest, I'd >never use it, but it says "cancel a strike". It does. >If the strike is for >"hands" then they can pick to hit with hands again. What it's mostly for is stopping people with card-based strikes. Once that's been cancelled, they need another copy of the card to declare it. Nothing in card text or the rules stops you from declaring the same strike again, if you have access to it, though. -- James Coupe PGP Key: 0x5D623D5D Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2 So you don't confuse them with mountains. 13D7E668C3695D623D5D

agzocgud

War Ghouls are good against decks without combat defence (or only s:ce). They´re near useless against most fighting-decks. You might look a your vampires abilities. For example, Melek and Neshi are good (which I had out last night when a War Ghoul came rushing). /Mathias [ quoted text not captured ]

wolflord

> However, the stupidist > ally to recruit at the moment is Herald of Topeth due to it's upkeep, > and initial cost. > Now now David,I think some people disagree here.If you ask me, I'd prefer the Herald over say...a Hell Hound any day :-) (And I would expect Damnans will slap you silly for such blasphemy ) greetz Jo oh, and by the way, I think the short list should be Steal em or S:CE

Andreas Nusser

[ quoted text not captured ] No S:CE for the Herald I believe. At least in my Herald pot/pre deck. -- Andreas Nusser www.vekn.de a.nu...@vekn.de

vermillian

[ quoted text not captured ] Going to long and stealing two is huge. ~SV [ quoted text not captured ]

Damnans

"hamdamcwa" <dave...@hotmail.com> escribió en el mensaje [...] > - Theoretically, the best ally to counter a War Ghoul with is Herald > of Topeth (he has potence and lots of life). However, the stupidist > ally to recruit at the moment is Herald of Topeth due to it's upkeep, > and initial cost. Why do you think so? >:-) The Heralds' abilities to play cards requiring basic Presence, Daimoinon, Potence and Flight are worth 1 pool a turn (in addition to their 3 strength, 1 bleed, regeneration, and rush ability). Heralds are much more effective in combat than War Ghouls, because they have access to better combat cards than those fleshy things. That's exactly why War Ghoul decks need to bring out many War Ghouls, while Herald of Topheth decks only need 2 of them in play. David, I find your lack of faith... disturbing >:-) And, remember, the best ally to counter a War Ghoul is Ambrosius, The Ferryman, or any ally with a default maneuver :-) Greetings, Damnans

Guzmo

"Metropolis" <do...@umich.edu> wrote in message news:<Oy4Da.4685$XR3.1...@news.itd.umich.edu>... [ quoted text not captured ] I think all steal ally cards (watch out those lobotomized war ghouls) & intercept (hard to intercept round 2 war ghoul) are best ways to stop ghouls. Good ghoul deck is not so scared about POTENCE or guns because it have few/many copies of Memories of Mortality card. All good antiweenie votes will usually hurt War ghoul decks. You don't want to see Ancilla Empowerment when you have 2+ vampires, 2+ war ghouls, vagabond mystic, jake washington & Repo Man in play ;) - Guzmo

Pablo Alonso

[ quoted text not captured ] And also remember that if you equip Ambrosius, The Ferryman with an sport bike, you will get the "Ghost Rider Best Imitation" prize ;-) > >Greetings, >Damnans >

Jon Stahler

"Metropolis" <do...@umich.edu> wrote in message news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... [ quoted text not captured ] Steal them from the offender and use them to burn a location they control. This was actually part of the finest tournament moments I've ever had. My Salubri Spirit Marionette deck was bleeding a Tzim who brought out a War Ghoul. I waited until I knew he couldn't untap and block with one of the vamps, took control of the War Ghoul with spirit marionette and before the mandatory bleed action, I tapped the war ghoul to burn a location controlled by said Tzim methusalah. :)

James Coupe

In message <e7dcd37e.0306...@posting.google.com>, Guzmo <gu...@postmaster.co.uk> writes: >I think all steal ally cards (watch out those lobotomized war ghouls) >& intercept (hard to intercept round 2 war ghoul) are best ways to >stop ghouls. Good ghoul deck is not so scared about POTENCE or guns >because it have few/many copies of Memories of Mortality card. King of the Mountain is your friend. What's that Mr War Ghoul? You're hitting me for 4? [ quoted text not captured ]

Cecil

Jon Stahler wrote: > "Metropolis" <do...@umich.edu> wrote in message > news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... >> Hello All, >> >> I have yet to face the War Ghouls, can you blame me for hiding? >> >> I wonder, to those who have faced them, what were the >> lessons learned in >> stopping them? >> > Steal them from the offender and use them to burn a > location they control. > This was actually part of the finest tournament moments > I've ever had. And simultaneously my worst tourney moment ;-) >My > Salubri Spirit Marionette deck was bleeding a Tzim who > brought out a War > Ghoul. I waited until I knew he couldn't untap and block > with one of the > vamps, took control of the War Ghoul with spirit > marionette and before the > mandatory bleed action, I tapped the war ghoul to burn a > location controlled > by said Tzim methusalah. :) Actually I couldn’t have been more impressed with turn of events. It really got you that table win too! BTW who won that day? Eric Chang was ahead of the pack with a ton of VPs when I left…. Cecil [ quoted text not captured ]

legbiter

<snip> > > 5) Ambrosius the Ferryman + Talbot's Chainsaw. Mention of this combo is > made in the Old Testament. Hmmm, just looked that up, and i find that Ted Prodromou was the first to post this combo to the NG in March 1997, beating me by a good 4 days. But i had already been using it for several months in jyhad on-line <much complacent stroking of magnificent patriarchal beard>, and for that or whatever other reason it's clear that many people knew of the combo at that time.

LSJ

legbiter wrote: >>5) Ambrosius the Ferryman + Talbot's Chainsaw. Mention of this combo is >>made in the Old Testament. > > Hmmm, just looked that up, and i find that Ted Prodromou was the first > to post this combo to the NG in March 1997, beating me by a good 4 > days. Gomi no Sensei mentioned the combo in October 1996. http://groups.google.com/groups?selm=52rh6c%24115%40shellx.best.com -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

salem

On Wed, 04 Jun 2003 13:41:37 GMT, "Damnans" <bel...@ono.com> scrawled: > >"hamdamcwa" <dave...@hotmail.com> escribió en el mensaje > >[...] > >> - Theoretically, the best ally to counter a War Ghoul with is Herald >> of Topeth (he has potence and lots of life). However, the stupidist >> ally to recruit at the moment is Herald of Topeth due to it's upkeep, >> and initial cost. > >Why do you think so? >:-) The Heralds' abilities to play cards >requiring basic Presence, Daimoinon, Potence and Flight are worth >1 pool a turn (in addition to their 3 strength, 1 bleed, regeneration, >and rush ability). just to ask the demon man himself: Damnans, what are your thoughts on playing True Faith on a Herald? is it worth it? (note the Herald is not infernal, so it is playable, it'll just cost you a lot of pool). salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Damnans

salem wrote: [...] > just to ask the demon man himself: > > Damnans, what are your thoughts on playing True Faith on a Herald? is > it worth it? (note the Herald is not infernal, so it is playable, > it'll just cost you a lot of pool). Although I considered that possibility, I have never played True Faith on a Herald, because should somebody steal that Herald, my infernal Baali would be dead, since that Herald's strength would be aggravated against them :-) Greetings, Damnans

Gomi no Sensei

In article <3EDE085C...@white-wolf.com>, LSJ <vte...@white-wolf.com> wrote: [legbiter mentions Ted P.] >Gomi no Sensei mentioned the combo in October 1996. >http://groups.google.com/groups?selm=52rh6c%24115%40shellx.best.com Ah, shellx. The memories, I tell you. Ted's a good friend of mine I don't see nearly enough of -- sort of a Californian legbiter modulo bride & spawn but plus randomness. Dammit, he hasn't played a game of VTES, to my knowledge, since 1998. I shall go pester him. gomi -- Individually, I love you all with affection unspeakable; but, collectively, I look upon you with a disgust that amounts to absolute detestation. - Gilbert and Sullivan, 'Pirates of Penzance'

reyda

Damnans wrote: [ quoted text not captured ] y'ouve got the point !! =)

salem

On Wed, 4 Jun 2003 21:48:41 +0200, "reyda" <true_...@hotmail.com> scrawled: [ quoted text not captured ] pfft! as if you'd actually use Baali to get the heralds. much too expensive. :) go with a non infernal clan, preferably one with pot and/or bloat, and use clan impersonate. then you'll not have to worry about the infernal agg thingy. (note that Heralds, and Call the Great Beast, just require a Baali. nothing about requiring infernal. yay!) [ quoted text not captured ]

Curevei

>pfft! as if you'd actually use Baali to get the heralds. much too >expensive. :) go with a non infernal clan, preferably one with pot >and/or bloat, and use clan impersonate. then you'll not have to worry >about the infernal agg thingy. (note that Heralds, and Call the Great >Beast, just require a Baali. nothing about requiring infernal. yay!) I've tried this - amazingly bad. I recall someone basically saying "any deck that relies on Clan Impersonation is a bad deck" when Bloodlines was new. Maxim that does tend to hold up.

salem

On 05 Jun 2003 06:56:14 GMT, cur...@aol.commetal (Curevei) scrawled: [ quoted text not captured ] i've been thinking about making a Rock Cat/Herald deck with Gargoyles and clan impersonation. Emphasis on rock cats combat. with gargoyles hunting/blood dolling for pool (Soar is great for this, as is fidus). Then have a few heralds, a few storage annexes and a few clan impersonations floating around for a bit of satanic flavour. and maybe mary the black. and then maybe anarch stuff for hunting, like spam (anarch free press), horsepiddle food, railroad for more stealth, sunsetstrip for lots of hunting stealth (ironincally SunsetStrip was the origional 'neighbourhood' my vtes webpage was in at geocities, before they went to the more sensible 'username' url method), etc...but now i am thinking i'm trying to put too much into it.... [ quoted text not captured ]

hamdamcwa

jo.her...@sca.com (wolflord) wrote in message news:<88f9561d.03060...@posting.google.com>... > > However, the stupidist > > ally to recruit at the moment is Herald of Topeth due to it's upkeep, > > and initial cost. > > > > Now now David,I think some people disagree here.If you ask me, I'd > prefer the Herald over say...a Hell Hound any day :-) > (And I would expect Damnans will slap you silly for such blasphemy ) Dude! Hell Hounds ROCK! Add sports bike, and .44 and you have an unstoppable blocking machine. No really! > greetz > Jo > oh, and by the way, I think the short list should be Steal em or S:CE S:CE avoids War Ghouls for one rush. "Dealing" with a War Ghoul revolves around neutralising them or stealing them. DH

hamdamcwa

"Damnans" <bel...@ono.com> wrote in message news:<lGmDa.20668$FN3.1...@news.ono.com>... > "hamdamcwa" <dave...@hotmail.com> escribió en el mensaje > > [...] > > > - Theoretically, the best ally to counter a War Ghoul with is Herald > > of Topeth (he has potence and lots of life). However, the stupidist > > ally to recruit at the moment is Herald of Topeth due to it's upkeep, > > and initial cost. > > Why do you think so? >:-) The Heralds' abilities to play cards > requiring basic Presence, Daimoinon, Potence and Flight are worth > 1 pool a turn (in addition to their 3 strength, 1 bleed, regeneration, > and rush ability). Something to do with having to pay 4 pool for them in the first turn alone, the fact they are still allies (therefore more flimsy) and the fact they are Infernal-Lite. > Heralds are much more effective in combat than War Ghouls, because > they have access to better combat cards than those fleshy things. That's > exactly why War Ghoul decks need to bring out many War Ghouls, > while Herald of Topheth decks only need 2 of them in play. Yes, but you really pay for it. All the power, all the cost. I'm not disputing the fact they are really neat. They are possibly the best packaged ally around. However, you have to be on some sort of Kamikazi mission to equip with more than one... and one can't take down a War Ghoul in one turn without some card help (2 Increased Strengths and Mighty Grapple is really the only way - you have to hit for 6 to kill a war ghoul and you cannot spend any blood in the process or you die too). > David, I find your lack of faith... disturbing >:-) Enough, Lord Damnans. These petty squabbles will get us nowhere. > And, remember, the best ally to counter a War Ghoul is Ambrosius, The > Ferryman, or any ally with a default maneuver :-) No. Ambrosious will never kill a War Ghoul without help and can only block one a turn (as he is unique), so cannot really be considered a solution, more an idea (until he gets a Chainsaw at least - a fairly tall order with only 1 stealth). High Top, Rom Gypsies, Renegade Garou, Outcast Mage, et al will die on the second round of the Trap. DH

wolflord

> Why do you think so? >:-) The Heralds' abilities to play cards > requiring basic Presence, Daimoinon, Potence and Flight are worth > 1 pool a turn (in addition to their 3 strength, 1 bleed, regeneration, > and rush ability). > > Heralds are much more effective in combat than War Ghouls, because > they have access to better combat cards than those fleshy things. That's > exactly why War Ghoul decks need to bring out many War Ghouls, > while Herald of Topheth decks only need 2 of them in play. > > David, I find your lack of faith... disturbing >:-) > > And, remember, the best ally to counter a War Ghoul is Ambrosius, The > Ferryman, or any ally with a default maneuver :-) > > Greetings, > Damnans Told you he'd whip your **** Am I clairvoyant or what? :-) Jo

Damnans

"hamdamcwa" <dave...@hotmail.com> escribió en el mensaje news:9e10847c.0306...@posting.google.com... > "Damnans" <bel...@ono.com> wrote in message news:<lGmDa.20668$FN3.1...@news.ono.com>... > > "hamdamcwa" <dave...@hotmail.com> escribió en el mensaje [...] > > Why do you think so? >:-) The Heralds' abilities to play cards > > requiring basic Presence, Daimoinon, Potence and Flight are worth > > 1 pool a turn (in addition to their 3 strength, 1 bleed, regeneration, > > and rush ability). > > Something to do with having to pay 4 pool for them in the first turn > alone, And after this first turn, you can use them to block, since they can get +2 intercept: Patrol + Sense the Sin. > the fact they are still allies (therefore more flimsy) and the > fact they are Infernal-Lite. They are pretty versatile allies indeed: they can vote, they can combat, they can bleed, they can block, and they can play Majesty too :-) > > Heralds are much more effective in combat than War Ghouls, because > > they have access to better combat cards than those fleshy things. That's > > exactly why War Ghoul decks need to bring out many War Ghouls, > > while Herald of Topheth decks only need 2 of them in play. > > Yes, but you really pay for it. All the power, all the cost. Of course >:-) > I'm not disputing the fact they are really neat. They are possibly the > best packaged ally around. However, you have to be on some sort of > Kamikazi mission to equip with more than one... and one can't take > down a War Ghoul in one turn without some card help (2 Increased > Strengths and Mighty Grapple is really the only way - you have to hit > for 6 to kill a war ghoul and you cannot spend any blood in the > process or you die too). I am afraid you are not very acquainted with Heralds of Topheth yet >:-) There are easier ways for them to get rid of War Ghouls without putting their "lives" in danger. Just have them play High Ground to set that round of combat at long range + Thrown Sewer Lid, and, if there is a Trap in play, have your Herald play the same combo again. > > David, I find your lack of faith... disturbing >:-) > > Enough, Lord Damnans. These petty squabbles will get us nowhere. Maybe to Hell, where the Heralds of Topheth come from >:-) [...] Greetings, Damnans

Timlagor

On 5 Jun 2003 01:26:20 -0700, hamdamcwa wrote: > jo.her...@sca.com (wolflord) wrote in message news:<88f9561d.03060...@posting.google.com>... >>> However, the stupidist >>> ally to recruit at the moment is Herald of Topeth due to it's upkeep, >>> and initial cost. >>> >> >> Now now David,I think some people disagree here.If you ask me, I'd >> prefer the Herald over say...a Hell Hound any day :-) >> (And I would expect Damnans will slap you silly for such blasphemy ) > > Dude! Hell Hounds ROCK! Add sports bike, and .44 and you have an > unstoppable blocking machine. No really! Tha't s a really great image.... but surely there's a rule against animals using Bikes and guns? ... just checked it can't take actions but you could still Heidelberg... surely it has to have a leather jacket though? (there doesn't that look better? ;)

Timlagor

[ quoted text not captured ] Oops Heidelberg is Vamps only.

Timlagor

On Wed, 4 Jun 2003 15:18:30 +0100, James Coupe wrote: > In message <e7dcd37e.0306...@posting.google.com>, Guzmo > <gu...@postmaster.co.uk> writes: >>I think all steal ally cards (watch out those lobotomized war ghouls) >>& intercept (hard to intercept round 2 war ghoul) are best ways to >>stop ghouls. Good ghoul deck is not so scared about POTENCE or guns >>because it have few/many copies of Memories of Mortality card. > > King of the Mountain is your friend. > > What's that Mr War Ghoul? You're hitting me for 4? You did remember to pack a Blood of acid in your crown didn't you?

James Coupe

In message <1ho9s9supq2dy$.105zb558...@40tude.net>, Timlagor <Timlagor...@yahoo.co.uk> writes: >> King of the Mountain is your friend. >> >> What's that Mr War Ghoul? You're hitting me for 4? > >You did remember to pack a Blood of acid in your crown didn't you? Yes but Blood of Acid is less generically useful. Not many people have Vicissitude, relatively speaking, though Blood of Acid would work at inferior. FOR is found across lots of clans, though, and is a fairly popular (and versatile) discipline. [ quoted text not captured ]

salem

On Sat, 7 Jun 2003 02:37:08 +0100, Timlagor <Timlagor...@yahoo.co.uk> scrawled: [ quoted text not captured ] heidleberg is only between vampires. hell hound can conceal a gun...but a sport bike? i dunno...would repo man be able to get it for him? (don't have text with me..) but to reply to the 'unstoppable blocking machine'. it's cost you 5 pool and a hell of a lot of set up to get one vaguely useful casual block each turn. is that really woth it? [ quoted text not captured ]

Halcyan 2

>High Top, Rom Gypsies, Renegade Garou, Outcast Mage, et al will die on >the second round of the Trap. Well, the Outcast Mage will at least do 3 successful damage to the Ghoul (more than half way to killing it). The other three will only successfully do 1 though. Go Outcast Mage! Halcyan 2

robtreasure

salem wrote: > but to reply to the 'unstoppable blocking machine'. it's cost you 5 > pool and a hell of a lot of set up to get one vaguely useful casual > block each turn. is that really woth it? To see a dog cruising on a massive bike with a gun..... hell yeah thats worth it. Rob [ quoted text not captured ]

reyda

robtreasure wrote: || salem wrote: ||| but to reply to the 'unstoppable blocking machine'. it's cost you ||| 5 pool and a hell of a lot of set up to get one vaguely useful ||| casual block each turn. is that really woth it? || || To see a dog cruising on a massive bike with a gun..... hell yeah || thats worth it. || || Rob they were so great during the infamous Zip gun + dragon breath days =) and the dog plays rotschreck to **** your Majesty !

Henrik Isaksson

"Halcyan 2" <halc...@aol.com> skrev i meddelandet news:20030607010647...@mb-m07.aol.com... [ quoted text not captured ] Outcast Mage: 2 damage High top: No damage Rom gypsies: no damage Renegade Garou: 1 damage still: go outcast mage, I guess! =) /henrik isaksson

Xian

On Sat, 7 Jun 2003 02:37:08 +0100, Timlagor wrote: [snip theories on how to get equipment on Hell Hounds] 4 words: Jorge de la Muerte Xian

Smiling Tom, The Anarch

"robtreasure" <robtreasure....@web2news.net> escribió en el mensaje news:3760...@web2news.com... > salem wrote: > > but to reply to the 'unstoppable blocking machine'. it's cost you 5 > > pool and a hell of a lot of set up to get one vaguely useful casual > > block each turn. is that really woth it? > > To see a dog cruising on a massive bike with a gun..... hell yeah thats > worth it. > > Rob > Hey!! My rock cats ussually know really well how to wear a leather jacket with style. Guess I can pack in some sport bikes for extra fun.

Halcyan 2

>[snip theories on how to get equipment on Hell Hounds] > >4 words: > >Jorge de la Muerte > Christian, I think you've got Jorge confused with Reg Driscoll... Halcyan 2

Timlagor

[ quoted text not captured ] Succubus Club too I should think.

Halcyan 2

>Succubus Club too I should think. Only if you can get another player to cooperate with you though. Halcyan 2

James Coupe

In message <phq2evo0kk8cmura4...@4ax.com>, salem <salem_ch...@yahoo.com> writes: >heidleberg is only between vampires. hell hound can conceal a >gun...but a sport bike? i dunno...would repo man be able to get it for >him? (don't have text with me..) Repo Man can work on minions, but only vehicles, of course. Bauble can put equipment on a minion, not just a vampire, but I'd probably rather have the vampire with a weapon than a hell hound. [ quoted text not captured ]

Xian

On 07 Jun 2003 21:46:03 GMT, halc...@aol.com (Halcyan 2) wrote: >Christian, I think you've got Jorge confused with Reg Driscoll... Yes, yes I do. Thanks for the catch. Xian

Miika Karmitsa

> I have yet to face the War Ghouls, can you blame me for hiding? > > I wonder, to those who have faced them, what were the lessons learned in > stopping them? As a preemptive attack, take the initiative from a dedicated War Ghoul deck by playing Cull the Herd. High stylepoints included. - karmi

AL

ignacio....@priest.com (Miika Karmitsa) wrote in message news:<701f4fa6.03060...@posting.google.com>... > > I have yet to face the War Ghouls, can you blame me for hiding? > > > > I wonder, to those who have faced them, what were the lessons learned in > > stopping them? Use Nadima, some casual intercept and Set's Call. And then Precognizant Mobility and Rush cards... -Antero

Danz

"Jon Stahler" <!NOSPAM!sta...@ilir.uiuc.edu> wrote in message news:<LanDa.17279$6P6.2...@vixen.cso.uiuc.edu>... > "Metropolis" <do...@umich.edu> wrote in message > news:Oy4Da.4685$XR3.1...@news.itd.umich.edu... > > Hello All, > > > > I have yet to face the War Ghouls, can you blame me for hiding? > > > > I wonder, to those who have faced them, what were the lessons learned in > > stopping them? > > > Steal them from the offender and use them to burn a location they control. > This was actually part of the finest tournament moments I've ever had. My > Salubri Spirit Marionette deck was bleeding a Tzim who brought out a War > Ghoul. I waited until I knew he couldn't untap and block with one of the > vamps, took control of the War Ghoul with spirit marionette and before the > mandatory bleed action, I tapped the war ghoul to burn a location controlled > by said Tzim methusalah. :) Can you actually do that? According to LSJ, you cant. Clarifications and Rulings The mandatory bleed action must be performed before any non-mandatory actions, as usual. [LSJ 20011216] So if the war ghoul can't do either, per card text, it does nothing and returns to its controller untapped (not counting it using computer hacking or the like). The way I understand Spirit Marionette is that the borrowed minion can only hunt or bleed, nothing else. Otherwise, no go.

Gomi no Sensei

In article <155a84fe.03061...@posting.google.com>, Danz <hola...@hotmail.com> wrote: >"Jon Stahler" <!NOSPAM!sta...@ilir.uiuc.edu> wrote in message news:<LanDa.17279$6P6.2...@vixen.cso.uiuc.edu>... >> This was actually part of the finest tournament moments I've ever had. My >> Salubri Spirit Marionette deck was bleeding a Tzim who brought out a War >> Ghoul. I waited until I knew he couldn't untap and block with one of the >> vamps, took control of the War Ghoul with spirit marionette and before the >> mandatory bleed action, I tapped the war ghoul to burn a location controlled >> by said Tzim methusalah. :) > >Can you actually do that? According to LSJ, you cant. > >Clarifications and Rulings >The mandatory bleed action must be performed before any non-mandatory >actions, as usual. [LSJ 20011216] This doesn't prohibit using the Ghoul's special ability, which is not an action, mandaory or otherwise. You just tap the Ghoul and poof. No timing requirements other than not being in combat, so you're good to go. gomi -- Individually, I love you all with affection unspeakable; but, collectively, I look upon you with a disgust that amounts to absolute detestation. - Gilbert and Sullivan, 'Pirates of Penzance'

salem

On 07 Jun 2003 21:46:03 GMT, halc...@aol.com (Halcyan 2) scrawled: [ quoted text not captured ] Nah. +1 bleed against a meth who has a ready sabbat vampire is a sure way to get equipment onto a Hell Hound..... [ quoted text not captured ]

Halcyan 2

>> Well, the Outcast Mage will at least do 3 successful damage to the Ghoul >(more >> than half way to killing it). The other three will only successfully do 1 >> though. Go Outcast Mage! > >Outcast Mage: 2 damage >High top: No damage >Rom gypsies: no damage >Renegade Garou: 1 damage > >still: go outcast mage, I guess! =) Oops, I'm bad. Was thinking that the War Ghoul prevents 1 per combat instead of per round. Shows you how often I actually have to deal with them! =P Halcyan 2

AL

nom...@jippii.fi (AL) wrote in message news:<ea6a080a.03060...@posting.google.com>... [ quoted text not captured ] Oops. Forgot one thing. Orgy of Blood. No matter if one minion loses inevitably blood w/War Ghoul, as you can refill your all your Vamps W/OoB to future confrontations wiht Vozhds. High stylepoints also :) -Antero

salem

On 11 Jun 2003 08:58:23 -0700, hola...@hotmail.com (Danz) scrawled: [ quoted text not captured ] the war ghoul's burn a location thing isn't an action. it can be squeezed in before the mandatory action (note: the war ghoul is allowed, and indeed must, bleed if it doesn't do it's burn thingy. bleeding for 0 is allowed. it just doesn't get you the edge or anything else that requires a successful bleed. the action might go unblocked, making it a successful action, but it won't be a successful bleed). [ quoted text not captured ]