As I understand the rules a retainer that does damage
cannot be dodged. As the senior player at our weekly game
this week I had the unfortunate task of stating how one guy
with Wynn and a rifle who had a ghoul retainer with a
flamethower couldn't have the agro dodged.
I really think a vampire should be able to _choose_ who
he dodges in a fight.
Comments?
(Naturally I was obligated to point out to the target that
he could always attack the retainer with his pistol, instead
of wasting it on Wynn and his fortitude.)
Dodges just prevent effects of strikes, and damage from retainers (even
damage provided by a weapon via Ghoul Retainer) are just collateral damage.
While the damage may be prevented, it cannot be avoided with a dodge.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
In article <4cbufa$h...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R
Wylie) writes:
>Dodges just prevent effects of strikes, and damage from retainers (even
>damage provided by a weapon via Ghoul Retainer) are just collateral
damage.
>While the damage may be prevented, it cannot be avoided with a dodge.
Sorry if this has already gone over, but there's a problem here. A
flamethrower, for example, does "2R, aggravated, EACH STRIKE" (emphasis
mine). All the other weapons I looked at have the same wording, except
for the Rowan Ring, which says "paralyzes as a strike". So if the armed
Ghoul isn't striking, then the Ghoul's use of the weapon will have no
effect. There is no need to dodge the ghoul anyway.