rec.games.trading-cards.jyhad

[LSJ] Tomb of Rameses III question

7 messages from 6 participants · 18 May 2004
original thread on Google Groups

Jyhad_addict

card text says: Master: unique location. When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region. So, can the following be done ? You have information Highway in play. You play Tomb of Rameses and you choose a 11 cap vampire, you make 4 transfers, you move 4 blood counters from the blood bank to the Tomb and take 1 back, so you have 3 blood on the vamp and 4 counters on the Tomb, next turn you take 2 back (card text doesnot say that if you make x tranfers back to your pool, remove x counters from the Tomb) and make 2 transfers, so you have 3 blood on the vamp and 6 on the tomb. Next turn you take the 3 back. Finally, next turn you make 3 transfers and take 1 back. So you have a 11cap vampire influenced in 4 turns with a total cost of 5 pool and with 2 blood on him/her. Time for the juicy Giant's Blood, Renewed Vigor, e.t.c. Can this be done ???? even if this is possible, i know that it takes a lot of time, but if you already have 3 vampires in play, why not toy with Tomb to get the 11cap monster out with a petty 5 pool cost ? Even better if you have a Church of the Order of St. Blaise in play. An additional counter added to Tomb every turn!

Jyhad_addict

card text says: Master: unique location. When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region. So is the following possible ? You have Information Highway in play. 1st turn: you play Tomb and choose a 11cap vampire. You make 4 transfers and move 4 counters to the tomb, you take 1 transfer back to your pool (card text doesnot seem to say that if you make X back-transfers to your pool, remove X counters from the Tomb), so you have 3 blood on the vamp and 4 counters on the tomb. 2nd turn: you make 2 transfers and take them back, so you end up with 3 blood on the vamp and 6 counters on the Tomb. 3rd turn: you make 2 transfers and take 2 back, so you have just influenced a 11cap vampire with a pool cost of 6 in just 3 turns. If you kept doing this for more turns, you could have reduced the total cost even more. i know that even if this this possible, it takes a lot of turns. BUT if you already have 3 vamps, why not toy with the Tomb for some turns and get a 11cap monster in 4 turns with a total cost of 5 pool and then play the juicy Giant's Blood, Renewed vigor, e.t.c. You can also empower the Tomb by adding counters using the "Church of the Order of St. Blaise"!!! an additional counter each turn! what do you think ?

Colin McGuigan

Jyhad_addict wrote: > So, can the following be done ? > You have information Highway in play. > You play Tomb of Rameses and you choose a 11 cap vampire, you make 4 > transfers, you move 4 blood counters from the blood bank to the Tomb > and take 1 back, so you have 3 blood on the vamp and 4 counters on the > Tomb, next turn you take 2 back (card text doesnot say that if you > make x tranfers back to your pool, remove x counters from the Tomb) > and make 2 transfers, so you have 3 blood on the vamp and 6 on the > tomb. Next turn you take the 3 back. Finally, next turn you make 3 > transfers and take 1 back. So you have a 11cap vampire influenced in 4 > turns with a total cost of 5 pool and with 2 blood on him/her. Time > for the juicy Giant's Blood, Renewed Vigor, e.t.c. > > Can this be done ???? Sure (though it's probably better to bring them out on the third turn with 3 blood for 6 pool)). --Colin McGuigan

LSJ

Colin McGuigan wrote: [ quoted text not captured ] Correct. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Fabio "Sooner" Macedo

>> Jyhad_addict wrote: >> >>> So, can the following be done ? >>> You have information Highway in play. >>> You play Tomb of Rameses and you choose a 11 cap vampire, you make 4 >>> transfers, you move 4 blood counters from the blood bank to the Tomb >>> and take 1 back, so you have 3 blood on the vamp and 4 counters on the >>> Tomb, next turn you take 2 back (card text doesnot say that if you >>> make x tranfers back to your pool, remove x counters from the Tomb) >>> and make 2 transfers, so you have 3 blood on the vamp and 6 on the >>> tomb. Next turn you take the 3 back. Finally, next turn you make 3 >>> transfers and take 1 back. So you have a 11cap vampire influenced in 4 >>> turns with a total cost of 5 pool and with 2 blood on him/her. Time >>> for the juicy Giant's Blood, Renewed Vigor, e.t.c. >>> >>> Can this be done ???? >> >> Sure (though it's probably better to bring them out on the third turn >> with 3 blood for 6 pool)). > >Correct. I always thought that "For each blood counter you transfer TO the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb" would imply otherwise - so when you're transferring back FROM the vampire to your pool, the Tomb does not get any counters. So I'm wrong on that? Fabio Sooner VEKN NC For Brazil

Gregory Stuart Pettigrew

> I always thought that "For each blood counter you transfer TO the > chosen vampire during your influence phase, move one counter from the > blood bank to the Tomb" would imply otherwise - so when you're > transferring back FROM the vampire to your pool, the Tomb does not get > any counters. > > So I'm wrong on that? > No, you just read his description poorly. The Tomb was only gaining counters when he transferred to the vampire, he simply transferred back so that he could transfer to some more.

Emmit Svenson

geo...@for.auth.gr (Jyhad_addict) wrote in message news:<c6a50f81.04051...@posting.google.com>... > what do you think ? I think you would have loved the original Tomb.