b.ja...@gmail.com#
The matter is this card:
Groundfighting
[Combat] Combat
Requires a ready anarch. Do not replace until after combat.
Maneuver or press or burn 1 blood to cancel a combat card played by
the opposing minion that would restrict this anarch's choice of
strikes this round as it is played.
Artist(s): Chris Richards
Can it cancel Thoughts Betrayed? My feeling is yes, since it
explicitly limits the choice of strike, but i want some confirmation.
But the problem is also the frenzy cards, they prevent me of choosing
weapons as a strike, so restricting my anarch choice of strikes. But
its kinda loophole in all this situation, and my judgement is kinda
blurry here. Can you explicitly rule out this?