rec.games.trading-cards.jyhad

[LSJ] Groundfighting

5 messages from 4 participants · 29 August 2008
original thread on Google Groups

b.ja...@gmail.com

The matter is this card: Groundfighting [Combat] Combat Requires a ready anarch. Do not replace until after combat. Maneuver or press or burn 1 blood to cancel a combat card played by the opposing minion that would restrict this anarch's choice of strikes this round as it is played. Artist(s): Chris Richards Can it cancel Thoughts Betrayed? My feeling is yes, since it explicitly limits the choice of strike, but i want some confirmation. But the problem is also the frenzy cards, they prevent me of choosing weapons as a strike, so restricting my anarch choice of strikes. But its kinda loophole in all this situation, and my judgement is kinda blurry here. Can you explicitly rule out this?

niko...@hotmail.com

[ quoted text not captured ] It cancels all of those, yes. But that got me thinking. Since some cards require a specific range, Taste of Death, Sewer Lid etc. would a card that sets the range to short count as limiting my choice of strike? I assume no, even though it DOES limit it indirectly, since otherwise setting the range to long would limit my choice of all close range strikes, and then maneuvering to long would do the same! AND THEN GROUNDFIGHTING WOULD BE A BIT TOO GOOD! :)

PaulW...@gmail.com

[ quoted text not captured ] Manoeuvring to long range doesn't limit your choice of strikes at all. You are still perfectly able to throw a punch. That you are unable to hit your opponent is a different issue. Cards that says opponent cannot, opponent must, only this/that etc. are cards that can be cancelled with groundfighting.

niko...@hotmail.com

[ quoted text not captured ] So I can play Anestethic Touch? :) > You are still perfectly able to throw a punch. That you are unable to > hit your opponent is a different issue. Not always. > Cards that says opponent cannot, opponent must, only this/that etc. > are cards that can be cancelled with groundfighting.- Skjul tekst i anførselstegn - > > - Vis tekst i anførselstegn - Yes, maybe it would make sense to add 'directly' in the card text? Requires a ready anarch. Do not replace until after combat. Maneuver or press or burn 1 blood to cancel a combat card played by the opposing minion that would DIRECTLY restrict this anarch's choice [ quoted text not captured ]

LSJ

See "Groundifghting" in the rulings list for links to the posts where these rulings are discussed in greater detail. http://www.white-wolf.com/vtes/?line=rulings Groundfighting: # Can cancel Drawing Out the Beast (or other "target cannot use equipment" card) if the target has a weapon. [LSJ 20050221] # Can cancel superior Thoughts Betrayed and Shape Mastery (when the latter is used to cancel a strike) [LSJ 20050222] [LSJ 20050223] # Cannot cancel maneuvering, setting range, burning blood, Scorpion Sting (or other "cannot be dodged" strikes, since the opposing minion is still free to attempt to dodge), Weakness, destroy/steal equipment/weapon effects, Withering, Fata Amria, [LSJ 20050221] [LSJ 20050221] [LSJ 20050223] [LSJ 20050223] # Cannot cancel restricting the ability to strike and/or gain additional strikes (e.g., Rigor Mortis, Lapse) [LSJ 20050221] [LSJ 20050222] [LSJ 20050223]