rec.games.trading-cards.jyhad

Stealing Equipment Rules Question

10 messages from 7 participants · 13 July 2003 – 16 July 2003
source archive

Mark

Hugo, who is equipped with the Veneficorum Artum Sanguis, has attempted a bleed, and was blocked by Lucian. The two are in combat, range is close, Lucian has played Shadow Feint to gain first strike. Hugo plays blood fury as his strike, and Lucian uses his ability to take the Veneficorum from Hugo. Does Hugo pay the one blood for the blood fury?

reyda

Mark wrote: || Hugo, who is equipped with the Veneficorum Artum Sanguis, has || attempted a bleed, and was blocked by Lucian. The two are in || combat, range is close, Lucian has played Shadow Feint to gain || first strike. Hugo plays blood fury as his strike, and Lucian uses || his ability to take the Veneficorum from Hugo. Does Hugo pay the || one blood for the blood fury? yes, he pays the blood and strikes with blood fury as normal since it's the strike he declared.

Glen Robinson

"reyda" <true_reyda@hotmail.com> wrote in message news:3f11f386$0$9852$79c14f64@nan-newsreader-02.noos.net... > Mark wrote: > || Hugo, who is equipped with the Veneficorum Artum Sanguis, has > || attempted a bleed, and was blocked by Lucian. The two are in > || combat, range is close, Lucian has played Shadow Feint to gain > || first strike. Hugo plays blood fury as his strike, and Lucian uses > || his ability to take the Veneficorum from Hugo. Does Hugo pay the > || one blood for the blood fury? > > yes, he pays the blood and strikes with blood fury as normal since it's the > strike he declared. Hmm... Actually, Reyda, I would guess that the Blood Fury would fizzle. Lucien took away Hugo's ability to play Thaumaturgy cards with FIRST STRIKE. That strike is completely resolved before Hugo's BF strike begins. Even though the cards were played during the Choose Strike phase (and thus, essentially simultaneously), Anarchs Rule Book 6.4.5 Strike Effects: First Strike says: ... If the opposing minion was striking with a weapon that is stolen or destroyed with first strike, then the opposing minion simply loses his strike altogether... Similarly, Hugo is striking using a piece of equipment, and would thus loose his strike completely. As for paying for the strike, he doesn't. LSJ (2002-05-06 10:50:12 PST) said "... the cost (of an action) is paid at the same time the effects are applied...". The way that I see things (and the way that my play group has always handled it) is that Strikes are like Actions, and strike modifying cards are like Action Modifiers, in so far as paying for them goes. That is, you pay for a strike when it resolves, and you pay for the strike modifier (eg. Wolf Claws) when you play it (i.e. immediately). Hope that seems consistent, and correct to everyone. Pahoehoe!

Timlagor

On Tue, 15 Jul 2003 02:05:11 +1000, Glen Robinson wrote: > > "reyda" <true_reyda@hotmail.com> wrote in message > news:3f11f386$0$9852$79c14f64@nan-newsreader-02.noos.net... >> Mark wrote: >>|| Hugo, who is equipped with the Veneficorum Artum Sanguis, has >>|| attempted a bleed, and was blocked by Lucian. The two are in >>|| combat, range is close, Lucian has played Shadow Feint to gain >>|| first strike. Hugo plays blood fury as his strike, and Lucian uses >>|| his ability to take the Veneficorum from Hugo. Does Hugo pay the >>|| one blood for the blood fury? >> >> yes, he pays the blood and strikes with blood fury as normal since it's > the >> strike he declared. > > Hmm... Actually, Reyda, I would guess that the Blood Fury would fizzle. > Lucien took away Hugo's ability to play Thaumaturgy cards with FIRST STRIKE. > That strike is completely resolved before Hugo's BF strike begins. Even > though the cards were played during the Choose Strike phase (and thus, > essentially simultaneously), Anarchs Rule Book 6.4.5 Strike Effects: First > Strike says: > > ... If the opposing minion was striking with a weapon that is stolen or > destroyed > with first strike, then the opposing minion simply loses his strike > altogether... > > Similarly, Hugo is striking using a piece of equipment, and would thus loose > his strike completely. I agree > As for paying for the strike, he doesn't. LSJ (2002-05-06 10:50:12 PST) said > "... the cost (of an action) is paid at the same time the effects are > applied...". The way that I see things (and the way that my play group has > always handled it) is that Strikes are like Actions, and strike modifying > cards are like Action Modifiers, in so far as paying for them goes. That is, > you pay for a strike when it resolves, and you pay for the strike modifier > (eg. Wolf Claws) when you play it (i.e. immediately). I don't think you are right about paying for it. Strikes are not actions and I'm fairly sure you pay for them when you declare them even if they later fizzle. LSJ will be back on Wednesday to put a "Correct" in the right place (at least we hope so ;-)

reyda

Glen Robinson wrote: || "reyda" <true_reyda@hotmail.com> wrote in message || news:3f11f386$0$9852$79c14f64@nan-newsreader-02.noos.net... ||| Mark wrote: ||||| Hugo, who is equipped with the Veneficorum Artum Sanguis, has ||||| attempted a bleed, and was blocked by Lucian. The two are in ||||| combat, range is close, Lucian has played Shadow Feint to gain ||||| first strike. Hugo plays blood fury as his strike, and Lucian ||||| uses his ability to take the Veneficorum from Hugo. Does Hugo ||||| pay the one blood for the blood fury? ||| ||| yes, he pays the blood and strikes with blood fury as normal ||| since it's the strike he declared. || || Hmm... Actually, Reyda, I would guess that the Blood Fury would || fizzle. Lucien took away Hugo's ability to play Thaumaturgy cards || with FIRST STRIKE. That strike is completely resolved before || Hugo's BF strike begins. Nop. At the moment the strike was declared, the vampire had Thaumaturgy. So the strike is still valid. analogy : during a round of combat, i play superior mettle at superior ( ;) ) and the opposing vampire presses and play superior withering. Alhtough i cannot play card that require discipline, i can still burn blood to prevent damage incoming from the opposing vampire. You only have to meet the requirements for a combat card when the cars is played.

Timlagor

>|| Hmm... Actually, Reyda, I would guess that the Blood Fury would >|| fizzle. Lucien took away Hugo's ability to play Thaumaturgy cards >|| with FIRST STRIKE. That strike is completely resolved before >|| Hugo's BF strike begins. > > Nop. At the moment the strike was declared, the vampire had Thaumaturgy. So > the strike is still valid. > > analogy : during a round of combat, i play superior mettle at superior ( > ;) ) and the opposing vampire presses and play superior withering. Alhtough > i cannot play card that require discipline, i can still burn blood to > prevent damage incoming from the opposing vampire. > > You only have to meet the requirements for a combat card when the cars is > played. Come on. You can do better than that. Consider Improvised Tactics. You play at the beginning of the combat and can use the pot Strike:2R dmg throughout the combat even if you lose your potence. Furthermore it's still a potence strike so any increased strength cards you played will affect it. We have had a ruling on this specifically from LSJ quite recently. I'm still not quite convinced...

salem

On Tue, 15 Jul 2003 02:05:11 +1000, "Glen Robinson" <glen_robinson@optusnet.com.au> scrawled: > >"reyda" <true_reyda@hotmail.com> wrote in message >news:3f11f386$0$9852$79c14f64@nan-newsreader-02.noos.net... >> Mark wrote: >> || Hugo, who is equipped with the Veneficorum Artum Sanguis, has >> || attempted a bleed, and was blocked by Lucian. The two are in >> || combat, range is close, Lucian has played Shadow Feint to gain >> || first strike. Hugo plays blood fury as his strike, and Lucian uses >> || his ability to take the Veneficorum from Hugo. Does Hugo pay the >> || one blood for the blood fury? >> >> yes, he pays the blood and strikes with blood fury as normal since it's >the >> strike he declared. > >Hmm... Actually, Reyda, I would guess that the Blood Fury would fizzle. >Lucien took away Hugo's ability to play Thaumaturgy cards with FIRST STRIKE. >That strike is completely resolved before Hugo's BF strike begins. Even >though the cards were played during the Choose Strike phase (and thus, >essentially simultaneously), Anarchs Rule Book 6.4.5 Strike Effects: First >Strike says: > > ... If the opposing minion was striking with a weapon that is stolen or >destroyed > with first strike, then the opposing minion simply loses his strike >altogether... > >Similarly, Hugo is striking using a piece of equipment, and would thus loose >his strike completely. his strike is not the equipment. the equipment lets him play the card, which he already has. using the strike once the card is played has nothing to do with having the equipment. reference: **** From: LSJ (vtesrep@white-wolf.com) Subject: Re: Why Anarch Questions Newsgroups: rec.games.trading-cards.jyhad Date: 2003-06-11 08:29:40 PST reyda wrote: > LSJ wrote: > :: Timlagor wrote: > :::: Improvised Tactics > :::: pot- At long range, each round, this minion may strike for 2R > :::: damage each strike. pot - would that be a strike requiring > :::: potence (for increased strength)? > :: > :: Yes, just as Ablative Skin is "prevention requiring Fortitude" for > :: effects that produce damage that cannot be prevented by fortitude. > > this is something i fail to understand. Once the card is in place, the > minion who played it can loose fortitude (due to say, a contested infernal > pact) and so it does not require fortitude anymore. The card requires Fortitude to play. The card in play (that requires Fortitude) doesn't require Fortitude to use. See "Ablative" in the online rulings list, and click the link to the cited article archived on Google. > Are the counters > "fortitude counters" ? No. They are ablative counters, by card text. > ::: My guess is no as it is a strike allowed by a card already (not > ::: in play) and it was playing that card (ImTac) that required > ::: potence; not making the strike. -presumably if you played IT with > ::: pot and then lost your pot you could continue to use the strike. > :: > :: True. And the strikes are still potence strikes. > > So a vampire with Hand of conrad can play improvised tactics, which requires > potence, suffer Drawing out the beast, and still be able to use those strike > that *require* potence ? Yes, by card text on Improvised Tactics. Requirements to play cards are only checked when the card is played. Once in play, the requirements to play the card are not checked. Similarly, a vampire with no Obf who equips with a Changeling Skin Mask and plays Marked Path and then loses the CSM can still get stealth from the effect that *requires* obfuscate. -- LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/ **** >As for paying for the strike, he doesn't. LSJ (2002-05-06 10:50:12 PST) said >"... the cost (of an action) is paid at the same time the effects are >applied...". The way that I see things (and the way that my play group has >always handled it) is that Strikes are like Actions, and strike modifying >cards are like Action Modifiers, in so far as paying for them goes. That is, >you pay for a strike when it resolves, and you pay for the strike modifier >(eg. Wolf Claws) when you play it (i.e. immediately). sorry. every card is payed for when it is played. from the rulebook section 1.6.1 General, 3. Requirements... "A drop of blood with a number on the left side of a library card (in the middle of the side or in the bottom corner) indicates the amount of blood or pool that must be burned to play the card." this is how you do every card unless told to do otherwise. the only cards you are told to do otherwise for are actions, as they are explicitly ruled otherwise in the rulebook. there is nothing in the rulebook to indicate that strikes are like actions and strike modifiers like action modifiers. additionally: *** From: LSJ (vtesrep@white-wolf.com) Subject: Re: [LSJ] Logical inconsistencies -- call to revise Newsgroups: rec.games.trading-cards.jyhad Date: 2002-05-07 05:24:27 PST Cards in general a pay-for-play-and-resolve. Exceptions to this are actions (play and then later pay-for-resolve) and strike cards (pay-for-play and then later resolve). *** salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Andrew Daley

> >> Mark wrote: > >> || Hugo, who is equipped with the Veneficorum Artum Sanguis, has > >> || attempted a bleed, and was blocked by Lucian. The two are in > >> || combat, range is close, Lucian has played Shadow Feint to gain > >> || first strike. Hugo plays blood fury as his strike, and Lucian uses > >> || his ability to take the Veneficorum from Hugo. Does Hugo pay the > >> || one blood for the blood fury? > >> > >> yes, he pays the blood and strikes with blood fury as normal since it's > the > >> strike he declared. > > > >Hmm... Actually, Reyda, I would guess that the Blood Fury would fizzle. > >Lucien took away Hugo's ability to play Thaumaturgy cards with FIRST STRIKE. > >That strike is completely resolved before Hugo's BF strike begins. Even > >though the cards were played during the Choose Strike phase (and thus, > >essentially simultaneously), Anarchs Rule Book 6.4.5 Strike Effects: First > >Strike says: > > > > ... If the opposing minion was striking with a weapon that is stolen or > >destroyed > > with first strike, then the opposing minion simply loses his strike > >altogether... > > > >Similarly, Hugo is striking using a piece of equipment, and would thus loose > >his strike completely. > > his strike is not the equipment. the equipment lets him play the card, > which he already has. using the strike once the card is played has > nothing to do with having the equipment. > That is 100% true. When vampires play strike cards they must meet the conditions before they are played. That is, pay the blood or pool cost, meet clan or discpline reqirements. If I may, I will use paraphase the relevant sections from the Strike Effect (6.4.4) only, Destroy Equipment.. "The equipment can still be used up to the point at which the destroy equipment strike resolves." Steal Equipment. "This effect is like destroy equipment, except that instead of being burned, the equipment card is moved to the striking minion." First Strike. "A strike done with first strike is resolved before a normal strike." This enables the cards to be played. It means the Lucian steals the Veneficorum Artum Sanguis first and then is smacked for 3 damage from the blood fury! > reference: > **** > From: LSJ (vtesrep@white-wolf.com) > Subject: Re: Why Anarch Questions > Newsgroups: rec.games.trading-cards.jyhad > Date: 2003-06-11 08:29:40 PST > > reyda wrote: > > LSJ wrote: > > :: Timlagor wrote: > > :::: Improvised Tactics > > :::: pot- At long range, each round, this minion may strike for 2R > > :::: damage each strike. pot - would that be a strike requiring > > :::: potence (for increased strength)? > > :: > > :: Yes, just as Ablative Skin is "prevention requiring Fortitude" for > > :: effects that produce damage that cannot be prevented by fortitude. > > > > this is something i fail to understand. Once the card is in place, the > > minion who played it can loose fortitude (due to say, a contested infernal > > pact) and so it does not require fortitude anymore. > > The card requires Fortitude to play. > The card in play (that requires Fortitude) doesn't require Fortitude > to use. > See "Ablative" in the online rulings list, and click the link to the > cited > article archived on Google. This is true but does not support your arguement. Gaining an effect from an action is nothing like playing a strike card. > > ::: My guess is no as it is a strike allowed by a card already (not > > ::: in play) and it was playing that card (ImTac) that required > > ::: potence; not making the strike. -presumably if you played IT with > > ::: pot and then lost your pot you could continue to use the strike. > > :: > > :: True. And the strikes are still potence strikes. > > > > So a vampire with Hand of conrad can play improvised tactics, which requires > > potence, suffer Drawing out the beast, and still be able to use those strike > > that *require* potence ? > > Yes, by card text on Improvised Tactics. Requirements to play cards > are only > checked when the card is played. Once in play, the requirements to > play the > card are not checked. Again this has no relevance to the current arguement. Improvised Tactics is played before ranged is determined in the first round. It is not a strike card, it grants an effect for the remainder of combat. It grants the abilities on the card BEFORE range is determine, that means before strikes are choosen and then resolved. The issue is whether or not he can resolve the strike. > >As for paying for the strike, he doesn't. LSJ (2002-05-06 10:50:12 PST) said > >"... the cost (of an action) is paid at the same time the effects are > >applied...". The way that I see things (and the way that my play group has > >always handled it) is that Strikes are like Actions, and strike modifying > >cards are like Action Modifiers, in so far as paying for them goes. That is, > >you pay for a strike when it resolves, and you pay for the strike modifier > >(eg. Wolf Claws) when you play it (i.e. immediately). > > sorry. every card is payed for when it is played. from the rulebook > section 1.6.1 General, 3. Requirements... > "A drop of blood with a number on the left side of a library card (in > the middle of the side or in the bottom corner) indicates the amount > of blood or pool that must be burned to play the card." I agree. The current rules support that. When ever you play a card you must pay the cost immediately. The only exception is actions. > additionally: > > *** > From: LSJ (vtesrep@white-wolf.com) > Subject: Re: [LSJ] Logical inconsistencies -- call to revise > Newsgroups: rec.games.trading-cards.jyhad > Date: 2002-05-07 05:24:27 PST > > Cards in general a pay-for-play-and-resolve. Exceptions to this are > actions (play and then later pay-for-resolve) and strike cards > (pay-for-play > and then later resolve). > *** In summary, I believe that Hugo can play the strike card because at the time of choosing the strike he could. Lucian, who can steal equipment, then steals the Veneficorum Artum Sanguis with first strike. Strike Effects come into play, as per the rules outlined through section 6.4. This means that Lucian steals the book first but then is smacked for the blood fury. Andrew.

salem

On 15 Jul 2003 01:29:15 -0700, daleaw@iinet.net.au (Andrew Daley) scrawled: >lsj said in a referenced article: >> Yes, by card text on Improvised Tactics. Requirements to play cards >> are only >> checked when the card is played. Once in play, the requirements to >> play the >> card are not checked. > >Again this has no relevance to the current arguement. Improvised >Tactics is played before ranged is determined in the first round. It >is not a strike card, it grants an effect for the remainder of combat. >It grants the abilities on the card BEFORE range is determine, that >means before strikes are choosen and then resolved. The issue is >whether or not he can resolve the strike. the phrase "Requirements to play cards are only checked when the card is played." seemed quite relevant. I dislkike quoting out of context, so i thought i should include the entire post. salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

LSJ

reyda wrote: > Glen Robinson wrote: > || "reyda" <true_reyda@hotmail.com> wrote in message > || news:3f11f386$0$9852$79c14f64@nan-newsreader-02.noos.net... > ||| Mark wrote: > ||||| Hugo, who is equipped with the Veneficorum Artum Sanguis, has > ||||| attempted a bleed, and was blocked by Lucian. The two are in > ||||| combat, range is close, Lucian has played Shadow Feint to gain > ||||| first strike. Hugo plays blood fury as his strike, and Lucian > ||||| uses his ability to take the Veneficorum from Hugo. Does Hugo > ||||| pay the one blood for the blood fury? > ||| > ||| yes, he pays the blood and strikes with blood fury as normal > ||| since it's the strike he declared. > || > || Hmm... Actually, Reyda, I would guess that the Blood Fury would > || fizzle. Lucien took away Hugo's ability to play Thaumaturgy cards > || with FIRST STRIKE. That strike is completely resolved before > || Hugo's BF strike begins. > > Nop. At the moment the strike was declared, the vampire had Thaumaturgy. So > the strike is still valid. > > analogy : during a round of combat, i play superior mettle at superior ( > ;) ) and the opposing vampire presses and play superior withering. Alhtough > i cannot play card that require discipline, i can still burn blood to > prevent damage incoming from the opposing vampire. > > You only have to meet the requirements for a combat card when the cars is > played. Correct. -- LSJ (vtesrep@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/