In article <JH1z2.49$n15...@newsfeed.slurp.net>,
[ quoted text not captured ]
Illusions of Kindred [AH] - Combat (chi) (2)
* Illusions of Kindred can be played when your crypt is empty. In this
case, it simply ends combat. The rest of the effect is lost, since no
new opponent can be retrieved from the crypt. [LSJ 971002]
* There is no room to play Psyche (superior) between the time Illusions
of Kindred ends combat and when the new combat begins. So, unless your
crypt is empty when you play Illusions of Kindred, Psyche cannot be
played. [LSJ 971002]
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
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