Jarrod P. Stenberg#
From the articles I've been reading here, it appears most people favor not
using any card limits in deck construction at all. Personally, I can
think of several reasons to have CL and want to offer my thoughts on it in
hopes of convincing everyone to see things my way (isn't that what we all
want?)
When I was playing on a regular basis, we used the following CL:
* limit of four of any given card OR limit of number of Methuselahs at
the start of play, whichever is greater. (i.e. a game with 6 players
means CL 6)
* unique cards, including crypt cards had the same limitations (I've
heard of people playing with a CL of one for unique cards). Our reasoning
being that if you pull out multiple copies of the same unique card because
you had too many in your deck, and thus found yourself crippled by luck of
the shuffle, you got what you were asking for.
WHY: Having a CL gives players who are unable to shell out lots of money
on cards a reasonable chance to keep up with other, more wealthy players.
A deck with 10 Wake With Evening's Freshness against the player who only
has one WWEF that came in her starter deck will tend to be a little
lop-sided.
I've played Magic against people who have poured more than a thousand
dollars into cards and it's simply impossible to beat them. Jyhad/VTES
doesn't succumb to this as badly, partly due to the multiple-player nature
of the game, but I can still see an extreme difference between players of
different financial backgrounds.
Having a CL tend to improve card-trading amongst folks--if you only need
five or six of card X, you may be a little more willing to trade off the
seventh and eighth copies.
Having a CL puts some variety into the game, causing players to find new
strategies rather than playing the same (effective, but boring) cards each
round.
I've blathered enough.
Brian
sago...@maroon.tc.umn.edu