rec.games.trading-cards.jyhad

Any ideas about using Mind of a Killer?

42 messages from 19 participants · 26 February 2005 – 02 March 2005
original thread on Google Groups

Ector

Does anybody think that Mind of a Killer can be played in a tournament deck, and how? I was unable to find a reason of using it, but I definitely can miss something. Thanks in advance, Ector

Teemu T Vilen

Ector <Ec...@mail.ru> wrote: : Does anybody think that Mind of a Killer can be played in a tournament : deck, and how? ..or in any deck? You can use it to give one minion of yours +1 stregth and then rush? Hmm.. No. If you played 2-3 of them per round for a while on a non-rush deck's minions, it might start to have some effect. Start the game Hauntings, Deranges and Lunatic Eruptions to bring your prey's minions first low in blood, and then slap a few Mind of a Killers on them? Low cap all-dementation "go insane" kind of a deck. : I was unable to find a reason of using it, but I definitely can miss : something. After liking a number of KMW cards, I've also noted that the half of them are just useless crap. Not a fun realisation. //T

Wes

"Ector" <Ec...@mail.ru> wrote > > Does anybody think that Mind of a Killer can be > played in a tournament deck, and how? Use 89 OBF and DEM cards to make a super-focused sneak-bleed deck and then add 1 Mind of a Killer for flavour. But watch out for Bowl of Convergence! Cheers, WES

jnew...@difsol.com

[ quoted text not captured ] Put it on Muddles and rush a vamp with 4 blood. Put it on Escaped Mental Patient and rush a vamp with 1 blood. John

Colin Riggs

"Ector" <Ec...@mail.ru> wrote in message news:1109414079....@g14g2000cwa.googlegroups.com... > Does anybody think that Mind of a Killer can be played in a tournament > deck, and how? > I was unable to find a reason of using it, but I definitely can miss > something. Mind of a killer certainly isn't a bad card. It goes well with Madness Network at the very least. It forces the player to make a choice. Take an action that they want to get blocked or burn 2 blood. Taking away someones action with Eddie Gaines is a pretty good effect. It could go well with a Smiling Jack deck, assuming you are playing some sort of combat. At the very least, in most cases it will burn 2 blood anyway, hand strikes for 1 on your prey and grandprey. There are lots more options out there. I think the card quality in KMW is quite high in general. Except for that bishop screwing card. Colin Strauss Riggs

Gomi no Sensei

Teemu T Vilen <tvi...@cc.helsinki.fi> wrote in news:cvpmek$95o$1 @oravannahka.helsinki.fi: > You can use it to give one minion of yours +1 stregth and then rush? > Hmm.. No. Er, why not? pe

Teemu T Vilen

Gomi no Sensei <xn...@pollywog.com> wrote: : Teemu T Vilen <tvi...@cc.helsinki.fi> wrote in news:cvpmek$95o$1 [ quoted text not captured ] Because it's not exactly sensible to spend an actoin to gain +1 strength for one combat/action? It's waste. Too bad about the post-combat burn option.. Would've been nice addition after a Lunatic Eruption :) //T

Teemu T Vilen

Colin Riggs <colin...@yahoo.com> wrote: : "Ector" <Ec...@mail.ru> wrote in message : news:1109414079....@g14g2000cwa.googlegroups.com... :> Does anybody think that Mind of a Killer can be played in a tournament :> deck, and how? : Mind of a killer certainly isn't a bad card. It goes well with Madness : Network at the very least. It forces the player to make a choice. Take an : action that they want to get blocked or burn 2 blood. Taking away someones : action with Eddie Gaines is a pretty good effect. It could go well with a : Smiling Jack deck, assuming you are playing some sort of combat. At the very : least, in most cases it will burn 2 blood anyway, hand strikes for 1 on your : prey and grandprey. MoaK takes away an action, how? You slap it on your prey's minion, and if it doesn't end up into a fight, another one of that meth's minions takes 2 damage. And the minion taps. Smiling Jack? "Ok, you just hit me with MoaK and have Smiling Jack in play. Ok, I'll burn Jack. If you block me, I don't have to take 2 damage later this turn, if you don't block, Jack burns. Doesn't sound like a dream combo to me. I'm too pretty sure there must be some use for the card. Eventually I'll figure it out. Anyone want to trade nicely balanced Mind of a Killers into ver nicely balanced Glass Walker Pacts, highly useful Lifeless Tongues and long-awaited Baals Bloody Talons? //T

salem

On 27 Feb 2005 10:42:25 GMT, Teemu T Vilen <tvi...@cc.helsinki.fi> scrawled: >Colin Riggs <colin...@yahoo.com> wrote: >: "Ector" <Ec...@mail.ru> wrote in message >: news:1109414079....@g14g2000cwa.googlegroups.com... >:> Does anybody think that Mind of a Killer can be played in a tournament >:> deck, and how? >: Mind of a killer certainly isn't a bad card. It goes well with Madness >: Network at the very least. It forces the player to make a choice. Take an >: action that they want to get blocked or burn 2 blood. Taking away someones >: action with Eddie Gaines is a pretty good effect. It could go well with a >: Smiling Jack deck, assuming you are playing some sort of combat. At the very >: least, in most cases it will burn 2 blood anyway, hand strikes for 1 on your >: prey and grandprey. > >MoaK takes away an action, how? You slap it on your prey's minion, and >if it doesn't end up into a fight, another one of that meth's minions >takes 2 damage. And the minion taps. > >Smiling Jack? "Ok, you just hit me with MoaK and have Smiling Jack in >play. Ok, I'll burn Jack. If you block me, I don't have to take 2 damage >later this turn, ... but i do have to fight the guy you're defending jack with, who's a kitted out uber tzimisce killing machine, and i take a lot more than 2 damage. salem http://www.users.tpg.com.au/adsltqna/VtES/index.htm (replace "hotmail" with "yahoo" to email)

Janne Hägglund

jnew...@difsol.com writes: > I have a Malk/!Malk deck that uses both Muddles and EMP. I wouldn't > mind spending Boy Toy's action so that Muddles can beat up a 4-blood > vamp and stay alive. As opposed to Lucky Blow and/or Weighed Walking Stick? -- hg@ "If you can't offend part of your audience, iki.fi there is no point in being an artist at all." -Hakim Bey

jnew...@difsol.com

Teemu T Vilen wrote: > Gomi no Sensei <xn...@pollywog.com> wrote: > : Teemu T Vilen <tvi...@cc.helsinki.fi> wrote in news:cvpmek$95o$1 > : @oravannahka.helsinki.fi: > :> You can use it to give one minion of yours +1 stregth and then rush? > :> Hmm.. No. > : Er, why not? > > Because it's not exactly sensible to spend an actoin to gain +1 strength > for one combat/action? It's waste. I have a Malk/!Malk deck that uses both Muddles and EMP. I wouldn't mind spending Boy Toy's action so that Muddles can beat up a 4-blood vamp and stay alive. John

Teemu T Vilen

Janne Hägglund <h...@iki.fi.remove.these.invalid> wrote: : jnew...@difsol.com writes: :> I have a Malk/!Malk deck that uses both Muddles and EMP. I wouldn't :> mind spending Boy Toy's action so that Muddles can beat up a 4-blood :> vamp and stay alive. : As opposed to Lucky Blow and/or Weighed Walking Stick? This was my reasoning as well.. There are better and more flexible methods of getting the same or better effect without wasting an action. And of course, using a combst card is not prone to getting intercepted. //T

Teemu T Vilen

Colin Riggs <colin...@yahoo.com> wrote: : "Teemu T Vilen" <tvi...@cc.helsinki.fi> wrote in message : news:cvs86h$hub$2...@oravannahka.helsinki.fi... :> MoaK takes away an action, how? You slap it on your prey's minion, and :> if it doesn't end up into a fight, another one of that meth's minions :> takes 2 damage. And the minion taps. : If you are saying that burning 2 blood isn't a strong enough effect, fine. : If they want to avoid burning 2 blood, if thats a problem for them (and if : you are playing MoaK, then you should make it a problem) then they have a : take a prescribed course of action instead of doing whatever they normally : would have. I'm more interested in finding good use for the card, as I'm pretty fond of dementation nastiness. Unpreventable damage, of course, complements any Dementation deck with The Hauntings, Society of Leodolds, Sleep of Reasons and the like. This much is obvious. Point is however, that the conditions where the unpreventable damage of MoaK are delivered are bit too uncertain. You complement a Haunting/Society deck with Arsons, Bleeding the Vines and Sudden Reversals to counter Blood Dolls and Hunting Grounds as an example. For MoaK, I haven't yet figured out ways to make it more efficient and valuable than, say Sleep of Reason. Too bad MoaK is a rare. Will have to try it out with some proxies. I always did like my different attempts at Lunatic Eruptions decks and the like. It's always great fun making opposing Vamps do what they weren't designed to do. And it's fun to slap Lunatic Eruptions on the Beast as well, just to make sure he doesn't forget which way the prey was ;) :> Smiling Jack? "Ok, you just hit me with MoaK and have Smiling Jack in :> play. Ok, I'll burn Jack. If you block me, I don't have to take 2 damage :> later this turn, if you don't block, Jack burns. Doesn't sound like a :> dream combo to me. : You would want to make them burn more than 2 blood in the resulting combat, : obviously. Again, MoaK has no effect as to what an opposing minion would have wanted to do anyways. Unless you explicitly want to give an opponent more motivation to use a specific minion to burn Smiling Jack taking a possible combat into account that might be feasible. I just fail to picture the situation. :> Anyone want to trade nicely balanced Mind of a Killers into ver nicely :> balanced Glass Walker Pacts, highly useful Lifeless Tongues and :> long-awaited Baals Bloody Talons? : I am not sure exactly what you mean, but all of those cards have decks to go : into. Lifeless Tounges is certainly the sketchiest, a combat intercept deck : that has necromancy and expects to burn minions. There is some : redlist/trophy synergy there. Glass Walker pact goes with a jar the : soul/Baleful doll blood reduction strategy, Baals bloody Talons provides : another level of nut-punchy-ness to the Assamites. Still asssuming your : weighted walking stick is going to burn anyway, you can get some pretty big : agg damage, combine with thin blood and thats a lot of burned minions. Ah, I always forget those Weighted Walking Sticks :) Got me there. Likewise I always forget that the reason I never use Blood Agony is the "not usable the first round of combat" restriction. Very marginal still, and a rare combat card you'd like to use half a dozen in a deck with those sticks. What I don't quite appreciate with GW Pact is how easily it can be burned and how it costs you cards. Theoretically it can complement a deck type nobody uses pretty nicely. :p Don't get me wrong, I appreciate threads like this the most in this newsgroup :) Anyone been tinkering with the new Ravnos cards, especially Reality/ Undue Influence/ Trick of Danya? :) //T : Will these decks be as good as weenie dominate? No. : Can they do well in tournaments? Thats up to you. : Colin Strauss Riggs

Colin Riggs

"Teemu T Vilen" <tvi...@cc.helsinki.fi> wrote in message news:cvs86h$hub$2...@oravannahka.helsinki.fi... > Colin Riggs <colin...@yahoo.com> wrote: > : "Ector" <Ec...@mail.ru> wrote in message > : news:1109414079....@g14g2000cwa.googlegroups.com... > :> Does anybody think that Mind of a Killer can be played in a tournament > :> deck, and how? > : Mind of a killer certainly isn't a bad card. It goes well with Madness > : Network at the very least. It forces the player to make a choice. Take an > : action that they want to get blocked or burn 2 blood. Taking away someones > : action with Eddie Gaines is a pretty good effect. It could go well with a > : Smiling Jack deck, assuming you are playing some sort of combat. At the very > : least, in most cases it will burn 2 blood anyway, hand strikes for 1 on your > : prey and grandprey. > > MoaK takes away an action, how? You slap it on your prey's minion, and > if it doesn't end up into a fight, another one of that meth's minions > takes 2 damage. And the minion taps. If you are saying that burning 2 blood isn't a strong enough effect, fine. If they want to avoid burning 2 blood, if thats a problem for them (and if you are playing MoaK, then you should make it a problem) then they have a take a prescribed course of action instead of doing whatever they normally would have. > > Smiling Jack? "Ok, you just hit me with MoaK and have Smiling Jack in > play. Ok, I'll burn Jack. If you block me, I don't have to take 2 damage > later this turn, if you don't block, Jack burns. Doesn't sound like a > dream combo to me. You would want to make them burn more than 2 blood in the resulting combat, obviously. > Anyone want to trade nicely balanced Mind of a Killers into ver nicely > balanced Glass Walker Pacts, highly useful Lifeless Tongues and > long-awaited Baals Bloody Talons? I am not sure exactly what you mean, but all of those cards have decks to go into. Lifeless Tounges is certainly the sketchiest, a combat intercept deck that has necromancy and expects to burn minions. There is some redlist/trophy synergy there. Glass Walker pact goes with a jar the soul/Baleful doll blood reduction strategy, Baals bloody Talons provides another level of nut-punchy-ness to the Assamites. Still asssuming your weighted walking stick is going to burn anyway, you can get some pretty big agg damage, combine with thin blood and thats a lot of burned minions. Will these decks be as good as weenie dominate? No. [ quoted text not captured ]

Fabio "Sooner"

On Sun, 27 Feb 2005 12:32:29 -0500, "Colin Riggs" <colin...@yahoo.com> wrote: >If you are saying that burning 2 blood isn't a strong enough effect, fine. >If they want to avoid burning 2 blood, if thats a problem for them (and if >you are playing MoaK, then you should make it a problem) then they have a >take a prescribed course of action instead of doing whatever they normally >would have. Something with Sleep of Reason, maybe? Stripping off 2 blood from a vampire goes a long way on meeting Sleep of Reason's requirements. >> Anyone want to trade nicely balanced Mind of a Killers into ver nicely >> balanced Glass Walker Pacts, highly useful Lifeless Tongues and >> long-awaited Baals Bloody Talons? I agree that Glass Walker Pact and Lifeless Tongues are kind of weak (and I will state that in Gio newsletter KMW special edition), bit Baal's Bloody Talons has its uses. It can be played after the opponent's strike declaration as far as can tell. Nice combo with Garrote, and you won't waste a card if the opponent goes S:CE or dodge. Just Psyche! and try again. Of course, it will clog your hand if you face too much Fortitude, but nothing is perfect. I'll gladly trade for every Baal's Bloody Talons you ever get :-) . Glass Walker pact goes with a jar the >soul/Baleful doll blood reduction strategy, I'd agree if it were not burnable by chance if you draw a master card. It requires a very trim master module to pay off. I don't like it. Baals bloody Talons provides >another level of nut-punchy-ness to the Assamites. Still asssuming your >weighted walking stick is going to burn anyway, you can get some pretty big >agg damage, combine with thin blood and thats a lot of burned minions. >Will these decks be as good as weenie dominate? No. >Can they do well in tournaments? Thats up to you. I find Selective Silence/Garrote/Baal's Bloody Talons to be powerful, specially considering that 3 g3/4 Assamites have For to go along against other rushers. As you say, it won't beat plenty of S:CE or Fortitude, but it's certainly better than trying to use old Blood Agony. best, Fabio "Sooner" Macedo V:TES National Coordinator for Brazil Giovanni Clan Newsletter Editor ----------------------------------------------------- V:tES Brasil Site (only in Portuguese for now) http://planeta.terra.com.br/lazer/vtesbrasil/

The Lasombra

On Sun, 27 Feb 2005 22:09:50 -0300, "Fabio \"Sooner\"" <fabio_...@NOSPAMterra.com.br> wrote: >I agree that Glass Walker Pact and Lifeless Tongues are kind of weak >(and I will state that in Gio newsletter KMW special edition), Remember that your job as a newsletter editor is to help players make the best of the cards that exist, not to bitch whine or complain. The cards have uses, explore them. Carpe noctem. Lasombra http://www.TheLasombra.com Your best online source for information about V:TES. Now also featuring individual card sales and sales of booster and starter box displays.

Daneel

On Sun, 27 Feb 2005 20:32:45 -0500, The Lasombra <TheLa...@hotmail.com> wrote: > On Sun, 27 Feb 2005 22:09:50 -0300, "Fabio \"Sooner\"" > <fabio_...@NOSPAMterra.com.br> wrote: > >> I agree that Glass Walker Pact and Lifeless Tongues are kind of weak >> (and I will state that in Gio newsletter KMW special edition), > > Remember that your job as a newsletter editor is to help players make > the best of the cards that exist, not to bitch whine or complain. > > The cards have uses, explore them. [sarcasm] Care to enlighten us noobies with some of the more blatantly obvious winning strategies opened up or complemented by these particular cards (for example)? [/sarcasm] I know you never said anything about winning, but "uses" somehow imply at least an honest aspiration. I did happen to have an idea for GWP, by the way, but I'm not sure it is feasible (or worth trying), given how the card is rare. -- Bye, Daneel

Fabio "Sooner"

On Sun, 27 Feb 2005 20:32:45 -0500, The Lasombra <TheLa...@hotmail.com> wrote: >On Sun, 27 Feb 2005 22:09:50 -0300, "Fabio \"Sooner\"" ><fabio_...@NOSPAMterra.com.br> wrote: > >>I agree that Glass Walker Pact and Lifeless Tongues are kind of weak >>(and I will state that in Gio newsletter KMW special edition), > >Remember that your job as a newsletter editor is to help players make >the best of the cards that exist, not to bitch whine or complain. >The cards have uses, explore them. >Carpe noctem. >Lasombra Rest assured I won't whine about them, that's just not my style (as any search on my previous post in this forum can atest). It's just that they're too specific and difficult to maintain. In general, I tend to find uses even to the most underrated cards - as in my original post can atest, since I was defending a couple more cards that are being bitched about in this thread. I bet many players found some uses granted for Baldesar or other cards too lousy, and they're there in the first newsletter I wrote anyway. I assume that it still leave plenty of room to point out what is difficult to deal with in these two cards, specifically. No need to whine, just constructive criticism and alerts on how some cards could be used - Glass Walker Pact in a deck with just a few other master cards etc. When the newsletter is out, you'll notice that I make the most to find uses even to cards Orpheus rated "wallpaper" in his site. In fact, the whole point of this special edition is to provide different insights - I've already written most of it, and began explaining that we don't share the exact same opinions. [ quoted text not captured ]

lehrbuch

Daneel wrote: > I know you never said anything about winning, but > "uses" somehow imply at least an honest aspiration. > I did happen to have an idea for GWP, by the way, > but I'm not sure it is feasible (or worth trying), > given how the card is rare. Why is the rarity of the card relevant? There are plenty of 'good' strategies based around quantities of rare cards - "The Embrace" or "War Ghoul" for example. If a strategy is worthwhile players will buy/steal/trade to get appropriate numbers of the relevant cards. (Of course, jyhad has been designed such that this isn't normally the case - but designers make mistakes). Many of Paul Johnson's points about the goodness of crypt cards apply to library cards, too - especially, cards are good if your deck is designed to use them, crap if your deck isn't. Cards that can be used effectively in lots of decks are not necessarily better than cards which can only be used well in a few decks. -- * lehrbuch (lehr...@gmail.com)

The Lasombra

On Mon, 28 Feb 2005 02:21:43 GMT, Daneel <dan...@eposta.hu> wrote: >Care to enlighten us No. [ quoted text not captured ]

Ector

The Lasombra wrote: > On Sun, 27 Feb 2005 22:09:50 -0300, "Fabio \"Sooner\"" > <fabio_...@NOSPAMterra.com.br> wrote: > > >I agree that Glass Walker Pact and Lifeless Tongues are kind of weak > >(and I will state that in Gio newsletter KMW special edition), > > Remember that your job as a newsletter editor is to help players make > the best of the cards that exist, not to bitch whine or complain. > > The cards have uses, explore them. I wonder, where did you find "bitch whine or complain"? At least in this topic? Prior to call the card absolutely useless, I usually ask another players' opinion. And that's why I started this topic. Unfortunately, I was unable to find any effective ways of using Mind of a Killer. Yours, Ector

The Lasombra

On 27 Feb 2005 21:32:34 -0800, "Ector" <Ec...@mail.ru> wrote: >I wonder, where did you find "bitch whine or complain"? In your newsletters. No one needs to follow your hideous example. [ quoted text not captured ]

Daneel

On Mon, 28 Feb 2005 15:46:17 +1300, lehrbuch <lehr...@gmail.com> wrote: > Daneel wrote: >> I know you never said anything about winning, but >> "uses" somehow imply at least an honest aspiration. >> I did happen to have an idea for GWP, by the way, >> but I'm not sure it is feasible (or worth trying), >> given how the card is rare. > > Why is the rarity of the card relevant? Because I am not likely going to trade for a handful of a poor rare simply to try out a silly strategy. I will trade for a handful of a not-too-great rare that seems to imply multuple uses; but I won't bother to trade for the hottest or the shittiest rares, because of the hassle. > If a strategy is worthwhile players will buy/steal/trade to get > appropriate numbers of the relevant cards. Steal?!? > Many of Paul Johnson's points about the goodness of crypt cards apply to > library cards, too - especially, cards are good if your deck is designed > to use them, crap if your deck isn't. Cards that can be used > effectively in lots of decks are not necessarily better than cards which > can only be used well in a few decks. Yeah, but there is a limit to this. If you are using multiple cards with strong synergies, you have less to fear of contesting, but your strategy may be more prone to DI or other counters. -- Bye, Daneel

Fabio "Sooner"

On Mon, 28 Feb 2005 00:49:26 -0500, The Lasombra <TheLa...@hotmail.com> wrote: >On 27 Feb 2005 21:32:34 -0800, "Ector" <Ec...@mail.ru> wrote: > >>I wonder, where did you find "bitch whine or complain"? > >In your newsletters. >No one needs to follow your hideous example. >Carpe noctem. >Lasombra Ah. Now I understand... For a while I wondered if the reminder was somewhat personal or not. Now I feel better. [ quoted text not captured ]

Fabio "Sooner"

On Mon, 28 Feb 2005 09:39:12 GMT, Daneel <dan...@eposta.hu> wrote: >On Mon, 28 Feb 2005 15:46:17 +1300, lehrbuch <lehr...@gmail.com> wrote: >> Daneel wrote: >>> I know you never said anything about winning, but >>> "uses" somehow imply at least an honest aspiration. >>> I did happen to have an idea for GWP, by the way, >>> but I'm not sure it is feasible (or worth trying), >>> given how the card is rare. >> >> Why is the rarity of the card relevant? > >Because I am not likely going to trade for a handful of a poor > rare simply to try out a silly strategy. I will trade for a > handful of a not-too-great rare that seems to imply multuple > uses; but I won't bother to trade for the hottest or the > shittiest rares, because of the hassle. Ultimately, I don't think we're getting that many rares that could be used in multiples (for "multiples" I understand 4+ copies and such). Maybe Chill of Oblivion... Any ideas on this? Since Anarchs, of course. I always had the impression Rares were not meant to be something you need that much, and I like it. [ quoted text not captured ]

Daneel

On Mon, 28 Feb 2005 07:18:38 -0300, Fabio "Sooner <fabio_...@NOSPAMterra.com.br> wrote: >>> Why is the rarity of the card relevant? >> >> Because I am not likely going to trade for a handful of a poor >> rare simply to try out a silly strategy. I will trade for a >> handful of a not-too-great rare that seems to imply multuple >> uses; but I won't bother to trade for the hottest or the >> shittiest rares, because of the hassle. > > Ultimately, I don't think we're getting that many rares that could be > used in multiples (for "multiples" I understand 4+ copies and such). > Maybe Chill of Oblivion... Any ideas on this? Since Anarchs, of > course. Generally, a good observation. However, 'trick' decks or weird combo decks often need multiples of crazy rare cards. > I always had the impression Rares were not meant to be something you > need that much, and I like it. Generally true. -- Bye, Daneel

Petri Wessman

Fabio "Sooner" wrote: > I always had the impression Rares were not meant to be something you > need that much Tell that to the designers of the Bloodlines expansion. :) Fantastic expansion, my favorite so far, but it's *crawling* with rares you need tons of. Fortunately after mucho collecting I'm starting to have tons of said rares, but it's still a bit of a pain. //Petri

Ector

The Lasombra wrote: > On 27 Feb 2005 21:32:34 -0800, "Ector" <Ec...@mail.ru> wrote: > > >I wonder, where did you find "bitch whine or complain"? > > In your newsletters. > > No one needs to follow your hideous example. > > Carpe noctem. > > Lasombra I started this topic since I'm trying to increase quiality of my next newsletter, if you don't mind. I could just write "Mind of a Killer is useless" and proceed to the next card, but I realize that a good newsletter should provide some ideas of using even not-obviously-playable cards. I can assure you that the next newsletter will contain no whinings (not even about Valerius Maior, advanced). Finally, I realized that evaluating what's good for the game isn't my job - Malkavians antitribu would have to adapt to the game changes just like the other clans. Yours, Ector

Teemu T Vilen

Ector <Ec...@mail.ru> wrote: : The Lasombra wrote: :> On 27 Feb 2005 21:32:34 -0800, "Ector" <Ec...@mail.ru> wrote: : I started this topic since I'm trying to increase quiality of my next : newsletter, if you don't mind. I could just write "Mind of a Killer is : useless" and proceed to the next card, but I realize that a good : newsletter should provide some ideas of using even : not-obviously-playable cards. First try at it for me would be propably in a blood reduction deck, as mentioned earlier. Against your prey, there might even be occasional synergy with Lunatic Eruption, as it - takes away an action to prepare for the MoaK damage - potentially reduces blood on yet another Vamp - creates a proper atmosphere of hopelesness :) So I'd build propably something like for the module: 3-4 Mind of a Killer 6-8 Haunting, The 3-4 Lunatic Eruption 2-4 Society of Leopold 3-4 Sleep of Reason 2-4 Sacrificial Lamb Nothing new here, except the addition of MoaK into the ol' "drain, torpor, eat and fill up" theme. Bit of a variation is fun, of course. Amounts may wary according to crypt. Might require for/FOR malks/!malks for Freak Drive, just of counter the heavy amount of actions that don't directly attack prey's pool. But anyways, this wasn't about making fast, clean kills. :) //T

Daneel

[ quoted text not captured ] I sympathise wholeheartedly. My fave expansion is a toss-up between the original Sabbat and Bloodlines. Of course, what Sabbat meant back then is probably a bit more than what Bloodlines meant when it was released (dunno, maybe it's just nostalgia), but in retrospect the best set, given all subsequent sets, probably goes to Bloodlines. I could rave and rant about how every single card is perfect (except Rayzeel's Song, of course), but I spare that pleasure for the audience at this particular time. Just one thing: (almost) every card in that set is (almost) perfect. I catch myself getting ecstatic about a Walk of Caine or a Swiftness of the Stag, when I may have close to fifty copies of each. And the vampires... each and every one is a masterpiece. No exceptions. Every one is excellently crafted, with perfect discipline spreads, abilities, etc. But yeah, the distribution and the rarities suck. No question about that. Take Martyr's Resilience - I spent a year actively looking for it, and I still have less than 20! It's a friggin' R1!!! And you need about a dozen+ to use it as a table control / ally or retainer saver card. Drat... It should have switched places with Rayzeel's Song. -- Bye, Daneel

Daneel

On 28 Feb 2005 08:33:11 -0800, Ector <Ec...@mail.ru> wrote: > I started this topic since I'm trying to increase quiality of my next > newsletter, if you don't mind. I could just write "Mind of a Killer is > useless" and proceed to the next card, but I realize that a good > newsletter should provide some ideas of using even > not-obviously-playable cards. > I can assure you that the next newsletter will contain no whinings (not > even about Valerius Maior, advanced). Finally, I realized that > evaluating what's good for the game isn't my job - Malkavians antitribu > would have to adapt to the game changes just like the other clans. Great Philosophy. I think a lot of readers will react more favorably to your contribution. If you're looking at the SWOT for a clan, you should focus on the Strengths and Opportunities, and disregard (or at least not get carried away with) the Weaknesses and Threats. Yeah, they exist - but you don't win games with them. You lose games with them instead. And even if you don't lose a game - you still don't necessarily win it. ;-) -- Bye, Daneel

Frederick Scott

"Fabio "Sooner"" <fabio_...@NOSPAMterra.com.br> wrote in message news:0sr521d4ebmg0r7ke...@4ax.com... > I always had the impression Rares were not meant to be something you > need that much, and I like it. Define "need". ;-) I've very needful. I don't think it's so much that you don't need rares to build good decks. Some decks you don't but many good deck archetypes you certainly will need them. Just that there's no "key" rare without which you're blocked off from experiencing major whole parts of the game. Rares generally have fairly narrow applications - but no one said they weren't crucial for whatever it is they're use for. (All that said, I like it, too.) Fred

adam....@ngc.com

Little confused here... seems like Mind of a Killer is a pretty good card. Dementation decks usually involve a decent about of bleed. Doesn't Mind of a Killer force a prey's vampire that does "bounce" or reduce to tap no matter what? Now isn't bleeding the next turn is easier? And in addition to that due 2 damage to one of his minions. [ quoted text not captured ]

jnew...@difsol.com

Janne Hägglund wrote: > jnew...@difsol.com writes: > > > I have a Malk/!Malk deck that uses both Muddles and EMP. I wouldn't > > mind spending Boy Toy's action so that Muddles can beat up a 4-blood > > vamp and stay alive. > > As opposed to Lucky Blow and/or Weighed Walking Stick? AFAIK, Lucky Blow doesn't work with EMP's agg strike. Maybe I'm wrong. Also MOAK works if you get dodged and have a press. MOAK can also double as a way to tap a bouncing minion next turn (as mentioned elsewhere in this thread). Or I can use it to help a cross-table ally beef up a minion to beat up my predator with. Or I can influence which of my predator's minions will tap next turn, possibly preventing him from bouncing to me as much. The price paid in utility is at least somewhat made up in flexibility. John

LSJ

<jnew...@difsol.com> wrote in message news:1109619271.5...@l41g2000cwc.googlegroups.com... > Janne Hägglund wrote: > > jnew...@difsol.com writes: > > > I have a Malk/!Malk deck that uses both Muddles and EMP. I wouldn't > > > mind spending Boy Toy's action so that Muddles can beat up a 4-blood > > > vamp and stay alive. > > > > As opposed to Lucky Blow and/or Weighed Walking Stick? > AFAIK, Lucky Blow doesn't work with EMP's agg strike. Correct. But I think he meant "Muddles can beat up a 4-blood vamp and stay alive if he uses Lucky Blow" -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu

James Coupe

In message <opsmwibb...@news.chello.hu>, Daneel <dan...@eposta.hu> writes: >Because I am not likely going to trade for a handful of a poor > rare simply to try out a silly strategy. I will trade for a > handful of a not-too-great rare that seems to imply multuple > uses; but I won't bother to trade for the hottest or the > shittiest rares, because of the hassle. Certainly, amassing a large number of a rare card before trying out the strategy is a poor thing to do if you are unsure about it all. So don't do it. In friendly games, ask your friends if you can play with proxies for a cool new deck idea you've worked out. Play Jyhad Online. Use Deckbot. And so on. -- James Coupe "Why do so many talented people turn out to be sexual PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?" 13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/

XZealot

"Ector" <Ec...@mail.ru> wrote in message news:1109414079....@g14g2000cwa.googlegroups.com... > Does anybody think that Mind of a Killer can be played in a tournament > deck, and how? > I was unable to find a reason of using it, but I definitely can miss > something. Well, if I was to build a deck around Mind of a Killer, then I would focus on what the card does. +1 stealth action. [dem] (D) Put this card on a ready minion. This minion gets +1 strength. Burn this card when a combat involving this minion ends. During this minion's discard phase, burn this card, and this minion's controller must inflict 2 damage on another ready minion he or she controls. [DEM] As above, and tap this minion when this card is burned. When I look at the card, I see two effects. 1) transient +1 strength 2) 2 damage on another minion controlled by that player. To me it looks like a great card. You just have to know how to use it. To use effect number 1, you are actively trying to improve a vampire. If I have a table ally playing a wall deck or a rush deck then I can put this card on on of their vampires to enhance their vampire. Perhaps allowing them to put just a little more "Umph!" into a combat to get mutually benificial results. To use effect number 2 effectively, you just wait until one of your preys vampires must hunt, then you slap one on him. Sure he hunts and no one blocks him, but now he inflicts 2 points of damage on another minion. One vampire's hunt action could potential cause another hunt action which could cause another hunt action and on... and on... and on... Let's not forget how it can combo with Pentex Subversion and Society of Leopold. Also did I mention that they are stackable? -- Comments Welcome, Norman S. Brown, Jr. XZealot Archon of the Swamp

Daneel

On Mon, 28 Feb 2005 20:46:33 +0000, James Coupe <ja...@zephyr.org.uk> wrote: > In friendly games, ask your friends if you can play with proxies for a > cool new deck idea you've worked out. Play Jyhad Online. Use Deckbot. > And so on. I always forget playing proxies is an option. I'm the true consumer. If it ain't bought, I don't play it. :D -- Bye, Daneel

Fabio "Sooner"

On Mon, 28 Feb 2005 17:20:24 +0200, Petri Wessman <nos...@orava.org> wrote: >Fabio "Sooner" wrote: [ quoted text not captured ] I think that's why the original post said something about "since Anarchs" ;) Certainly, Bloodlines has tons of Rares like that, and even some U/C1 cards you won't get 8+copies if you don't buy three or four boxes, like Slaughterhouse. Not to mention Camarilla, but at least that expansion has cards you can use 40+ copies if you want to build 20 or more decks without card-swapping. [ quoted text not captured ]

Fabio "Sooner"

On Mon, 28 Feb 2005 11:16:07 -0700, "Frederick Scott" <nos...@no.spam.dot.com> wrote: >"Fabio "Sooner"" <fabio_...@NOSPAMterra.com.br> wrote in message >news:0sr521d4ebmg0r7ke...@4ax.com... >> I always had the impression Rares were not meant to be something you >> need that much, and I like it. > >Define "need". ;-) I've very needful. I'd say somewhat between "you need to have multiple options on deckbuilding" or "you need to win tournaments". It applies to both. That said, of course not having certain rares, even recent ones, do limit your options, but not to the point you can't play clan X or discipline-based decks without Y. You can play Giovanni rush decks without Chill of Oblivion or !Gangrel decks without Talons of the Dead, and even anarch decks without Seattle Comittee. At the most, I'd concede that a few Rares can still become a staple to a certain, weird strategy, but I feel like they were not designed to be used that way - it's just that players' creativity is so amazing that someone will always find a way to benefit from having 10 copies of such a card in a deck instead of using 2 or 3. Watch out for Lifeless Tongues :-) Of course, I was pointing this out as a recent, steady tendence. Some older sets don't apply. >I don't think it's so much that you don't need rares to build good decks. >Some decks you don't but many good deck archetypes you certainly will >need them. Just that there's no "key" rare without which you're blocked >off from experiencing major whole parts of the game. Rares generally >have fairly narrow applications - but no one said they weren't crucial >for whatever it is they're use for. >(All that said, I like it, too.) >Fred Yeah, this is a way broader view of the issue. [ quoted text not captured ]

Fabio "Sooner"

[ quoted text not captured ] Me too, to a point where I was building a deck for a proxy-free tournament to come (of course, non-sanctioned) and was stuck at including just 2 PTOs. Damn, I can put 10 if I like! More often than not, I stick with the number of copies I own because I'm so used at it and work so hard to get what I want that I feel ashamed of using proxies. It's like I'm not giving my own cards the proper value. It's stupid, I admit, but... I'm a Victim of Habit (pun intended). [ quoted text not captured ]

Gregory Stuart Pettigrew

> Does anybody think that Mind of a Killer can be played in a tournament > deck, and how? > I was unable to find a reason of using it, but I definitely can miss > something. > It might have some uses in a Blood Denial deck that features the Madness Network. If you get all of your prey's minions down to one blood and then Mind of a Killer all of them, none will stay Ready. Now, no real deck will draw that amazingly, but you could use the card to force troublesome minions into torpor or put them low on blood. If they have no blood, they will have a much harder time bouncing bleeds during their prey's turn.