rec.games.trading-cards.jyhad

Infernal Pursuit Question

11 messages from 6 participants · 24 July 2001 – 25 July 2001
original thread on Google Groups

Jack Crow

Can SUP: Infernal Pursuit, stack?

LSJ

Jack Crow wrote: > > Can SUP: Infernal Pursuit, stack? Yes. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Joshua Duffin

no...@nowhere.com (Jack Crow) wrote in message news:<3b5d08e6...@news.flrtn1.occa.home.com>... > Can SUP: Infernal Pursuit, stack? Yes. (Pretty much everything stacks, unless it's written not to (eg Torn Signpost) or there is a rule against stacking it (eg action modifiers/reactions).) What I've sometimes wondered about superior Infernal Pursuit is, should you draw an additional card when replacing that Infernal Pursuit? I usually see it played as if you do, but maybe the card should be replaced before its effects occur? Or not, I dunno. Josh know-nothing prince of washington dc

LSJ

Joshua Duffin wrote: > What I've sometimes wondered about superior Infernal Pursuit > is, should you draw an additional card when replacing that > Infernal Pursuit? I usually see it played as if you do, but > maybe the card should be replaced before its effects occur? You draw an extra when replacing the Infernal Pursuit. [ quoted text not captured ]

Jason Bell

"LSJ" <vte...@white-wolf.com> wrote > Joshua Duffin wrote: > > What I've sometimes wondered about superior Infernal Pursuit > > is, should you draw an additional card when replacing that > > Infernal Pursuit? I usually see it played as if you do, but > > maybe the card should be replaced before its effects occur? > > You draw an extra when replacing the Infernal Pursuit. Uh oh, another thing I was sure of flushed down the toilet. I had always assumed cards were replaced when played, not when resolved (or is there no such distinction in Jyhad?). Ok, so when is Deal with the Devil replaced? If IP is replaced after resolving the effect, I shouldn't replace Deal with the Devil at all, just discard my 6 card hand and get a new 7 card one. Is this so? - Jason Bell

James Coupe

In message <ral77.332$3k3....@typhoon.southeast.rr.com>, Jason Bell <Jason...@mail.com> writes >Uh oh, another thing I was sure of flushed down the toilet. >I had always assumed cards were replaced when played, >not when resolved (or is there no such distinction in Jyhad?). Such a distinction would be kind of difficult, because you would have replaced Wake before it told you not to. In corner cases like this, the best thing to do is ask for a ruling. Most of the time, it's irrelevant. It tends to be an all-in-one effect for "instants". With delayed resolution cards, it happens when played. So far as I can tell, anyway. >Ok, so when is Deal with the Devil replaced? Not when played. (See rulings) >If IP is replaced after resolving the effect, I shouldn't >replace Deal with the Devil at all, just discard my 6 card hand >and get a new 7 card one. Is this so? With DwtD, you play the card, don't replace it, discard the rest of your hand, and then draw a new hand, replacing DwtD here. This stops you getting a hitherto unseen card and discarding it by accident, which is a rather harsh cost. -- James Coupe PGP Key: 0x5D623D5D "Surely somewhere out there there's a woman who's EBD690ECD7A1F been sodomized by her father and is capable of B457CA213D7E6 composing a few coherent sentences on the subject." 68C3695D623D5D

LSJ

"Jason Bell" <Jason...@mail.com> wrote: >"LSJ" <vte...@white-wolf.com> wrote >> Joshua Duffin wrote: >> > What I've sometimes wondered about superior Infernal Pursuit >> > is, should you draw an additional card when replacing that >> > Infernal Pursuit? I usually see it played as if you do, but >> > maybe the card should be replaced before its effects occur? >> >> You draw an extra when replacing the Infernal Pursuit. > >Uh oh, another thing I was sure of flushed down the toilet. >I had always assumed cards were replaced when played, >not when resolved (or is there no such distinction in Jyhad?). > >Ok, so when is Deal with the Devil replaced? DwtD has specific card text to handle this (in the V:TES printing). It is not replaced until after the effect. DwtD had been ruled, in its Jyhad version, the same way (do not replace before the effect) [RTR 22-DEC-1994] IP operates the same way. The effect is applied before the card is replaced. (As does every other non-action, non-strike card, although none of the rest really care whether they are applied before or after being replaced). One corollary here: the effects of a card are defined before the card is replaced. You cannot wait to see if you draw a stealth modifier to decide whether the Govern the Unaligned you just played is at superior or not, for example. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ ------------------------------------------------------------ Get your FREE web-based e-mail and newsgroup access at: http://MailAndNews.com

Jason Bell

"LSJ" <vte...@MailAndNews.com> wrote > "Jason Bell" <Jason...@mail.com> wrote: > >"LSJ" <vte...@white-wolf.com> wrote > >> You draw an extra when replacing the Infernal Pursuit. > > > >Uh oh, another thing I was sure of flushed down the toilet. > >I had always assumed cards were replaced when played, > >not when resolved (or is there no such distinction in Jyhad?). > > > >Ok, so when is Deal with the Devil replaced? > > DwtD has specific card text to handle this (in the V:TES printing). > It is not replaced until after the effect. > > DwtD had been ruled, in its Jyhad version, the same way > (do not replace before the effect) [RTR 22-DEC-1994] Sorry, LSJ. It would have cost me little to look up the newest card text before asking. On the bright side, I did learn the following larger principle: > IP operates the same way. The effect is applied before the > card is replaced. > > (As does every other non-action, non-strike card, although none > of the rest really care whether they are applied before or after > being replaced). On a mildly related topic, it has struck me very recently that the complexity of the rules and the changes in card texts causes some unfortunate problems during play. I often have to alert someone I'm playing with that the card they put in their deck does not work the way the card reads, the way they think it does, or (worst of all) the way it did the last time we played (when we didn't know the ruling we read recently). This often causes frustration, occasionally leads to friction, can de-rail a play that had been brewing the whole turn or longer, and in general it is not my favorite thing. I'm not saying anything can be done about it, I'm just saying that it's awful. Well, I suppose one thing could be done, and that would be to change as few card texts as humanly possible. I played a game with a friend a few weeks ago, and we had to alert him that maybe a third of his deck did not play as his cards read (Wake, Life Boon, Misdirection, and the misprint 3-cap that doesn't actually have AUS). It was terrible, especially since it's tough to get this guy to play very often. Are other players' experience the same? If not, how do you disseminate the information such that some players in your group aren't blind-sided by the rules? - Jason Bell

LSJ

Jason Bell wrote: > On a mildly related topic, it has struck me very recently that > the complexity of the rules and the changes in card texts > causes some unfortunate problems during play. > > I often have to alert someone I'm playing with that the > card they put in their deck does not work the way the > card reads, the way they think it does, or (worst of all) > the way it did the last time we played (when we didn't > know the ruling we read recently). > > This often causes frustration, occasionally leads to > friction, can de-rail a play that had been brewing > the whole turn or longer, and in general it is not my > favorite thing. > > Are other players' experience the same? If not, > how do you disseminate the information such that > some players in your group aren't blind-sided by > the rules? Yeah. My group runs into the same problems (not everyone in my group breathes this stuff, you know, and we get the occasional new player in as well). I find that allowing the card to work the way the player thought it did when she built her deck is the best way to go. Explain the situation to the player, finish the game the player's way, and let the player re-build the deck (or leave it alone) with the new information in hand. [ quoted text not captured ]

Reyda

"Jason Bell" <Jason...@mail.com> > I often have to alert someone I'm playing with that the > card they put in their deck does not work the way the > card reads, the way they think it does, or (worst of all) > the way it did the last time we played (when we didn't > know the ruling we read recently). > > This often causes frustration, occasionally leads to > friction, can de-rail a play that had been brewing > the whole turn or longer, and in general it is not my > favorite thing. > > I'm not saying anything can be done about it, I'm > just saying that it's awful. Well, I suppose one thing > could be done, and that would be to change as few > card texts as humanly possible. What a tragedy (;_;) people's life is in danger ! please print all the corrected texts with errata and clarification (from the Ww site) and hang them on a wall in the room you play. You too can save players from suicide !

James Coupe

In message <9jmnkv$nl2$1...@hadron.noos.net>, Reyda <re...@noos.fr> writes >people's life is in danger ! please print all the corrected texts with >errata and clarification (from the Ww site) and hang them on a wall in the >room you play. You too can save players from suicide ! What I keep *meaning* to do is to do one of the whole display folders, and print out/write out the errata for the cards and stick them on. Or something. If people have the time, doing pointless things like this is a wonderful way of getting familiar with cards. [ quoted text not captured ]