I know I'm just a small time player since the creation of this game,
but I am enjoying the re-population of jyhad/vtes players since this
is one of the more intelligent card games that exist. However, I truly
hope this game won't end up like magic the gathering. I quit that game
and sold all my cards long time ago because it became too commercial
and very anti-economically challenged folks. That's one of the many
reasons I love this game, because a 10 year old kid can buy a
pre-constructed deck, and play with ppl, and knowing without many
money sought out cards, he/she can still win the table with shrewd
insights and manipulative influence. I really enjoy the storyline
tournaments, and wish there were more planned yearly. By doing more
storyline tournaments, you're encouraging ppl to play more because
everyone wants to leave his/her name in this game. I think that's more
important than finding out who's deck is more lethal and what not.
So.. I have a few personal ideas that might be interested for all you
Methuselahs.. and all inputs and other ideas are very very welcomed as
well... :)
1. Have personal player images illustrated by artists on promos for
those that helped won their clan's interest.
2. Comic book series based on the tournament results with characters
of the players names (ok.. a bit far fetched and unreal, but..).
3. Clans that rarely win the tournaments can be considered the next
clan expansions of revolts, anarchy, etc.. that way ppl will play more
of those clans and make a change.
4. Have cards like vissitude poisoning that aggravatively targets
certain clans to cover more clans instead of just one.. so that ppl
will ACTUALLY use those cards instead for coasters or mini frizbee.
What do you all think? :)
---DeistMutts---
psydu...@hotmail.com (DeistMutts) wrote in message news:<a3baa2e3.0306...@posting.google.com>...
> I know I'm just a small time player since the creation of this game,
> but I am enjoying the re-population of jyhad/vtes players since this
> is one of the more intelligent card games that exist. However, I truly
> hope this game won't end up like magic the gathering. I quit that game
> and sold all my cards long time ago because it became too commercial
> and very anti-economically challenged folks.
Hmmm... well VTES is still produced by a large, professional company.
However, the difference is they realise that the market for them is in
new cards, no the seconds markets. Hence many reprints which are
great. But make no mistake, this is for the company's benefit, not the
fan.
That's one of the many
> reasons I love this game, because a 10 year old kid can buy a
> pre-constructed deck, and play with ppl, and knowing without many
> money sought out cards, he/she can still win the table with shrewd
> insights and manipulative influence. I really enjoy the storyline
> tournaments, and wish there were more planned yearly.
2 a year is plenty, else we will become too commercial - much like
Muppet: The Gibleting.
By doing more
> storyline tournaments, you're encouraging ppl to play more because
> everyone wants to leave his/her name in this game. I think that's more
> important than finding out who's deck is more lethal and what not.
> So.. I have a few personal ideas that might be interested for all you
> Methuselahs.. and all inputs and other ideas are very very welcomed as
> well... :)
>
> 1. Have personal player images illustrated by artists on promos for
> those that helped won their clan's interest.
Already done. Adonai, and Egotha are two off the top of my head that
have pictures of players who have "done well". I think Andreas Nusser
has a Toreador with his image on too...
> 2. Comic book series based on the tournament results with characters
> of the players names (ok.. a bit far fetched and unreal, but..).
There was a V:TM comic series that ran briefly. I don't know if it
still is. If the "regular" comic failed, I doubt it would work as a
promotional concept.
> 3. Clans that rarely win the tournaments can be considered the next
> clan expansions of revolts, anarchy, etc.. that way ppl will play more
> of those clans and make a change.
We've started to see this creep in: See Fiendish Tongue. To be honest,
I think this is a BAD idea. If a clan is good enough to get a majority
number of wins, then surely it doesn't NEED another bonus, it needs a
clan hoser! Tzimisce are possibly the most powerful of all clans since
they have had little to no detriment to their crypt cards brought on
by the Grouping system - and their clan is virtually unique in the
fact their "staple" vampies are cost effective and discipline
effective (Corrine, Devin, Meshenka, Dragos, Sasha, Lambach, Caiban,
Stravinski, Little Tailor, etc). Also, none of "their" best cards have
been errated recently - Horrid Form, Carrion Crows, DotB, War Ghoul,
Revenant, etc. Plus they have had 2 great cards drop in their lap
(Read the Winds and Jake Washington).
> 4. Have cards like vissitude poisoning that aggravatively targets
> certain clans to cover more clans instead of just one.. so that ppl
> will ACTUALLY use those cards instead for coasters or mini frizbee.
No. Clan hosers are there for flavour, NOT to be powercards. Let's not
be Magic, eh?
DH
hamdamcwa wrote:
[snip]
> That's one of the many>> reasons I love this game, because a 10 year old kid can buy a
>> pre-constructed deck, and play with ppl, and knowing without many
>> money sought out cards, he/she can still win the table with shrewd
>> insights and manipulative influence. I really enjoy the storyline
>> tournaments, and wish there were more planned yearly.>
> 2 a year is plenty, else we will become too commercial - much like
> Muppet: The Gibleting.
IMO 2 a year is too many as well but there you go.
[snip]
>> 3. Clans that rarely win the tournaments can be considered the next
>> clan expansions of revolts, anarchy, etc.. that way ppl
>> will play more
>> of those clans and make a change.>
> We've started to see this creep in: See Fiendish Tongue.
> To be honest,
> I think this is a BAD idea. If a clan is good enough to
> get a majority
> number of wins, then surely it doesn't NEED another bonus, it needs a
> clan hoser! Tzimisce are possibly the most powerful of all
> clans since
> they have had little to no detriment to their crypt cards brought on
> by the Grouping system - and their clan is virtually unique in the
> fact their "staple" vampies are cost effective and discipline
> effective (Corrine, Devin, Meshenka, Dragos, Sasha, Lambach, Caiban,
> Stravinski, Little Tailor, etc). Also, none of "their"
> best cards have
> been errated recently - Horrid Form, Carrion Crows, DotB, War Ghoul,
> Revenant, etc. Plus they have had 2 great cards drop in their lap
> (Read the Winds and Jake Washington)
Here here Dave, could not agree more with your arguments here (for a
change :o) Why do already strong clans keep getting rewarded? What next?
The game _has_ shifted but at least the Ventrue (pre-kicking) regarded
by some as the strongest clan *0* in the game were pretty damn focussed
at doing prey in. The Tzimisce, much boosted and possibly one of the two
strongest clans nowadays lend themselves a lot more to wall and block
type decks.
0. Maybe the Lasombra have now taken this Mantle??? Hmmmm any opinions
on top 3 'strongest' clans at the moment?
Rob
--
Direct access to this group with http://web2news.comhttp://web2news.com/?rec.games.trading-cards.jyhad
> 1. Have personal player images illustrated by artists on promos for
> those that helped won their clan's interest.
See Egotha, Adonai, Xaviar, and possibly Cohn Rose
> 2. Comic book series based on the tournament results with characters
> of the players names (ok.. a bit far fetched and unreal, but..).
That maybe what the Vampire comics are based on, who knows.....
> 3. Clans that rarely win the tournaments can be considered the next
> clan expansions of revolts, anarchy, etc.. that way ppl will play more
> of those clans and make a change.
All clans get supported in all sets, which is pretty nice considering how
many clans we have.
> 4. Have cards like vissitude poisoning that aggravatively targets
> certain clans to cover more clans instead of just one.. so that ppl
> will ACTUALLY use those cards instead for coasters or mini frizbee.
I think that clan hosers are a bad thing. Their effectiveness varies wildly
from the hideously overpowered Out of Control to the ineffective Bestial
Visage. Please no more hosers!
--
Comments Welcome,
Norman S. Brown, Jr.
XZealot
Archon of the Swamp
On Mon, 9 Jun 2003, robtreasure wrote:
> 0. Maybe the Lasombra have now taken this Mantle??? Hmmmm any opinions
> on top 3 'strongest' clans at the moment?
1. Ventrue
2. Malkavians
3. Lasombra
Nothing particularly shocking there, but you asked. The only one worth
commenting on, I believe, are the Ventrue. I've heard/read from several
people that the Ventrue are de-throned because +1 stealth just doesn't cut
it in today's metagame. Others are happy (or frustrated) that Obfuscate
has become more accessible to them. IMO, the good old Law Firm is still
as strong as it ever was. They key, I think, is to go with a PILE of
Freak Drives, have every action in the deck solidly tier one, and accept
that a healthy fraction of your actions will be blocked. With FOR and
PRE, and a side helping of Restorations to keep the Freaks up /anyway/,
getting blocked should pose no threat to your minions. In fact, it
accidently generates a 'tap and X' strategy to mitigate the lack of
uber-stealth. Personally, I refuse to play with mold, but Matt Guinn's
winning Ventrue deck from the Atlanta qualifier was built along these
lines.
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
>See Egotha, Adonai, Xaviar, and possibly Cohn Rose
Which players are these who were lucky enough to get their faces on cards?
-------------------------
Cambridge by Night.
http://www.geocities.com/eryx_uk/Cambridge_by_night.html
"Colin Goodman" <colind...@aol.com> wrote in message
news:20030609114748...@mb-m01.aol.com...
> >See Egotha, Adonai, Xaviar, and possibly Cohn Rose
>
> Which players are these who were lucky enough to get their faces on cards?
Egotha is Steve Coombs who won a tournament that Steve Wieck promised the
winner would be on a card after WW took over VTES prior to Sabbat War being
printed
Adonai is Jeff Thompson who is the Lasombra
Xavier is Robert Goudie, VKEN Grand Poo-Bah.
Cohn Rose is possibly Christian Herro, Tremere Newsletter writer.
[ quoted text not captured ]
David Cherryholmes wrote:
>>top 3 'strongest' clans at the moment?>
> 1. Ventrue
> 2. Malkavians
> 3. Lasombra
>
> Nothing particularly shocking there, but you asked. The
> only one worth
> commenting on, I believe, are the Ventrue. I've
> heard/read from several
> people that the Ventrue are de-throned because +1 stealth
> just doesn't cut
> it in today's metagame.
I think its more of a broad spectrum thing for me and a few likeminded
thinkers. By that I mean the following in some sort of order of
importance:
5th errata. Ouch, this hurt the Ventrue a hell of a lot, both in terms
of speed and blood/pool gain and combat defence. Change to 5th has seen
it move to relative obscurity because of function and utility. FAR to
harsh a change as has been much debated elsewhere.
Hostile errata. Again ouch. Whilst very probably at the top of the power
curve it is a LOT less useful now. Still good but does not have the
clout it did especially as the metagame is being 'encouraged' toward
high pointers. Probably for the best TBH but you cannot deny that the
Ventrue have lost maybe 10-20% of their forward power just because of
this.
2nd Trad errata. The one point cost whilst seemingly reasonable for the
usefulness of the card does make for less blood on minions in a lot of
Ventrue decks. 2nd was [still is] a staple (6-10 copies in a deck) card
of many typical Ventrue decks. Figuring costs into a new deck you look
at 2nd and add up the cost along with newMajesty, Freak, Skin of Steel,
Superior Mettle etc etc etc and NOT having 5th to tool up again the deck
begins to look very ugly indeed.
Majesty errata. Again probably needed but unintentionally or not coupled
with 5th change has led to a lot less blood being available to the
Ventrue same as 2nd.
Cat. Fear errata. see above.
ToGP errata. Again probably needed and less useful to the Ventrue deck
with easy access to Hostile but they had possibly the easiest Justicar
vote to pass and thus good scope for easy access to medium quantities of
this card which as we all know had HUGE forward pressure.
It's mostly this lot really that has done them in from my point of view.
I consider myself a fairly decent judge of power levels and there is no
way the Ventrue are #1 anymore.. not even close.
> Others are happy (or frustrated)
> that Obfuscate
> has become more accessible to them. IMO, the good old Law
> Firm is still
> as strong as it ever was. They key, I think, is to go with a PILE of
> Freak Drives, have every action in the deck solidly tier
> one, and accept
> that a healthy fraction of your actions will be blocked.
> With FOR and
> PRE, and a side helping of Restorations to keep the Freaks
> up /anyway/,
> getting blocked should pose no threat to your minions. In fact, it
> accidently generates a 'tap and X' strategy to mitigate the lack of
> uber-stealth. Personally, I refuse to play with mold, but
> Matt Guinn's
> winning Ventrue deck from the Atlanta qualifier was built along these
> lines.
I'll have a peek and comment later, got to go home now :o)
[ quoted text not captured ]
On 09 Jun 2003 15:47:48 GMT, colind...@aol.com (Colin Goodman)
wrote:
>>See Egotha, Adonai, Xaviar, and possibly Cohn Rose>Which players are these who were lucky enough to get their faces on cards?
No idea on Xaviar and Cohn Rose.
Andreas Nusser appears as Emerson Wilkershire III.
Steve Coombs appears as Egottha.
Jeffrey Thompson appears as Adonai.
A player from Seattle appears as Raven, but I don't remember her name,
she won a raffle to have her picture on the card to replace Camille
Devereux.
Stephanie Seymour appears as Camille Devereux, without her permission,
or the permission of Fredricks of Hollywood. I don't have any proof
that she has ever played the game.
Carpe noctem.
Lasombra
http://www.TheLasombra.com
>4. Have cards like vissitude poisoning that aggravatively targets
>certain clans to cover more clans instead of just one.. so that ppl
>will ACTUALLY use those cards instead for coasters or mini frizbee.
Hosers that don't see play are a waste of cardboard. Hosers that do see play
highlight flaws in CCGs.
Rather than make hosers that will see play, why not just stop making hosers?
>Hmmmm any opinions
>on top 3 'strongest' clans at the moment?
An attempt at gauging based on looking around:
1. Malks
2. Tzimisce
3. Lasombra
Personal opinion: The four top clans are Malks, !Malks, Lasombra, and Tzimisce
in a not obvious order except Malks are obviously first. Ventrue are just
outside of this group.
More personal opinion: Cammie clans see more play and, thus, get more wins for
popularity reasons that don't necessarily have anything to do with quality of
decks possible.
On Mon, 9 Jun 2003, robtreasure wrote:
> I'll have a peek and comment later, got to go home now :o)
Peek if you like, but I just had a look myself and he only has four freak
drives in there. I still stand by what I said, but his deck isn't an
example of it.
[ quoted text not captured ]
On 9 Jun 2003, Curevei wrote:
> More personal opinion: Cammie clans see more play and, thus, get more wins for
> popularity reasons that don't necessarily have anything to do with quality of
> decks possible.
Or, it could be that because the Cam clans are more powerful, more people
play them. It could go either way, and probably does so for different
players.
[ quoted text not captured ]
"Curevei" <cur...@aol.commetal> wrote in message
news:20030609132532...@mb-m12.aol.com...
[ quoted text not captured ]
'Cause its something to print? I don't know...
I can say this...every bloody storyline deck should mandatory include a
Detection and Vicissitude Poisoning. ;)
Jozxyqk wrote:
> The Lasombra <TheLa...@hotmail.com> wrote:>>Andreas Nusser appears as Emerson Wilkershire III.
>>Steve Coombs appears as Egottha.
>>Jeffrey Thompson appears as Adonai.
>>A player from Seattle appears as Raven, but I don't remember her name,
>>she won a raffle to have her picture on the card to replace Camille
>>Devereux.>>>Stephanie Seymour appears as Camille Devereux, without her permission,
>>or the permission of Fredricks of Hollywood. I don't have any proof
>>that she has ever played the game.
LOL!
> And Lord Ashton is Greyseer (sorry, I don't know his real name)
Matt Barnett (aka Greyseer).
Shawn F. Carnes appears as Enzo Giovanni. He used to play, but I don't
believe he does any more.
Dan Smith appears as Nik. I'm pretty sure he's played once or twice.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"XZealot" <x_ze...@cox-internet.com> wrote in message news:<ve91nla...@corp.supernews.com>...
> > 1. Have personal player images illustrated by artists on promos for
> > those that helped won their clan's interest.
>
> See Egotha, Adonai, Xaviar, and possibly Cohn Rose
>
Egottha uses the image of Steve Coombs, winner of the DragonCon 2000
VTEs tournament (from a Jost/Marijava Ghoul deck hobbled together by
Steve, myself, and Jose Lafuente the night before).
Adonai uses the image of Jeff "The Lasombra" Thompson. I belive that
he won at Origins that same year, but I may have the wrong tourney...
Lasombra?
Norm, who got the images for Xaviar and Cohn Rose?
DaveZ
Atom Weaver
> Norm, who got the images for Xaviar and Cohn Rose?
The word on the street is that Xaviar is Robert Goudie and Cohn Rose is
Christian Herro, but then again I am a VTES scandalmonger. Kind of like the
time that David Cherryholmes had too much to drink.....
;)
[ quoted text not captured ]
"LSJ" <vte...@white-wolf.com> wrote in message
news:3EE4E280...@white-wolf.com...
> Jozxyqk wrote:> > And Lord Ashton is Greyseer (sorry, I don't know his real name)
>
> Matt Barnett (aka Greyseer).
>
> Shawn F. Carnes appears as Enzo Giovanni. He used to play, but I don't
> believe he does any more.
>
> Dan Smith appears as Nik. I'm pretty sure he's played once or twice.
Hey, this reminds me of the possibly-apocryphal story that in
the original Jyhad set, they got a bunch of the artists to do
vampire portraits of other artists working on the set.
According to this legend, Melissa Barton is based on Melissa
Benson, Anson is based on Anson Maddocks, and so on. I think
the names of the vamps were supposed to correspond like that
(initials or entire names matching those of the artist/model).
Scott, you might actually know (or be able to find out) if
this is true...?
Josh
i see pictures of people
Curevei wrote:
> An attempt at gauging based on looking around:
> 1. Malks
The Malks are really powerful, unless combat is prevelant, in which case
they are bulk meat.
> 2. Tzimisce
I simply don't see them all that useful as a clan--they are kinda like the
Gangrel, but with a +1 bleed card, and the Gangrel aren't that good. The
Tzimisce are real good at being a brutal wall, but their forawrd momentum
always seems lacking.
If only Liz Wescott has presence. Then things would have been different...
> 3. Lasombra
Meh. They are kind of like the Ventrue, but they swap strong combat defense
for strong combat offense, which doesn't really help them do the things they
are actually good at--bleeding and voting.
I'd probably go with:
-Ventrue (still)
-Malk/!Malk (a viable classic)
-Brujah/!Bru (actually good at lots of different stuff)
Peter D Bakija
PD...@bigplanet.com
http://www.myplanet.net/pdb6
"My health is failing me, so I flip on the television,
and watch sad movies and look for sad, sick people like me."
-Tegan and Sara
> The Lasombra <TheLa...@hotmail.com> wrote:
> > Jeffrey Thompson appears as Adonai.
>
Its bad karma to refer to yourself in the third person, Jeff... It
puts you in the same category as many professional wrestlers, and Bob
Dole.
DaveZ
Atom Weaver
cur...@aol.commetal (Curevei) wrote in message news:<20030609133206...@mb-m12.aol.com>...
> >Hmmmm any opinions
> >on top 3 'strongest' clans at the moment?
>
> An attempt at gauging based on looking around:
> 1. Malks
> 2. Tzimisce
> 3. Lasombra
>
> Personal opinion: The four top clans are Malks, !Malks, Lasombra, and Tzimisce
> in a not obvious order except Malks are obviously first. Ventrue are just
> outside of this group.
Here are the Clan results of the VTES Survey I conducted earlier this
year:
CLANS SORTED BY SURVEY AVERAGE
CLANS Survey AVG Discipline AVG
AVG DEV AVG DEV
Ventrue 4.3 0.6 4.3 0.5
Malkavian 4.2 0.7 3.9 0.6
Lasombra 3.9 0.5 3.9 0.5
Toreador 3.6 0.7 3.6 0.6
Malkavian antitribu 3.5 0.7 3.2 0.6
Tzimisce 3.5 0.8 3.2 0.6
Brujah 3.4 0.8 3.6 0.6
Tremere 3.1 0.8 3.7 0.6
Toreador antitribu 3.1 0.4 3.6 0.6
Giovanni 2.9 0.5 3.6 0.5
Tremere antitribu 2.9 0.6 3.7 0.6
Followers of Set 2.9 0.7 3.5 0.5
Ravnos 2.9 0.6 3.2 0.6
Brujah antitribu 2.8 0.7 3.6 0.6
Nosferatu 2.7 0.7 3.5 0.6
Gangrel 2.7 0.6 3.3 0.7
Nosferatu antitribu 2.4 0.7 3.5 0.6
Gangrel antitribu 2.3 0.8 3.5 0.7
Assamites 2.2 0.8 2.9 0.5
Ventrue antitribu 2.2 0.6 4.0 0.6
I'm kind of surprised that Nosferatu and Gangrel as so low on the
list. Granted, both ought to be lower than other Camarilla clans, but
the Gangrel have access to Fortitude which should count for something.
They lack speed, but if they get going they are extremely resilient.
Looking at the TWD Archive, there have been 7 (!!) Tremere decks win
in 2003. A couple other power clans have 5 wins, but most are around
3.
cur...@aol.commetal (Curevei) wrote in message news:<20030609133206...@mb-m12.aol.com>...
> >Hmmmm any opinions
> >on top 3 'strongest' clans at the moment?
>
> An attempt at gauging based on looking around:
> 1. Malks
> 2. Tzimisce
> 3. Lasombra
>
> Personal opinion: The four top clans are Malks, !Malks, Lasombra, and Tzimisce
> in a not obvious order except Malks are obviously first. Ventrue are just
> outside of this group.
Why?, the appeared to be very good at Hazimel's storyline, and they
are one of the clans with the most powerful disciplines (Dominate and
pressence are v4ery often used in tournament decks (ventrue, malk,
toreador, euro brujah, even ressence Lasombra decks... and also the
possiblity to overwhelm with the FD is quite handy).
My personal opinion of strongest clans is:
1. Ventrue
2. Lasombra / Malkavian (personally prefer old school dom/obf rather
than dem)
3. Tzimisce
4. !Toreador (this is just 'cuase they are so flexible that allow you
to do everything: Art scam + palla grande are just too great and
terrible)
Greetings,
Iñaki, Prince of Barcelona.-
On Mon, 9 Jun 2003 11:05:11 -0600, "XZealot" wrote:
>Cohn Rose is possibly Christian Herro, Tremere Newsletter writer.
You are in so much trouble, Norm. :P
I'm pretty sure Cohn Rose was in no way modelled after me; that's just
a vicious rumor that Kevin has been spreading.
Xian
On Mon, 9 Jun 2003 15:08:23 -0600, "XZealot" wrote:
>The word on the street is that Xaviar is Robert Goudie and
If anyone, I think Xaviar looks like Chad B., formerly of Atlanta.
But that could just be my impression.
> Cohn Rose is Christian Herro,
The word on the street in Kevin's mind.
Xian
On 9 Jun 2003 13:02:15 -0700, guenh...@mindspring.com (atomweaver)
wrote:
>Adonai uses the image of Jeff "The Lasombra" Thompson. I belive that
>he won at Origins that same year, but I may have the wrong tourney...
>Lasombra?
To get my picture on the card, I won a Sabbat draft tournament at
DragonCon. I also took 2nd place in the event Steve Coombs won. I
had given up on the prize after both Sabbat War and Final Nights had
come out and we hadn't appeared. I was really hoping to be Talley the
Hound or Moncada, but you see the real me on Adonai, so it worked out.
[ quoted text not captured ]
> > Rather than make hosers that will see play, why not just stop making
> hosers?
>
> 'Cause its something to print? I don't know...
>
> I can say this...every bloody storyline deck should mandatory include a
> Detection and Vicissitude Poisoning. ;)
>
I guess that some vicissitude poisoning might be compulsory in every
storyline deck, specially for this one. Even if you are going to play
tzimis.
Until the CE, i'd always put a Cultivated Blood Shotage in every tournament
deck i build. I simply hate ventrue lawfirms. After the changes of CE, I 've
seen no need to use a card slot with this, unless in the cryptic mission
deck, obvioulsy, along with a couple of fear of mekhet.
Some local players say that I'm a bit sick upon this. Well, that might be
sure. I've burned every arika that appeared in my dark sovereigns decks, and
exchanged every ventrue i've got, except hrothulf.
And for the sake of irony, I won last year's conclave, in palma, and thus
held the ventrue justicar title until july. Whenever i remember it, some
kind of eschizophrenia cuts my breath.
Smiling tom, anarch
In message <621dd332.03060...@posting.google.com>, Jeff Kuta
<jeff...@hotmail.com> writes:
>I'm kind of surprised that Nosferatu and Gangrel as so low on the
>list. Granted, both ought to be lower than other Camarilla clans, but
>the Gangrel have access to Fortitude which should count for something.
I'd note that, of the Camarilla clans, the Ventrue have Dominate, the
Tremere have Dominate and Auspex, some of the Malkavians have Dominate
and both versions have Auspex, the Toreador have Auspex... The Brujah
don't follow this pattern, but some of their more popular vampires
include the Euro Brujah, Theo Bell etc. Quite a bit of Dominate, if you
choose to exploit it. (It's certainly useful to try.) Of course, the
Brujah may not follow the same pattern.
The Nosferatu and the Gangrel have no reliable access to bounce, really.
(Details below.) The others do. As a result, I'd expect the results to
be skewed by those people whose responses are shifted towards "I play
this clan because I can win with this clan." Not that it's impossible
to win with Gangrel or Nosferatu, of course - but lacking bounce is
certainly a reason to *think* about playing something else, when turning
up to a tournament or something.
The Gangrel have four vampires with dom/DOM - Iliana, Faruq, Ingrid,
Stansilvania, 7, 8, 9, 11. I don't rate Faruq that high, and I think
Ingrid is a little too expensive these days. They have no-one with AUS.
When looking to play Aus and upgrade it, only Gunther existed earlier
this year - and he's another vampire I don't rate *that* highly. Though
a burn blood so you can get an action and a bounce wouldn't be so bad.
There are now 4 new vampires with Aus, but they wouldn't have impacted
on a much earlier survey.
Dom/DOM wise, the Nosferatu have Laurent de Valois (pretty pants), Judah
(really pants) and Hey Hey It's Marty Lechtansi! (This deck only works
if Marty Lechtansi comes out.) A smattering of inferior Auspex, with a
fair bit of it turning up in the Camarilla Edition, but you need to
upgrade that, though you do get Regilio who might help out. *shrug*
However, of the vampires who were around before the Camarilla Edition,
Sebastian Marley is poor, Sheldon (AUS!) is rather good, and Lucretia
and Harrod are both usually too expensive for what they are.
Compare and contrast the Ventrue - who get lots of dom anyway; the
Tremere - who get lots of dom and AUS anyway; the Toreador who get a
fair bit of AUS, and quite *cheap* AUS too (bearing in mind the tapping
element of Telepathic Misdirection); the Malkavians, who get a fair
smattering of AUS and dom/DOM, and there's even some dominate knocking
around the neo-Malks, for help; and the Brujah who get Anvil, Constanza
Vinti, Donal O' Conor and Theo Bell with Dominate - four VERY solid
vampires.
Of course, any of the Auspex players can play Telepathic Counter too -
which doesn't help out the Gangrel or the Nosferatu much anyway, with so
few vampires to use even inferior Auspex.
Thinking random defensive competitive thoughts,
--
James Coupe
PGP Key: 0x5D623D5D
Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2
So you don't confuse them with mountains. 13D7E668C3695D623D5D
LSJ <vte...@white-wolf.com> wrote in message news:<3EE4E280...@white-wolf.com>...
> Jozxyqk wrote:
> > The Lasombra <TheLa...@hotmail.com> wrote:
> >>Andreas Nusser appears as Emerson Wilkershire III.
> >>Steve Coombs appears as Egottha.
> >>Jeffrey Thompson appears as Adonai.
> >>A player from Seattle appears as Raven, but I don't remember her name,
> >>she won a raffle to have her picture on the card to replace Camille
> >>Devereux.
>
> >>Stephanie Seymour appears as Camille Devereux, without her permission,
> >>or the permission of Fredricks of Hollywood. I don't have any proof
> >>that she has ever played the game.
>
> LOL!
>
> > And Lord Ashton is Greyseer (sorry, I don't know his real name)
>
> Matt Barnett (aka Greyseer).
>
> Shawn F. Carnes appears as Enzo Giovanni. He used to play, but I don't
> believe he does any more.
>
> Dan Smith appears as Nik. I'm pretty sure he's played once or twice.
A quick search of the newsgroup also reveals that Leon has the face of
someone named Jason Carl:
> I'm also Leon the Gangrel from The Sabbat expansion. A miserable 2
>Blood, how embarassing... sad, isn't it? ;-)
>
>Sincerely yours,
>
>
>Jason Carl
>DCI Policy Director
>Wizards of the Coast
-----
Khervin
James Coupe wrote:
> Dom/DOM wise, the Nosferatu have Laurent de Valois (pretty pants), Judah
> (really pants) and Hey Hey It's Marty Lechtansi! (This deck only works
> if Marty Lechtansi comes out.)
See--it all becomes clear as to *why* the deck only worked when Marty
Lechtansi came out...
[ quoted text not captured ]
Xian <xi...@visi.nospam.com> wrote in
news:n74aev0ju99ts0p1n...@4ax.com:
> On Mon, 9 Jun 2003 15:08:23 -0600, "XZealot" wrote:
>>>The word on the street is that Xaviar is Robert Goudie and>
> If anyone, I think Xaviar looks like Chad B., formerly of Atlanta.
> But that could just be my impression.
>
Funny, I was opening Anarch cards with someone, either one of the Dallas or
Houston playgroups, and someone mentioned that Xaviar looked like him, so I
guess it's not just you.
--Andrew
>Hey, this reminds me of the possibly-apocryphal story that in
>the original Jyhad set, they got a bunch of the artists to do
>vampire portraits of other artists working on the set.
>According to this legend, Melissa Barton is based on Melissa
>Benson, Anson is based on Anson Maddocks, and so on. I think
>the names of the vamps were supposed to correspond like that
>(initials or entire names matching those of the artist/model).
Only problem is that Melissa Benson did the art for Melissa Barton. So unless
you have alternate personas and split personalities doing pictures of each
other, I don't think someone *else* did her picture.
Of course I was always under the impression it was a sort of self-portrait.
Maybe that's an urban legend too?
Halcyan 2
jeff, you should start a VTES Urban Legends page on your web-site!!!
>>Cohn Rose is possibly Christian Herro, Tremere Newsletter writer.>
>You are in so much trouble, Norm. :P
>
>I'm pretty sure Cohn Rose was in no way modelled after me; that's just
>a vicious rumor that Kevin has been spreading.
Personally I don't really see a resemblance.
Plus, on a different note, Cohn Rose has such a *horrible*, *ugly* picture!
Yuck! You know, Cohn is actually supposed to be *good-looking* (and I actually
do really like his picture from D.C. By Night). But Alejandro Collucci just has
to mangle things up. Just how he makes poor Lille Haake look like some old hag!
Lucas and Lana aren't all that, either. =(
So what's up with this "vicious rumor" that Kevin is spreadin'? =)
Halcyan 2
> I simply don't see them all that useful as a clan--they are kinda like the
> Gangrel, but with a +1 bleed card, and the Gangrel aren't that good. The
> Tzimisce are real good at being a brutal wall, but their forawrd momentum
> always seems lacking.
I agree 100%.
Whilst the result of last year's storyline might fly in the face of
this opinion, I've never seen a Tzimisce deck that impressed me.
They block. They're pretty scrappy in a tussle, but have very little
to combat SCE, and choke on Fortitude.
They can't vote, they can't bleed, they can't lunge.
noodleboy
>The Gangrel have four vampires with dom/DOM - Iliana, Faruq, Ingrid,
>Stansilvania, 7, 8, 9, 11. I don't rate Faruq that high, and I think
>Ingrid is a little too expensive these days. They have no-one with AUS.
>When looking to play Aus and upgrade it, only Gunther existed earlier
>this year - and he's another vampire I don't rate *that* highly. Though
>a burn blood so you can get an action and a bounce wouldn't be so bad.
Hey there James, don't you be dissin' my man Gunther! Gunther was one of my
first favorite vampires! (Of course I don't get quite as pissed as compared to
people dissin' my lady Cassandra). In addition, it's just so cute how Gunther
is taking care of that adorable little owl! Awwww...
>Dom/DOM wise, the Nosferatu have Laurent de Valois (pretty pants), Judah
>(really pants) and Hey Hey It's Marty Lechtansi! (This deck only works
>if Marty Lechtansi comes out.)
But Marty has a Mickey Mouse watch!
< snip rest of excellent analysis >
Halcyan 2
>An attempt at gauging based on looking around:
>1. Malks
>2. Tzimisce
>3. Lasombra
>
>Personal opinion: The four top clans are Malks, !Malks, Lasombra, and
>Tzimisce
>in a not obvious order except Malks are obviously first. Ventrue are just
>outside of this group.
Just want to say that I agree with this assessment. Overall, I think Malks,
Lasombra, Tzimisce, and Ventrue (not necessarily in that order though) are the
strongest clans.
Also, it might be significant to note that for the longest time, Malkavian
Dementia has been one of the few clan hosers that has been actively played in
several decks.
Halcyan 2
"XZealot" <x_ze...@cox-internet.com> wrote in message
news:ve9c2hh...@corp.supernews.com...
>
> "Colin Goodman" <colind...@aol.com> wrote in message
> news:20030609114748...@mb-m01.aol.com...> > >See Egotha, Adonai, Xaviar, and possibly Cohn Rose
> >> > Which players are these who were lucky enough to get their faces on cards?
>> Egotha is Steve Coombs who won a tournament that Steve Wieck promised the
> winner would be on a card after WW took over VTES prior to Sabbat War being
> printed
>
> Adonai is Jeff Thompson who is the Lasombra
>
> Xavier is Robert Goudie, VKEN Grand Poo-Bah.
LOL. Cut it out Swampy. However, I did hear I was gonna be the Advanced
Xavier-- he's going to have a beer gut and some serious balding.
-Robert
--
Robert Goudie
Chairman, V:EKN
rob...@vtesinla.org
In message <njnaevooplj2c1qui...@4ax.com>, The Lasombra
<TheLa...@hotmail.com> writes:
>On Mon, 09 Jun 2003 17:17:39 GMT, TheLa...@hotmail.com (The
>Lasombra) wrote:>>>Which players are these who were lucky enough to get their faces on cards?>
>http://www.thelasombra.com/lists/players_on_cards.txt
>
>Anyone with proof of others, let me know.
Whether he's a player or not I don't know, Salinger was based on a
member of White Wolf staff.
[ quoted text not captured ]
[ quoted text not captured ]
...or in the same category as Julius Caesar ;-P who referred to
himself in the third person in his book, The Gallic War.
Greetings,
Damnans
On Mon, 9 Jun 2003, XZealot wrote:
> The word on the street is that Xaviar is Robert Goudie and Cohn Rose is
> Christian Herro, but then again I am a VTES scandalmonger. Kind of like the
> time that David Cherryholmes had too much to drink.....
You talk like it's some singular event. Gonna make it to GenCon this
year, daddy-o?
David Cherryholmes
Duke Radiology
P.E.T. Facility
(919) 684-7714
david.che...@duke.edu
On 10 Jun 2003, Halcyan 2 wrote:
> >Benson, Anson is based on Anson Maddocks, and so on. I think
> >the names of the vamps were supposed to correspond like that
> >(initials or entire names matching those of the artist/model).
Anson is Maddocks. I know because I met him at the staff-stockholder
party for the Dark Sovereigns/VTES release.
Funny story: we crashed the party and, while standing in line for cake I
was chatting with some guy and made a joke about how I "crash WotC
parties" when he asked me what I did. President of the company, doh! He
was pretty cool, though. Didn't say anything to us, and I only knew who
he was because the woman who was editor of Scrye at the time told us.
[ quoted text not captured ]
The Lasombra <TheLa...@hotmail.com> wrote in message news:<e97aevo90k10sl52h...@4ax.com>...
a?
>
> To get my picture on the card, I won a Sabbat draft tournament at
> DragonCon. I also took 2nd place in the event Steve Coombs won. I
> had given up on the prize after both Sabbat War and Final Nights had
> come out and we hadn't appeared. I was really hoping to be Talley the
> Hound or Moncada, but you see the real me on Adonai, so it worked out.
I'm surprised no one saw that coming, considering your third eye and all. :)
-mummy
"Xian" <xi...@visi.nospam.com> wrote in message
news:pr3aev8pf4bh3nfot...@4ax.com...
[ quoted text not captured ]
I do not establish these as facts, but you do kind of have the same hair
cut. :)
--
Comments Welcome,
Norman S. Brown, Jr.
XZealot
Archon of the Swamp
> > Xavier is Robert Goudie, VKEN Grand Poo-Bah.
>
> LOL. Cut it out Swampy. However, I did hear I was gonna be the Advanced
> Xavier-- he's going to have a beer gut and some serious balding.
Me and you both on the beer gut thing. :)
[ quoted text not captured ]
"David Cherryholmes" <david.che...@duke.edu> wrote in message
news:Pine.GSO.4.21.030610...@petsparc.duhs.duke.edu...
> On Mon, 9 Jun 2003, XZealot wrote:
>
> > The word on the street is that Xaviar is Robert Goudie and Cohn Rose is
> > Christian Herro, but then again I am a VTES scandalmonger. Kind of like
the
> > time that David Cherryholmes had too much to drink.....
>
> You talk like it's some singular event. Gonna make it to GenCon this
> year, daddy-o?
There are serious doubts about it. Maybe if my career path takes a sharp
upward turn, but there is a bright light on the horizon.
I will toast your health from my lair in the swamp. :)
[ quoted text not captured ]
Halcyan 2 wrote:
> Just want to say that I agree with this assessment. Overall, I think Malks,
> Lasombra, Tzimisce,
So I keep seeing that people think the Tzimisce are strong, and I'm just not
seeing it. They have Animalism, Viscisutde, and Auspex.
-Animalism gives them intercept, untap, and combat back up.
-Vicisitude gives them good combat, light stealth and very light bleed
bonus.
-Auspex gives them intercept and bleed bounce.
This all adds up to a really good defensive/wall deck, but not much else.
Defensive wall decks are really good at getting 2 VPs, but getting 3 VPs is
not that easy, and sweeping is very unlikely. So while they are certainly
hearty, they lack significant forward momentum, which is what makes the
Malkavians, Ventrue, and heck, even Lasombra handy.
Again, the Tzimisce strike me as very similar to the Gangrel, but with bleed
bounce. While bleed bounce is certainly good, giving it to the Gangrel isn't
going to put them at the top of the heap, so I can't really see how a clan
that is very similar to the Gangrel with bounce is top notch.
[ quoted text not captured ]
>So I keep seeing that people think the Tzimisce are strong, and I'm just not
>seeing it. They have Animalism, Viscisutde, and Auspex.
>
>-Animalism gives them intercept, untap, and combat back up.
>
>-Vicisitude gives them good combat, light stealth and very light bleed
>bonus.
The bleed bonus is free and more importantly an action modifier. While I might
use it for stealth, I never think of it as a stealth card outside of vote decks
because action modifier plus bleed is so good.
>-Auspex gives them intercept and bleed bounce.
Which are good in any deck. Gangrel have to work at one and graft for the
other. Also, Telepathic Misdirection may be an inferior bounce card, but it's
a superior card overall to Deflection.
>This all adds up to a really good defensive/wall deck, but not much else.
Why not much else? Why can't they rush given all of the combat options of
Vicissitude plus Nose of the Hound and Telepathic Tracking? Why can't they
bruise and bleed? Why can't they bleed with light stealth? Why can't they
call votes at stealth backed up by Prisci, Cardinals, Telepathic Vote Counting,
Private Audience?
>Defensive wall decks are really good at getting 2 VPs, but getting 3 VPs is
>not that easy, and sweeping is very unlikely. So while they are certainly
>hearty, they lack significant forward momentum, which is what makes the
>Malkavians, Ventrue, and heck, even Lasombra handy.
Bleeds of 3 aren't weak. Ignoring Pulse, and I almost always ignore it,
Computer Hacking plus Changeling is 3, Living Manse plus Changeling is 3, etc.
Don't even need superior disciplines to do this, but you get them anyway most
of the time with the crypt options available.
It's also possible to vote. Wouldn't say it's a great choice, but besides
everything else they give, even if you don't use Presence, Velya just helps
this.
>Again, the Tzimisce strike me as very similar to the Gangrel, but with bleed
>bounce. While bleed bounce is certainly good, giving it to the Gangrel isn't
>going to put them at the top of the heap, so I can't really see how a clan
>that is very similar to the Gangrel with bounce is top notch.
I'm not sure what you mean about Gangrel getting bleed bounce. If grafting a
bounce discipline, then, no, they don't go to the top, but that has something
to do with the effort put into grafting the discipline. If, OTOH, they had
Ani/Dom/Pro or Dom/For/Pro as clan disciplines, they'd be better. Problem with
using Dom, though, due to its brokenness, but there's also a problem with using
Aus as a replacement instead of Dom as it lacks Changeling.
Aus/Vic covers all necessary bases much like Dom/Obt does. This results in
Tzimisce decks having tighter crypts than most Gangrel decks. Speaking of
crypts, the specials of the Tzimisce tend to be better. Also, Tzimisce have
more inherent voting power at lower caps due to the Prisci.
In the extreme, yes, they do intercept combat better than anyone, which is one
reason people gravitate towards it. But, they do a lot of things well enough
that more toolboxed decks are quite good.
On 10 Jun 2003 05:28:13 GMT, halc...@aol.com (Halcyan 2) wrote:
>Halcyan 2>you should start a VTES Urban Legends page on your web-site!!!
How about you start it on your site, and I will link to it.
Carpe noctem.
Lasombra
http://www.TheLasombra.com/geography.htm
>> Nothing particularly shocking there, but you asked. The
>> only one worth
>> commenting on, I believe, are the Ventrue. I've
>> heard/read from several
>> people that the Ventrue are de-throned because +1 stealth
>> just doesn't cut
>> it in today's metagame.>
>I think its more of a broad spectrum thing for me and a few likeminded
>thinkers. By that I mean the following in some sort of order of
>importance:
>
>5th errata. Ouch, this hurt the Ventrue a hell of a lot, both in terms
>of speed and blood/pool gain and combat defence. Change to 5th has seen
>it move to relative obscurity because of function and utility. FAR to
>harsh a change as has been much debated elsewhere.
< snip rest of interesting analysis >
Just wanted to say that Rob has very eloquently and meticulously explained why
Ventrue have gone down a peg or two since around the time of CE.
Halcyan 2
>> I'm pretty sure Cohn Rose was in no way modelled after me; that's just
>> a vicious rumor that Kevin has been spreading.>
>I do not establish these as facts, but you do kind of have the same hair
>cut. :)
I still don't see it either.
As far as I can recall, Christian's hair tends to be much spikier. Doesn't
really look like Cohn's at all from my perspective. (Cohn's hair just looks a
little tossled).
Not to mention the ears, long forehead, and other facial features don't
particularly strike me as resembling Mr. Rockstar.
Halcyan 2
Halcyan 2 wrote:
> < snip rest of interesting analysis >
>
> Just wanted to say that Rob has very eloquently and
> meticulously explained why
> Ventrue have gone down a peg or two since around the time of CE.
Why thank you kind sir. I think my old favourite, the purple politicians
have indeed gone down a peg or two. I _might_ be willing to consider
them for a 3rd or 4th position but no way #1 these days.
Rob
--
Direct access to this group with http://web2news.comhttp://web2news.com/?rec.games.trading-cards.jyhad
> David Cherryholmes wrote:
>
> >>top 3 'strongest' clans at the moment?
> >
> > 1. Ventrue
> > 2. Malkavians
> > 3. Lasombra
My personal opinion of the top 3 clans at the moment are...
1. Malkavians
2. Malkavian Antitribu
3. Lasombra
While the Malkavian and Malkavian Antitribu are individual clans I
sometimes feel that they are being handled as really one clan by WW
and LSJ. Thus, an additional top clan would be the Tremere. The
changes in CE, IMO, have really allowed the Tremere to open new doors
with both old and new strategies.
<snip>
>Rob Treasure wrote:
>
> ToGP errata. Again probably needed and less useful to the Ventrue deck
> with easy access to Hostile but they had possibly the easiest Justicar
> vote to pass and thus good scope for easy access to medium quantities of
> this card which as we all know had HUGE forward pressure.
I tend to view the change to ToGP to be overly harsh. I believe the
card should have been written to allow each Methuselah to ability to
play it once in a game rather than have it follow suit with Giant's
Blood limitation. Not that it does much good now as the card reads
what the card reads.
> It's mostly this lot really that has done them in from my point of view.
> I consider myself a fairly decent judge of power levels and there is no
> way the Ventrue are #1 anymore.. not even close.
Agreed. However, I would not put it past you, Rob, to figure out a
way to bring them back to top form.
<snip>
Michael Eichler
Prince of Spangdahlem
Ramsteiner wrote:
> My personal opinion of the top 3 clans at the moment are...
>
> 1. Malkavians
> 2. Malkavian Antitribu
> 3. Lasombra
Interesting that people are citing the Malks and their antitribu. I
can't see the !Malks top 3 myself but can understand the Malks in a
combat thin metagame. I have seen them get rent asunder too many times
to count so this has to figure in my musings i'm afraid.
Lasombra do seem to be popping up pretty damn often as well. I agree
that they are definitely top 3.
> While the Malkavian and Malkavian Antitribu are individual clans I
> sometimes feel that they are being handled as really one clan by WW
> and LSJ. Thus, an additional top clan would be the Tremere. The
> changes in CE, IMO, have really allowed the Tremere to open new doors
> with both old and new strategies.
Still not really got around to CE Tremere. I just can't see past their
non-complementary discipline spread. What are you seeing new that they
can do? They still can't get bleeds through and still get a regular
kicking as far as I can see.
I do think Perfect Clarity (with non-Tremere :o) is a great card mind
you.
> <snip>> I tend to view the change to ToGP to be overly harsh. I believe the
> card should have been written to allow each Methuselah to ability to
> play it once in a game rather than have it follow suit with Giant's
> Blood limitation. Not that it does much good now as the card reads
> what the card reads.
That really was one of the prime cases for errata though. A few people
'stumbled' upon it at the same time and all of a sudden everyone was
living in fear. One a game is fair enough for that if you ask me. I
think if played correctly and intelligently on a key target above say...
7 pts it _should_ just about oust your prey for you. That in my book is
power :o)
>> It's mostly this lot really that has done them in from my
>> point of view.
>> I consider myself a fairly decent judge of power levels
>> and there is no
>> way the Ventrue are #1 anymore.. not even close.>
> Agreed. However, I would not put it past you, Rob, to figure out a
> way to bring them back to top form.
Kind of you to say so but I don't think i'll bother, stuff will only get
changed again :o)
[ quoted text not captured ]
On 11 Jun 2003, Halcyan 2 wrote:
> Just wanted to say that Rob has very eloquently and meticulously explained why
> Ventrue have gone down a peg or two since around the time of CE.
Each specific point Rob makes is true in itself, but the ultimate test
lies in how well they perform. The TWD is flawed in well-known ways,
but it's the best we've got for this type of thing. I'd suggest that, if
cards got nuked that were previously seen as "key" for the Ventrue and
they are still performing as well as ever, then perhaps those cards
weren't the critical component of well-performing Ventrue decks. Or,
perhaps they *were* that important, but the overall effect of changes
elsewhere left them in the same spot relative to the other deck
archetypes.
[ quoted text not captured ]
"Smiling Tom, The Anarch" <t...@almadrava.net> wrote in message news:<bc36uk$oa5$1...@nsnmrro2-gest.nuria.telefonica-data.net>...
> > > Rather than make hosers that will see play, why not just stop making
> > hosers?
> >
> > 'Cause its something to print? I don't know...
> >
> > I can say this...every bloody storyline deck should mandatory include a
> > Detection and Vicissitude Poisoning. ;)
> >
> I guess that some vicissitude poisoning might be compulsory in every
> storyline deck, specially for this one. Even if you are going to play
> tzimis.
>
> Until the CE, i'd always put a Cultivated Blood Shotage in every tournament
> deck i build. I simply hate ventrue lawfirms. After the changes of CE, I 've
> seen no need to use a card slot with this, unless in the cryptic mission
> deck, obvioulsy, along with a couple of fear of mekhet.
>
> Some local players say that I'm a bit sick upon this. Well, that might be
> sure. I've burned every arika that appeared in my dark sovereigns decks, and
> exchanged every ventrue i've got, except hrothulf.
>
> And for the sake of irony, I won last year's conclave, in palma, and thus
> held the ventrue justicar title until july. Whenever i remember it, some
> kind of eschizophrenia cuts my breath.
>
> Smiling tom, anarch
But Dear justicar, you mus be happy to lead us to Victory! Hail to ur
"VENTRUE" justicar. Let 'em know where Law is!
Iñaki, (Ventrue) Prince of Barcelona.-
"robtreasure" <robtreasure....@web2news.net> wrote in message news:<3897...@web2news.com>...
> Ramsteiner wrote:
>
> > My personal opinion of the top 3 clans at the moment are...
> >
> > 1. Malkavians
> > 2. Malkavian Antitribu
> > 3. Lasombra
>
> Interesting that people are citing the Malks and their antitribu. I
> can't see the !Malks top 3 myself but can understand the Malks in a
> combat thin metagame. I have seen them get rent asunder too many times
> to count so this has to figure in my musings i'm afraid.
>
Not a problem. I tend to see them pop up quite often and usually with
very good results.
> Lasombra do seem to be popping up pretty damn often as well. I agree
> that they are definitely top 3.
>
> > While the Malkavian and Malkavian Antitribu are individual clans I
> > sometimes feel that they are being handled as really one clan by WW
> > and LSJ. Thus, an additional top clan would be the Tremere. The
> > changes in CE, IMO, have really allowed the Tremere to open new doors
> > with both old and new strategies.
>
> Still not really got around to CE Tremere. I just can't see past their
> non-complementary discipline spread. What are you seeing new that they
> can do? They still can't get bleeds through and still get a regular
> kicking as far as I can see.
>
Actually, I should have stated it as a boost to the Tremere. The
alteration of Blood Fury and Rage have allowed them to move from being
helpless against IG to assist them in a combat strategy. Therefore it
gives you more to work with. To go around the bleed problem, there
has always been that extremely underused card... Blood Bond. I know
it is expensive, but minions with Fortitude can make capital gains
with this via Freak Drive and they have always had access to Seduction
to compliment.
The current roster of minions that fit the bill for Fortitude and
Tharmaturgy are...
Bindusara (2) also has Dominate
Cardano (1) also has Dominate
Darius Styx (2)
Eugenio Estevez (3) also has Dominate
Ezmerelda (2) also has Dominate
Fidus (2)
Gwendolyn (2)
Iliana (2,3?) also has Dominate
Lucinde Alastor (3) also has Dominate
Marlene (2) also has Dominate
Muaziz (2) also has Dominate
Pieter (2)
Ulugh Beg (1) also has Dominate
Victorine Lafourcade (3) also has Dominate
Vincent Day (2) also has Dominate
Zayyat (3?)
> I do think Perfect Clarity (with non-Tremere :o) is a great card mind
> you.
>
Perfect Clarity is a great card. Shame I only have a few. <sniff>
> > <snip>
> > I tend to view the change to ToGP to be overly harsh. I believe the
> > card should have been written to allow each Methuselah to ability to
> > play it once in a game rather than have it follow suit with Giant's
> > Blood limitation. Not that it does much good now as the card reads
> > what the card reads.
>
> That really was one of the prime cases for errata though. A few people
> 'stumbled' upon it at the same time and all of a sudden everyone was
> living in fear. One a game is fair enough for that if you ask me. I
> think if played correctly and intelligently on a key target above say...
> 7 pts it _should_ just about oust your prey for you. That in my book is
> power :o)
>
Agreed that ToGP is a strong card, but I really felt that cutting it
down to just one per game was to me extreme. One per player per game
would have been nice, but it is water under the bridge now isn't it?
> >> It's mostly this lot really that has done them in from my
> >> point of view.
> >> I consider myself a fairly decent judge of power levels
> >> and there is no
> >> way the Ventrue are #1 anymore.. not even close.
> >
> > Agreed. However, I would not put it past you, Rob, to figure out a
> > way to bring them back to top form.
>
> Kind of you to say so but I don't think i'll bother, stuff will only get
> changed again :o)
>
Really? I would think LSJ and WW are done with downsizing the Ventrue
and their capabilities.
Michael
> Rob
Curevei wrote:
> The bleed bonus is free and more importantly an action modifier. While I
> might
> use it for stealth, I never think of it as a stealth card outside of vote
> decks
> because action modifier plus bleed is so good.
Sure--Changling is a good card, which is why the Tzimsce don't, like,
totally suck.
> Which are good in any deck. Gangrel have to work at one and graft for the
> other. Also, Telepathic Misdirection may be an inferior bounce card, but it's
> a superior card overall to Deflection.
Also good, and again, why they don't suck like the Gangrel.
> Why not much else? Why can't they rush given all of the combat options of
> Vicissitude plus Nose of the Hound and Telepathic Tracking?
The lack of significant numbers of small vampires with vic. Rush decks that
actually win games are generally made of small vampires, by neccessity. You
can make an ok Tzimiscee rush deck, revolving around ~6+ point vampires, but
you can make lots of decks like this with lots of clans, and most of them
aren't that good.
> Why can't they
> bruise and bleed?
They can, but why would they want to? Bruise/Bleed is weak. If bruise/bleed
was strong, the Tremere (who are, in many ways, very similar to the
Tzimiscee--they both have Auspex; the Tremere get Dom for extra bounce,
significant bleed, and light stealth; Tha makes for reasonable combat; they
both have access to pretty much the same anti-S:CE cards) would be a top 3
clan. But they aren't. 'Cause bruise and bleed is lacking. At best.
>>Why can't they bleed with light stealth?>>
They can. Just fine. But I'm not seeing that as a top three strategy.
> Why can't they
> call votes at stealth backed up by Prisci, Cardinals, Telepathic Vote
> Counting,
> Private Audience?
Sure--but other clans can do the same, but better.
> Bleeds of 3 aren't weak. Ignoring Pulse, and I almost always ignore it,
> Computer Hacking plus Changeling is 3, Living Manse plus Changeling is 3, etc.
> Don't even need superior disciplines to do this, but you get them anyway most
> of the time with the crypt options available.
That is half of what slows the Tzimisce down--the crypt options. You can't
really make a significant Tzimiscee deck without using the big vampires,
which slows them down.
> I'm not sure what you mean about Gangrel getting bleed bounce.
I was just drawing a comparison--the Tzimiscee are like the Gangrel with
bleed bounce. If the Gangrel all suddenly had access to bleed bounce, they
wouldn't be that much more effective than they are now. They'd be like the
Tzimisce.
> In the extreme, yes, they do intercept combat better than anyone, which is one
> reason people gravitate towards it. But, they do a lot of things well enough
> that more toolboxed decks are quite good.
Don't get me wrong here--I don't think the Tzimisce are, like, useless or
anything, but I simply don't see them as being in the same league (by a
considerable margin), in terms of overall effectiveness, as the Ventrue and
the Malkavians, both of whom have access to very strong, very direct, very
effective strategies.
The Tzimisce are very effective at one particular strategy (intercept wall),
but this isn't a pro-active/winning strategy. It is a "get 2 VPs per game"
strategy. They can do a bunch of other stuff (bleed, vote, rush), but they
are going to be less effective at this than other clans for various reasons
(vampire size, inappropriate discipline combination, whatever). So what we
have is a clan that is really, really good at making wall decks (which don't
win games so much), and reasonably ok at various other strategies (just like
lots of other clans).
To me, all of this adds up to a clan that is just like most of the other
clans--certainly useful, but not as good as, say, the Ventrue or the
Malkavians. And I'd generally consider them outclassed by the Brujah,a nd
probably the Lasombra.
[ quoted text not captured ]
> So I keep seeing that people think the Tzimisce are strong, and I'm just not
> seeing it. They have Animalism, Viscisutde, and Auspex.
The Tzimisce have War ghouls, one of the most overpowered allies of
the game (this along with Renegade Garous, both have their own
advantages and weaknesses). A War ghoul deck is always a great deck,
also a deck backed-up by War ghouls could solve too many problems (for
example a sneak and bleed with lots of Agg damage and some intercept,
kind of toolbox, with let's say 4 WG, with their retainers and so...
this kind of deck works amazingly)
Greetings,
Iñaki, Prince of Barcelona.-
"Ego_Sum" <inaki.pu...@estudiant.upc.es> escribió en el mensaje
news:3ca8580b.03061...@posting.google.com...
> > So I keep seeing that people think the Tzimisce are strong, and I'm just
not
> > seeing it. They have Animalism, Viscisutde, and Auspex.
>
> The Tzimisce have War ghouls, one of the most overpowered allies of
> the game
[...]
You mean "best" allies or just "most overpowered" allies?
Greetings,
Damnans
"Damnans" <bel...@ono.com> wrote in message news:<59eGa.22092$FN3.1...@news.ono.com>...
[ quoted text not captured ]
Just most overpowered... Since there are too many good allies out
there but not as overpowered as the WG, for example Outcast mage
(a.k.a. the lapton + the magnum with legs ;-P)
[ quoted text not captured ]
Ego_Sum wrote:
[...War Ghouls "are" overpowered...]
> Just most overpowered... Since there are too many good allies out
> there but not as overpowered as the WG, for example Outcast mage
> (a.k.a. the lapton + the magnum with legs ;-P)
And why do you think Warghoul is overpowered?
Greetings,
Damnans
>They can. Just fine. But I'm not seeing that as a top three strategy.
'k, I get this point. Somewhere in the thread there was something about how
they couldn't do more than intercept combat, aka lacked versatility, which had
only a bit to do with whether they are strong or not.
>> In the extreme, yes, they do intercept combat better than anyone, which is>one>> reason people gravitate towards it. But, they do a lot of things well>enough>> that more toolboxed decks are quite good.>
>Don't get me wrong here--I don't think the Tzimisce are, like, useless or
>anything, but I simply don't see them as being in the same league (by a
>considerable margin), in terms of overall effectiveness, as the Ventrue and
>the Malkavians, both of whom have access to very strong, very direct, very
>effective strategies.
What the Tzimisce do well in the extreme is not as strong as what, say, the
Malks do well in the extreme. I think one of the points Tzimisce defenders are
trying to make without having emphasized it strongly is that the best winning
Tzimisce decks are going to be more toolboxy. In the realm of toolbox decks,
they may have significant advantages over clans that win out in the realm of
focused decks. Not going to stealth bleed as well as the Lasombra, nevermind
Malks/!Malks, but they fight better and the Lasombra's bounce doesn't also say
+1 intercept, and so on.
>The Tzimisce are very effective at one particular strategy (intercept wall),
>but this isn't a pro-active/winning strategy. It is a "get 2 VPs per game"
>strategy. They can do a bunch of other stuff (bleed, vote, rush), but they
>are going to be less effective at this than other clans for various reasons
>(vampire size, inappropriate discipline combination, whatever). So what we
>have is a clan that is really, really good at making wall decks (which don't
>win games so much), and reasonably ok at various other strategies (just like
>lots of other clans).
They aren't going to do a focused version of these other archetypes better than
other clans - true. Seems to me that there aren't a lot of focused,
clan-focused decks that do really well. Maybe something to look at data for to
see if this is a misimpression.
>To me, all of this adds up to a clan that is just like most of the other
>clans--certainly useful, but not as good as, say, the Ventrue or the
>Malkavians. And I'd generally consider them outclassed by the Brujah,a nd
>probably the Lasombra.
Well, whatever, at least I found the Tzimisce discussion to be civil, but if I
started on how I think the Brujah are in the bottom half Bloodlines included
...
nood...@iprimus.net.au (noodleboy) wrote in message news:<e72ec49.03060...@posting.google.com>...
>
> They can't vote,
6 vamps with titles, 3 of which have presence. Not to mention 4/5
with AUS for telepathic vote counting. And who's going to block them?
> they can't bleed,
Fiendish tongue, pulse.
> they can't lunge.
>
What?
Now add to this some bleed/stealth modifers, some SCE, various untap,
telepathic misdirections, and they are a very strong clan imo. Now
granted most tzimisce decks I've seen do tend to be intercept combat,
but that doesn't mean the clan can't do other strategies.
T
Damnans <damna...@ono.com> wrote in message news:<3EE9BEAD...@ono.com>...
[ quoted text not captured ]
Not a single WG (nor a single R Garou) but when you can recruit let's
say more than 3, you have the absolute kontrol of the situation (and
this is not really difficult), their rush ability along with their
high resilience in combat make them a truly powerful card.
[ quoted text not captured ]
> I simply don't see them all that useful as a clan--they are kinda like the
> Gangrel, but with a +1 bleed card, and the Gangrel aren't that good. The
> Tzimisce are real good at being a brutal wall, but their forawrd momentum
> always seems lacking.
I've seen a lot of Tzim decks consistently bleed for 3 at stealth,
without off-clan disciplines or Computer Hackings. It's hard to do
that with Gangrel.
>
> Meh. They are kind of like the Ventrue, but they swap strong combat defense
> for strong combat offense, which doesn't really help them do the things they
> are actually good at--bleeding and voting.
Ventrue vs Lasombra
Combat offense: "strike for one" vs Potence and OBT strikes (which
include insta-torpor, and 4R) Winner: Lasombra, hands down
Combat defense: Fortitude and S:CE vs Dodge/Additional and S:CE.
Winner: Tie. Fortitude has many workarounds now, and a Lasombra deck
caught off-guard by Immortal Grapple can concievably fight back well
enough to at least make them pay for the effot.
Bleeding payload: Presence and Dominate vs Dominate. Winner: Ventrue,
though the key cards (Govern and Conditioning) are available to both
Bleeding Delivery System: Bonding, tapping, and a prayer vs three
stealth cards and Bonding. Winner, Lasombra, easily.
Voting Payload can't be judged since the only clan-specific referendum
is wallpapered by the tournament rules.
Voting Delivery System: Presence Modifier vs easier title generation.
It's easier to get a Cardinal, since the vote automatically excludes
Cam votes, than it is to get a Prince or Justicar. Tie.
+1 stealth simply does cut it in many environments, and the Ventrue
decks become sitting ducks, unless they're going off-clan for stealth.
The Lasombra bloat well, bleed well, oust well, and vote well -- and
if rushed, can usually fight well, unless the deck is constructed
without combat defense (in which case, you're screwed in the same
environment I mentioned above, probably).
Maybe it's just a quirk of the environment I play in (which is very
combat/wall-intensive), but Lasombra are stronger, in theory and in
practive.
1. Lasombra
2. Malks/!Malks
3. Ventrue
4. Tzim
5. Brujah
Fanboy
Curevei wrote:
> 'k, I get this point. Somewhere in the thread there was something about how
> they couldn't do more than intercept combat, aka lacked versatility, which had
> only a bit to do with whether they are strong or not.
No, no--I don't think the Tzimisce are useless--they certainly can do a lot
of stuff pretty well (I have a fairly effective vic/pre/aus deck
currently--Why?! Why?! Why didn't Liz Wescott come with pre? Why?!), and
they are pretty good at being toolboxy as well as being a solid wall, but
neither of these are ever going to be as effective as, say, S+B or
fortiude/dominate Freaky unblockable bleeds.
> Well, whatever, at least I found the Tzimisce discussion to be civil, but if I
> started on how I think the Brujah are in the bottom half Bloodlines included
Hey--I'm a civil guy.
You really think the Brujah are bad? They are good at Rush combat, which is
a reasonable strategy (especially when everyone else is playing Paper...).
They are good at political decks (cheap princes, presence, and heck, between
Missing Voice and Alacrity, they can get up some reasonable stealth in a
pinch). They are good at B+B decks (which, admitedly, aren't that useful).
They have good discipline synergy. They have a good selection of vampires
(assuming Bru/!Bru as a single vampire supply). Great combat offense
(general potence killing) and defense (Flash and/or Majesty). They seem
pretty solid to me.
[ quoted text not captured ]
> Ventrue vs Lasombra
> Combat offense: "strike for one" vs Potence and OBT strikes (which
> include insta-torpor, and 4R) Winner: Lasombra, hands down
Well, Ventrue have Island of Yiaros, which is not so easily removed
anymore...
I agree that Lasombra win here though; instatorpor is just evil.
Winner: Lasombra
> Combat defense: Fortitude and S:CE vs Dodge/Additional and S:CE.
> Winner: Tie. Fortitude has many workarounds now, and a Lasombra deck
> caught off-guard by Immortal Grapple can concievably fight back well
> enough to at least make them pay for the effot.
S:CE is not THAT easy to play with Lasombra and arms of the Abyss with an
additional strike requires some deck devotion to it to actually become
effective. If you're just dodging, well, Ventrue can dodge just as well.
Tie.
> Bleeding payload: Presence and Dominate vs Dominate. Winner: Ventrue,
> though the key cards (Govern and Conditioning) are available to both
Legal Manipulations is a better bleed card than Govern since it gains you
pool too. Both can be modified with bonding for needed stealth.
Govern is a better card overall since you can use it for pool gain too.
Ventrue can use Force of Will too, which can work surprisingly well in
conjunction with inherent bleed bonuses.
Winner: Ventrue
> Bleeding Delivery System: Bonding, tapping, and a prayer vs three
> stealth cards and Bonding. Winner, Lasombra, easily.
Daring the Dawn and Dawn Operation are both perfect bleed deliverers.
Bonding works for both and is usually the best choice anyway. I'd rather
throw stealth on those crucial politicals than a bleed.
Winner: Lasombra, but not by much
> Voting Payload can't be judged since the only clan-specific referendum
> is wallpapered by the tournament rules.
Most 'Prince or Justicar only" politicals are among the better political
cards. Parity Shift, Kindred Restructure?
Winner: Ventrue
> Voting Delivery System: Presence Modifier vs easier title generation.
> It's easier to get a Cardinal, since the vote automatically excludes
> Cam votes, than it is to get a Prince or Justicar. Tie.
Presence is MUCH better for voting than "easier" title generation. Charming
Lobby, Bewitching and Awe are very good cards. Plus you have voter
captivation for that much needed blood management. One voter caps can easily
gain you 5-6 pool combined with a Minion Tap. The +1 vote to all Ventrue
effect of their Justicar card is about as effective as the camarilla
exclusion on the Cardinal.
Winner: Ventrue
> +1 stealth simply does cut it in many environments, and the Ventrue
> decks become sitting ducks, unless they're going off-clan for stealth.
> The Lasombra bloat well, bleed well, oust well, and vote well -- and
> if rushed, can usually fight well, unless the deck is constructed
> without combat defense (in which case, you're screwed in the same
> environment I mentioned above, probably).
You're dissing Fortitude as a mere damage prevention discipline while it's
far more than that. There are some very powerful action modifiers running
around. Freak Drive, Daring the Dawn, Day operation, Dawn Operation and of
course there's Restoration (even MORE Blood management), rapid healing to
get your guys out of torpor again after the Day operation etc etc.
Besides all that, the camarilla titles have the six traditions at their
disposal. The Lasombra don't.
ja...@zephyr.org.uk writes:
>I'd note that, of the Camarilla clans, the
>Ventrue have Dominate, the
>Tremere have Dominate and Auspex,
>some of the Malkavians have Dominate
>and both versions have Auspex, the
>Toreador have Auspex... The Brujah
>don't follow this pattern, but some of
>their more popular vampires
>include the Euro Brujah, Theo Bell etc.
>Quite a bit of Dominate, if you
>choose to exploit it. (It's certainly useful to try.)
IOW, all the top clans have some kind of bleed bounce.
What the game really needs, IMO, is a disciplineless
bleed bounce card, for the same reasons that
Elder Intervention and Pack Tactics were added
by WotC. Bounce is an essential option as defense
against certain bleed decks. That's what would make
Dom/Aus desirable, rather than almost essential, to
winning tournaments.
Probably something like: usable only when being bled by
a younger vampire or ally. Choose another Methuseleh
as the new target. Tap this reacting vampire.
Maybe add a "Do not replace" clause if you want it to be
entirely inferior to Redirection.
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
curt...@aol.com (CurtAdams) wrote in message news:<20030614213919...@mb-m06.aol.com>...
> What the game really needs, IMO, is a disciplineless> bleed bounce card...
I'm not sure this is strictly true. There are cards available that
significantly reduce the amount of bleeding that any Meth will incur.
Protected Resources and Archon Investigation are the old ways, and now
we have Aranthebes, The Immortal. Sure, these aren't perfect, but they
shouldn't be overlooked as well.
I think that each clan ought to have some way of "dealing with"
massive bleeders on their own terms. There's always peripheral
discussion about this sort of thing on www.thepathofblood.com. All
Assamite fans should check that site out. There's a thread where
people have proprosed various new cards for Assamites, and I proposed
this one as a way for many Assamites to deal with heavy bleeders:
Eye for an Eye
Reaction
Auspex/Quietus
2 blood
Only usable after a successful bleed against you. Only usable by a
vampire older than the acting vampire.
aus/qui: This reacting vampire enters combat with the acting vampire.
AUS/QUI: As above, with an optional maneuver only usable on the first
round of combat.
This one is probably too powerful, since it makes stealth meaningless,
but you get the idea. Here's another potential Assamite card:
Vengeful Vitae
Reaction
Quietus
2 blood
Only usable after a successful bleed against you. The Methuselah
controlling the bleeding vampire must burn pool or blood off his
vampires equal to half the amount of the successful bleed.
Anyway, you get the idea. Each clan ought to have some way of dealing
with massive bleeds in their own way.
Curevei had made an interesting suggestion at one time that vampires
shouldn't be able to bleed for an amount over half their capacity.
This would certainly slow some things down. I am not sure this is
necessary, but maybe if they just couldn't bleed for more than their
capacity, that would be sufficient. No more second turn bleeds for 5
off a 2-cap (now 3) with a Dominate skill card.
In article <f99d61c5.03061...@posting.google.com>,
The Fanboy <texas...@yahoo.com> wrote:
>Voting Payload can't be judged since the only clan-specific referendum
>is wallpapered by the tournament rules.
Breaking down by Cam v. Sabbat, however, one notices that the Ventrue have
access to First Tradition and Parity shift, two extremely strong votes
that synergize very well. Other prince/justicar votes, like Sabbat
Threat and Kindred Restructure, are also very strong. Sabbat political
actions requiring titles are: Blood Siege (cornercase), Investiture (strong
for vote lock, but doesn't oust anyone), Sabbat Inquisitor (+bleed, not to
be sneezed at, but puts the deck in combo vote/bleed mode, not always
the easiest thing to pull off), and Templar (Worse than Archon, implies
vote/fight deck, a style that's been tried since 1994, when Archon was
printed, with very limited success).
So being a Cam clan with good access to titles puts the Ventrue over the
Lasombra in this category, I'd submit.
gomi
--
Individually, I love you all with affection unspeakable; but, collectively,
I look upon you with a disgust that amounts to absolute detestation.
- Gilbert and Sullivan, 'Pirates of Penzance'
In message <20030614213919...@mb-m06.aol.com>, CurtAdams
<curt...@aol.com> writes:
>IOW, all the top clans
for some value of "top"
Popular is not the same as top. Just because something is played a lot
doesn't make it good. Just because people like a clan doesn't make it
good.
Obviously, they can be useful indicators. But it's certainly not a one-
to-one correlation.
>What the game really needs, IMO, is a disciplineless
>bleed bounce card, for the same reasons that
>Elder Intervention and Pack Tactics were added
>by WotC.
It's worth bearing in mind that when V:TES was issued, Stealth and Bleed
was probably the dominant deck type, other than a few repeat tricks
(Gangrel repeat loop, Majesty repeat untap).
As a result, it was seen to need to be neutered. In part, this came
because stealth and bleed is an *easy* deck - in so far as you can teach
most people to play a stealth bleed deck at a basic level, and building
one is easy since there was one obvious clan - the Malkavians - and
plenty of easy to get cards.
The facets of combat, bounce and politics weren't being exploited
properly. They're more complex strategies that take more time to teach.
When mastered, they can be significantly more delicate than stealth
bleed, IMO, but it takes a long time to get there.
So Elder Intervention gets printed - in part - because people can't deal
with stealth and bleed. Not that they don't necessarily have the
options available to them, but that they can't deal with it because they
haven't worked out how.
(Insert standard caveats about the Tournament Winning Deck archive
here.)
The Tournament Winning Deck archive shows something like 10-20 copies of
Elder Intervention *total*. Similar number of Pack Tactics. (Very
roughly.) It's not an earth changing or necessary card.
So I'm not sure that the reasons you're assuming were necessarily valid,
or at least right at the time, or that the card does what you think.
>Bounce is an essential option as defense
>against certain bleed decks.
"essential option"
Hmm. If it's an option, it's not exactly essential.
Bear in mind that weenie decks have been significantly rebalanced -
they're not unplayable, by any stretch, but the playing field is more
level. And decks with a couple of big bleeders have significant other
targets.
An active defence - getting rid of the vampires - is just as plausible
as waiting for them to come to you and bouncing it. And one that can
work very well.
>That's what would make
>Dom/Aus desirable, rather than almost essential, to
>winning tournaments.
Now, this is something I do agree with - despite the above.
Bleed bounce *is* very powerful. I don't think it's essential, but it
is a relatively good option.
>Probably something like: usable only when being bled by
>a younger vampire or ally. Choose another Methuseleh
>as the new target. Tap this reacting vampire.
>
>Maybe add a "Do not replace" clause if you want it to be
>entirely inferior to Redirection.
(On a technicality, this is still not strictly weaker than Redirection;
Redirection cannot bounce bleeds from allies. The point is taken,
however.)
I think this misjudges the issue on a number of levels.
For a start, we're assuming that just because bounce works well for AUS
and dom/DOM, it should be replicated. This doesn't necessarily follow.
On one level, there's theme. AUS/dom having the options make sense.
How do you justify if theme-wise for a disciplineless card? Then
there's the assumption that, with bleed, bounce is the only way out.
Can't we think of *other* options? I know I can. Bleed bounce is good
- but couldn't other options also be good?
Then there's the assumption that disciplineless is the way forward.
Why's that an issue? If we assume, as we might, that Telepathic
Misdirection - together with Telepathic Counter and My Enemy's Enemy -
are good defence against bleed, we can assume that AUS is a suitably
defended discipline against bleed. The Toreador get good bleed bounce,
those Tremere who want it have it, the Harbingers have it etc. Now, we
may be strictly inferior to Redirection (in an always-Dominate deck) but
we're *not* strictly inferior to Telepathic Misdirection. All these
vampires I have with aus instead of AUS suddenly get a new form of
defence. How balanced is that? If AUS was fine before, why upgrade it?
Additionally, not all Dominate including decks include Dominate on *all*
the vampires. For instance, the Euro-Brujah decks can do well with some
bigger vampires with DOM, but often include non-Dominate vampires.
We've just upgraded all them, too, potentially. This doesn't just have
to work based on something like the Euro-Brujah, bringing in an out-of-
clan discipline. You could be playing a cross-over deck. If having a
few Dominate vampires around was providing sufficient defence, you've
just upped the potential defence again.
Additionally, will such a card actually help the clans who are poorer
off for abilities? Just creating a disciplineless card won't
necessarily help them - and if it's already helping other people, it may
help them more, leaving a nasty disparity between the two anyway.
Creating a different style disciplined card, a clan based master card, a
clan based reaction card or something like that may well prove to be
substantially better and more useful, whilst also addressing the problem
squarely.
--
James Coupe
PGP Key: 0x5D623D5D
Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2
So you don't confuse them with mountains. 13D7E668C3695D623D5D
[ quoted text not captured ]
A few suggestions:
Domain defences - playable by Prince or Inner Circle
Enemy of the Masters - Assamite -any Assamite can enter combat with the
bleeder
Obfuscate - Masked Resources
Chim Illusory Resources
Thaum Rigged Resources Damage/Torporise bleeder
Anim On the hoof Halve the bleed (your resources run away from the
intruder)
Dementation Confused Attack (bounce)
I'm sure you can think of a thematic excuse for almost anyone to have almost
any game effect. I don't think it's really necessary though.
Some bounces could also specify prey or G-predator as the new target.
> Not a single WG (nor a single R Garou) but when you can recruit let's
> say more than 3, you have the absolute kontrol of the situation (and
> this is not really difficult), their rush ability along with their
> high resilience in combat make them a truly powerful card.
I do not quire agree. Recruiting 3 War Ghouls costs you 9 pool plus the pool
for the vampires to bring them out plus 3 actions, which can be blocked. You
cannot bring out 3 War Ghouls easily, I have played the deck quite some
times and it is sometimes very hard to get out even 1 War Ghoul.
Another thing is the metagame. The amount of ally stealing cards (esp.
Entracement) we were seeing at the german championship (quite represantative
with 60+ players from all over Europe) was tremendous. In this metagame War
Ghouls were very problematic because in most of the games bringing out a War
Ghoul would usually mean doing the dirty work for somebody else :-)
--
johannes walch
v:ekn germany - http://www.vekn.de/
> +1 stealth simply does cut it in many environments, and the Ventrue
> decks become sitting ducks, unless they're going off-clan for stealth.
There are 6 Ventrue with obf/OBF and 5 of them have a title, while the other
one is a good mid-cap. Fits the voting theme quite well, I guess.
[ quoted text not captured ]
In message <12kcj08k0ft3i.5vuon4kswl2j$.d...@40tude.net>, Timlagor
<Timlagor...@yahoo.co.uk> writes:
>A few suggestions:
If all you're doing is making suggestions, you don't need the rest of
the post to make them.
Stripping the quotes down for context, and snipping out the rest, is all
that's needed.
[ quoted text not captured ]
>I think that each clan ought to have some way of "dealing with"
>massive bleeders on their own terms. There's always peripheral
>discussion about this sort of thing on www.thepathofblood.com. All
>Assamite fans should check that site out. There's a thread where
>people have proprosed various new cards for Assamites, and I proposed
>this one as a way for many Assamites to deal with heavy bleeders:
>
>Eye for an Eye
>Reaction
>Auspex/Quietus
>2 blood
>Only usable after a successful bleed against you. Only usable by a
>vampire older than the acting vampire.
>aus/qui: This reacting vampire enters combat with the acting vampire.
>AUS/QUI: As above, with an optional maneuver only usable on the first
>round of combat.
>
>This one is probably too powerful, since it makes stealth meaningless,
>but you get the idea.
It also encourages massive bleed. If it said something like "when you are bled
for 3 or more", it wouldn't, but if it can be used any bleed, the only smart
bleed are bleeds that will blow you away as fast as possible. At 3+ rather
than 4+, it might still see play. And, there may be a problem with multiple
vampires playing this.
Also, isn't it better to give combat clans noncombat options rather than
continue to push them into one mode?
>Here's another potential Assamite card:
>
>Vengeful Vitae
>Reaction
>Quietus
>2 blood
>Only usable after a successful bleed against you. The Methuselah
>controlling the bleeding vampire must burn pool or blood off his
>vampires equal to half the amount of the successful bleed.
This is too annoying. You don't want to discourage people from playing decks
that try to oust people. Should again be limited to bigger bleeds and should
say something like "the acting minion burns 2 blood or all of its blood if it
has less than 2" to make it less messy and it should be limited to once per
action, though it might not be good enough to see enough played for that to
matter.
>Anyway, you get the idea. Each clan ought to have some way of dealing
>with massive bleeds in their own way.
Like graft Dominate?
>Curevei had made an interesting suggestion at one time that vampires
>shouldn't be able to bleed for an amount over half their capacity.
>This would certainly slow some things down. I am not sure this is
>necessary, but maybe if they just couldn't bleed for more than their
>capacity, that would be sufficient. No more second turn bleeds for 5
>off a 2-cap (now 3) with a Dominate skill card.
This was not a suggestion. This was a preference for how the game should have
worked all along that would not have gotten written into the rules because it's
a headache to keep track of. In a way, Aranthebes is a step towards this done
with card text, but it's a small step towards seeing the end of easy 6 bleeds.
> If all you're doing is making suggestions, you don't need the rest of
> the post to make them.
>
> Stripping the quotes down for context, and snipping out the rest, is all
> that's needed.
Very true. I don't know what came over me. Perhaps I was just overwhelmed by
the eloquence of your post ;-)
>What the game really needs, IMO, is a disciplineless
>bleed bounce card
It might be helpful in leading to the printing of such if someone, somewhere
tries proxying up some and playtesting what effect it would have on the game.
> Also, isn't it better to give combat clans noncombat options rather than
> continue to push them into one mode?
We're talking about ASSAMITES here!
>>Here's another potential Assamite card:
>>
>>Vengeful Vitae
>>Reaction
>>Quietus
>>2 blood
>>Only usable after a successful bleed against you. The Methuselah
>>controlling the bleeding vampire must burn pool or blood off his
>>vampires equal to half the amount of the successful bleed.>
> This is too annoying. You don't want to discourage people from playing decks
> that try to oust people. Should again be limited to bigger bleeds and should
> say something like "the acting minion burns 2 blood or all of its blood if it
> has less than 2" to make it less messy and it should be limited to once per
> action, though it might not be good enough to see enough played for that to
> matter.
"Burns 2 blood" is all that's needed. You cannot burn blood you don't have
and it's already established that you ignore the effect in that case. In
fact putting the redundent text in would only confuse people about other
cards.
Is one Quietus card really going to have that much impact on what people
play? (which is not to say the suggestion isn't overpowered but then it does
cost 2 blood and the bleeder can choose where to lose the blod from so I
don't really think it is)
[ quoted text not captured ]
It happened again. What I actually did was delete the whole quoted text in
my reply... my reader helpfully put is all back when I posted ;-( -I know
how to avoid it now.
"Curevei" <cur...@aol.commetal> wrote
[ quoted text not captured ]
Some of us have been experimenting with crypt limits in a few JOL games. The
kind of experiment you propose would not be too difficult to try out...
But not right now. I have two new JOL games on my plate and it looks likely
that I will be either playing in the JOL Tourney or moderating it.
Cheers,
WES
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<bclf...@enews4.newsguy.com>...
> "Curevei" <cur...@aol.commetal> wrote
>
> > >What the game really needs, IMO, is a disciplineless
> > >bleed bounce card
> >
> > It might be helpful in leading to the printing of such
> > if someone, somewhere tries proxying up some and
> > playtesting what effect it would have on the game.
>
> Some of us have been experimenting with crypt limits in a few JOL games. The
> kind of experiment you propose would not be too difficult to try out...
We did just get this card in Anarchs:
Dummy Corporation
Unique Location
Put this card into play. You may burn this card when you
are being bled to reduce the bleed amount by 2.
Sure, it's not bounce and it has a significant cost, but it's
disciplineless bleed soak. Now that I've gotten my box of Anarchs, I'm
going to try this one out in my Assamite decks. No need to worry about
intercepting those stealth bleeders any more.
> Another thing is the metagame. The amount of ally stealing cards (esp.
> Entracement) we were seeing at the german championship (quite represantative
> with 60+ players from all over Europe) was tremendous. In this metagame War
> Ghouls were very problematic because in most of the games bringing out a War
> Ghoul would usually mean doing the dirty work for somebody else :-)
That's why intercept (retainers, bikes, and auspex) and Direct
intervention (I'm playing 3 in my WG deck) arre played. And that's why
a WG deck had been 3rd in europeans.
Greetings,
I?aki, Prince of Barcelona.-