rec.games.trading-cards.jyhad

After Combat Ends

2 messages from 2 participants · 01 February 1998 – 02 February 1998
original thread on Google Groups

rai...@mich.com

The Card Catatonic Fear deals 1 damage after combat ends. The following is the official sequence of events for combat. F. Round Ends. (21) [15.1] 1. Apply any end-of-round effects. 2. If the last Press was used to continue Combat, then Combat continues (Go back to step A). G. Combat Ends. Retainers regain all life points burned during the current combat. (20.1) [12.3.1] At this point there should be a phase H. After Combat Summary Phase. We cannot have the damage occuring during the next A phase of whatever come next, especially if the next action is Dawn Ops! Dave. -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet

LSJ

rai...@mich.com wrote: > > The Card Catatonic Fear deals 1 damage after combat ends. The following > is the official sequence of events for combat. > > F. Round Ends. (21) [15.1] 1. Apply any end-of-round effects. 2. If the > last Press was used to continue Combat, then Combat continues (Go back > to step A). > > G. Combat Ends. Retainers regain all life points burned during the > current combat. (20.1) [12.3.1] > > At this point there should be a phase H. After Combat Summary Phase. We > cannot have the damage occuring during the next A phase of whatever come > next, especially if the next action is Dawn Ops! That (phase H) is handled explicitly by card text (in the form of errata), and is not needed in the (already-too-long) outline. "After combat ends" is clear enough. -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team