rec.games.trading-cards.jyhad

A Solution to the Lost Position - Out of Game Considerations Problem.

64 messages from 21 participants · 14 May 2010 – 18 May 2010
original thread on Google Groups

LSJ

Since the activity of a player in a lost position can have more effect on the game than it "should" (from some perspectives), especially, apparently, cross-table attacks (from some "out of game" considerations"), I offer this solution: Extend "ousted' to include "in a lost position". That is, if a Methuselah has succeeded in getting xer prey into a lost position, then xe is credited with the oust and that lost position Methuselah immediately and spontaneously is ousted. The actual mechanics go like this: if a Methuselah initiates any activity (or "pass") that seems (to any player at the table) to indicate that Methuselah is not Playing to Win (that is, xe is working toward zero more VPs), ask for explanation. If xe indicates that xe is not in violation of the Play to Win rules because xe is in a lost position, then call a judge over to confirm. If the judge agrees, then xe is ousted (predator gets 1VP and six pool as usual). (If not, of course, then the PTW-violating activity (or pass) is voided and prohibited, and the Methuselah must make some PTW activity, as usual.) <begin smilie block> This has the added benefit that a Methuselah won't have xer VP "stolen" by getting ousted after xe has put xer prey in a lost position but before xe can actually reduce xer prey's pool to zero. <end smilie block>

Ector

LSJ wrote: > Since the activity of a player in a lost position can have more effect > on the game than it "should" (from some perspectives), especially, > apparently, cross-table attacks (from some "out of game" > considerations"), I offer this solution: > > Extend "ousted' to include "in a lost position". That is, if a > Methuselah has succeeded in getting xer prey into a lost position, > then xe is credited with the oust and that lost position Methuselah > immediately and spontaneously is ousted. This would be better than the current rules (at least, the crosstable players would be safe), but this wouldn't solve the rest problems. The level of interaction between players (their ability to prevent gaining VP) is going to fall to zero, as even Life Boon wouldn't help. The game shifts could potentially be even more sudden and surprising, since transferring out can burn only 4 pool per turn, while immedtiate ousting would burn it all. I don't think that's good. If you're looking for the simple solution, what prevents you from simply prohibiting the "lost position" rulings? I don't think that many players would be harmed for having to wait a few minutes until somebody ousts them. > <begin smilie block> > This has the added benefit that a Methuselah won't have xer VP > "stolen" by getting ousted after xe has put xer prey in a lost > position but before xe can actually reduce xer prey's pool to zero. > <end smilie block> As long as this joke seems to be related to my example, I should confirm that I can see the difference between "completely disabling your prey" and "completely disabling the whole table" :) Thus, if a player disabled his prey but not his predator, the predator can (and even should) oust both him and his prey. This isn't "stealing", it's normal game. BTW, I still remember the times of Dramatic Upheaval and Kindred Restructure. Then there were a lot of players who also didn't believe that switching places was actually stealing other players' VPs :)

LSJ

On May 14, 8:39 am, Ector <Ec...@mail.ru> wrote: > LSJ wrote: > > Since the activity of a player in a lost position can have more effect > > on the game than it "should" (from some perspectives), especially, > > apparently, cross-table attacks (from some "out of game" > > considerations"), I offer this solution: > > > Extend "ousted' to include "in a lost position". That is, if a > > Methuselah has succeeded in getting xer prey into a lost position, > > then xe is credited with the oust and that lost position Methuselah > > immediately and spontaneously is ousted. > > This would be better than the current rules (at least, the crosstable > players would be safe), As would the predator. And the prey (except from xer new predator). > but this wouldn't solve the rest problems. The > level of interaction between players (their ability to prevent gaining > VP) is going to fall to zero, as even Life Boon wouldn't help. I thought you said Life Boon was already too rare or hard-to-depend- on. Besides, you can still use Life Boon to give someone enough pool to put them in a non-lost position (assuming you have enough pool to do so, of course). At any event, there's a whole lot of game (interaction) that leads up to ousting one's prey (or putting one's prey in a lost position). Even without Life Boon. > The > game shifts could potentially be even more sudden and surprising, > since transferring out can burn only 4 pool per turn, while immedtiate > ousting would burn it all. I don't think that's good. ? Just like one is immediately ousted after losing one's last pool. That seems to work OK. I think you're assigning "lost position" to too many non-lost cases, and it's coloring your perception of this "problem". If a player is in a truly lost position, that didn't happen magically all at once. There was a lot of game that went on to lead to that point (and you can see it coming, with varying levels of clarity depending on the exact process at work). > If you're looking for the simple solution, what prevents you from > simply prohibiting the "lost position" rulings? ? Really? You haven't seen the many answers to this already?

Bob

On 14 mai, 14:54, LSJ <vtes...@white-wolf.com> wrote: > Besides, you can still use Life Boon to give someone enough pool to > put them in a non-lost position (assuming you have enough pool to do > so, of course). How so? Since the player is ousted without having his pool drop to 0, you cannot play Life Boon, can you?

Ector

LSJ wrote: > > If you're looking for the simple solution, what prevents you from > > simply prohibiting the "lost position" rulings? > > ? > Really? > > You haven't seen the many answers to this already? There always are people who prefer the status quo - as there were people who liked PTO and Upheavals. But I've got another simple solution: the virtual Life Boon! :) As long as the judge confirms that the player is in the "lost position", the judge decides how much pool would the player need to continue playing. Then, the judge starts the auction, in which players are bidding pool for the "Life Boon". The winning player gives that much pool to the poor, and follows all the rules of Life Boon. Only if nobody is willing to pay that much the player is really ousted. What's not to like here?

XZealot

On May 14, 7:04 am, LSJ <vtes...@white-wolf.com> wrote: > Since the activity of a player in a lost position can have more effect > on the game than it "should" (from some perspectives), especially, > apparently, cross-table attacks (from some "out of game" > considerations"), I offer this solution: > > Extend "ousted' to include "in a lost position". That is, if a > Methuselah has succeeded in getting xer prey into a lost position, > then xe is credited with the oust and that lost position Methuselah > immediately and spontaneously is ousted. > > The actual mechanics go like this: if a Methuselah initiates any > activity (or "pass") that seems (to any player at the table) to > indicate that Methuselah is not Playing to Win (that is, xe is working > toward zero more VPs), ask for explanation. If xe indicates that xe is > not in violation of the Play to Win rules because xe is in a lost > position, then call a judge over to confirm. If the judge agrees, then > xe is ousted (predator gets 1VP and six pool as usual). > > (If not, of course, then the PTW-violating activity (or pass) is > voided and prohibited, and the Methuselah must make some PTW activity, > as usual.) Would a player who had his ready region emptied by a combat deck, who decided that they would just "pool sack" be a potential target of this ruling?

LSJ

On May 14, 9:21 am, XZealot <xzea...@cox.net> wrote: > Would a player who had his ready region emptied by a combat deck, who > decided that they would just "pool sack" be a potential target of this > ruling? Depends on if he's in a truly lost position. Any player in a truly lost position would be a target, since the rule exactly targets players in truly lost positions.

Obtenebration

[ quoted text not captured ] Wow, did PC make that paragraph rather hard to follow. Interesting idea, but can't said person still claim that cross table rushing is in their PTW interests? If I am rushing cross table(likely for a damn good reason), that person is probably supporting my predator in ousting me. Either by passing votes or having some other effect(ex. Owain) that is allowing them to continue at ousting schler. While that crosstable rush may seem like not playing to win to the two people impacted, schle could be doing it to fight for a half vp by surviving to a timeout. Like all things VTES and PTW, it's not an easy black and white decision by a judge.

LSJ

On May 14, 9:42 am, Obtenebration <obtenebrat...@obtenebration.org> wrote: > On May 14, 5:04 am, LSJ <vtes...@white-wolf.com> wrote: > > The actual mechanics go like this: if a Methuselah initiates any > > activity (or "pass") that seems (to any player at the table) to > > indicate that Methuselah is not Playing to Win (that is, xe is working > > toward zero more VPs), ask for explanation. If xe indicates that xe is > > not in violation of the Play to Win rules because xe is in a lost > > position, then call a judge over to confirm. If the judge agrees, then > > xe is ousted (predator gets 1VP and six pool as usual). > Interesting idea, but can't said person still claim that cross table > rushing is in their PTW interests? Of course. They could even claim that there's 3 hours left in the round. See also: "call a judge" above.

James Cass

[ quoted text not captured ] Ok now I am confused. Meth A has one minion (who can only bleed for 1 and can't bounce a bleed or pass a vote) and 1 pool left. Meth B has zero minions, 4 pool and no minions in his crypt with less than 6 pool requirement. Meth C has 2 minions and 6 pool. Where A -> B -> C -> A Meth B just wants to continue playing hoping that time runs out before Meth C can oust Meth A and then finish him off. You are proposing that Meth A can call over a judge and declare Meth B in a lost position and get the VP and 6 pool? Where prior to this proposed rule Meth A would have to play very smart to bleed Meth B without putting himself into a position where Meth C can oust him?

LSJ

On May 14, 9:50 am, James Cass <tjamesc...@gmail.com> wrote: > Where A -> B -> C -> A > Meth B just wants to continue playing hoping that time runs out before > Meth C can oust Meth A and then finish him off. > > You are proposing that Meth A can call over a judge and declare Meth B > in a lost position and get the VP and 6 pool? Where prior to this > proposed rule Meth A would have to play very smart to bleed Meth B > without putting himself into a position where Meth C can oust him? No. If B has a hope of playing to time runs out, then he's not in a lost position.

Smiling Jack XXX

[ quoted text not captured ] Mmm... What if i dont want to move any minion to my ready region until my predator (with a VERY HEAVY COMBAT DECK) is ousted??? (Even from the beginng of the game) Am I in a "losing position"?

Bob

[ quoted text not captured ] "Life Boon Master Master: out-of-turn. Boon Give pool to a Methuselah with no pool to keep him or her in the game; put this card in play. During each of his or her untap phases, you can collect 1 pool from that Methuselah. The first victory point that the Methuselah wins is given to you (unless you are ousted by then). This Life Boon is then burned." If a methuselah is ousted via the mechanism you propose, the "with no pool" condition is not met, so I suppose Life Boon cannot be played.

LSJ

On May 14, 10:36 am, Smiling Jack XXX <Smiling-J...@lycos.com> wrote: > Mmm... What if i dont want to move any minion to my ready region until > my predator (with a VERY HEAVY COMBAT DECK) is ousted??? (Even from > the beginng of the game) > > Am I in a "losing position"? A lost position is one in which you have no reasonable chance to get any more VPs. If you have a reasonable chance to get more VPs (even 0.5), then you are not in a lost position.

LSJ

On May 14, 11:00 am, Bob <boris.mai...@free.fr> wrote: > If a methuselah is ousted via the mechanism you propose, the "with no > pool" condition is not met, so I suppose Life Boon cannot be played. Mea culpa. Well, then, either ignore this "problem", since it is so corner case, or assume that suggested change includes an appropriate change to Life Boon's text.

brandonsantacruz

On May 14, 5:04 am, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] I think it's a lot better if people complaining about not getting "their vp" suck it up and look into why they didn't actually collect it. As they say, don't count your chickens before they're hatched. By "better," I mean not inserting further convolutions into an already convoluted game. It's easy to follow, if the most vps you can reasonably get is zero, any sort of legal play is acceptable(don't cheat). Brandon

Jeff Poole

On May 14, 5:04 am, LSJ <vtes...@white-wolf.com> wrote: [ quoted text not captured ] This rule made me smile. I say we try it to see how crazy dumb it is. I think I would transfer 4 pool on turn 1, on my predators 2nd turn get bled for 1, then declare myself in a loosing position since I can't bring out all 3 of my 10 caps at the same time, which is clearly the only way my deck design can win!. Sad face. =( Lol. Jeff Poole

Aaron Clark

Why not just change the Play to Win rules to say that if you can't get any more VP's, you have to play to maximize your tournament points? That is, if you can't get more VP's, try to get the highest possible ranking at the table. It's pretty simple, and it gives players who can get no more VP's a justifiable reason to poolsack/self-oust/cross-table rush, etc. WITHOUT taking into account out-of-game factors. I think this rules change would go a long way in resolving the ambiguity surrounding the issue of the best way to act in a "hopeless" situation. It would affect table interaction positively, since a "hopeless" player can honestly appeal to the table: if you all don't help me, my position becomes impossible, and I will assist the winning player to try to tie for second/third/last place. No spite involved, just calculation.

XZealot

[ quoted text not captured ] Why did you even show up in the first place?

Jeff Poole

[ quoted text not captured ] I think anyone who plays VtES knows that you need to have an unhealthy masochistic drive. 3/5 games make you want to give up and never play again! It's that 1/5 great game that make you put up with all the shit from the other games. Jeff Poole

LSJ

On May 14, 12:18 pm, Aaron Clark <aamacl...@gmail.com> wrote: > Why not just change the Play to Win rules to say that if you can't get > any more VP's, you have to play to maximize your tournament points? > That is, if you can't get more VP's, try to get the highest possible > ranking at the table. > > It's pretty simple, and it gives players who can get no more VP's a > justifiable reason to poolsack/self-oust/cross-table rush, etc. > WITHOUT taking into account out-of-game factors. So, in a lost position, you're obliged to assist whoever is in a position to sweep. > I think this rules change would go a long way in resolving the > ambiguity surrounding the issue of the best way to act in a "hopeless" > situation. I think it would make whoever gets the first VP a little judge-happy (calling the judge over to make other players join "Team Sweep" at early signs of distress): "My prey's about to oust C! C should kamikaze on my prey rather than die in the manner of C's choosing". C: "But, I don't think I'm dead yet, sire." "Quiet, you." It's one thing when you have to wait for a player (who knows the deck, hand, etc.) to become convinced of xer own impending final death. It's quite another when you only have to wait for a player to wishfully think another player dead.

Aaron Clark

>I think it would make whoever gets the first VP a little judge-happy >(calling the judge over to make other players join "Team Sweep" at >early signs of distress): "My prey's about to oust C! C should >kamikaze on my prey rather than die in the manner of C's choosing". C: >"But, I don't think I'm dead yet, sire." "Quiet, you." Right now, the manner in which C chooses to die may legitimately be that he goes out helping the other guy from his play group or by cross- table rushing somebody who was rude to him while he was waiting at the bar for drinks the night before - right before transferring out. Or is that the idea? That the VTES rules are constructed to reward good social behavior in the metagame? I know that Hugh Anseesing, currently ranked number 1 in Constructed format, has said in posts that if you treat another player decently, they won't do irrational things in-game to hurt you. Out of the game, he seemed like a genuinely nice and friendly person when I met him at the 2009 NAC. I personally think about tournament points when I play now. It is very rare that I will choose to play for tournament points rather than play for a time-out if I am in a bad position. Once when I played to help my stealth-bleed predator sweep, I had torped his big Settite bleeder and asked the table to diablerize the vampire, in return for which I would try to survive (I had no untapped vampires). No takers. Then I bled forward, GtU at basic, not superior. My predator swept. I tied for second. Nothing personal - I played for the best result I could get. Why shouldn't Best Result = Play to Win?

LSJ

On May 14, 2:59 pm, Aaron Clark <aamacl...@gmail.com> wrote: > >I think it would make whoever gets the first VP a little judge-happy > >(calling the judge over to make other players join "Team Sweep" at > >early signs of distress): "My prey's about to oust C! C should > >kamikaze on my prey rather than die in the manner of C's choosing". C: > >"But, I don't think I'm dead yet, sire." "Quiet, you." > > Right now, the manner in which C chooses to die may legitimately be > that he goes out helping the other guy from his play group or by cross- > table rushing somebody who was rude to him while he was waiting at the > bar for drinks the night before - right before transferring out. Um. OK. I don't see what that has to do with the analysis of your proposal. > Or is that the idea? That the VTES rules are constructed to reward > good social behavior in the metagame? I know that Hugh Anseesing, > currently ranked number 1 in Constructed format, has said in posts > that if you treat another player decently, they won't do irrational > things in-game to hurt you. Out of the game, he seemed like a > genuinely nice and friendly person when I met him at the 2009 NAC. No, that's not the idea. The idea (behind the current rules, not the proposal of this thread or the alternate proposal you made) is as described many times in the threads on that topic. But if encouraging good social behavior is a by-product of the current rules, well, OK. > I personally think about tournament points when I play now. It is > very rare that I will choose to play for tournament points rather than > play for a time-out if I am in a bad position. Once when I played to > help my stealth-bleed predator sweep, I had torped his big Settite > bleeder and asked the table to diablerize the vampire, in return for > which I would try to survive (I had no untapped vampires). No > takers. Then I bled forward, GtU at basic, not superior. My predator > swept. I tied for second. Nothing personal - I played for the best > result I could get. Why shouldn't Best Result = Play to Win? That's legal (again under the current rules), assuming (as you said) that you couldn't get any VPs. You were free to get your 0VPs in the manner of your choosing.

Aaron Clark

>I don't see what that has to do with the analysis of your proposal. It's not an analysis of my proposal, it's an analysis of your response. You wrote as an example: "C should kamikaze on my prey rather than die in the manner of C's choosing." My proposal would change it so that players would not be able to "die in a manner of their choosing", which leads to arbitrary play. Arbitrary play means that out-of-game concerns may be introduced into the game. I think that rules-sanctioned arbitrary play is bad. Whether or not the proposal would lead to scenarios you've suggested remains to be seen. Under the current tournament rules, yes, it may be in a player's best interest to aid an aggressive predator to sweep. Would a judge rule that poolsacking in this instance would be unsportmanslike? It seems unlikely. >No, that's not the idea. The idea (behind the current rules, not the >proposal of this thread or the alternate proposal you made) is as >described many times in the threads on that topic. Honestly, I still do not get the idea behind the current rule. What I gather is that the rule enforces the value that players should have the freedom to choose how they lose as well as how they win. As I said I don't share this value as implemented, if that is indeed the idea. However, I have highjacked your thread.

XZealot

> Honestly, I still do not get the idea behind the current rule. What I > gather is that the rule enforces the value that players should have > the freedom to choose how they lose as well as how they win. As I > said I don't share this value as implemented, if that is indeed the > idea. The rule reinforces that players play by the rules and the spirit of the game, namely oust your prey and gain a VP until you have the majority of VPs. As opposed to how previous to this ruling, when I player could justify that he could no longer gain a VP prior to his death (no matter how far that death is away), he was exempted from his social contract with the other players at the game to "have fun" through "mutual competition to attain a previously agreed upon goal, to get the GW, which in turn allowed him to "have fun" by substituting a new goal of his own choosing. Often this created arbitrary and capricious plays. Now when it is determined that a player no longer is pursuing the mutually agreed upon goal of trying to win the game then that player is removed from competition.

Kevin M.

LSJ wrote: > Bob wrote: >> If a methuselah is ousted via the mechanism you propose, >> the "with no pool" condition is not met, so I suppose Life Boon >> cannot be played. > > Mea culpa. > > Well, then, either ignore this "problem", since it is so corner case, > or assume that suggested change includes an appropriate change > to Life Boon's text. Did Bob just manage to get Life Boon reprinted? Sigh. Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please bid on my auctions! http://shop.ebay.com/kjmergen/m.html

smithson

I know there's a bunch of threads currently up on this subject, but I am still having trouble understanding the vague guidelines behind the PTW rules. Where is the threshold for "reasonable"? What is a "lost" position? What are the requirements for going for VPs? It seems anything that would reduce your pool to 0 would be illegal under PTW, since there's always a chance (albeit slim) for at least the 0.5 VP from withdrawing. Likewise, if the threshold for "reasonable" is higher, if I sat at a table and knew the other decks and decided that I didn't have a chance to win, wouldn't I be able to immediately declare myself "lost" and then act in whatever fashion I wanted? Or if someone plays a Kpist m/45 can I say he's not playing to win, since . 44 is better (and he shouldn't have had a worse card in his deck)? What if someone votes for/against a referendum? Can I have a judge question his decision based on how I think he should best be following the PTW rule? I know that's an extreme (and silly) example, but it seems to me like the judge in events not only has to correctly make card rulings, but can be forced into making rulings about play in the game. I recently read a tournament report where in the final table, all players agreed to gang up on one person (who was running an Una deck). Now, if all players working in concert to take out one can be considered valid under PTW, what's stopping one person working cross-table? If I'm playing a rush deck, I could just simply say that in my estimation, Player X (who's crosstable) is a threat to me, and I need to weaken him. Does the judge get to overrule me? And if he can, why would going crosstable be allowed in the tourney report I read? Do the players at the table get to decide? I know a lot of this probably rarely comes up in actual tournaments, but if it's even an issue 10% of the time, that seems like it can really be causing games to not reward "good" play.

XZealot

[ quoted text not captured ] This really has nothing to do with crosstable play. It has more to do with people claiming that they "can't win" and therefore don't have to PTW.

smithson

[ quoted text not captured ] Well, I'm trying to find out where exactly is the line for PTW rules to be evoked. If I sit down at a table, decide I can't win (for whatever reason) can I then act in whatever manner I desire? I used crosstable play as an example since it's one of the things that seems to me to something that could nearly always be questioned under play to win guidelines (obviously there are many common situations where it is in your best interest, but since it doesn't directly cause your prey to lose pool [mostly], seems there would be justification involved). If I'm off topic however, please forgive/ignore what I wrote.

LSJ

On May 15, 8:34 pm, smithson <joe124...@gmail.com> wrote: > Well, I'm trying to find out where exactly is the line for PTW rules > to be evoked. If I sit down at a table, decide I can't win (for > whatever reason) can I then act in whatever manner I desire? If the *judge* agrees that you are truly in a lost position, then yes, you can lose as you like. You aren't forced to stop playing. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/8b21980e4be39ed6

Aaron Connor

[ quoted text not captured ] I fully support this rule with one proviso, only the player in question who is in the lost position declare that they have no reasonable chance, then be confirmed by the judge if there is any dispute. The game should not be bogged down with hopeful predators calling over the judge whenever they can't be bothered reducing their preys pool. Aa

LSJ

[ quoted text not captured ] That provisio is already built into the rule.

Daneel

On Fri, 14 May 2010 05:04:40 -0700 (PDT), LSJ <vte...@white-wolf.com> wrote: > Since the activity of a player in a lost position can have more effect > on the game than it "should" (from some perspectives), especially, > apparently, cross-table attacks (from some "out of game" > considerations"), I offer this solution: I'm reading the post again (all the xer/xe-s are hurting my eyes) but for the life of me I can't determine whether you intended this to be a huge tongue-in-cheek pun or whether you are actually serious. > Extend "ousted' to include "in a lost position". That is, if a > Methuselah has succeeded in getting xer prey into a lost position, > then xe is credited with the oust and that lost position Methuselah > immediately and spontaneously is ousted. Tangential note: it might be worthwhile to consider changing the concession rules to allow players to concede and be spontaneously ousted. > The actual mechanics go like this: if a Methuselah initiates any > activity (or "pass") that seems (to any player at the table) to > indicate that Methuselah is not Playing to Win (that is, xe is working > toward zero more VPs), ask for explanation. If xe indicates that xe is > not in violation of the Play to Win rules because xe is in a lost > position, then call a judge over to confirm. If the judge agrees, then > xe is ousted (predator gets 1VP and six pool as usual). > > (If not, of course, then the PTW-violating activity (or pass) is > voided and prohibited, and the Methuselah must make some PTW activity, > as usual.) Assuming you're serious: there is a huge grey area on the border of legality already. I've very seldom seen judges effectively dealing with instances of slow play, of stalling, of deck stacking, of collusion, etc. (things that happen probably every single tournament). Judges usually take the safe option of considering an accusation false until proven (and some misbehaviours are nigh unprovable without a lie detector or sufficient skill at mind reading). Having to explain your actions to the other players might take away from the surprise element of certain decks or tactics. E.g. saying that "I want to back-oust you guys and then win the 3-way" may not be the best way to make (even temporary) friends at a table... :) Example: You come to an Elbonian tournament. You sit at a table with 4 Elbonians (and the judge is also Elbonian). You are in a stuck position but not lost (e.g. you have weenies but your prey has Aranthebes etc.). So then having to explain over and over again why you are not in a lost position, how you can still win, what card you hope to draw... Not convinced. > <begin smilie block> > This has the added benefit that a Methuselah won't have xer VP > "stolen" by getting ousted after xe has put xer prey in a lost > position but before xe can actually reduce xer prey's pool to zero. > <end smilie block> So this is the smilie block. So the rest was serious, I guess. -- Regards, Daneel

LSJ

On May 16, 1:54 pm, Daneel <dan...@eposta.hu> wrote: > On Fri, 14 May 2010 05:04:40 -0700 (PDT), LSJ <vtes...@white-wolf.com> > wrote: > > The actual mechanics go like this: if a Methuselah initiates any > > activity (or "pass") that seems (to any player at the table) to > > indicate that Methuselah is not Playing to Win (that is, xe is working > > toward zero more VPs), ask for explanation. If xe indicates that xe is > > not in violation of the Play to Win rules because xe is in a lost > > position, then call a judge over to confirm. If the judge agrees, then > > xe is ousted (predator gets 1VP and six pool as usual). > > > (If not, of course, then the PTW-violating activity (or pass) is > > voided and prohibited, and the Methuselah must make some PTW activity, > > as usual.) > > Assuming you're serious: there is a huge grey area on the border of > legality already. I've very seldom seen judges effectively dealing > with instances of slow play, of stalling, of deck stacking, of > collusion, etc. (things that happen probably every single tournament). > Judges usually take the safe option of considering an accusation false > until proven (and some misbehaviours are nigh unprovable without a lie > detector or sufficient skill at mind reading). > > Having to explain your actions to the other players might take away > from the surprise element of certain decks or tactics. E.g. saying > that "I want to back-oust you guys and then win the 3-way" may not > be the best way to make (even temporary) friends at a table... :) You don't have to explain your actions to the other players (just like now). You might have to explain your actions to the judge, of course (just like now). > Example: You come to an Elbonian tournament. You sit at a table with > 4 Elbonians (and the judge is also Elbonian). You are in a stuck > position but not lost (e.g. you have weenies but your prey has > Aranthebes etc.). So then having to explain over and over again why > you are not in a lost position, how you can still win, what card > you hope to draw... Not convinced. Well, first, you don't have to explain anything at all until you initiate some activity (or "pass") that indicates you are working toward zero more VPs. Then, when you actually play toward a 0VP finish, that's when a judge is called and you explain to a judge.

Aaron Connor

LSJ wrote: > That provisio is already built into the rule. Righto, I guess I am focusing on the, "if a Methuselah initiates any activity (or "pass") that seems *(to any player at the table)* to indicate that Methuselah is not Playing to Win (that is, xe is working toward zero more VPs), ask for explanation" portion of the suggested rule amendment. Having to divulge the reasons for your play making just because it is not apparent to another players could be detrimental, especially if it alters peoples threat perception. In your justification of play you might need to reveal insights into stratagem that otherwise would have gone unnoticed. At the very least it could become a device to bog the game down whilst exposing a players thought process. Personally this wouldn't bother me too much, as a veteran role-player I am used to having to justify my actions within the frame work of the rule set and current circumstances. A good justifier can make any position seem plausible. However, those that are less adept would suffer. Is this an unintended side effect? If it were only the player in question that were able to throw their hands up and declare themselves in a lost position, perhaps the onus could then be up to other players to dispute this instead? The instances of explanation would be greatly reduced and it opens up avenues of play rather than stifle creativity. Aaron Archbishop of Adelaide City of Churches

LSJ

On May 16, 7:17 pm, Aaron Connor <aaron.con...@gmail.com> wrote: > LSJ wrote: > > That provisio is already built into the rule. > > Righto, I guess I am focusing on the, "if a Methuselah initiates any > activity (or "pass") that seems *(to any player at the table)* to > indicate that Methuselah is not Playing to Win (that is, xe is working > toward zero more VPs), ask for explanation" portion of the suggested > rule amendment. A: "Explain" B: I'm not playing for 0VP. end of explanation.

Aaron Connor

[ quoted text not captured ] Oh. So no real explanation needed then, except to the Judge privately if disputed. Aaron

Dasein

On May 14, 10:04 pm, LSJ <vtes...@white-wolf.com> wrote: > Since the activity of a player in a lost position can have more effect > on the game than it "should" (from some perspectives), especially, > apparently, cross-table attacks (from some "out of game" > considerations"), I offer this solution: > > Extend "ousted' to include "in a lost position". That is, if a > Methuselah has succeeded in getting xer prey into a lost position, > then xe is credited with the oust and that lost position Methuselah > immediately and spontaneously is ousted. > > The actual mechanics go like this: if a Methuselah initiates any > activity (or "pass") that seems (to any player at the table) to > indicate that Methuselah is not Playing to Win (that is, xe is working > toward zero more VPs), ask for explanation. If xe indicates that xe is > not in violation of the Play to Win rules because xe is in a lost > position, then call a judge over to confirm. If the judge agrees, then > xe is ousted (predator gets 1VP and six pool as usual). > > (If not, of course, then the PTW-violating activity (or pass) is > voided and prohibited, and the Methuselah must make some PTW activity, > as usual.) > > <begin smilie block> > This has the added benefit that a Methuselah won't have xer VP > "stolen" by getting ousted after xe has put xer prey in a lost > position but before xe can actually reduce xer prey's pool to zero. > <end smilie block> OK to make sure I understand this, here is an example. I am player A, playing a rush deck; my prey is B playing a Kindred Spirits bleed deck, xer prey is C playing something immaterial. C has no ready minions but lots of pool. On my turn, I rush B and bin all bar one of xer's minions. I put out a Dragonbound. B now has four minions in torpor, one ready minion. I am on 1 pool, as is B. Player B will certainly die at the end of B's turn from Dragonbound. In B's minion phase, xe bleeds me backwards with Kindred Spirits. I have no defense. If the bleed resolves, I will die. I ask the player for an explanation of this action, as it violates play to win. B can either: - admit they are breaking play to win, in which case I call a judge to rewind the action to stop player b from cheating - admit they are doing this because they are in a completely lost position and are no longer obligated to play to win. If they admit this, then straightaway B is ousted (before the bleed resolves) and I get a VP and 6 pool. yeah?

Wilsoros

I firmly believe that if you feel that PTW does not need to be updated, then you do not play in tournaments of any consequence. Got your attention? good Like porn we all know bullshit when we see it, we see the "I can't win so I can lose how I want" that is what we are talking about here. I can't win, so I am ousted, period, no longer any "oh LSJ says I can lose how I want" as soon as you feel you can't play to win, then you should be ousted. We're talking sportsmanship here, it isn't an unambiguous definition, and rarely is it black and white, but our goal is a fair and fun environment, so given the multiplayer nature, we need to ensure it. If you feel you can't win, you can still "lie" and say you have a shot and rush cross table, do all the stupid things you think of, the only difference is you may be asked to explain privately to a judge why you are doing what you are doing. What this rule is offering is a sportsmanship route of self-ousting when you know the game is lost and you want everyone else to keep fighting it out.

Janne Hägglund

Dasein <dasei...@hotmail.com> writes: [ quoted text not captured ] I think you chose a bad example. In my opinion, B *is* playing to win. The Dragonbound is sure to oust him, and the *only* way for him to survive is to back-oust you and get rid of the Dragonbound. Then he gets a new predator (C?), giving him a chance to rescue his minions from torpor and get back in game. HG

Petri Wessman

[ quoted text not captured ] Exactly. The new rule would at least force people to play by the spirit of the rules. All too often I've seen people do crazy, capricious things crosstable (often out of spite), just because they currently can do that "when in a losing position". Also, in my opinion many people tend to have a *very* weird view of what a "losing position" is, and decide that they can't win at a very early stage. This rule would force them to think hard about that position, and if they really think they are in a losing position then they could not disrupt the rest of the game by some capricious stunt (to help a friend, or whatever). I support the proposal, even though it might result in some extra "judge!" calls before people adjust. Ideally, I'd like to see something that would force people to try to stay in the game as long as possible, but since enforcing something like that is next to impossible I think LSJ's proposal is the next best thing. -Petri

Petri Wessman

On May 14, 7:06 pm, brandonsantacruz <brandonsantac...@yahoo.com> wrote: >It's easy to follow, if the most vps you can > reasonably get is zero, any sort of legal play is acceptable(don't > cheat). > > Brandon The problem, as many people have noted, that there are lots of "dickhead" moves that are currently quite legal in that position, which aren't cheating but can totally disrupt the game, often based on OOC stuff. I.e. player A thinks he is in a lost position. He rushes crosstable (or calls a vote which only hurts crosstable guys, or or or...) just because his (OOC) friends are playing next to him, or he dislikes the guy across the table, or he's just feeling bored, or whatever. That's bad. It means that someone just gets their game ruined out of the blue, just because someone wants to be a dick (and is allowed that, by the current rules). I think that's a bad thing. Of course, the metarule "don't play with dicks" usually works, but isn't enforceable in a normal tournament... -Petri

James Coupe

Petri Wessman <or...@orava.org> wrote: >Exactly. The new rule would at least force people to play by the >spirit of the rules. All too often I've seen people do crazy, >capricious things crosstable (often out of spite), just because they >currently can do that "when in a losing position". Also, in my opinion >many people tend to have a *very* weird view of what a "losing >position" is, and decide that they can't win at a very early stage. "Can't win" and "losing" aren't the criteria used. It's "no more VPs" and "lost". A player who can't win but who can scrape 0.5VP via a timeout, or might reasonably be able to oust his prey before someone else sweeps, should play for that outcome. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Petri Wessman

On May 17, 11:41 am, James Coupe <ja...@zephyr.org.uk> wrote: > Petri Wessman <or...@orava.org> wrote: > >Exactly. The new rule would at least force people to play by the > >spirit of the rules. All too often I've seen people do crazy, > >capricious things crosstable (often out of spite), just because they > >currently can do that "when in a losing position". Also, in my opinion > >many people tend to have a *very* weird view of what a "losing > >position" is, and decide that they can't win at a very early stage. > > "Can't win" and "losing" aren't the criteria used. It's "no more VPs" > and "lost". > > A player who can't win but who can scrape 0.5VP via a timeout, or might > reasonably be able to oust his prey before someone else sweeps, should > play for that outcome. True. I think the problem is that the current PTW rules are a bit unclear, a bit misunderstood, and contain holes that at times lead to people playing in unsportsmanlike (but currently legal) manner. It's not a problem in casual games, but can be one in more serious tournaments. Seen it, way too many times for my own comfort. I'd love to see *some* kind of rules change which would enforce playing by the spirit of the game, and in a sportsmanlike fashion, even if things are going badly for you. -Petri

LSJ

On May 17, 4:56 am, Petri Wessman <or...@orava.org> wrote: > True. I think the problem is that the current PTW rules are a bit > unclear, a bit misunderstood, and contain holes that at times lead to > people playing in unsportsmanlike (but currently legal) manner. They are clear: One aspect of sportsmanlike conduct is that players must not play toward goals that conflict with the goal of the game as stated in the V:TES rulebook (e.g., attacking certain players on the basis of their V:EKN ratings or overall tournament standing, etc.). For tournaments, playing to win means playing to get a Game Win if it is reasonably possible, and when a Game Win is not reasonably possible, then playing to get as many Victory Points as possible. http://white-wolf.com/vtes/?line=veknRules.html#sec4.8 Misunderstood, perhaps, by players who haven't read the rule. What holes?

Peter D Bakija

On May 17, 4:24 am, Petri Wessman <or...@orava.org> wrote: > Exactly. The new rule would at least force people to play by the > spirit of the rules. See, the *current* rule does that too. > All too often I've seen people do crazy, > capricious things crosstable (often out of spite), just because they > currently can do that "when in a losing position". And they are probably breaking the rules. Again, the issue here is not "we need a new rule", it is "we need to enforce the perfectly good rule we already have". Being in a crappy seat with a seemingly insurmountable prey is not being in a lost position. If you can conceivably survive till the end of the game or withdraw, you aren't in a lost position, as you have the possibility of getting .5VP, which is more than the 0VP you'd get if ousted. So you are obligated to attempt to get that .5VP. >Also, in my opinion > many people tend to have a *very* weird view of what a "losing > position" is, Clearly, they do. So it is up to the judge to make sure that they understand what is or is not a "lost" position. I'd like to think that this here discussion is helping on a large scale. Or at least a small one. > Ideally, I'd like to see something that would force people to try to > stay in the game as long as possible, but since enforcing something > like that is next to impossible I think LSJ's proposal is the next > best thing. The current rule already does that. If you can reasonably try and win the game, you must try. If you can't, and you can reasonably get more VPs, you must try, even if that more VPs is the .5 you get for survivng to the end of the game. -Peter

Petri Wessman

On May 17, 1:31 pm, LSJ <vtes...@white-wolf.com> wrote: > Misunderstood, perhaps, by players who haven't read the rule. > > What holes? Well, most cases are probably, as you say, "players who haven't read the rule". But the hole, as I see it, is in the fact that a player who is in a "lost" position (i.e. cannot get more VPs in any reasonable fashion) can with the current rules do quite arbitrary actions (rush/vote crosstable "just because", or other malicious stuff like that). Since they cannot "play to win" anymore, they feel they can disrupt the game or act on OOC reasons (which are pretty much impossible to judge, unless the player specifically says out loud "I'm doing this to help my predator who is my personal friend"). They'll claim to do that crosstable action "just to cycle cards" or "just because", often claiming their justification in "I can do whatever I want, since I can no longer get VPs" (which *is* technically true, currently). Or course, many/most players won't do this, and will play in a sportsmanlike fashion to the end. But we're talking about the problem cases, here. -Petri

Petri Wessman

On May 17, 3:17 pm, Peter D Bakija <p...@lightlink.com> wrote: > > All too often I've seen people do crazy, > > capricious things crosstable (often out of spite), just because they > > currently can do that "when in a losing position". > > And they are probably breaking the rules. Again, the issue here is not > "we need a new rule", it is "we need to enforce the perfectly good > rule we already have". That may very well be the case :) > Being in a crappy seat with a seemingly insurmountable prey is not > being in a lost position. If you can conceivably survive till the end > of the game or withdraw, you aren't in a lost position, as you have > the possibility of getting .5VP, which is more than the 0VP you'd get > if ousted. So you are obligated to attempt to get that .5VP. Well, wouldn't that basically stop anyone from self-ousting, ever? Even if they have zero minions, and (say) 8 pool left, don't they still have a non-zero possibility of getting a VP (or half)? Someone might give them pool, their predator might lose his minions and/or ability to bleed, the aliens might land, or whatever. :) So when *would* it be ok to transfer out? Or to do "random" crosstable stuff? (according to current rules, that is) I'm very interested in the answers/outcome to this, since I judge now and then and stuff like this is a *bitch* if/when it comes up in tournaments. I'd love a clear consensus on what's ok and what's not, and unfortunately at the moment there is a lot of uncertainty there (as evidenced by this thread :). > >Also, in my opinion > > many people tend to have a *very* weird view of what a "losing > > position" is, > > Clearly, they do. So it is up to the judge to make sure that they > understand what is or is not a "lost" position. I'd like to think that > this here discussion is helping on a large scale. Or at least a small > one. Yup. > > Ideally, I'd like to see something that would force people to try to > > stay in the game as long as possible, but since enforcing something > > like that is next to impossible I think LSJ's proposal is the next > > best thing. > > The current rule already does that. If you can reasonably try and win > the game, you must try. If you can't, and you can reasonably get more > VPs, you must try, even if that more VPs is the .5 you get for > survivng to the end of the game. I think the key question here is the interpretation of that "reasonably get more VPs" thing. People have *very* varying views of what that means, in practice :/ So... what is a genuine "losing position"? Examples? Guidelines? -Petri

Petri Wessman

Following up on myself... The real problem may be the question of what is a true "lost" position, in the first place. I've seen a lot of wildly different interpretations on that, and frankly, am not quite sure how to judge it in a tournament myself. Also, about the current rule: say a player is in a "lost" position (however that is defined). Is he still bound to "sportsmanlike" play, or can he do anything he wants (transfer out, attack random minions, whatever)? Does he have to justify "random" actions to a judge, if called out on it? I.e. player A is in a "lost" position. He decides to do a hostile crosstable action towards player X, an action which in no sane way helps him, and an action he *could* have done towards either his prey or predator. Can a judge say "you can't do that, it's not sportsmanlike?". Any and all help & guidelines appreciated ;) -Petri

James Coupe

Petri Wessman <or...@orava.org> wrote: >But the hole, as I see it, is in the fact that a player who is in a >"lost" position (i.e. cannot get more VPs in any reasonable fashion) >can with the current rules do quite arbitrary actions (rush/vote >crosstable "just because", or other malicious stuff like that). Since >they cannot "play to win" anymore, they feel they can disrupt the game >or act on OOC reasons (which are pretty much impossible to judge, >unless the player specifically says out loud "I'm doing this to help >my predator who is my personal friend"). They'll claim to do that >crosstable action "just to cycle cards" or "just because", often >claiming their justification in "I can do whatever I want, since I can >no longer get VPs" (which *is* technically true, currently). If a player is in a position where they can cause significant problems for people in this fashion, it's entirely possible that they can strike a deal on the table. Assume a standard A, B, C, D, E table. I think I'm in a lost position, and so decide to rush D because C is my friend (or for any other reason). If I'm in a position to do that, it's quite likely I can turn to C and say "Hi C, how about I send D's vampire(s) to torpor, and you Kindred Spirits bleed B for me? That should make your life easier for getting VPs, and I might be able to oust B." That is, if your players are being capable of being significantly disruptive to the game but think they're close to being in a lost position / in a lost position then: - that player should consider negotiating with other players as to which actions he should take, potentially playing for a time-out or an unlikely oust - the other players should consider negotiating with the lost Methuselah, in order to make sure that they have sensible avenues to pursue. If I, methuselah A, see C locking down D with a bunch of Sensory Deprivations, and I think that's going to edge towards putting D in a lost position, it's perfectly sensible for me to deal with D and banish C's Gabrin. I get something out of it - D isn't lost, and doesn't self- oust and help C, and I get pressure on my predator (E). If your players are finding themselves with many Methuselahs in lost positions who want to self-oust or otherwise act in fashions that cause problems (for that Methuselah), perhaps your players would do well to consider that they're in a multi-player game. Cross-table assistance, alliances, dealing, meddling, double-crossing, screwing over, blackmailing and so on are intentional parts of the game. If you don't want a player to act arbitrarily and prevent you from winning, throw that player a bone. Better for you to get 3VPs than none. [ quoted text not captured ]

Petri Wessman

On May 17, 5:25 pm, James Coupe <ja...@zephyr.org.uk> wrote: > If your players are finding themselves with many Methuselahs in lost > positions who want to self-oust or otherwise act in fashions that cause > problems (for that Methuselah), perhaps your players would do well to > consider that they're in a multi-player game. Cross-table assistance, > alliances, dealing, meddling, double-crossing, screwing over, > blackmailing and so on are intentional parts of the game. It's not a common occurrence, in fact over here it's quite rare, and only seen in tournaments. And I think everyone is quite aware that this is a multiplayer game, thankyouverymuch. :} The problem is that when it comes up, it's ugly to deal with (as a judge), especially in the current climate where nobody seems to be quite sure what's acceptable and what's not. That's why I'd love to see more clarification on the issue. Sure, the smart thing for a player with crosstable actions would be to try to get some deal out of it. But what if he doesn't want to do that and just wants to dick around, saying "I can do whatever I want, since I'm in a losing position". At what point can a judge step in and say "you can't do that"? Relatedly, what is a "losing position" anyway, officially? If you take the hardline approach, there pretty much is no such animal, since it's always possible the game state may change unexpectedly in a way which would let you get the 0,5VP, at least. Which would mean that it's never actually legal to transfer out. Since people generally seem to think it's ok to transfer out in some cases... what are those cases? I'm not trying to be anal here, I'm just trying to get a grip on how to judge the issue, if it comes up in tournaments. -Petri

Daneel

On Sun, 16 May 2010 13:19:31 -0700 (PDT), LSJ <vte...@white-wolf.com> wrote: > On May 16, 1:54ᅵpm, Daneel <dan...@eposta.hu> wrote: >> Assuming you're serious: there is a huge grey area on the border of >> ᅵ legality already. I've very seldom seen judges effectively dealing >> ᅵ with instances of slow play, of stalling, of deck stacking, of >> ᅵ collusion, etc. (things that happen probably every single tournament). >> ᅵ Judges usually take the safe option of considering an accusation false >> ᅵ until proven (and some misbehaviours are nigh unprovable without a lie >> ᅵ detector or sufficient skill at mind reading). [snip] > Well, first, you don't have to explain anything at all until you > initiate some activity (or "pass") that indicates you are working > toward zero more VPs. > > Then, when you actually play toward a 0VP finish, that's when a judge > is called and you explain to a judge. I see. But I think this would either 1) fall into the area judges are reluctant to judge (see above), or 2) just offer a rules-supported option for people with good diplomatic skills to dominate people with bad diplomatic skills. -- Regards, Daneel

James Coupe

Petri Wessman <or...@orava.org> wrote: >Relatedly, what is a "losing position" anyway, officially? A complete irrelevance. The threshold is "lost position". Please stop using this phrase. >If you take >the hardline approach, there pretty much is no such animal, since it's >always possible the game state may change unexpectedly in a way which >would let you get the 0,5VP, at least. Which would mean that it's >never actually legal to transfer out. No, clearly this is completely untrue. Providing more guidelines on this issue will clearly not help you, because you either haven't read what's already been said or are ignoring it for some reason. The judge exercises their judgment and determines what is reasonable. This is emphatically not a prevention of self-ousting in all circumstances, no matter what, because in some circumstances it's reasonable for a player and judge to agree that they really are screwed. Talking up 'hardline' positions just confuses the issue. Your hardline approach is, per LSJ's repeated explicit rulings, not a correct or acceptable one. Please stop suggesting that this is an acceptable judging position, because it isn't. If you're going to ignore repeated directions on lost positions and reasonableness, in favour of losing positions and hardline approaches, nothing anyone can say will help. You're playing by different rules to the rest of us, and potentially cheating as a result. [ quoted text not captured ]

LSJ

On May 17, 9:51 am, Petri Wessman <or...@orava.org> wrote: > On May 17, 1:31 pm, LSJ <vtes...@white-wolf.com> wrote: > > > Misunderstood, perhaps, by players who haven't read the rule. > > > What holes? > > Well, most cases are probably, as you say, "players who haven't read > the rule". > > But the hole, as I see it, is in the fact that a player who is in a > "lost" position (i.e. cannot get more VPs in any reasonable fashion) > can with the current rules do quite arbitrary actions (rush/vote > crosstable "just because", or other malicious stuff like that). Not only "can" but indeed cannot do otherwise. In a lost position, by definition, every activity (or inactivity) you do is "just because" or other malicious* stuff like that. *malicious since every activity or inactivity has some result favorable to someone (in contrast to some other choice) and therefore unfavorable to someone else. And, since in is inescapable, it is allowed (the alternative being to halt the game or magically dispel the "lost"player.

LSJ

On May 17, 10:09 am, Petri Wessman <or...@orava.org> wrote: > Following up on myself... > > The real problem may be the question of what is a true "lost" > position, in the first place. I've seen a lot of wildly different > interpretations on that, and frankly, am not quite sure how to judge > it in a tournament myself. Check the interpretations under "author:LSJ". > Also, about the current rule: say a player is in a "lost" position > (however that is defined). Is he still bound to "sportsmanlike" play, > or can he do anything he wants (transfer out, attack random minions, > whatever)? Does he have to justify "random" actions to a judge, if > called out on it? All actions in a lost position "random" in the sense you're using the word. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/f853e0fcb0bd176d > I.e. player A is in a "lost" position. He decides to do a hostile > crosstable action towards player X, an action which in no sane way > helps him, Every activity or inactivity he could do is one that "in no sane way helps him", by definition. They all lead to a 0VP finish.

LSJ

On May 17, 10:42 am, Petri Wessman <or...@orava.org> wrote: > Relatedly, what is a "losing position" anyway, officially? "losing position" is one in which you are losing. "lost position" is the term used when talking about PTW, and it involved being unable to gain any more VPs, unless unreasonable cases are invoked. > If you take > the hardline approach, there pretty much is no such animal, since it's > always possible the game state may change unexpectedly in a way which > would let you get the 0,5VP, at least. Which would mean that it's > never actually legal to transfer out. Except that you could "attempt" to transfer out because Life Boon exists and therefore attempting could also get you some VPs. That's why "reasonable" is used instead of "hardline". See the links in this post: http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/8b21980e4be39ed6

Petri Wessman

On May 18, 3:17 am, LSJ <vtes...@white-wolf.com> wrote: > On May 17, 10:09 am, Petri Wessman <or...@orava.org> wrote: > > > Following up on myself... > > > The real problem may be the question of what is a true "lost" > > position, in the first place. I've seen a lot of wildly different > > interpretations on that, and frankly, am not quite sure how to judge > > it in a tournament myself. > > Check the interpretations under "author:LSJ". If you by that you mean "things you have written in this thread", that still doesn't totally enlighten me. By what I gather, the only official definition of "lost position" is "one in which the player has no reasonable chance of getting a GW or more VPs". ...and the definition of "reasonable" is equally vague (as per the dictionary definition). What I'm saying is that (to me at least) that's a very subjective thing, and will result is quite different rulings based on the judge and his/her views on what reasonable means (it does *not* mean the same thing to all players). But ok, if that's the only guideline we have or will get we'll go with that. I'm not entirely happy with the situation, but I understand that providing concrete examples is difficult. And yeah, the job of a judge is to make subjective judgment calls, at times. The good this is that, as a judge, this sort of thing is not something that crops up in tournaments too often. As an aside: in earlier posts I was using the words "losing position" and "lost position" interchangeably, and that of course led to some confusion. I *meant* "lost position" by all cases and was not trying to intentionally cloud the issue. Sorry, my bad there. Anyway, I've gotten at least some clarity on the issue from this, so it's not all bad ;) - Petri

James Coupe

Petri Wessman <or...@orava.org> wrote: >If you by that you mean "things you have written in this thread", that >still doesn't totally enlighten me. By what I gather, the only >official definition of "lost position" is "one in which the player has >no reasonable chance of getting a GW or more VPs". > >...and the definition of "reasonable" is equally vague (as per the >dictionary definition). Consider a situation where two players on a table strike a VP splitting deal. And for the sake of argument, it includes one of those players getting 3VP first and then - because they have the game win and don't have to maximize VPs beyond the GW - they say they'll roll over and give the other player 2VP. (This basically involves two players who are sat next to each other, although I think Life Boon could probably come into play too.) A third player calls the judge over and says that he thinks the 2VP player is striking a losing deal, in violation of PTW, because he thinks that that player is giving up a good chance at a game win for himself. The judge looks at the table and makes a judgment on whether it's a legal deal or not. How does the judge do this? Using his or her understanding of V:TES, the judge decides if the chances suggested are reasonable and if the players are making reasonable choices. A player is not obligated to play for a tiny, tiny, tiny 0.00001% chance of a GW in the qualifying rounds[0], because it can - quite reasonably - backfire and cause him to lose the reasonable option of gaining VPs because he turned down a deal, or something. What's the threshold for when such behaviour becomes illegal? The judge's opinion on what is reasonable. If your judges can judge what is reasonable in a deal-making environment, why is it so hard for them to judge what is reasonable in a lost position? They're capable of deciding that something is too remote a possibility to force a player to fight for it in a deal making scenario. Why can't they do the same when judging a lost position? Your judges *are* enforcing the play to win rules on deals, yes? [0] In the final, a player can't make their position worse in the same way - either they get a GW, or they come joint second. In joint second, the number of VPs they have from earlier or their previous standing isn't relevant. So in the final, the players should always try to get a GW because it can't backfire. (Obviously, they can bide their time for a better chance at a GW rather than leaping for it frivolously now.) [ quoted text not captured ]

Petri Wessman

[ quoted text not captured ] Well, when you put it that way... yeah. You're right. Maybe I was hoping for something that does not exist: a clarification on an issue that is by definition always somewhat unclear and requires an on-site judgment call. Thanks for the writeup ;) I guess the bottom line is that judges and players should all be aware of what the current tournament rules say about the matter, and judges should enforce the issue (requires that "be aware" thing, first :). This also means that players should call over a judge if someone at the table is trying to, say, self-oust from a situation which does not look like a true "lost" position. -Petri

Petri Wessman

Just to confirm: the "play to win" ruling as stated in the tournament rules still applies in the final round, doesn't it? (the tournament rules do not seem to specify any exceptions there) I'm asking for confirmation just to prepare for people arguing that the 0.5VP for timeout in finals does not matter in their final scoring (which will be "2nd place" anyway), so they would not need to try and stay alive if not in a "lost" position, or crap like that. :} -Petri

James Coupe

Petri Wessman <or...@orava.org> wrote: >I guess the bottom line is that judges and players should all be aware >of what the current tournament rules say about the matter, and judges >should enforce the issue (requires that "be aware" thing, first :). >This also means that players should call over a judge if someone at >the table is trying to, say, self-oust from a situation which does not >look like a true "lost" position. In this sort of situation, it's quite useful for the tournament organizer/head judge to spend a minute just before the first round briefly outlining any troublesome potential issues, and asking players to come and talk to them if they have any issues, or call them over during a game etc. When grouping was new to the game, I remember reminding players about it at the next few tournaments. At many tournaments, I've asked players to try to make sure they differentiate between referendum negotiations before a block and referendum negotiations once the referendum is called. (Having run into a few too many problems where player A says they're in the referendum, and player B says they're not so wants to block.) A short description of play to win is perfectly sensible, if it's a common cause of concerns. [ quoted text not captured ]

Petri Wessman

On May 18, 11:26 am, James Coupe <ja...@zephyr.org.uk> wrote: > In this sort of situation, it's quite useful for the tournament > organizer/head judge to spend a minute just before the first round > briefly outlining any troublesome potential issues, and asking players > to come and talk to them if they have any issues, or call them over > during a game etc. > > When grouping was new to the game, I remember reminding players about it > at the next few tournaments. At many tournaments, I've asked players to > try to make sure they differentiate between referendum negotiations > before a block and referendum negotiations once the referendum is > called. (Having run into a few too many problems where player A says > they're in the referendum, and player B says they're not so wants to > block.) A short description of play to win is perfectly sensible, if > it's a common cause of concerns. Sounds like a good idea. I've emailed a local player mailing list with a summary of this stuff, so hopefully at least the locals will be (or at least slowly become) aware of the current rules on the matter. Going through them before a tournament (for the next few times anyway) may also be a smart move. -Petri

Gio Velho

In my humble opinion a player that is in a "lost position" should be only aloud to pass, no influence, no actions whatsoever; that way any moron that avocs the table because xe's in a "lost position" would be obliged to stop doing it by the rules and the judge. And by being unable to influence out, they have more chances of a time out or another mirale...

LSJ

[ quoted text not captured ] passing also affects the table. Being unable to influence out, they have fewer chances of a Life Boon miracle. That is, restricting the lost player to "pass" (i.e., "futile pool sacking") is as arbitrary and unnecessary as restricting xer to futile lunging (plus it would invite judge badgering by any player whose weakened-but-not-yet-lost prey back-rushes).