Is there any way for a blocking minion to avoid going to torpor after
blocking a Dawn Op'd action when a Skin of Night and a Weather Control
has been played? Is there a window for the blocking minion to play his
own Skin of Night? Does Concordance or Armor of Terra or Elemental
Stoicism prevent it or alter it to regular damage?
Inquiring Minds want to know.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
XZealot wrote:
> Is there any way for a blocking minion to avoid going to torpor after
> blocking a Dawn Op'd action when a Skin of Night and a Weather Control
> has been played? Is there a window for the blocking minion to play his
> own Skin of Night? Does Concordance or Armor of Terra or Elemental
> Stoicism prevent it or alter it to regular damage?
>
Umm... why *wouldn't* Concordance or Amor of Terra or Elemental
Stoicism prevent or alter the damage? Err, rather, why wouldn't they
alter the damage? It's unpreventable, so none of those would be able
to prevent it. Nor would Heart of Darkness, though I think it, also,
should be able to alter it.
I feel like maybe Skin of Night or Elemental Stoicism inferior could be
played during the damage handling step that is always set up when a
vampire takes damage (to allow the playing of prevention cards) - and
could thus change the damage to normal, but I'm not 100% sure of that.
[ quoted text not captured ]
I couldn't find anything on Google in response to the first question.
So I thought," Hey why not ask all the pertainant questions in one
post!" That's when the fire alarm went off.
Comments Welcome,
no
> > > Is there any way for a blocking minion to avoid going to torpor after
> > > blocking a Dawn Op'd action when a Skin of Night and a Weather Control
> > > has been played? Is there a window for the blocking minion to play his
> > > own Skin of Night? Does Concordance or Armor of Terra or Elemental
> > > Stoicism prevent it or alter it to regular damage?
Every instance of a damage creation step initiates a damage prevention
step.
So playing Weather Control/Dawn Op means that an opportunity to modify
damage is created, so both Meths can play a Skin of Night to save their
vampires.
You cannot leave the pre-range phase until the damage has been handled.
You cannot even end combat in the pre-range phase until the damage has
been handled.
Just be certain to use plenty of dominate bleed so that those folks get
scared about blocking, and scared about not blocking.... :)
[ quoted text not captured ]
Shouldn't really be that hard to figure out !
Example: Vampire A plays the unbeatable combo Powerbleed - is blocked
by Vamp. B w. e.g. Concordance - plays Dawn Operation, and then Weather
Control and skin of night. Hence Vampire A sustains 1 point of
aggravated damage which because of Skin of Night is considered
non-aggravated, but still unpreventable damage - Vampire B also
sustains 1 point of aggravated, but because of Concordance, all
aggravated damage this vampire sustains is treated as normal damage.
Hence 1 point of unpreventable non-aggravated damage.
Same goes for Heart of Darkness, Armor of Terra, Elemental Stoicism.
[ quoted text not captured ]
First question: play own Skin of Night?. Answer: yes.
Google: "dawn night author:LSJ", first hit:
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/330637510bf55c55
Second question: treat/ignore WC agg as normal: Answer: yes (card
text). Unpreventable damage will still be handled, in whatever fashion
the minion handles damage.
As for the main question: The blocking minion could also be an ally --
that would allow him to avoid going to torpor.
[ quoted text not captured ]
I was told that once you play weather control everybody took the damage
that instint. (instantanoues effect?) So you always had to play skin
of night before you played the card, or the acting minion will take 1
agg himself before he can play Skin of night. Is that not so?
kula...@gmail.com wrote:
> I was told that once you play weather control everybody took the damage
> that instint. (instantanoues effect?) So you always had to play skin
> of night before you played the card, or the acting minion will take 1
> agg himself before he can play Skin of night. Is that not so?
No, that's not so. Card text:
"Only usable before range is determined on the first round.
[tha] Both combatants and each of their retainers take 1 damage before
range is determined each round. This damage cannot be prevented. A
vampire can play only 1 Weather Control each combat.
[THA] As above, but the amount of damage inflicted increases by 1 in
each subsequent round."
I think that people do make that mistake because it *feels* instant in
most cases. I've had one of these decks for ten years and I never
recall the opposing minion playing a Skin of Night or one of the other
stops. Just to avoid the argument, I always play the Skin of Night
before the Weather control.
-Robert
djmi...@hotmail.com wrote:
...
> Example: Vampire A plays the unbeatable combo Powerbleed - is blocked
> by Vamp. B w. e.g. Concordance - plays Dawn Operation, and then Weather
> Control and skin of night. Hence Vampire A sustains 1 point of
> aggravated damage which because of Skin of Night is considered
> non-aggravated, but still unpreventable damage - Vampire B also
> sustains 1 point of aggravated, but because of Concordance, all
> aggravated damage this vampire sustains is treated as normal damage.
> Hence 1 point of unpreventable non-aggravated damage.
Actually, it's one point of aggravated damage, that the vampire treats
as normal (ie: 'burns a blood or goes to torpor' rather than just 'go to
torpor or burn if already wounded with no blood').
That's important for when the agg damage isn't unpreventable, as it's
still agg damage, so can't be prevented with things like Soak, even if
you're treating it as normal damage.
--
salem
http://users.tpg.com.au/adsltqna/vtes/
(replace 'hotmail' with 'yahoo' to email)
Darth Una wrote:
> Every instance of a damage creation step initiates a damage prevention
> step.
> So playing Weather Control/Dawn Op means that an opportunity to modify
> damage is created, so both Meths can play a Skin of Night to save their
> vampires.
>
> You cannot leave the pre-range phase until the damage has been handled.
> You cannot even end combat in the pre-range phase until the damage has
> been handled.
Not even with Alpha Glint at [sup]?
Alpha Glint
Type: Combat
Requires: Animalism & Fortitude
Cost: 1 blood
Not usable in combat with an ally or an older vampire.
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.
In this instance, does Combat Ends trump the pre-range damage, like
S:CE does to all other strikes? LSJ?
OW
In message <1139978855.6...@g43g2000cwa.googlegroups.com>,
Odrich Wendergass <gsa...@gmail.com> writes:
<snip - Weather Control's damage>
>Not even with Alpha Glint at [sup]?
>
>Alpha Glint
>Type: Combat
>Requires: Animalism & Fortitude
>Cost: 1 blood
>Not usable in combat with an ally or an older vampire.
>[ani][for] Strike: combat ends.
>[ANI][FOR] Only usable before range is determined. Combat ends.
>
>In this instance, does Combat Ends trump the pre-range damage, like
>S:CE does to all other strikes? LSJ?
No.
# Weather Control's damage will occur even if combat is
subsequently ended before range (by Mariel or Elysium:
Arboretum, e.g.) [LSJ 19971110]
Alpha Glint ends combat before range, in the same way as Mariel and
Elysium. It therefore falls under the same ruling.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
XZealot wrote:
> I couldn't find anything on Google in response to the first question.
> So I thought," Hey why not ask all the pertainant questions in one
> post!" That's when the fire alarm went off.
>
> Comments Welcome,
> no
I'm trying to figure out if you were being snarky here, or if it was
supposed to say "Comments Welcome,
norm"
If the first...
What is that supposed to mean, "Comments Welcome, no"? If you post on
USENET, obviously you're looking for comments... If you want to post
but don't want any comments, don't ask a question. Also, might want to
post to dev.null.