rec.games.trading-cards.jyhad

LSJ- the Unbeeatable Combo

14 messages from 11 participants · 14 February 2006 – 16 February 2006
original thread on Google Groups

XZealot

Is there any way for a blocking minion to avoid going to torpor after blocking a Dawn Op'd action when a Skin of Night and a Weather Control has been played? Is there a window for the blocking minion to play his own Skin of Night? Does Concordance or Armor of Terra or Elemental Stoicism prevent it or alter it to regular damage? Inquiring Minds want to know. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

Chris Berger

XZealot wrote: > Is there any way for a blocking minion to avoid going to torpor after > blocking a Dawn Op'd action when a Skin of Night and a Weather Control > has been played? Is there a window for the blocking minion to play his > own Skin of Night? Does Concordance or Armor of Terra or Elemental > Stoicism prevent it or alter it to regular damage? > Umm... why *wouldn't* Concordance or Amor of Terra or Elemental Stoicism prevent or alter the damage? Err, rather, why wouldn't they alter the damage? It's unpreventable, so none of those would be able to prevent it. Nor would Heart of Darkness, though I think it, also, should be able to alter it. I feel like maybe Skin of Night or Elemental Stoicism inferior could be played during the damage handling step that is always set up when a vampire takes damage (to allow the playing of prevention cards) - and could thus change the damage to normal, but I'm not 100% sure of that.

XZealot

[ quoted text not captured ] I couldn't find anything on Google in response to the first question. So I thought," Hey why not ask all the pertainant questions in one post!" That's when the fire alarm went off. Comments Welcome, no

Darth Una

> > > Is there any way for a blocking minion to avoid going to torpor after > > > blocking a Dawn Op'd action when a Skin of Night and a Weather Control > > > has been played? Is there a window for the blocking minion to play his > > > own Skin of Night? Does Concordance or Armor of Terra or Elemental > > > Stoicism prevent it or alter it to regular damage? Every instance of a damage creation step initiates a damage prevention step. So playing Weather Control/Dawn Op means that an opportunity to modify damage is created, so both Meths can play a Skin of Night to save their vampires. You cannot leave the pre-range phase until the damage has been handled. You cannot even end combat in the pre-range phase until the damage has been handled. Just be certain to use plenty of dominate bleed so that those folks get scared about blocking, and scared about not blocking.... :)

djmi...@hotmail.com

[ quoted text not captured ] Shouldn't really be that hard to figure out ! Example: Vampire A plays the unbeatable combo Powerbleed - is blocked by Vamp. B w. e.g. Concordance - plays Dawn Operation, and then Weather Control and skin of night. Hence Vampire A sustains 1 point of aggravated damage which because of Skin of Night is considered non-aggravated, but still unpreventable damage - Vampire B also sustains 1 point of aggravated, but because of Concordance, all aggravated damage this vampire sustains is treated as normal damage. Hence 1 point of unpreventable non-aggravated damage. Same goes for Heart of Darkness, Armor of Terra, Elemental Stoicism.

el_serpiente

djmi...@hotmail.com skrev: [ quoted text not captured ] And in similar but different fashion: Ignore the Searing Flames

LSJ

[ quoted text not captured ] First question: play own Skin of Night?. Answer: yes. Google: "dawn night author:LSJ", first hit: http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/330637510bf55c55 Second question: treat/ignore WC agg as normal: Answer: yes (card text). Unpreventable damage will still be handled, in whatever fashion the minion handles damage. As for the main question: The blocking minion could also be an ally -- that would allow him to avoid going to torpor.

kula...@gmail.com

[ quoted text not captured ] I was told that once you play weather control everybody took the damage that instint. (instantanoues effect?) So you always had to play skin of night before you played the card, or the acting minion will take 1 agg himself before he can play Skin of night. Is that not so?

Robert Goudie

kula...@gmail.com wrote: > I was told that once you play weather control everybody took the damage > that instint. (instantanoues effect?) So you always had to play skin > of night before you played the card, or the acting minion will take 1 > agg himself before he can play Skin of night. Is that not so? No, that's not so. Card text: "Only usable before range is determined on the first round. [tha] Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. A vampire can play only 1 Weather Control each combat. [THA] As above, but the amount of damage inflicted increases by 1 in each subsequent round." I think that people do make that mistake because it *feels* instant in most cases. I've had one of these decks for ten years and I never recall the opposing minion playing a Skin of Night or one of the other stops. Just to avoid the argument, I always play the Skin of Night before the Weather control. -Robert

Salem

djmi...@hotmail.com wrote: ... > Example: Vampire A plays the unbeatable combo Powerbleed - is blocked > by Vamp. B w. e.g. Concordance - plays Dawn Operation, and then Weather > Control and skin of night. Hence Vampire A sustains 1 point of > aggravated damage which because of Skin of Night is considered > non-aggravated, but still unpreventable damage - Vampire B also > sustains 1 point of aggravated, but because of Concordance, all > aggravated damage this vampire sustains is treated as normal damage. > Hence 1 point of unpreventable non-aggravated damage. Actually, it's one point of aggravated damage, that the vampire treats as normal (ie: 'burns a blood or goes to torpor' rather than just 'go to torpor or burn if already wounded with no blood'). That's important for when the agg damage isn't unpreventable, as it's still agg damage, so can't be prevented with things like Soak, even if you're treating it as normal damage. -- salem http://users.tpg.com.au/adsltqna/vtes/ (replace 'hotmail' with 'yahoo' to email)

Odrich Wendergass

Darth Una wrote: > Every instance of a damage creation step initiates a damage prevention > step. > So playing Weather Control/Dawn Op means that an opportunity to modify > damage is created, so both Meths can play a Skin of Night to save their > vampires. > > You cannot leave the pre-range phase until the damage has been handled. > You cannot even end combat in the pre-range phase until the damage has > been handled. Not even with Alpha Glint at [sup]? Alpha Glint Type: Combat Requires: Animalism & Fortitude Cost: 1 blood Not usable in combat with an ally or an older vampire. [ani][for] Strike: combat ends. [ANI][FOR] Only usable before range is determined. Combat ends. In this instance, does Combat Ends trump the pre-range damage, like S:CE does to all other strikes? LSJ? OW

James Coupe

In message <1139978855.6...@g43g2000cwa.googlegroups.com>, Odrich Wendergass <gsa...@gmail.com> writes: <snip - Weather Control's damage> >Not even with Alpha Glint at [sup]? > >Alpha Glint >Type: Combat >Requires: Animalism & Fortitude >Cost: 1 blood >Not usable in combat with an ally or an older vampire. >[ani][for] Strike: combat ends. >[ANI][FOR] Only usable before range is determined. Combat ends. > >In this instance, does Combat Ends trump the pre-range damage, like >S:CE does to all other strikes? LSJ? No. # Weather Control's damage will occur even if combat is subsequently ended before range (by Mariel or Elysium: Arboretum, e.g.) [LSJ 19971110] Alpha Glint ends combat before range, in the same way as Mariel and Elysium. It therefore falls under the same ruling. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Chris Berger

XZealot wrote: > I couldn't find anything on Google in response to the first question. > So I thought," Hey why not ask all the pertainant questions in one > post!" That's when the fire alarm went off. > > Comments Welcome, > no I'm trying to figure out if you were being snarky here, or if it was supposed to say "Comments Welcome, norm" If the first... What is that supposed to mean, "Comments Welcome, no"? If you post on USENET, obviously you're looking for comments... If you want to post but don't want any comments, don't ask a question. Also, might want to post to dev.null.

XZealot

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