If you really really want to screw an Imbued deck then you should play
Corruptions.
Card Text:
+1 stealth action.
(D) Put a corruption counter on a minion controlled by your prey. If
the number of your corruption counters on the minion equals or exceeds
the blood capacity of that vampire or the COST OF THAT ALLY, you may
burn all of your corrruption counters on that minion to gain control
of him or her.
Imbued are allies that have no cost. One Corruption counter is enough
to steal them.
So the following cards straight up wreck the imbued.
1. Contagion Action
2. Corruption Action
3. Form of Corruption Action
4. Reformation Action
5. Revelation of Desire Action Modifier
6. Revelation of Despair Reaction
7. Revelation of Wrath Combat
8. Sense the Sin Action Modifier
9. Venenation Action Modifier
10. Weigh the Heart Action Modifier
...brought to you courtesy of Library Monger.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
XZealot <xze...@cox.net> wrote in news:1189824361.457069.171780@
19g2000hsx.googlegroups.com:
> If you really really want to screw an Imbued deck then you should play
> Corruptions.
>
> Card Text:
>
> +1 stealth action.
> (D) Put a corruption counter on a minion controlled by your prey. If
> the number of your corruption counters on the minion equals or exceeds
> the blood capacity of that vampire or the COST OF THAT ALLY, you may
> burn all of your corrruption counters on that minion to gain control
> of him or her.
>
> Imbued are allies that have no cost. One Corruption counter is enough
> to steal them.
>
One counter, plus one additional corruption "minion transfer
opportunity" for each React with Conviction that the target has on it...
From Lasombra's Imbued FAQ:
"Q) How does React with Conviction interact with corruption counters?
A) The corruption counter (from Corruption or Reformation or
Revelation of Despair/Wrath or Contagion) would be placed, as normal.
Then, when the option to take control is exercised (and canceled by
React with Convition), the effect of burning counters to take control
doesn't occur. Not because the counters are a cost, but because the
effect that would burn them is canceled. "
..and this thread;
http://groups.google.com/group/rec.games.trading-
cards.jyhad/browse_frm/thread/8c1adf2bbee06b2a/956cb43f25a321ca?
lnk=gst&q=imbued+corruption&rnum=1&hl=en#956cb43f25a321ca
(alopng with all of the other cancel actiony goodness that RWC provides,
IIRC serpentis actions are on that list... Still, Crruption needs a
setite, not serpentis. Maybe I need to reassemble "Who's the Father?.."
DZ
AW
On Sep 15, 2:52 pm, atomweaver <atomwea...@spamtrap.com> wrote:
> (alopng with all of the other cancel actiony goodness that RWC provides,
> IIRC serpentis actions are on that list... Still, Crruption needs a
> setite, not serpentis. Maybe I need to reassemble "Who's the Father?.."
>
>
"Corruption", the action requires a settite sure, but the other ones
(venenation, Contagion and revelation of despair) have the same
wording, and only require either ser or DAI or SER. No settite is
really required to pull off the trick :(
Sutekh_23
> Imbued are allies that have no cost. One Corruption counter is enough
> to steal them.
Incorrect. Imbued do have a cost, which is conveniently represented by
the number in the green circle on the lower right hand of the card. It
is not a cost to recruit, but Corruption effects don't care what kind
of cost they're looking for, unlike Kindred Segregation.
[ quoted text not captured ]
No, you are mistaken. Imbued have no cost. They have a starting life
which is also the amount of pool required to influence them into play.
If they had a cost then Kindred Segregation would be devastating.
Corruption effects do not about their starting life. It only cares
about the cost of the ally which in the case of Imbued is zero. One
corruption counter is all it takes to steal an imbued, period.
Mortals are notoriously easy to corrupt.
[ quoted text not captured ]
[ quoted text not captured ]
Unfortunately CK is right, here's the ruling from LSJ:
Screaming Vermillian wrote:
> What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to
> bring them into play via their uncontrolled region != recruit cost.
Correct. Imbued are not recruited.
Kindred Segregation won't touch imbued and Orgy of Blood would get
X=0.
While corruption counter effects, Consume the Dead, and Khobar Towers
work with the ally's "cost" (not "cost to recruit") and will therefore
read the cost correctly.
Sutekh_23
On Sep 15, 1:10 am, sutekh_23 <beck...@aapt.net.au> wrote:
> On Sep 15, 4:06 pm, XZealot <xzea...@cox.net> wrote:
>
>
>
> > On Sep 15, 12:48 am, CthuluKitty <vtanarch...@riseup.net> wrote:
>
> > > > Imbued are allies that have no cost. One Corruption counter is enough
> > > > to steal them.
>
> > > Incorrect. Imbued do have a cost, which is conveniently represented by
> > > the number in the green circle on the lower right hand of the card. It
> > > is not a cost to recruit, but Corruption effects don't care what kind
> > > of cost they're looking for, unlike Kindred Segregation.
>
> > No, you are mistaken. Imbued have no cost. They have a starting life
> > which is also the amount of pool required to influence them into play.
> > If they had a cost then Kindred Segregation would be devastating.
> > Corruption effects do not about their starting life. It only cares
> > about the cost of the ally which in the case of Imbued is zero. One
> > corruption counter is all it takes to steal an imbued, period.
> > Mortals are notoriously easy to corrupt.
>
> > Comments Welcome,
> > Norman S. Brown, Jr
> > XZealot
> > Archon of the Swamp
>
> Unfortunately CK is right, here's the ruling from LSJ:
>
> Screaming Vermillian wrote:
> > What is an Imbused's cost to recruit? Nothing AFAIK. Their cost to
> > bring them into play via their uncontrolled region != recruit cost.
>
> Correct. Imbued are not recruited.
>
> Kindred Segregation won't touch imbued and Orgy of Blood would get
> X=0.
>
> While corruption counter effects, Consume the Dead, and Khobar Towers
> work with the ally's "cost" (not "cost to recruit") and will therefore
> read the cost correctly.
>
LSJ?
[ quoted text not captured ]
...or maybe "cost" and "cost to recruit" are completely different
terms now.
If so, then it is official. I think they should be gotten rid of
because this isn't a game but some sort of insane legal arguement. I
deal with international accounting that is less complicated.
[ quoted text not captured ]
In message <1189842183.0...@50g2000hsm.googlegroups.com>,
XZealot <xze...@cox.net> writes:
>...or maybe "cost" and "cost to recruit" are completely different
>terms now.
Of course they're different things.
Vampires have a cost. They do not have a cost to recruit.
An Assault Rifle has a cost. It does not have a cost to recruit.
Living Manse has a cost. It does not have a cost to recruit.
These don't have a cost to recruit because... *drum-roll*... they're not
recruited via a recruit action.
Shambling Hordes has a cost. This is also the cost to recruit, because
it's the cost paid for a recruit action.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On 15 sep, 08:06, XZealot <xzea...@cox.net> wrote:
> No, you are mistaken. Imbued have no cost. They have a starting life
> which is also the amount of pool required to influence them into play.
Uhmmmm, nope.
Directly from the WW site, NoR expansion page:
( http://www.white-wolf.com/vtes/index.php?line=Checklist_NightsOfReckoning
)
" 1. Imbued
Imbued are new crypt cards. An imbued is considered a mortal ally, not
a vampire. Imbued have 1 strength and 1 bleed, by default.
***Their cost is also their starting life, and it is specified on each
card individually (like capacity).*** (emphasis mine) "
It's 100% clear, no ruling required.
Teeka
p.s. maybe we should change "cost to recruit" from Kindred Segragation
to just "cost". Pay up, fool!
Teeka wrote:
> On 15 sep, 08:06, XZealot <xzea...@cox.net> wrote:>> No, you are mistaken. Imbued have no cost. They have a starting life
>> which is also the amount of pool required to influence them into play.>
> Uhmmmm, nope.
>
> Directly from the WW site, NoR expansion page:
> ( http://www.white-wolf.com/vtes/index.php?line=Checklist_NightsOfReckoning
> )
>
> " 1. Imbued
> Imbued are new crypt cards. An imbued is considered a mortal ally, not
> a vampire. Imbued have 1 strength and 1 bleed, by default.
> ***Their cost is also their starting life, and it is specified on each
> card individually (like capacity).*** (emphasis mine) "
>
> It's 100% clear, no ruling required.
Correct.
sutekh_23 <bec...@aapt.net.au> wrote in news:1189834976.971748.79860@
19g2000hsx.googlegroups.com:
[ quoted text not captured ]
uhps... you misunderstand me. I meant that, with the actions other than
corruption, the target Imbued can cancel the action with RWC outright,
since its a D action requiring Serpentis. Thats what I get for posting
late...
DZ
AW
On Sep 14, 10:46 pm, XZealot wrote:
"Want to bone some Imbued?"
Yeah, buddy!
Are you their pimp? Can you set this up?
Marion "Teacher193" Perks in a classroom, on her desk!
Maman Boumba in a backroom at the Red Cross!
Lupe "Cabbie22" Droin in the backseat of the cab!
Liz "Ticket312" Thornton backstage at an OK GO! concert!
Leaf "Potter116" Pankowski at a glory hole!
Jennifer "Flame61" Vidisania any time any where!
Jennie "Cassie247" Orne in the coffee shop bent over the cashier's
counter!
Inez "Nurse216" Villagrande in the hospital bent over an operating
table!
Beatrice "Oracle171" Tremblay on the slopes in the snow! and she can
leave her hat on!
Anna "Dictatrix11" Suljic however she tells me!
Wanderer's Counsel wrote:
> On Sep 14, 10:46 pm, XZealot wrote:
>
> "Want to bone some Imbued?"
>
> Yeah, buddy!
>
> Are you their pimp? Can you set this up?
>
For some reason, a Senator Larry Craig joke came to mind, but then I
realized that the truth is really the funniest part, so didn't post it.
best -
chris
--
Super Fun Cards
http://stores.ebay.com/superfuncards/
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