rec.games.trading-cards.jyhad

Rules questions

7 messages from 5 participants · 13 May 1999 – 14 June 1999
original thread on Google Groups

Kristyl Meth

1. Blood Tears of Kephran. Once equipped, when can a vamp use it? Can the minion burn it immediately after equipping it, making it work like a Restoration (except costing a pool, of course). 2. Blocking mechanics. Scenario: Predator bleeds prey. Prey taps minion A to block. Predator adds stealth. Prey adds intercept. Predator adds one more stealth. Prey untaps (failed to block). Prey taps minion B to block. Possible? If so, what is the current level of predator's stealth and prey's intercept? 3. S:CE. I control the acting minion, who gets blocked successfully. Combat begins. I have no maneuvers, and neither does the blocking minion. I choose S:CE as my strike. Does combat end immediately, or can the blocking minion choose a strike to pair with my S:CE (of course, it won't hit my minion)? 4. Does Ingrid Rossler's ability stack with Info. Hwy.? Thanks, KM

Derek S. Ray

On Thu, 13 May 1999 23:25:49 GMT, "Kristyl Meth" <dapa...@riderlaw.com> wrote: IANALSJ,... >1. Blood Tears of Kephran. Once equipped, when can a vamp use it? Can >the minion burn it immediately after equipping it, making it work like a >Restoration (except costing a pool, of course). Beats the hell out of me. If card text doesn't specify burning it as an action, I don't see why not, although it almost seems silly. >2. Blocking mechanics. Scenario: Predator bleeds prey. Prey taps minion >A to block. Predator adds stealth. Prey adds intercept. Predator adds >one more stealth. Prey untaps (failed to block). Prey taps minion B to >block. Possible? If so, what is the current level of predator's stealth >and prey's intercept? Predator's stealth is whatever he increased it to. Minion A's intercept is whatever the total of the reaction cards he played were - and also one less than Predator's stealth. Minion B's intercept is currently zero, barring weird modifiers such as Minion B being Anton, Minion B being the recipient of a Physchic (sic) Projection last turn for +2 intercept, etc. >3. S:CE. I control the acting minion, who gets blocked successfully. >Combat begins. I have no maneuvers, and neither does the blocking minion. >I choose S:CE as my strike. Does combat end immediately, or can the >blocking minion choose a strike to pair with my S:CE (of course, it won't >hit my minion)? This has been ruled and re-ruled and un-ruled and over-ruled and I don't remember where it ended up. Our group plays you can PICK a strike, they just don't resolve. I think that's even the current ruling, but feel free to NOT quote me. >4. Does Ingrid Rossler's ability stack with Info. Hwy.? Yes. -- Derek (replying by email? remove the nospam from my domain :)

LSJ

lor...@nospam.nineball.org (Derek S. Ray) wrote: > "Kristyl Meth" <dapa...@riderlaw.com> wrote: > > IANALSJ,... > > >1. Blood Tears of Kephran. Once equipped, when can a vamp use it? Can > >the minion burn it immediately after equipping it, making it work like a > >Restoration (except costing a pool, of course). > [snip] Yes. Neither Blood Tears nor Restoration costs a pool. > >2. Blocking mechanics. Scenario: Predator bleeds prey. Prey taps minion > >A to block. Predator adds stealth. Prey adds intercept. Predator adds > >one more stealth. Prey untaps (failed to block). Prey taps minion B to > >block. Possible? If so, what is the current level of predator's stealth > >and prey's intercept? > > Predator's stealth is whatever he increased it to. Minion A's > intercept is whatever the total of the reaction cards he played were - > and also one less than Predator's stealth. Minion B's intercept is > currently zero, barring weird modifiers such as Minion B being Anton, > Minion B being the recipient of a Physchic (sic) Projection last turn > for +2 intercept, etc. Correct. Note: The vamps (A and B) don't tap until and unless they successfully block. You do not tap to attempt to block (otherwise, you couldn't play the intercept-boosting reaction cards). > >3. S:CE. I control the acting minion, who gets blocked successfully. > >Combat begins. I have no maneuvers, and neither does the blocking minion. > >I choose S:CE as my strike. Does combat end immediately, or can the > >blocking minion choose a strike to pair with my S:CE (of course, it won't > >hit my minion)? > > This has been ruled and re-ruled and un-ruled and over-ruled and I > don't remember where it ended up. It wiggled a little in late 1995/early 1996 (where an error-prone FAQ listed it the current way, but a net.rep later referred to it as working the old way several times.) The current ruling (since mid-1996) is that S:CE does not resolve when the strike is announced, but rather waits until (the beginning of) strike resolution to resolve. (And ends combat immediately upon resolving). > Our group plays you can PICK a > strike, they just don't resolve. I think that's even the current > ruling, but feel free to NOT quote me. You are correct. The opposing strike *will* resolve if it, too, is a strike to end combat. (So both minions could untap with superior Majesty, for instance.) > >4. Does Ingrid Rossler's ability stack with Info. Hwy.? > > Yes. Correct. -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.---

Snoop

>>1. Blood Tears of Kephran. Once equipped, when can a vamp use it? Can >>the minion burn it immediately after equipping it, making it work like a >>Restoration (except costing a pool, of course) It's like hunting for 2 blood. Excellent when a strained vitae supply is in play or when you have Zoe :) >Minion B's intercept is >currently zero, barring weird modifiers such as Minion B being Anton, >Minion B being the recipient of a Physchic (sic) Projection last turn >for +2 intercept, etc. I thought you cannot attempt to block if minion A has failed to do so ...? >>3. S:CE >This has been ruled and re-ruled and un-ruled and over-ruled and I >don't remember where it ended up. Our group plays you can PICK a >strike, they just don't resolve. I think that's even the current >ruling, but feel free to NOT quote me. So you can strike but it doesn't resolve, but do you pay the cost of the strike ?

LSJ

Snoop wrote: > >Minion B's intercept is > >currently zero, barring weird modifiers such as Minion B being Anton, > >Minion B being the recipient of a Physchic (sic) Projection last turn > >for +2 intercept, etc. > > I thought you cannot attempt to block if minion A has failed to do so ...? Nope. After failing one attempt, the same Methuselah can make another (and another , etc.), even using the same minion to make another attempt later. > >>3. S:CE >This has been ruled and re-ruled and un-ruled and over-ruled and > I > >don't remember where it ended up. Our group plays you can PICK a > >strike, they just don't resolve. I think that's even the current > >ruling, but feel free to NOT quote me. > > So you can strike but it doesn't resolve, but do you pay the cost of the > strike ? Yes. Except for action cards, all cards are pay-for-play. -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/VTES_Rules.html

Richard Zopf

Kristyl Meth wrote in message <01be9d97$dae64860$81a5...@dapatrin.riderlaw.com>... >1. Blood Tears of Kephran. Once equipped, when can a vamp use it? Can >the minion burn it immediately after equipping it, making it work like a >Restoration (except costing a pool, of course). > Usable anytime for gain blood effect. Got to be receiving damage to use damage prevention, though >2. Blocking mechanics. Scenario: Predator bleeds prey. Prey taps minion >A to block. Predator adds stealth. Prey adds intercept. Predator adds >one more stealth. Prey untaps (failed to block). Prey taps minion B to >block. Possible? If so, what is the current level of predator's stealth >and prey's intercept? > Bleeding minion: +2 stealth Blocking Minion A: +1 intercept (until end of action) Blocking minion B: 0 intercept Assuming generic vamps with no other modifiers >3. S:CE. I control the acting minion, who gets blocked successfully. >Combat begins. I have no maneuvers, and neither does the blocking minion. >I choose S:CE as my strike. Does combat end immediately, or can the >blocking minion choose a strike to pair with my S:CE (of course, it won't >hit my minion)? > Blocking minion can choose a strike. Our group has always played that duplicate S:CE strikes in the same strike resolution phase allow both vamps to follow full card text, too. Meaning a blocking vamp who selects Superior Catatonic Fear in the round where acting vamp selected Superior Majesty ends with acting vamp taking one damage, and being able to burn one blood to untap. >4. Does Ingrid Rossler's ability stack with Info. Hwy.? > Yes. Regards, R. David Zopf Atom Weaver (& V:EKN Prince of Charlotte, NC)

LSJ

Snoop wrote: > >Minion B's intercept is > >currently zero, barring weird modifiers such as Minion B being Anton, > >Minion B being the recipient of a Physchic (sic) Projection last turn > >for +2 intercept, etc. > > I thought you cannot attempt to block if minion A has failed to do so ...? [Too much context deleted to really analyze the situation anymore, but...] Another block attempt is allowed after a failed block. > >>3. S:CE >This has been ruled and re-ruled and un-ruled and over-ruled and > I > >don't remember where it ended up. Our group plays you can PICK a > >strike, they just don't resolve. I think that's even the current > >ruling, but feel free to NOT quote me. > > So you can strike but it doesn't resolve, but do you pay the cost of the > strike ? You pay the cost of the card when you play it, yes. [ quoted text not captured ]