rec.games.trading-cards.jyhad

ORCCON XX Tournaments - Report (long)

10 messages from 6 participants · 18 February 1997 – 26 February 1997
original thread on Google Groups

Robert Goudie

ORCCON XX Tournaments - Report (long) First off, I wan't to thank Matthew Burke, the VTES product Manager at WotC for the support he gave us. It made a big difference. We played four tournaments over this last weekend. I was the judge for the first one but got to play in the rest. We had a great turnout again with a 25% growth in new players. More and more of the players have some contact with the newsgroup and are up on the rules. I talked to WotC sales manager, Josh Fischer, who liked our display of posters and a six-foot Vampire standee. He thanked me and said that I could contact him personally if we ever needed anything. It'll nice to have another friend on the inside! CARD OF THE WEEKEND: Minion Tap PLAYER OF THE WEEKEND: ME. Why the hell not? With Steve Bucy off stalking a member of the opposite sex, I added a first place to my ever-growing collection of second-place ribbons. I played in three finals and placed in three finals. GENERAL TRENDS AND SUPRISES: 1) Huge Vamps using Minion Taps/Golcondas and Soul Gems or 5th trad. 2) Weenie Vamps. Weenie Stealth Vote, Weenie Bleed. Weenie Vote Push (did well but not degenerate). 3) NO DEGENERATE DECKS. No more looping Gangrels. The closest thing would be those damn RTI's. 4) I was surpised by the lack of Thoughts Betrayed. 5) Little Sabbat until the fourth tournament. 6) The Malks are back again. 7) Very little Tremere. 8) Many new players! 9) Some of the old players were found playing Legend of the Five Rings. 10) We outnumber the Ice Age tournaments for the second Con in a row despite their cash prize. 11) Game is still growing in LA. SAT EARLY TOURNAMENT I judged it but can't remember what happened. I'll check my notes and report later. Conrad Mikaelson won with a Malk Stealth Bleed/Vote deck. That's all I've got to say about that. SAT EVE TOURNAMENT I played Weenie Dom Bleeders & Deflections. Swept both preliminary rounds and went to final with an unprecedented 10VP. The newsgroup's own Darby Keeney played a nasty combat deck using the sabbat vamps that enter combat with any minion and the one that auto sets range. Bo played a Lg. Cap. Return to Innocence deck with Blood Gain. Paul Johnson played a Ventrue deck of some sort. Mike Nilsen played a large cap Stealth Bleed deck with RTIs, Golcondas, Soul Gem, with Minion Taps. FINAL ROUND! Round 4: Bo plays RTI for a bleed over ten to Darby. Round 6: I oust Paul by Misdirecting his Ventrue Prince and bleeding for another dozen. Round 6: Darby's vamps enter combat with me and eliminate two of my vamps. Round 9: Bo is ousted by my remaining horde of dom bleeders. Round 9 and on. Darby beats down my bleeders for a few turns. Every time I bring out a new one he kills it. Mike does some serious blood gain with Minion Taps and Golcondas with the Soul Gem. He cycles fishing for his RTI's. I begin to contest my own torpored vamps so that I will have a vamp that can't be rushed and then on my turn I will have a bleeder. Darby is very low on blood but is gaining slowly. I get one bleed in and Darby and Mike start diablerizing my torpored vamps. I get low on blood and Darby lets me bring out 2 vamps to defend against Mike. I use my last wake to deflect a moderate bleed. My then ousts me with the rest of his minions. Darby's vamps are too low on blood to eliminate Mike all of Mike's vamps. Mike ousts Darby and Wins with 3 VP. I took second with 2 VP, and the rest of the table tied for third with 0 VP. (The DCI doesn't have enough tie-breakers!) SUNDAY EARLY TOURNAMENT I played a Dawn Op/Drawing out the Beast/Earth Meld with Perm. Bleed mods deck. The newsgroup's very own Chris Shorb played an IC Member deck with Soul Gem/Minion Tap/Golconda and some Stealthy Bleeds and Votes. Paul Johnson played a Ventrue Deflector and blood gain deck. Stuart Smith played a Political Deck. Robert Weber played a Malk deck that uses mostly permanent intercept. His favorite gimmick is the Madness Network bleed which he then Major Boons. He also uses Guns and the Ivory Bow. It is a rather varied deck. Paul doesn't wish to block my permanent bleeds and just deflects them to Stuart. Stuart tries a last ditch Parity Shift to give himself blood, give me blood (I need it) and give his predator blood (he has votes). Stuart's Prey and Grandprey (Chris and Robert Weber) vote against it. There are many votes at the table and this barely fails due mostly to Chris' IC members. I bleed Paul for 1 and he accepts it. Robert Weber plays a Major Boon. Stuart gets ousted. I get ousted. Paul gains blood and bleeds Chris. Robert intercepts Chris' votes and Chris is being bled hard. Chris does an RTI on Robert who accepts the bleed and then burns his major boon to oust Paul. Chris did this because of Paul's bleed threat and because it still left him the chance to win by also getting 2 Victory points and win by having the most blood (1st tie-breaker.) Robert outlasts Chris and soon bleeds him out. Robert Weber: First Place Paul Johnson: Second Place The rest of us tie for third. SUNDAY EVE TOURNAMENT I played a Dawn Op/Weather Ctrl/Skin of Night deck that uses Muaziz to Diablerize. Zach Mohr played lg. cap Stealth Bleed deck (We only saw Etrius though). Seamus MacLeod used a small capacity bleed deck with Comp. Hacks and some dom bleeds and bleeders. Bobby Somethingorother played a balanced Lasombra deck. A guy whose name escapes me played an interesting Rutor's Hand/Toreador/Progeny/Consanguineous Boon deck. FINAL ROUND! Seamus taps out and bleeds Zach bad. Zach gets out Etrius and sees that he has but one option. Bobby is already getting the Rutor's deck low because he influenced the wrong vamp and that it's a slow building deck. Seamus hits Zach hard again. Zach Backbleeds Seamus with Etrius + Govern the Unaligned + Conditioning. Seamus hits Zach again. Zach Backbleeds Seamus again with Etrius + Govern + Threats leaving Seamus with one pool. Zach will fall to Seamus with a small bleed next turn. I make a deal with Zach (my predator) to Govern Bleed Seamus (My Grand Predator) with Muaziz (Ability = +1 Stealth) to oust him. This in exchange for a few turns of peace and safety. Zach agrees and Seamus is ousted. This also give the Rutor's guy six blood and prevents my Lasombra prey from earning a victory point. My prey, Bobby, is getting Zach low and decides he will have to go backwards around the table and win with 2 VP. Zach backbleeds Bobby. I bleed Bobby and oust him. Zach and I bleed each other but I outlast Zach and Win with 2 VP. This was one of the oddest matches I've ever played. The whole final took 20 minutes. There you have it. I'll update my web page info about the May tournaments soon. If you are in the area, you've got to come out and join in the insanity in May. - Robert ...................................................................... :The opinions expressed here are strictly my own delusional ramblings: :and do not reflect the opinions of The Walt Disney Company. : : : :Robert Goudie robert...@studio.disney.com: :LA Tourny Info -> http://www.cs.ucr.edu/~ezix/other/rg/vtourn_1.html: :....................................................................: :Da pony run, he jump he pitch. He t'row my master in da ditch. : :He died and da jury wondered why. Da verdict was the blue tail fly.: :....................................................................:

Robert Goudie

L. Scott Johnson wrote: > > Robert Goudie wrote: > > I begin to contest my own torpored vamps so that I will have a vamp that > > can't be rushed and then on my turn I will have a bleeder. > > Note that this process is longer than you think: > Turn1: > Somehow, VampA is in torpor. > Influence: bring out VampA (contests). > Turn2: > Untap: pay 1 to contest VampA (the "ready" copy) > yield VampA (the "torpor" copy). > Turn3: > Untap: win control of VampA, who returns untapped (in the ready region) I tried to tell them this (even though it was to my benefit not to) but they wouldn't listen. After I gave up on the argument I was happy to take advantage of their error. -Robert [ quoted text not captured ]

L. Scott Johnson

Robert Goudie wrote: > I begin to contest my own torpored vamps so that I will have a vamp that > can't be rushed and then on my turn I will have a bleeder. Note that this process is longer than you think: Turn1: Somehow, VampA is in torpor. Influence: bring out VampA (contests). Turn2: Untap: pay 1 to contest VampA (the "ready" copy) yield VampA (the "torpor" copy). Turn3: Untap: win control of VampA, who returns untapped (in the ready region) -- L. Scott Johnson (sjoh...@math.sc.edu) | Washington, DC: http://www.math.sc.edu/cgi-bin/sjohnson/home | America's work-free Graphics Specialist and V:tES Rulemonger. | drug place

Steven Bucy

Robert Goudie <robert...@studio.disney.com> wrote in article <3309FC...@studio.disney.com>... > ORCCON XX Tournaments - Report (long) (snip) > CARD OF THE WEEKEND: Minion Tap not a surprise. > PLAYER OF THE WEEKEND: ME. Why the hell not? With Steve Bucy off > stalking a member of the opposite sex, I added a first place to my > ever-growing collection of second-place ribbons. I played in three > finals and placed in three finals. Congrats Bob. Of course, it would have been different had I been there... :-) > GENERAL TRENDS AND SUPRISES: > > 1) Huge Vamps using Minion Taps/Golcondas and Soul Gems or 5th trad. Not a suprise after Micheal and I had such success with similar tactics last tournament. > 2) Weenie Vamps. Weenie Stealth Vote, Weenie Bleed. Weenie Vote Push > (did well but not degenerate). Also not surprising, considering the number of new weenies avialable. > 3) NO DEGENERATE DECKS. No more looping Gangrels. The closest thing > would be those damn RTI's. YEAH! > 4) I was surpised by the lack of Thoughts Betrayed. A real shocker. Maybe everyone has to much class for such tactics. > 5) Little Sabbat until the fourth tournament. Does this mean little combat? > 6) The Malks are back again. Time to dust off the Malk Dementias... > 7) Very little Tremere. Also surprising. Do you mean little Tremere decks, or few Tremere vamps period. > 8) Many new players! Excellent. Maybe the game will survive despite the lack of support. > 9) Some of the old players were found playing Legend of the Five Rings. > 10) We outnumber the Ice Age tournaments for the second Con in a row > despite their cash prize. Maybe we will take over some day... > 11) Game is still growing in LA. Great news. Thanks for the report. -- Steve Bucy I'd be better off undead... "Hmmm. I notice the number of conditional phrases in there... _seems_ to indicate a weakness, _may_ be vulnerable in theory." - G'Kar

ChickLewis

Robert, good playing, good report. Congrats ! Chick...@aol.com 3930 Cody Road Sherman Oaks, CA 91403 USA day 818-718-1221 eve 818-784-8476

salem christ....

L. Scott Johnson wrote: > > Robert Goudie wrote: > > I begin to contest my own torpored vamps so that I will have a vamp that > > can't be rushed and then on my turn I will have a bleeder. > > Note that this process is longer than you think: > Turn1: > Somehow, VampA is in torpor. > Influence: bring out VampA (contests). > Turn2: > Untap: pay 1 to contest VampA (the "ready" copy) > yield VampA (the "torpor" copy). > Turn3: > Untap: win control of VampA, who returns untapped (in the ready region) > i was thinking things along these lines, so i wrote to ques...@wizards.com and got this: Situation: i am contesting my own card, so that i have two copies of a unique card in play. At the start of my turn, i have to either: pay one pool for each contested card, OR yield said card. Now, if i want to yield one card, and thus have control of the other, do i have to: a) pay one pool for the second copy (the non-yielded one) because paying and yielding happens at the same time, and then have the non-yielded version to use for my current turn. b) not pay one pool, because i can yield one version just slightly before i have to pay for the second, thus removing the reason i would need to pay. c) have to wait until my next untap phase to get control of the second card, because at the start of my turn, it was still contested (with or without the cost associated with a) or b))? thanks, salem..... _______________________ b. -Rich ---------------------------------------------------------------------- ------ Wizards of the Coast PO Box 707, Renton, WA 98057-0707 Phone: 206-624-0933 Rules: ques...@wizards.com All other questions: cust...@wizards.com

salem christ....

L. Scott Johnson wrote: > > Robert Goudie wrote: > > I begin to contest my own torpored vamps so that I will have a vamp that > > can't be rushed and then on my turn I will have a bleeder. > [ quoted text not captured ]

Phaedrus

In article <330A13...@math.sc.edu>, "L. Scott Johnson" <sjoh...@math.sc.edu> wrote: > Robert Goudie wrote: > > I begin to contest my own torpored vamps so that I will have a vamp that > > can't be rushed and then on my turn I will have a bleeder. > > Note that this process is longer than you think: > Turn1: > Somehow, VampA is in torpor. > Influence: bring out VampA (contests). > Turn2: > Untap: pay 1 to contest VampA (the "ready" copy) > yield VampA (the "torpor" copy). > Turn3: > Untap: win control of VampA, who returns untapped (in the ready region) > > -- > L. Scott Johnson (sjoh...@math.sc.edu) | Washington, DC: > http://www.math.sc.edu/cgi-bin/sjohnson/home | America's work-free > Graphics Specialist and V:tES Rulemonger. | drug place Could someone point me to the page where it states that you have to wait untill your turn to yield contestion. I looked and have been unable to find anything that actually has a timing rule on yielding. -- Phaedrus *Deep in the human unconsciousness is a *pervasive need for a logical universe that e-mail: *makes sence. But the real universe is always Herbe...@osu.edu *one step beyond logic. * *Shit happens is deeper than it sounds.

L. Scott Johnson

Phaedrus (herbe...@postbox.acs.ohio-state.edu) wrote: : In article <330A13...@math.sc.edu>, "L. Scott Johnson" : <sjoh...@math.sc.edu> wrote: : > Robert Goudie wrote: : > Somehow, VampA is in torpor. : > Influence: bring out VampA (contests). : > Turn2: : > Untap: pay 1 to contest VampA (the "ready" copy) : > yield VampA (the "torpor" copy). : > Turn3: : > Untap: win control of VampA, who returns untapped (in the ready region) : Could someone point me to the page where it states that you have to wait : untill your turn to yield contestion. I looked and have been unable to : find anything that actually has a timing rule on yielding. The closest it comes is: 16. Playing the Game Untap Phase: In addition to the other effects listed in the Basic Game, if you have contested cards or titles, burn one pool to maintain each card or title you do not yield. However, there is a ruling/errata whatever saying that you can only choose to contest or yield during your untap phase. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

L. Scott Johnson

salem christ.... (k940...@spamtrap.student.anu.edu.au) wrote: : L. Scott Johnson wrote: : i was thinking things along these lines, so i wrote to : ques...@wizards.com and got this: questions@wizards is mistaken. If you write to them again, they will probably tell you so. Since the only complete reference sheet ever compiled for this game is the one compiled by an outsider, not everyone inside WotC has complete information from which to construct answers. And there's a lot to keep track of. : Situation: i am contesting my own card, so that i have two copies of [ quoted text not captured ] -- [ quoted text not captured ]