Here is the clans:
Assamite: actually quite weak in combat. Little intercept. No deflect.
No bleed.
Ravnos: Expensive. Many cards cost. Poor cousin to Gangrel.
Setites: Only have two Serpentis cards worth to play with. Worst
selection of vampires in the game.
Giovanni: Lasombra also have dom+pot, but have obt instead of nec. Nuff
said.
Card ideas:
* One single, very popular card, makes combat very difficult for
Assamites: "Drawing out the Beast".
Also all other weapon and distance decks are useless against a deck
that uses DotB.
How about a card that makes a vampire immune to all/some effects from
animalism. Assamites only or maybe Celerity (which also will benefit
other decks with weapons).
* Also a card that makes Assamites able to commit diablere. A master
maybe.
* I still waiting for a good card that negates S:CE other than IG.
I'm into making weapons better. How about a combatcard (it will cost
much blood. Three?) that only allows weaponstrikes? For Assamites or
Celerity. Maybe too powerful?
* More Assamite cards that benefits a contracted Assamite. IMO Haven
Uncovered are better than Contract.
* A "path" card for Ravnos! They really need it.
* An Setite action card that gives two corruption counters to a minion
who already has at least one.
* A setite who can pay an amount of blood to put a Corruption counter
on another vampire as an +1 stealth action. To powerful?
Sent via Deja.com
http://www.deja.com/
bobby_doc <bobb...@my-deja.com> writes:
> Card ideas:
> * One single, very popular card, makes combat very difficult for
> Assamites: "Drawing out the Beast".
Not necessarily. An Assamite deck going for it could use something
like The Khabar: Honor, instead. With Sideslip (superior), and only
one DotB playable per combat, an Assamite can survive against such a
deck and do some damage.
> Also all other weapon and distance decks are useless against a deck
> that uses DotB.
Not entirely true. (Though true to the extent that DotB is an
effective way of scuppering them.)
If a deck is *exclusively* concerned with *exclusively* ranged damage,
yes. However, a potence "lids" deck could use some Thrown Gate and
Sacrament of Carnage, too. Usable at close range, so not such a
problem.
> How about a card that makes a vampire immune to all/some effects from
> animalism. Assamites only or maybe Celerity (which also will benefit
> other decks with weapons).
Some problems:
1) That could get complicated. Is intercept an effect against me?
How about environmental damage?
2) If the problem is DotB, a card that cuts off a whole class of cards
just to get DotB is kind of like babies and bathwater.
3) Theme. You need some way to work the card in as a sensible card.
If the problem (for the deck) is range setting, a card that allowed,
say, a permanent Cailean style ability is an option, maybe.
Spatial Awareness
Action
+1 stealth
2 blood
Put this card on the acting vampire. This vampire may not play cards
before range is determined in the first round of any given combat.
This vampire may burn 1 blood during the Establish Range step of
combat (skip the rest of the step).
[I'm thinking about: 1) it being a powerful ability 2) Shadow Step and
Ruins of Villars Abbey, Belgium both existing (hence a potential
downside to the card)]
If the problem is the damage, you already have a number of options -
Flak Jackets and Leather Jackets for everyone, Sideslip for anyone
with Celerity (Assamites included, and with the limit to DotB, 1
Sideslip is enough). Celeritous Toreador gun decks also have
Resplendent Protector at their disposal.
> * Also a card that makes Assamites able to commit diablere. A master
> maybe.
This is a likely possibility, theme-wise. (I'd also explicitly
stipulate *all* Assamites, not just yours.)
> * I still waiting for a good card that negates S:CE other than IG.
There already are some. However, don't get too hung up on the idea of
"negating" S:CE, or you'll get all hot and bothered over nothing.
Psyche! can be useful if a person is playing light S:CE (and works for
the Assamites, of course) though if they're playing heavy S:CE, you
may well do badly.
Telepathic Tracking is working wonders combat wise (and decks will
re-adjust to it in time) even though it doesn't "negate" S:CE, it
provides some options.
> I'm into making weapons better. How about a combatcard (it will cost
> much blood. Three?) that only allows weaponstrikes? For Assamites or
> Celerity. Maybe too powerful?
Possibly. However, it also works on guns - which isn't necessarily a
good thing. Assamites, with their hired contract killer archetype
(but much neutered in 3rd Edition) have always, for me, thematically
evoked the melee weapon thing. Maybe if it worked only on melee
weapons (I can cope with you using a Bastard Sword, but an Assault
Rifle seems unfair....)
It also (in your version) provides excellent combat defence - play it
against a vampire with no equipment and they can't do anything! (So a
Gangrel claw deck is killed, a Brujah hand damage deck is killed, an
Island of Yiaros theme deck is killed, a Nosferatu Obf-Pot deck is
killed (though they have the chance for Disguised Weapon, of course),
a Giovanni Bruise and Bleed deck is killed, a Lasombra Political
Struggle/Combat deck is killed.) You'd need to provide *something*
for the opposing vampire to do, or it would kill all non-weapon decks
dead. Under IG, a vampire *can* still strike for hands for 1.
> * More Assamite cards that benefits a contracted Assamite. IMO Haven
> Uncovered are better than Contract.
Definitely a hope of mine. S:CE "preventers" (by making S:CE
unplayable (least favourite), difficult (better), expensive (good) and
so on) could feature here - it shows the benefit of proper planning.
> * A "path" card for Ravnos! They really need it.
Yup. If a "Path of Paradox" style card doesn't appear in Final
Nights, I'll be very, very disappointed.
> * An Setite action card that gives two corruption counters to a minion
> who already has at least one.
Blood cost it, too, and you have a potential idea. The problem with
this would be weenie hordes being able to over-run all decks in their
path. (And Setite Embrace-Corrupt hordes are eminently playable.) An
alternative to a blood cost would be a capacity restriction:
Uber-Corruption
Requires Setite
Only playable by a vampire who has a capacity greater than four
etc. etc.
> * A setite who can pay an amount of blood to put a Corruption counter
> on another vampire as an +1 stealth action. To powerful?
Not excessively so, properly costed. Since it would be blocked under
"No Repeat Actions" (same inherent action on a vampire), it couldn't
be repeated, even if you tried to "break" it with Freak Drive.
It would provide a (minor) way for a Setite deck to become less
library intensive (since most things they do require transients, with
no permanents) and it puts a *huge* pointer above that vampire's head
- "Here, kick me! Banish me! Rush me! Kill me! I must die!"
--
James Coupe | PGP Key 0x5D623D5D
Standard disclaimers apply to this post. Full written details
available upon request. Your statutory rights are not affected.
"James Coupe" <jr...@srcf.ucam.org> a écrit dans le message news:
2wvgqpz...@kern.srcf.societies.cam.ac.uk...
> bobby_doc <bobb...@my-deja.com> writes:
'snip)
> > How about a card that makes a vampire immune to all/some effects from
> > animalism. Assamites only or maybe Celerity (which also will benefit
> > other decks with weapons).
reaction card : Inner peace.
Assamite.
play when entering combat.
Opposing vampire cannot play cards requiring Animalism for the duration of
this combat.
it sounds cool 'cause it's only usable as a defence, therefore not
overpowered.
> > * Also a card that makes Assamites able to commit diablere. A master
> > maybe.
>
> This is a likely possibility, theme-wise. (I'd also explicitly
> stipulate *all* Assamites, not just yours.)
you already have Sacrifice of the lamb (?) ad vulnerability.
> > * I still waiting for a good card that negates S:CE other than IG.
>
> There already are some. However, don't get too hung up on the idea of
> "negating" S:CE, or you'll get all hot and bothered over nothing.
>
> Psyche! can be useful if a person is playing light S:CE (and works for
> the Assamites, of course) though if they're playing heavy S:CE, you
> may well do badly.
combat card : Haqim's will
Assamite
2 blood
2 damage. If combat ends before strike resolution, opponent takes this two
damage after combat ends.
cost balances the "catatonic" like power.
> > * More Assamite cards that benefits a contracted Assamite. IMO Haven
> > Uncovered are better than Contract.
Master card : Grand Contract
1 pool
put this card on a ready minion and choose an assamite
the chosen assamite can burn a blood to enter combat with the chosen minion
as a +1 stealth D Action.
If not blocked, the minion with the contract on him cannot play "strike:
combat ends" during that combat.
any methuselah can burn a grand contract by giving 2 pool to the Methuselah
controlling it.
pool gain is nice, and it would prevent S:CE in a nice way
> > * An Setite action card that gives two corruption counters to a minion
> > who already has at least one.
>
> Blood cost it, too, and you have a potential idea. The problem with
> this would be weenie hordes being able to over-run all decks in their
> path. (And Setite Embrace-Corrupt hordes are eminently playable.) An
> alternative to a blood cost would be a capacity restriction:
>
> Uber-Corruption
> Requires Setite
> Only playable by a vampire who has a capacity greater than four
or maybe the contrary ?
a corruption cards that put two counters on a minion if he has no counters ?
that would be a good starter !
> > * A setite who can pay an amount of blood to put a Corruption counter
> > on another vampire as an +1 stealth action. To powerful?
>
> Not excessively so, properly costed. Since it would be blocked under
> "No Repeat Actions" (same inherent action on a vampire), it couldn't
> be repeated, even if you tried to "break" it with Freak Drive.
>
> It would provide a (minor) way for a Setite deck to become less
> library intensive (since most things they do require transients, with
> no permanents) and it puts a *huge* pointer above that vampire's head
> - "Here, kick me! Banish me! Rush me! Kill me! I must die!"
Khadija Kebir
SER pre OBF
capacity 8
as a D action, Khadija can put a corruption counter on a minion controlled
by your prey.... blah blah...
Khadija gets -1 bleed on bleeding actions
reyda
"Reyda" <re...@noos.fr> writes:
> reaction card : Inner peace.
> Assamite.
> play when entering combat.
> Opposing vampire cannot play cards requiring Animalism for the duration of
> this combat.
Because of the problems with the old TB wording, I'd suggest "before
combat is entered" or something, rather than "when entering combat".
> it sounds cool 'cause it's only usable as a defence, therefore not
> overpowered.
True, but it then stops them using Carrion Crows and stuff, which
seems wrong. Why does your inner peace stop my birds pecking you?
Like I say, if DotB is the problem, isolate what it is in DotB that is
the problem and fix that via cards - don't just hose viable deck
strategies. That way, you even fix it on any other cards and
disciplines it's a problem on.
<Diablerie card>
> > This is a likely possibility, theme-wise. (I'd also explicitly
> > stipulate *all* Assamites, not just yours.)
>
> you already have Sacrifice of the lamb (?) ad vulnerability.
You do. Like I say, due to the storyline changes, it seems likely,
however.
A potential card:
Ritual Broken
Master
Put this card in play. Whilst this card is in play, disregard card
text on Assamite vampires restricting their ability to commit
diablerie.
[This card may be burned as a (D) action, which costs 2
blood. If the vampire taking the action has Thaumaturgy, the action
costs zero blood.]
[If a Blood Hunt is called against an Assamite who commits diablerie,
this card casts an additional vote in favour of not burning the
vampire.] [Or something.]
(I like the Thaumaturgy bonus - vampires with Thaumaturgy would find
it easier to put the ritual back.)
> combat card : Haqim's will
> Assamite
> 2 blood
> 2 damage. If combat ends before strike resolution, opponent takes this two
> damage after combat ends.
Haqim's Will
Quietus
Combat card
2 blood
Inferior:
[Strike: +2 hand damage]
or
[Maneuver, with an optional additional strike this round.]
Superior: Play this card during the Choose Strike step after both
minions have chosen strikes. Cancel this minion's strike; he does not
strike during this Strike Resolution. The opposing minion takes two
damage.
(The inferior is intended to be something relatively inoffensive, but
possible if the vampire isn't playing it at superior - like inferior
Thoughts Betrayed is playable, but superior is much better.)
(Use of the word minion at superior, because of Talaq. At superior, I
do it this way cos it's kinda fun *and* it gets rid of the problems of
"What if they play Telepathic Tracking to continue combat? Does the
damage stay or go?" in a nice, clear way. And it does what you want.)
(And it doesn't hose S:CE, but rovides a nice (but expensive) way to
do things even when it is played and does what it does.)
> Master card : Grand Contract
> 1 pool
> put this card on a ready minion and choose an assamite
> the chosen assamite can burn a blood to enter combat with the chosen minion
> as a +1 stealth D Action.
> If not blocked, the minion with the contract on him cannot play "strike:
> combat ends" during that combat.
> any methuselah can burn a grand contract by giving 2 pool to the Methuselah
> controlling it.
>
> pool gain is nice, and it would prevent S:CE in a nice way
Fairly cheap, though slow (two master phases, Parthenon ahoy). The
pool and the S:CE effect is a fair amount.
I like both effects, and have various ideas about implementing both
(e.g. the Haqim's Will card we're both toying with), but I don't want
to see a card that does too much at once. The "jigsaw" like mechanism
of V:TES, where individual cards combine to do different things, so
you can have a really mainstream deck or a really weird one piecing
together Quietus and Protean, say, is one of my favourite things about
the game. Flexibility rules.
> > Uber-Corruption
> > Requires Setite
> > Only playable by a vampire who has a capacity greater than four
>
> or maybe the contrary ?
> a corruption cards that put two counters on a minion if he has no counters ?
> that would be a good starter !
Possibly.
Another potential restriction would be to *only* allow it to be used
against weenies, so that a player can save themself from it by using
big vampires. This also gives the nod to big vampires, who are often
underused because of the power of weenies, without being excessive -
after all, you can still use Corruption Embrace hordes as you always
did.
e.g.
Vulnerability of the Naive
Requires Setite
1 blood
Action
[No stealth?]
Put two Corruption counters on a vampire who has less than four
capacity [etc.]
> Khadija Kebir
> SER pre OBF
> capacity 8
> as a D action, Khadija can put a corruption counter on a minion controlled
> by your prey.... blah blah...
> Khadija gets -1 bleed on bleeding actions
Hmm....
Something is screaming "SER THA obf pre" at me. I'd like small obf,
simply to stop stealth being *too* easily got on the action. THA also
strikes me as nice. It used to be a Setite discipline (many, many
moons ago, when they were still warriors - they had POT THA PRE, I
think). And it matches well with Kemintiri, providing a potential
common theme as the quaternary discipline for Setites. And you could
decide that's what's helping him corrupt people, or something. A nice
piece of artwork with someone conjuring gold in their hand, by the
artist who did Talley (it strikes me as that sort of thing.) [Do I
sound like I get even remotely obsessive about new cards?]
But then I wouldn't limit the bleeds. 7 capacity would seem fairly
fair, since it only has 4 points of "real" disciplines.
[ quoted text not captured ]
> > Card ideas:
> > * One single, very popular card, makes combat very difficult for
> > Assamites: "Drawing out the Beast".
>
> Not necessarily. An Assamite deck going for it could use something
> like The Khabar: Honor, instead. With Sideslip (superior), and only
> one DotB playable per combat, an Assamite can survive against such a
> deck and do some damage.
I have seen this app. 16532 times ;-)
Torn, Carrion Crows, DotB, IG,
and later maybe some or all of these ---- Skin of Steel, Disarm, Claws,
Taste, Pulled
Not much for a poor Assamite to do.
> Spatial Awareness
> Action
> +1 stealth
> 2 blood
> Put this card on the acting vampire. This vampire may not play cards
> before range is determined in the first round of any given combat.
> This vampire may burn 1 blood during the Establish Range step of
> combat (skip the rest of the step).
I guess you mean burn a blood to make it long distance. I like it!
> > * A setite who can pay an amount of blood to put a Corruption
counter
> > on another vampire as an +1 stealth action. To powerful?
>
> Not excessively so, properly costed. Since it would be blocked under
> "No Repeat Actions" (same inherent action on a vampire), it couldn't
> be repeated, even if you tried to "break" it with Freak Drive.
>
> It would provide a (minor) way for a Setite deck to become less
> library intensive (since most things they do require transients, with
> no permanents) and it puts a *huge* pointer above that vampire's head
> - "Here, kick me! Banish me! Rush me! Kill me! I must die!"
:-)
Bobby_Doc
[ quoted text not captured ]
On Mon, 05 Feb 2001 13:53:47 GMT, bobby_doc <bobb...@my-deja.com>
wrote:
>> > Card ideas:
>> > * One single, very popular card, makes combat very difficult for
>> > Assamites: "Drawing out the Beast".
>>
>> Not necessarily. An Assamite deck going for it could use something
>> like The Khabar: Honor, instead. With Sideslip (superior), and only
>> one DotB playable per combat, an Assamite can survive against such a
>> deck and do some damage.>
>I have seen this app. 16532 times ;-)
>Torn, Carrion Crows, DotB, IG,
>and later maybe some or all of these ---- Skin of Steel, Disarm, Claws,
>Taste, Pulled
>Not much for a poor Assamite to do.
Note that if you are playing POT/ANI/FOR, then there isn't much for
almost any other combat deck to do. Range locked at close. You grab
them so it's hand strikes or bust. You prevent all their stuff with
Skin of Steel, so their hand strikes mean diddly.
Some Gangrel can do this, and the Nosferatu Law Firm is notorious for
variations on it. But it's hardly an Assamite-only hoser.
------------
Dead Chicken
Animalism
Unique Equipment
2 pool
The minion with this card may take a +1 stealth action to wave Dead
Chicken over his or her library. If this action is successful, look
at the top 7 cards in your library. Take one into your hand, and
discard down to your hand size. Replace the remaining 6 cards on top
of your library in their original order.
-- Derek
"Oh, cool... TABLE ACTIONS!" -- M. Perlman
What is White Wolf (and LSJ's) position on player-suggested card ideas
these days? I remember it was discouraged for (somewhat paranoid IMHO)
legal reasons under Wizards. But I do enjoy reading and offering up
ideas. Is the policy now:
a) Yeah, please do. We'll probably read them, think about it, maybe
playtest it, and if we like it maybe include it some day.
b) Sure, if you you want. But the design team has plenty of ideas on
their own thank-you-very-much and isn't really soliciting suggestions.
or
c) Please don't. We're worried about possible legal and copywrite hassles.
[ quoted text not captured ]
On Tue, 06 Feb 2001 02:26:38 GMT, bswai...@my-deja.com wrote:
>What is White Wolf (and LSJ's) position on player-suggested card ideas
>these days? I remember it was discouraged for (somewhat paranoid IMHO)
>legal reasons under Wizards. But I do enjoy reading and offering up
>ideas. Is the policy now:
>>b) Sure, if you you want. But the design team has plenty of ideas on
>their own thank-you-very-much and isn't really soliciting suggestions.
As I understand it, this is the current stance adopted by the design
team. Which is why I confine my posted "cards" to things along the
lines of Can Of Beans (see other thread)... stuff that is too
ridiculous to be serious. =)
[ quoted text not captured ]
Derek Ray <lor...@yahoo.com> wrote:
> bswai...@my-deja.com wrote:
>
> >What is White Wolf (and LSJ's) position on player-suggested card
> >ideas these days? I remember it was discouraged for (somewhat
> >paranoid IMHO) legal reasons under Wizards. But I do enjoy reading
> >and offering up ideas. Is the policy now:
> >
> >b) Sure, if you you want. But the design team has plenty of ideas on
> >their own thank-you-very-much and isn't really soliciting
> >suggestions.
>
> As I understand it, this is the current stance adopted by the design
> team.
Correct.
> Which is why I confine my posted "cards" to things along the
> lines of Can Of Beans (see other thread)... stuff that is too
> ridiculous to be serious. =)
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/[ quoted text not captured ]