rec.games.trading-cards.jyhad

(LSJ) (Q) Over-influence an Imbued

9 messages from 7 participants · 19 January 2008 – 22 January 2008
original thread on Google Groups

floppyzedolfin

Hullo :) Today's question is : I influence for 6 on Travis. What precisely happens at the end of my influence phase? Is it : a - Travis has been influenced enough to get out, so he gets out with his 6 counters in my ready region; or b - Travis has been influenced enough to get out, so he is moved to the ready region, where he starts with his starting life amount in life counter, and my extra influenced counter is lost; or c - some other weird thing occurs. ?

LSJ

floppyzedolfin wrote: > Hullo :) > Today's question is : > I influence for 6 on Travis. What precisely happens at the end of my > influence phase? Is it : > b - Travis has been influenced enough to get out, so he is moved to > the ready region, where he starts with his starting life amount in > life counter, and my extra influenced counter is lost; B.

Tetragrammaton

"LSJ" <vte...@white-wolf.com> ha scritto nel messaggio news:Jaxkj.626$uE....@newssvr22.news.prodigy.net... [ quoted text not captured ] Just to clear my mind : official ruling states that : "There is no limit to an Ally's life (if some effect gives an Ally more life than it started with, the excess does not drain off). so, what specific rule is applied to drain off the "life in excess" of imbued cost (that is a mere representation of their starting life) once he's influenced from the uncontrolled region ? thanks Emiliano, NC Italy

witness1

On Jan 21, 4:38 pm, "Tetragrammaton" <n...@usa.com> wrote: > "LSJ" <vtes...@white-wolf.com> ha scritto nel messaggionews:Jaxkj.626$uE....@newssvr22.news.prodigy.net... [ quoted text not captured ] All of the counters "drain off" when the imbued is influenced into play. He then recieves his starting life, which is by definition the amount of life he starts with, and by rule the same amount as the influence cost printed on the card. -witness1

James Coupe

In message <Ug8lj.59795$8j3....@tornado.fastwebnet.it>, Tetragrammaton <no...@usa.com> writes: >"There is no limit to an Ally's life (if some effect gives an Ally more life >than it started with, the excess does not drain off). > >so, what specific rule is applied to drain off the "life in excess" of >imbued cost (that is a mere representation of >their starting life) once he's influenced from the uncontrolled region ? You're not putting life onto them, they don't have a capacity. You're paying a cost (represented by the green, not red, circle). When the cost is met, they become controlled and get their starting life. By contrast, a vampire turns the blood onto them in the uncontrolled region into their normal blood. In theory, there could be a card effect that you let you meet their cost early, but they could still come out with their starting life. Compare Tomb, where the vampire comes out with the blood on them. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

John Flournoy

[ quoted text not captured ] Your reply doesn't really address the issue, though. There's no rule that says that an ally's life 'drains off'. Contrast with the rule about over-influencing a vampire: "The vampire is turned face up and moved to the ready region, untapped. The counters are kept on him to represent his blood (counters in excess of his capacity drain off immediately as usual)." The problem is, there is no 'as usual' draining excess life off an ally in the rules; allies can certainly have more than their starting life - the 'capacity' on the imbued isn't a limiting factor either (at least, once they are in play an imbued can potentially have life greater than what is in the little green circle. There is, however, this rule: (6.1.5) "When an ally is brought into play (by any means), he receives blood counters from the blood bank to represent his life (listed on the ally's card)." So this rule covers it: technically the Imbued would simply discard the counters placed on them to influence them out (since those counters are by definition blood and not life) no matter how many there are, and then receive counters from the blood bank equal to their starting life. (Note this rule as written also means that if an ally is contested, he always comes back into play with his starting life no matter how many counters were on him when he left play... hm, there has to be some way to exploit this!) > -witness1 -John Flournoy

LSJ

John Flournoy wrote: > On Jan 21, 3:55 pm, witness1 <jwnewqu...@bellsouth.net> wrote: >> All of the counters "drain off" when the imbued is influenced into >> play. He then recieves his starting life, which is by definition the >> amount of life he starts with, and by rule the same amount as the >> influence cost printed on the card. > > Your reply doesn't really address the issue, though. > > There's no rule that says that an ally's life 'drains off'. He didn't say the "life" drains off. He said the counters drain off (with "drain off" in quotes, since it isn't the usual usage of drain off -- it simply reflects the reality that the counters are returned to the bank). > There is, however, this rule: > > (6.1.5) "When an ally is brought into play (by any means), he receives > blood counters from the blood bank to represent his life (listed on > the ally's card)." > > So this rule covers it: technically the Imbued would simply discard > the counters placed on them to influence them out (since those > counters are by definition blood and not life) no matter how many > there are, and then receive counters from the blood bank equal to > their starting life. Um, that's exactly what witness1 said. > (Note this rule as written also means that if an ally is contested, he > always comes back into play with his starting life no matter how many > counters were on him when he left play... hm, there has to be some way > to exploit this!) No, that's not "brought into play" in the sense used in that rule.

John Flournoy

On Jan 21, 4:59 pm, LSJ <vtes...@white-wolf.com> wrote: > John Flournoy wrote: > > On Jan 21, 3:55 pm, witness1 <jwnewqu...@bellsouth.net> wrote: > >> All of the counters "drain off" when the imbued is influenced into > >> play. He then recieves his starting life, which is by definition the > >> amount of life he starts with, and by rule the same amount as the > >> influence cost printed on the card. > > > Your reply doesn't really address the issue, though. > > > There's no rule that says that an ally's life 'drains off'. > > He didn't say the "life" drains off. > > He said the counters drain off (with "drain off" in quotes, since it isn't the > usual usage of drain off -- it simply reflects the reality that the counters are > returned to the bank). > > > There is, however, this rule: > > > (6.1.5) "When an ally is brought into play (by any means), he receives > > blood counters from the blood bank to represent his life (listed on > > the ally's card)." > > > So this rule covers it: technically the Imbued would simply discard > > the counters placed on them to influence them out (since those > > counters are by definition blood and not life) no matter how many > > there are, and then receive counters from the blood bank equal to > > their starting life. > > Um, that's exactly what witness1 said. Yup. My stupidity there. > > (Note this rule as written also means that if an ally is contested, he > > always comes back into play with his starting life no matter how many > > counters were on him when he left play... hm, there has to be some way > > to exploit this!) > > No, that's not "brought into play" in the sense used in that rule. So "Brought into play" is something specifically different (and more limited) than "Enters play". Gotcha. -John Flournoy

Frederick Scott

"John Flournoy" <carn...@gmail.com> wrote in message news:4da37bd4-d46e-490e...@s12g2000prg.googlegroups.com... >> > (Note this rule as written also means that if an ally is contested, he >> > always comes back into play with his starting life no matter how many >> > counters were on him when he left play... hm, there has to be some way >> > to exploit this!) >> >> No, that's not "brought into play" in the sense used in that rule. > > So "Brought into play" is something specifically different (and more > limited) than "Enters play". Gotcha. Pointless waste of irony. Silly - didn't you know? "All excess significance above and beyond that needed to settle the rules question at hand drains off target." ;-)