rec.games.trading-cards.jyhad

[LSJ] stack Lapses?

5 messages from 4 participants · 20 May 2002
original thread on Google Groups

Chris Shorb

Lapse [BL] Cardtype: Combat Cost: 2 blood Discipline: Temporis/Potence Only usable before range is determined. [pot] This vampire gets +2 strength this round. [tem] The opposing minion cannot maneuver this round. [TEM] The opposing minion cannot strike during the initial strike phase this round (other strike resolution effects are not affected). I assume that at outferior potence, if I play 2 in a round, I have a total of +4 strength? And if I played 6 (assuming I could pay), I would have a total of +12 strength? thank you, chris -- chris shorb <www.vtesinla.org> (A V:TES site in development) prince of torrance, california Ultimate Disc - Hockey - Vampire the Eternal Struggle Ebay page <http://members.ebay.com/aboutme/vtessingles/>

LSJ

GreySeer wrote: > "Chris Shorb" <chr...@vtesinla.org> wrote in message > > Lapse [BL] > > Cardtype: Combat > > Cost: 2 blood > > Only usable before range is determined. > > [pot] This vampire gets +2 strength this round. > > > > I assume that at [...] potence, if I play 2 in a round, I have a > > total of +4 strength? And if I played 6 (assuming I could pay), I would > > have a total of +12 strength? > > Yes. All cards stack by default without specific text that prevents them > from doing so. Note though that you have restrictions on wether you can play > multiples of certain cards like action modifiers, additional strikes and > reaction cards. Correct. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Claus Staal

"GreySeer" <e...@i.think.not> wrote in message news:ueh9fg...@news.supernews.com > Yes. All cards stack by default without specific text that prevents them > from doing so. Note though that you have restrictions on wether you can play > multiples of certain cards like action modifiers, additional strikes and > reaction cards. So how about stackability on for instance political actions, like the Masquerade Enforcement or Camarilla Threat? Will these stack for respectively 2 pool penalty for transferring out a new minion and 2 pool penalty for discarding a card during your discard phase (assumed that 2 is in play)?? -- Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

LSJ

[ quoted text not captured ] Yes. All cards stack by default. [ quoted text not captured ]

GreySeer

"Claus Staal" <c...@mbureauet.dk> wrote in message news:3b28b4813d0c26c022c...@mygate.mailgate.org... [ quoted text not captured ] Even if a card doesn't say +x to something, each one exerts it's own effect. In the case of Camarilla Threat you'd have to pay one pool for each Camarilla Threat. However, note that some cards "set x to y", so cards like Torn Signpost ( set base strength to 2/3 ) will not stack, each one sets x to the same y ( assuming played at the same level etc ).