rec.games.trading-cards.jyhad

quick jab and prevent question

4 messages from 2 participants · 17 November 2007 – 18 November 2007
original thread on Google Groups

chromeboy

I have a vampire with +1 strength and play quick jab and modify my hand damage to be aggravated. the opposing minion plays glancing blow to prevent one damage. does this resolve in me doing no damage ( meaning the "If more than 1 damage is inflicted with this strike, ignore the excess." is applied before strike resolution) or one damage since damage inflicted is checked after all damage modifying effects such as glancing blow have been considered. Quick Jab Do not replace until after combat.Strike: hand strike (at strength damage) with first strike. If more than 1 damage is inflicted with this strike, ignore the excess. THX

LSJ

chromeboy wrote: > I have a vampire with +1 strength and play quick jab and modify my > hand damage to be aggravated. the opposing minion plays glancing blow > to prevent one damage. > does this resolve in me doing no damage ( meaning the "If more than 1 > damage is inflicted with this strike, ignore the excess." is applied > before strike resolution) or one damage since damage inflicted is > checked after all damage modifying effects such as glancing blow have > been considered. Zero. Glancing Blow doesn't modify the amount of damage done. It prevents damage. In contrast, if your +1 strength vampire used Quick Jab against Nephandus, the strike would do 1 (2 -1 = 1). Naphandus's effect really is a damage-modifying effect. [ quoted text not captured ]

chromeboy

[ quoted text not captured ] > > THX- Zitierten Text ausblenden - > > - Zitierten Text anzeigen - When comparing this to disarm it seems to me that "inflicting damage" and "successfully inflicting damage" are two different things, the two being seperated by the preventing damage step. Am I correct?

LSJ

chromeboy wrote: > When comparing this to disarm it seems to me that "inflicting damage" > and "successfully inflicting damage" are two different things, the two > being seperated by the preventing damage step. Am I correct? Yes. And, in general, effects that occur after the damage prevention step tend to naturally be interested in on the successfully-inflicted damage, as Disarm is. That is, nothing usually cares to go back across the prevention step to see how much damage was initially allocated to the minion.