rec.games.trading-cards.jyhad

Multiple Weather Control (LSJ)

13 messages from 5 participants · 02 October 2000 – 03 October 2000
original thread on Google Groups

Alfred Behrends

Hi, is there a 'timing' for multiple Weather controls (WC)? Vamp A is acting and has 1 blood. Vamp B successfully blocks with 2 blood. Would Vamp A be allowed to play 3 WCs and send both to torpor? Does the effect of each WC immediatly take place or are all WCs played and and then take effect? When would Vamp B have the opportunity to play WC? Only after Vamp A is finished with all his WCs? THX in advance. Alf Behrends Braunschweig - Germany

LSJ

Alfred Behrends wrote: > > Hi, > > is there a 'timing' for multiple Weather controls (WC)? > > Vamp A is acting and has 1 blood. > Vamp B successfully blocks with 2 blood. > > Would Vamp A be allowed to play 3 WCs and send both to torpor? Yes. > Does the effect of each WC immediatly take place or are > all WCs played and and then take effect? As the acting Methuselah wishes, since WC merely sets up a damaging effect which will occur "before range" each round, which is the same time that another WC could be played. > When would Vamp B have the opportunity to play WC? > Only after Vamp A is finished with all his WCs? Whenever A's controller decides that she is finished with effects. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Chris Shorb

Hi Scott - In Alfred's example, Vamp A drops 3 Weather Controls, which once resolved would send VampB to torpor. My question is whether Vamp B would also be allowed to play Weather Controls, if only to cycle them out of their hand... Thanks, Chris LSJ wrote: > > Alfred Behrends wrote: > > > > Hi, > > > > is there a 'timing' for multiple Weather controls (WC)? > > > > Vamp A is acting and has 1 blood. > > Vamp B successfully blocks with 2 blood. > > > > Would Vamp A be allowed to play 3 WCs and send both to torpor? > > Yes. > > > Does the effect of each WC immediatly take place or are > > all WCs played and and then take effect? > > As the acting Methuselah wishes, since WC merely sets up a damaging > effect which will occur "before range" each round, which is the same > time that another WC could be played. > > > When would Vamp B have the opportunity to play WC? > > Only after Vamp A is finished with all his WCs? > > Whenever A's controller decides that she is finished with effects. > > -- > LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. > Links to revised rulebook, rulings, errata, and tournament rules: > http://www.white-wolf.com/vtes/ -- chris <www.vtesinla.org> (A V:TES site in development) ultimate disc - V:TES - hockey v:ekn prince of torrance, ca

LSJ

Chris Shorb wrote: > In Alfred's example, Vamp A drops 3 Weather Controls, which once > resolved would send VampB to torpor. My question is whether Vamp B > would also be allowed to play Weather Controls, if only to cycle them > out of their hand... If Vamp A's controller wished to order them that way, sure. Vamp A's controller could decide to have the WCs resolve as soon as she (A's controller) was done cycling her own hand, though. > > > Does the effect of each WC immediatly take place or are > > > all WCs played and and then take effect? > > > > As the acting Methuselah wishes, since WC merely sets up a damaging > > effect which will occur "before range" each round, which is the same > > time that another WC could be played. -- [ quoted text not captured ]

Chris Shorb

Hi Scott - LSJ wrote: > > Chris Shorb wrote: > > In Alfred's example, Vamp A drops 3 Weather Controls, which once > > resolved would send VampB to torpor. My question is whether Vamp B > > would also be allowed to play Weather Controls, if only to cycle them > > out of their hand... > > If Vamp A's controller wished to order them that way, sure. > Vamp A's controller could decide to have the WCs resolve as > soon as she (A's controller) was done cycling her own hand, > though. > So then you are saying that it is a matter of whoever speaks/plays fast enough gets to play the cards? I was under the impression that V:TES was immune to real-world timing issues. If someone plays an effect, then everyone else is able to respond to that effect. Then, if the effects resolve simultaneously, they resolve. In our example here, Vamp A dumps 3 WC's, and then Vamp B decides to play hers. By your response, you are saying that Vamp B can only play hers if Vamp A ('s controller) allows it - i.e. deciding not to have her WC's resolve before Vamp B could play them. Again, this seems counter to the common courtesy of Acting Meth plays card, all reacting meth's able to play cards are then allowed to, Acting Meth plays another card, all reacting meths, etc. Or in combat, Acting meth plays card before range is chosen, reacting meth plays card, acting meth plays card, etc., until no one chooses to play cards before range. This is based on the official rules that the Acting Meth chooses a range, reacting meth can choose to change or accept, if changed, acting meth can change or accept etc. In other words, there is a formal back and forth interplay in the order in which cards are played. Your response indicates (but does not explicitly state) that this is not official, it is just used to streamline play. Your response to me does explicitly state that Vamp A's controller can dump all their pre-combat cards out of their hand *and resolve them* before vamp B is even offered a chance to also play pre-combat cards. If Vamp A's Meth says "I drop 3 WC's from my hand and they resolve before you get to drop any from yours since you are now going to torpor since I spoke quicker than you were able to get a word in edgewise, suck it up slowpoke", that is ok. This is what your response indicates to me. Am I misunderstanding? > > > > Does the effect of each WC immediatly take place or are > > > > all WCs played and and then take effect? > > > > > > As the acting Methuselah wishes, since WC merely sets up a damaging > > > effect which will occur "before range" each round, which is the same > > > time that another WC could be played. > I just read this line you wrote earlier. You indicate here that another WC could be played "before range" each round. This seems contrary to card text which states "Only usable at beginning of combat". Are you saying that the first WC played is the beginning of combat, so therefore any played after are no longer played in the "beginning of combat" sub-phase (unofficial term), but are instead played in the "before range is chosen(BRIC)" sub-phase (unofficial term)? Then wouldn't the 2nd and 3rd WC played by Acting Meth A also be played in that BRIC sub-phase, not the "Beginning of Combat" sub-phase? And finally, a corollary, your response reveals that only the acting Meth may play cards in the "Beginning of combat" phase, if they play a card, since by virtue of playing the card, it is no longer the Beginning of Combat. If to all this you meant to say that Vamp B's WC's could be played, but Vamp A could decide to have all 3 of hers resolve before Vamp B, then I apologize. But it seems to me just like being able to play a strike card after acting meth plays S:CE. Thanks, Chris Relevant Card text and Rulings, Clarifications and Errata: ******************* Weather Control Cardtype: Combat Discipline: Thaumaturgy Only usable at beginning of combat. Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. (S) As above, but the amount of damage inflicted increases by 1 each round. Weather Control - Combat (tha) · Multiple Weather Controls are cumulative. [TOM 19950710] · Weather Control's damage will occur even if combat is subsequently ended before range (by Mariel or Elysium: Arboretum, e.g.) [LSJ 19971110] ******************* [ quoted text not captured ]

LSJ

Chris Shorb wrote: > LSJ wrote: > > Chris Shorb wrote: > > > In Alfred's example, Vamp A drops 3 Weather Controls, which once > > > resolved would send VampB to torpor. My question is whether Vamp B > > > would also be allowed to play Weather Controls, if only to cycle them > > > out of their hand... > > > > If Vamp A's controller wished to order them that way, sure. > > Vamp A's controller could decide to have the WCs resolve as > > soon as she (A's controller) was done cycling her own hand, > > though. > > So then you are saying that it is a matter of whoever speaks/plays fast > enough gets to play the cards? No. As above, it is determined by the acting Methuselah. If she wants to resolve the damage, then the damage is resolved. If she wants to wait until the next effect played by another player, then the damage waits to resolve. As stated. See 1.6.1.5 of the rules. > I was under the impression that V:TES > was immune to real-world timing issues. If someone plays an effect, > then everyone else is able to respond to that effect. Then, if the > effects resolve simultaneously, they resolve. Only strike effects are "simultaneous" (and then only if they are equally matched - first strike to first strike, etc.) Other effects are ordered/sequenced. > In our example here, Vamp A dumps 3 WC's, and then Vamp B decides to > play hers. By your response, you are saying that Vamp B can only play > hers if Vamp A ('s controller) allows it - i.e. deciding not to have her > WC's resolve before Vamp B could play them. Correct. > Again, this seems counter > to the common courtesy of Acting Meth plays card, all reacting meth's > able to play cards are then allowed to, Acting Meth plays another card, > all reacting meths, etc. It may be counter to that paradigm, but that paradigm is not part of V:TES. Acting Meth plays a card/effect. Then *acting* meth chooses whether to play another card/effect. 1.6.1.5 explains this in more detail. > Or in combat, Acting meth plays card before > range is chosen, reacting meth plays card, acting meth plays card, etc., > until no one chooses to play cards before range. This is based on the Acting meth plays a card before range. Then acting meth plays another. Then another. And so on until she is "done" for the moment. *Then* the defending Meth plays an effect. If the defender plays an effect, the acting player gets the next opportunity. > official rules that the Acting Meth chooses a range, reacting meth can > choose to change or accept, if changed, acting meth can change or accept > etc. In other words, there is a formal back and forth interplay in the > order in which cards are played. Your response indicates (but does not Only for maneuvers (since a Meth cannot cancel her own) and presses (for the same reason). > explicitly state) that this is not official, it is just used to It is not, except for maneuvers and presses. See the rulebook. > streamline play. Your response to me does explicitly state that Vamp > A's controller can dump all their pre-combat cards out of their hand > *and resolve them* before vamp B is even offered a chance to also play > pre-combat cards. Correct (assuming the "resolve" either when played - as normal - or at the "Before Determining Range" timing window). > If Vamp A's Meth says "I drop 3 WC's from my hand and they resolve > before you get to drop any from yours since you are now going to torpor > since I spoke quicker than you were able to get a word in edgewise, suck > it up slowpoke", that is ok. It isn't a matter of speaking quicker - the defender is not allowed to "interrupt" the acting Meth's sequence of events. > This is what your response indicates to me. Am I misunderstanding? Nope. That's how the rules are written. > [... snip ...] > "Beginning of combat" phase, if they play a card, since by virtue of > playing the card, it is no longer the Beginning of Combat. "Beginning of Combat" = "Before Range is Determined on the First Round" Two names for the same "phase" of combat (when applied to the first round). > If to all this you meant to say that Vamp B's WC's could be played, but > Vamp A could decide to have all 3 of hers resolve before Vamp B, then I > apologize. But it seems to me just like being able to play a strike > card after acting meth plays S:CE. S:CE (like all strikes) doesn't resolve when announced - both combatants announce their strikes before any strike resolves, by the rulebook. [ quoted text not captured ]

Chris Shorb

OK, thanks for citing section 1.6.1.5. This clears it up. It also seems to clear up some confusion at our recent tournament regarding Seduction - to whit, the acting Meth can declare a bleed, play a Conditioning to modify that bleed, and then draw the Seduction to play for that bleed. *And then* call for blockers. Is this correct? Someone was ousted due this ruling. Thanks, Chris [ quoted text not captured ] -- [ quoted text not captured ]

LSJ

Chris Shorb wrote: > > OK, thanks for citing section 1.6.1.5. This clears it up. It also > seems to clear up some confusion at our recent tournament regarding > Seduction - to whit, the acting Meth can declare a bleed, play a > Conditioning to modify that bleed, and then draw the Seduction to play > for that bleed. *And then* call for blockers. > > Is this correct? Someone was ousted due this ruling. No - Seduction has to be played when the action is announced - before Conditioning is played. [ quoted text not captured ]

Chris Shorb

Hi Scott, thanks for the reply. So let me clarify, what if I declared a bleed by saying "I bleed you with Conditioning" (even though it is usually played after blockers, but I want to cycle), then draw the Seduction, "and seduce your vampire". That is not legal? I.e., once I have played the Conditioning, since I played it as I was declaring the action, aren't I still declaring the action? Thanks, Chris LSJ wrote: > > Chris Shorb wrote: > > > > OK, thanks for citing section 1.6.1.5. This clears it up. It also > > seems to clear up some confusion at our recent tournament regarding > > Seduction - to whit, the acting Meth can declare a bleed, play a > > Conditioning to modify that bleed, and then draw the Seduction to play > > for that bleed. *And then* call for blockers. > > > > Is this correct? Someone was ousted due this ruling. > > No - Seduction has to be played when the action is announced - before > Conditioning is played. > [ quoted text not captured ]

Derek Ray

On Tue, 03 Oct 2000 09:26:55 -0700, Chris Shorb <chr...@vtesinla.org> wrote: >Hi Scott, thanks for the reply. > >So let me clarify, what if I declared a bleed by saying "I bleed you >with Conditioning" (even though it is usually played after blockers, but >I want to cycle), then draw the Seduction, "and seduce your vampire". >That is not legal? I.e., once I have played the Conditioning, since I >played it as I was declaring the action, aren't I still declaring the >action? Except that now you are -modifying- the action, and have in fact already modified the action with Conditioning. It IS legal, i believe, to play a Govern ("I bleed you for 3"), and then play a Seduction you just drew up, as you are still actually declaring the action (govern being an action card). -- Derek "Ignorance more frequently begets confidence than does knowledge." - C. Darwin, 1871

LSJ

Chris Shorb wrote: > > Hi Scott, thanks for the reply. > > So let me clarify, what if I declared a bleed by saying "I bleed you > with Conditioning" (even though it is usually played after blockers, but > I want to cycle), then draw the Seduction, "and seduce your vampire". > That is not legal? I.e., once I have played the Conditioning, since I > played it as I was declaring the action, aren't I still declaring the > action? No. Conditioning is not played during the declaration of the action. If you've played conditioning, then you must've finished with announcing the action, since Conditioning is played later. Announce the action: Vampire A (tapping) bleeds my prey. <Little window to play as-action-is-announced effects, like Seduction> Post-announcement: Modify the action (both acting Meth as well as blocking Meth, in addition to any other Meth's capable of interfering). e.g. Conditioning, Dawn Op, etc. Resolve block attempts, if any (interspersed with more modifiers as above). If all blocks are over (and unsuccessful), Modify some more. Resolve the action. [ quoted text not captured ]

Chris Shorb

Thank you for this clear and succinct answer to my question. I will forward this to all 6 judges at that tournament as well as the person who was the unfortunate victim. Tournament report I hope by this weekend. Chris LSJ wrote: > > Chris Shorb wrote: > > > > Hi Scott, thanks for the reply. > > > > So let me clarify, what if I declared a bleed by saying "I bleed you > > with Conditioning" (even though it is usually played after blockers, but > > I want to cycle), then draw the Seduction, "and seduce your vampire". > > That is not legal? I.e., once I have played the Conditioning, since I > > played it as I was declaring the action, aren't I still declaring the > > action? > > No. Conditioning is not played during the declaration of the action. > If you've played conditioning, then you must've finished with > announcing the action, since Conditioning is played later. > > Announce the action: Vampire A (tapping) bleeds my prey. > <Little window to play as-action-is-announced effects, like Seduction> > > Post-announcement: > Modify the action (both acting Meth as well as blocking Meth, in addition > to any other Meth's capable of interfering). e.g. Conditioning, Dawn Op, > etc. > > Resolve block attempts, if any (interspersed with more modifiers as above). > > If all blocks are over (and unsuccessful), > Modify some more. > > Resolve the action. > [ quoted text not captured ]

Bradley Ward

LSJ wrote: > > So let me clarify, what if I declared a bleed by saying "I bleed you > > with Conditioning" (even though it is usually played after blockers, but > > I want to cycle), then draw the Seduction, "and seduce your vampire". > > That is not legal? I.e., once I have played the Conditioning, since I > > played it as I was declaring the action, aren't I still declaring the > > action? > > No. Conditioning is not played during the declaration of the action. > If you've played conditioning, then you must've finished with > announcing the action, since Conditioning is played later. > > Announce the action: Vampire A (tapping) bleeds my prey. > <Little window to play as-action-is-announced effects, like Seduction> > > Post-announcement: > Modify the action (both acting Meth as well as blocking Meth, in addition > to any other Meth's capable of interfering). e.g. Conditioning, Dawn Op, > etc. > > Resolve block attempts, if any (interspersed with more modifiers as above). > > If all blocks are over (and unsuccessful), > Modify some more. > > Resolve the action. This is how I expressed seduction was meant to be played. If it was otherwise the restriction of Concoction of Vitality from playing further disciplinary cards would be pointless since you could just play them before you burn the concoction (which is done at the anouncing of the action) I was the unfortunate victim of this rules burn, pushing me into 3rd rather than 2nd place. Bradley Las Vegas Primogen