Is Crusher's dodge a strike or does it allow him to dodge and use
a normal strike as a single strike like Acrobatics - which makes him
pretty good (but then again he is an expensive vamp).
Could somebody please give me a sensible explanation of the Trap
card, as the wording on it is fairly ambiguous. (funny, we've been
playing it one way for almost a year before somebody pointed this out)
Clarendon
Clarendon (clar...@crom.demon.co.uk) wrote:
: Is Crusher's dodge a strike or does it allow him to dodge and use: a normal strike as a single strike like Acrobatics - which makes him
: pretty good (but then again he is an expensive vamp).
WotC has said 'All dodges are Strikes, even if teh card forgets to say
so.' and so, by analogy, I would assume that Crusher's dodge is also a
strike, and not an additional strike.
: Could somebody please give me a sensible explanation of the Trap: card, as the wording on it is fairly ambiguous. (funny, we've been
: playing it one way for almost a year before somebody pointed this out)
- Trap is played.
- Trap card itself provides a press, so either player may press to cancel
(As opposed to only the Meth not playing the trap, as some belive).
- At the end of each round, if no cards were played, add 1 to the 'no cards
played counter'.
- If a card is played in a given round, the counter is reset to 0.
- If the counter gets to three, no press is provided by the Trap that round;
thus, there would be four rounds of combat if no cards were ever played but
the Trap. (The Trap itself counts as a card played, and thus the first
round 'resets the counter'.)
Hope This Helps;
"This isn't about answers. It's about questions. Having the right question
will succeed every time; having the right answer will succeed only when the
right question is asked. And how often does the universe ever ask the
_right_ question of you?" -- David Gerrold, _The Middle of Nowhere_
-----------------------------------------------------------------------------
Shane H.W. Travis | tra...@duke.usask.ca | Saskatoon, Saskatchewan
In article <8082597...@crom.demon.co.uk>, Clarendon <clar...@crom.demon.co.uk> writes:
> Is Crusher's dodge a strike or does it allow him to dodge and use
> a normal strike as a single strike like Acrobatics - which makes him
> pretty good (but then again he is an expensive vamp).
>
>> Could somebody please give me a sensible explanation of the Trap
> card, as the wording on it is fairly ambiguous. (funny, we've been
> playing it one way for almost a year before somebody pointed this out)
>
Well, combat has 1 press per round, every round, until combat ends, or
3 rounds pass with no cards played.
So, combat rounds will keep happening until someone Majesties, Forms
of Mist, EarthMeld etc. or Open Grates, Boxes In, Indominables etc. or three
complete rounds pass with no cards being played.
>
> Clarendon
>
>
Ritaxis
On 16 Aug 1995 sab...@cwo.com wrote:
> You CANNOT use any press to end combat cards when trap is played. The
> card says the presses are automatic and only continue combat until 3
> conecutive rouds pass with no card being played. The only way combat
> ends before this is if a vamp goes to topor.
>
Hi Saberjay,
Actually, that is not correct. The card says:
Combat automatically has a press, only useable to continue combat
each round.
So it doesn't say anything about preventing other presses from
ending combat, only that the automatic press can only be used to continue it.
Strike: Combat Ends will also end a trap....
Algustas
*****Nothing can be more abhorrent to democracy than to imprison a person
or keep him in prison because he is unpopular. This is the real test of
civilisation.*****Prime Minister Winston Churchill
You CANNOT use any press to end combat cards when trap is played. The
card says the presses are automatic and only continue combat until 3
conecutive rouds pass with no card being played. The only way combat
ends before this is if a vamp goes to topor.
I once had Nik with fortitude and superior celerity (at 3 blood). He
went to diablerize Sir Walter Nash. Democratis (at full capacity)
blocked and went to topor for his efforts. As long as someone keeps
playing a card, combat automatically continues.
SABRjay
I'll catch up on sleep after I am dead.
In article <40rh5e$r...@falcon.ns.net>, <sab...@cwo.com> wrote:
>You CANNOT use any press to end combat cards when trap is played. The
>card says the presses are automatic and only continue combat until 3
>conecutive rouds pass with no card being played. The only way combat
>ends before this is if a vamp goes to topor.
>
Arrrgggghhhhh!! This makes me want to rip my eyes out. Any strike combat
ends will end a trap... you never make it to the press phase.
I present that argument first so that even if you disagree about how traps
work you will see an exception to your version. :)
A trap makes each round have a press to continue. Just one, each round,
until some condition is met. If either player plays a press to end, and
the other player does not play a press to continue... well, combat ends.
The trap can expire before the combat is over: after three rounds with
no cards being played the trap ends... then someone can tap mob connections
or use a Hawg or whatever to keep going w/o the trap...
-steve kertes
ker...@netcom.com
ker...@geoworks.com
In article <40rh5e$r...@falcon.ns.net>, <sab...@cwo.com> wrote:
>You CANNOT use any press to end combat cards when trap is played. The
>card says the presses are automatic and only continue combat until 3
>conecutive rouds pass with no card being played. The only way combat
>ends before this is if a vamp goes to topor.
Even if you were right about the inability to play cards - you still could
use presses from Appolonius and/or from a Hawg (since these aren't cards
"played").
But, in fact, the "with no cards being played" restricts how you count to
three rounds, not how you play the three rounds.
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and Jyhad Rulemonger | and subject to card text
Another question about trap
Can more than one trap be played
It must be played during the first round
before range is chosen
But can you play two.
An Interesting question I had during a game.
All insight appreciated
Thanks in advance
Stu
--
This is the official account of the Let's Try This Player's, DramaTech's Own
Improvisational Comedy Troupe. Performing random acts of spontaneity at MaTech
We are dedicated to the discovery of theraputic humor through spontaneous
characterization and organized Chaos. We do not underestimate uses of Duck Tape
A. Frost (bear...@u.washington.edu) wrote:
: A trap makes each round have a press to continue. Just one, each round,: until some condition is met. If either player plays a press to end, and
: the other player does not play a press to continue... well, combat ends.
Correct.
: The trap can expire before the combat is over: after three rounds with
: no cards being played the trap ends... then someone can tap mob connections: or use a Hawg or whatever to keep going w/o the trap...
If this were the case, it would lead to a situation like this:
Three rounds of combat have passed without any cards being played. I
have used my deer rifle twice and my IR goggles once to stay far away
from you all three rounds, but have always had a press in my hand just in
case. Trap now expires as no cards were played this round.
But Wait!
You tap the Mob Connnections to give a press. I don't want any more
combat, so I use the press in myhand to get out. Combat over, right?
Nope - since I played a card, the trap could not have expired this turn
(since three turns didn't pass without cards being played). In that
case, there was automatically a press to continue, so you coldn't have
used your Mob Connections, so I didn't need to use my press to cancel, so
I didn't play my card, so the trap expires, so you could have used your
Mobsters, so I did need to play my card, so...
See the problems this creates?
Basically, If I Understand Correctly, the auto-press provided by the trap
is the _last_ thing to happen in a given round. If it is used, it may be
reacted to, but once the trap's auto-press conditions are met, combat is
_over_. Period.
Shane H.W. Travis | When a stupid man is doing something he is ashamed
tra...@duke.usask.ca | ashamed of, he always declares that it is his duty.
Saskatoon, Saskatchewan | -- George Bernard Shaw
>: The trap can expire before the combat is over: after three rounds with
>: no cards being played the trap ends... then someone can tap mob connections
>: or use a Hawg or whatever to keep going w/o the trap...>If this were the case, it would lead to a situation like this:
[Trap is thought to end, presses are played, which continues trap, which
means they weren't played...]
>Basically, If I Understand Correctly, the auto-press provided by the trap
>is the _last_ thing to happen in a given round. If it is used, it may be
>reacted to, but once the trap's auto-press conditions are met, combat is
>_over_. Period.
If this isn't in the sequence of play, it should be. There are
several ways to do it, but only 1 way to make combat go for 4 rounds
instead of 5, which is to have the Trap cancel _before_ giving the 4th
press (which would start a 5th round):
XX. Press Stage
0) If no cards were played so far this round or the previous 2, cancel
any Traps.
1) A Trap provides a press to continue, which either player may cancel.
2) Players may play presses to end/continue, as appropriate, etc...
...
Alternately, 1) and 2) may be switched around, but it "makes sense"
you can't press to continue if you know you're in a trap.
sab...@cwo.com wrote:
: You CANNOT use any press to end combat cards when trap is played. The
: card says the presses are automatic and only continue combat until 3
: conecutive rouds pass with no card being played. The only way combat
: ends before this is if a vamp goes to topor.: I once had Nik with fortitude and superior celerity (at 3 blood). He[ quoted text not captured ]
In article <41smqs$b...@news.doit.wisc.edu>,
Edmund Winder <win...@chem.wisc.edu> wrote:
>>> : You CANNOT use any press to end combat cards when trap is played. The
>> : card says the presses are automatic and only continue combat until 3
>> : conecutive rouds pass with no card being played. The only way combat
>> : ends before this is if a vamp goes to topor.>>My understanding (and yes, I may be incorrect) is that combat automatically
>has a press to continue, but that doesn't mean presses can't be used to
>end combat. Also note that Trap does NOT say three "consecutive" rounds,
>it says "three rounds." They need not be consecutive!
They do need to be consectutive. The English may be read many ways, but
the official version is consecutive.
[ quoted text not captured ]
> : You CANNOT use any press to end combat cards when trap is played. The
> : card says the presses are automatic and only continue combat until 3
> : conecutive rouds pass with no card being played. The only way combat
> : ends before this is if a vamp goes to topor.
My understanding (and yes, I may be incorrect) is that combat automatically
has a press to continue, but that doesn't mean presses can't be used to
end combat. Also note that Trap does NOT say three "consecutive" rounds,
it says "three rounds." They need not be consecutive!
Ed Winder