I personally have never broken a deal on purpose, but Dad and a few
others i know have. At our storyline tourney me, Dad, Rob Treasure,
Michael Eikler and Paul Reed Bowens from bath were in the final. Rob
was playing his Tyler deck, based on the principle that the Archon and
Templar rush actions are not repeat actions, so you can rush as many
times as you want and with freak drive it is quite scary. Dads deck
was a new derange, malki dementia deck with big vamps.(Im sure dad or
mike or someone will post the whole thing, but to cut to the chase..)
Tyler was diablarizing a vamp,one of mike E's who was Robs
preadator, Mike's preadator was dad. rob asked for dads votes in the
bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
Rob dies, so....
A few facts
.Rob would probably do the same to dad
.Rob had done it before
.Dad definitely won because of it
what do you think?
In message <781efc5b.02111...@posting.google.com>, anklebiter
<ankle...@talk21.com> writes:
> Tyler was diablarizing a vamp,one of mike E's who was Robs
>preadator, Mike's preadator was dad. rob asked for dads votes in the
>bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
>Rob dies, so....
>
> A few facts
>.Rob would probably do the same to dad
>.Rob had done it before
Both of these are true. Rob would sell his own mother to win at Jyhad.
>.Dad definitely won because of it
Definitely won? Well, that depends. He definitely went on to win from
there, but would it have been *impossible* for him to win if he'd kept
the bargain and saved Rob.
That's very different.
--
James Coupe PGP Key: 0x5D623D5D
EBD690ECD7A1F
She twirled a lock of hair around her forefinger and smiled B457CA213D7E6
faintly. "Actually, I'd settle for a small Greek." 68C3695D623D5D
> Tyler was diablarizing a vamp,one of mike E's who was Robs
>preadator, Mike's preadator was dad. rob asked for dads votes in the
>bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
>Rob dies, so....
>
> A few facts
>.Rob would probably do the same to dad
Then why would a deal ever take place?
>.Rob had done it before
Then why would a deal ever take place?
>.Dad definitely won because of it
Irrelevant.
>what do you think?
People who are known to break deals should expect others to do the same. Why
bother making a deal with someone who is known for breaking deals? Why not
just point out the play you think is best for yourself and let them decide
whether they do it or not?
As for "ok", there's nothing binding about deals.
In message <20021110170910...@mb-fd.aol.com>, Curevei
<cur...@aol.commetal> writes:
>>.Rob would probably do the same to dad>
>Then why would a deal ever take place?
>>>.Rob had done it before>
>Then why would a deal ever take place?
Because it is sometimes in people's best interests to do things, even
though they know there's a chance their fingers will get burned. In the
short term, making a deal with the devil might help me out. And if he
thinks he can outsmart me (which he very probably can), he'll go along
with it for that time too.
People aren't, unfortunately, walking examples of The Prisoner's
Dilemma. They do unpredictable things.
[ quoted text not captured ]
ankle...@talk21.com (anklebiter) wrote in message news:<781efc5b.02111...@posting.google.com>...
[ quoted text not captured ]
there was a big discussion about this a couple weeks back that was
started by one of the players in my playgroup (the city's prince,
actually).
around here (well, in the whole quebec province), if you break a deal,
it will follow you for a *very* long time, and people probably won't
want to make deals with you anymore. and we all know how important
deals are in vtes. so people make it a point never to break a deal.
but there are obviously other ways to go about... i'm actually curious
how it would be here if people broke deals like they do elsewhere.
i can plainly understand why people would break deals. if it wins you
the game, or puts in a position to very likely do so, i think it's
just normal to do so. it's just a different way of playing, and when
you're accustomed to it, you just have to remember that the deal you
just made could be broken at any moment.
while we're at it, i think there's another kind of 'deal' we see
around here: threats. i'm probably the one most known for it in my
group, since i almost exclusively play combat (i want to shift the
metagame away from stealth/vote/bloat and S&B, or beat it into their
heads till they get it :P)
i'm curious as to the ratio of bluff/serious threats you see in your
playgroups. what kind of threats do you make, and what is the desired
effect? will you do as you said, even if it could unbalance the game
(like putting someone in a bad situation by having too few pool or
vamps to possibly survive).
i once said to someone playing a bleed deck "for every pool you make
me lose this turn, i'm going to torp one of your vamps". the guy
thought i was just bluffing and bled me with a govern for 3. on my
turn, i torped all 3 of his vamps... while this was obviously a bit of
overracting, it did help to enforce my reputation as a non-bluffer.
because of this and a lot of other game situations, people will always
fear me when i threatenthem because they know i never bluff
(actually, sometimes i do, although very seldomly, but i can get away
with it for this same reason)
do you threaten people only when you play combat or with other decks
as well? when someone is playing politics and i have an intercept deck
i will often threaten of blocking their vote if they do any damage on
me. when playing combat, it obviously involves their vamps vs. my
pool. you could also do the same with vote i guess (i'll banish your
vamp if you bleed me this turn, and so on)
well, i'm sure we'll see a lot of discussion on this, and i'm eager to
see what other people's playgroups look like.
my two cents,
mif (fav clan: potence)
"MiF" <zar...@yahoo.com> wrote in message
news:40d56764.02111...@posting.google.com...
> ankle...@talk21.com (anklebiter) wrote in message
news:<781efc5b.02111...@posting.google.com>...
It's good to see fellow Canadians sticking to their deals. In the Ottawa
area, I would say that the deals are held by the frequent players in our
group, even if they are bad for them. If you don't know enough to see a bad
deal, you keep it and see the consequences. If find it makes you a better
player and you learn something (like what a bad deal does to the game). I
also find that the majority of tournaments we have where we have non locals
coming in also respect the non-deal breaking attitude. My attitude is that I
will never enter a deal with a player that has screwed me once. They will
offer you the world but it means nothing so how can you take them seriously?
Mark Allen
"anklebiter" <ankle...@talk21.com> wrote in message
news:781efc5b.02111...@posting.google.com...
[snippity snip]
>(Im sure dad or
> mike or someone will post the whole thing, but to cut to the chase..)
Indeed
> Tyler was diablarizing a vamp,one of mike E's who was Robs
> preadator, Mike's preadator was dad. rob asked for dads votes in the
> bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
> Rob dies, so....
>
> A few facts
> .Rob would probably do the same to dad
> .Rob had done it before
2nd true, 1st...... i'm not sure these days. Short term vs. long term gains
for me now.
> .Dad definitely won because of it
110% true, I had a truely giant killing hand. Lack of minions on the table
(7 at the time of the altercation IIRC ??) would have made easy dinner for
Tyler.
> what do you think?
I'll tell you what I think. I think I was understandably pissed at the time
but it was a perfectly fair move and more power to your pop. On reflection
in the car home (passing a 12 mile tailback going the other way) and as an
aside, I remembered making a conscious decision a couple of years ago
(around the LoP time) to try to 'mend' my reputation by keeping deals
(shock) and being generally a slightly better loser. James has always had
the potential to switch playstyles and capitalise on a good opportunity,
(10/10 for your poker face by the way man :o) no big deal, please forgive
the pun.
That said you could freaking whistle for your lift home after that muck :o)
You go down that road though and you have to be prepared to face the
consequences, I am one dude who knows that more than most. Good luck making
deals in the future James, this will stay with you for a while
unfortunately.
I'll write more later but have to go to work now... BOOOOO
Rob
On 10 Nov 2002 11:22:15 -0800, anklebiter wrote:
> Tyler was diablarizing a vamp,one of mike E's who was Robs
>preadator, Mike's preadator was dad. rob asked for dads votes in the
>bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
>Rob dies, so....>what do you think?
There are at least three ways to look at this:
a) GAME. Their actions were ultra vires as the game provides no
mechanics for such negotiation. Rob's action was like asking your
father what cards he was holding. Without a card effect such as
Tortured Confession or Monocle of Clarity, such talk is just empty
noise.
b) LAW. I am not sure if there are any relevant UK statutes but I
believe that there are two relevant principles of common law:
i) For a contract to exist, both parties must receive something. Rob
wanted immunity from the bloodhunt. It's not clear what consideration
your father was to receive in return. Arguably, Rob was asking your
father for his opinion on how he would behave. Because he was not
paying for this opinion and because your father had no duty of care to
Rob, Rob had no recourse when the opinion proved to be wrong.
ii) Gaming contracts are not enforceable in law. This is because
gaming is frivolous and addictive and so is against the public
interest. And, of course, "de minimus non curat lex" (the law does
not concern itself with trifles).
c) MORALITY. In these secular days, this is mostly a matter of
personal preference. In this context, the game encourages one to
follow the morality of the blood-sucking fiends that one is
role-playing. Which clan was your father playing? How honourable are
they? How highly do they prize the Eye of Hazimel? Absent such
special factors, I'd say that Rob's vampire committed the vile act of
diablerie, suffered the traditional sanction of vampire society and
that this was entirely proper. Should his cries of "entrapment" have
been considered a mitigating circumstance and grounds for mercy? I
doubt it. He still should have known better.
Andrew
ankle...@talk21.com (anklebiter) wrote in message news:<781efc5b.02111...@posting.google.com>...
[ quoted text not captured ]
I'm all for it. :)
I did something similar in our Storyline in Eindhoven: The table had
collapsed to three players, me (Gangrel w. dom toolbox), my prey
(toreador sniper rifle intercept), and my predator (malk S&B). My
predator had a smallcap in torpor, that wanted to crawl out. My prey
asks me (since I have the tiebreaking vote) whether, if he wakes and
blockes with his 2-blood doll, sniper rifle'd anson, whether I will
help him with the blood hunt.
I pretend to think and say "sure". My prey blocks, the bloodhunt is
called, and I waste my prey's anson by voting in favor of the
bloodhunt.
(My predator would go on to win the game anyway, as expected, but like
this I had a meagre chance of ousting my prey before that happened, as
opposed to certain death.)
In my opinion, if players try to stick to deals all the time, always,
you get some really forced play, and there's never a threat or
uncertainty. If players occasionally break a deal, that's fine with
me. Can't do it too often, though, or you'll never get anyone to agree
with you again.
Tobias
Deventer
In message <64E5C101739158A1.0F5CA118...@lp.airnew
s.net>, Andrew S. Davidson <a...@csi.com> writes:
>a) GAME. Their actions were ultra vires as the game provides no
>mechanics for such negotiation.
Yes, they do. Rulings over-ride the base rules. LSJ has provided many
rulings on this.
Your persistent, erroneous assertions are trollish, Andrew, and utterly
beneath you. Anyone would think you wanted to look utterly foolish and
contemptible, the way you blather nonsense like this. If you have
nothing intelligent to add to an argument - and since you have most
definitely been around for LSJ's rulings on this in the past, one must
either assume you have chronic amnesia or are utterly stupid - please do
not add it.
Your trolling isn't helpful, no matter how much it may let you have a
quick wank in front of the monitor. I hope they're very satisfying.
By your repeated, blatant, foolish trolling, no player is allowed to
breathe during matches.
Now, could you please fuck off and stop posting intentionally
misleading, well, no, *lying* crap? Were you to attempt this nonsense
in a tournament, you would be in violation of 114 - Misrepresentation.
However, since it is clearly intentional misrepresentation - since you
have been given the correct rulings on this many, many times - and would
be intentionally misrepresenting such, we would escalate - as per the
rules - to 160. 160's only noted punishments are Game Loss and
Disqualification without Prize. This is under the section "Cheating".
Andrew Davidson. Liar and cheat. So, now we know, eh?
[ quoted text not captured ]
"Rob Treasure" <r.tre...@btinternet.com> wrote in message news:<aqnmbn$fp9$1...@helle.btinternet.com>...
[ quoted text not captured ]
Cheers, man!
>
> That said you could freaking whistle for your lift home after that muck :o)
Fair enough, there was no reason for you to hang around after that
particular bit of sleaze.
>
> You go down that road though and you have to be prepared to face the
> consequences, I am one dude who knows that more than most. Good luck making
> deals in the future James, this will stay with you for a while
> unfortunately.
Yeah, but hey, no-one makes deals with me anymore amyway. There's this
weird perception that deals with me always work out in my favour.
>
> I'll write more later but have to go to work now... BOOOOO
And i have to take Michael E to the airport. i have your prizes, Rob -
shall i give them to you on Wednesday?
>
> Rob
James Coupe <ja...@zephyr.org.uk> wrote in message
> > Tyler was diablarizing a vamp,one of mike E's who was Robs
> >preadator, Mike's preadator was dad. rob asked for dads votes in the
> >bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
> >Rob dies, so....
> >
> > A few facts
> >.Rob would probably do the same to dad
> >.Rob had done it before
>
> Both of these are true. Rob would sell his own mother to win at Jyhad.
Easy Mr. Coupe, easy.
> >.Dad definitely won because of it
>
> Definitely won? Well, that depends. He definitely went on to win from
> there, but would it have been *impossible* for him to win if he'd kept
> the bargain and saved Rob.
>
> That's very different.
He had been a very bad man up until then as well. I had a lovely For
skillcard for Tyler to stop any Obedience nonsense from James and had
the perfect hand to take down 3-5 minions. Most of which would have
been James' :o)
No disrespect to any of the other players but there was not much in
the way of combat / anything else to trouble me on the whole table.
Really was one of those I win / he wins situations. Not sure if James
realised the utterly pivotal nature of the deed but I would best liken
it to the Watford Turbo Arika final of last year, you MUST remember
that James :o)
Rob
James Coupe wrote:
>
> In message <64E5C101739158A1.0F5CA118...@lp.airnew
> s.net>, Andrew S. Davidson <a...@csi.com> writes:
> >a) GAME. Their actions were ultra vires as the game provides no
> >mechanics for such negotiation.
>
> Yes, they do. Rulings over-ride the base rules. LSJ has provided many
> rulings on this.
Easy, James. In this case, I believe Andrew was stating things correctly.
The enforcement of the deal (i.e., the regulation of "their actions" with
regard to the deal) is, in fact, beyond the power of the rules.
The rules do not regulate deals.
That is, players are free to make and to break deals.
That is, the deals are worth only the value of the breathe that spoke them.
That is, as Andrew says: "such talk is just empty noise."
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
In message <a0c24b2e.02111...@posting.google.com>, rob
treasure <rob.tr...@btinternet.com> writes:
>Not sure if James
>realised the utterly pivotal nature of the deed but I would best liken
>it to the Watford Turbo Arika final of last year, you MUST remember
>that James :o)
Oh, now that was superbly amusing.
Mostly because it went:
Rob: "Look, you're going to kill me, so I'm going to kill her first."
Francois: "No deal."
Rob kills Arika.
Francois: "I'll make a deal!"
Rob looks at Francois' pool and ready region.
Rob wonders what this deal is going to be made with.
Judge wonders similar.
From where I stood, the deck had so focused on the Turbo-Arika, it
didn't have combat defence etc. for when someone came at it. It
couldn't really afford to, for the hand jam. So it was basically going
to go boom, with any of the combat decks. Matt Green was thinking
similar if Rob didn't do it, as they discussed this out loud, trying to
work out who should do what to avoid the whole table getting trashed.
Rob, as Francois' prey, was in the best position to do something that
worked for him and for the whole table, as I recall.
I'm trying to remember details beyond that, though, and my brain isn't
functioning properly. Any clues?
[ quoted text not captured ]
In message <3DCFAA3E...@white-wolf.com>, LSJ <vtesrep@white-
wolf.com> writes:
>The enforcement of the deal (i.e., the regulation of "their actions" with
>regard to the deal) is, in fact, beyond the power of the rules.
"the game provides no mechanics for such negotiation."
Repeated rulings, which add to the base rules, mean that such
negotiation *is* provided for. It's not enforced, but *negotiation* is
provided for. It is not about the *regulation* of the actions, it is
the allowance for the negotiation in the first place. People are
allowed to make deals.
Unless you wish to over-turn many multiple rulings you have made and
tell us that we cannot negotiate during the game, for which you have
provided many rulings in the past, which in and of themselves provide
the necessary mechanics, however loosely.
If there were no mechanics for negotiation, it could never happen. It
does, there are.
[ quoted text not captured ]
James Coupe wrote:
>
> In message <3DCFAA3E...@white-wolf.com>, LSJ <vtesrep@white-
> wolf.com> writes:
> >The enforcement of the deal (i.e., the regulation of "their actions" with
> >regard to the deal) is, in fact, beyond the power of the rules.
>
> "the game provides no mechanics for such negotiation."
>
> Repeated rulings, which add to the base rules, mean that such
> negotiation *is* provided for. It's not enforced, but *negotiation* is
> provided for. It is not about the *regulation* of the actions, it is
> the allowance for the negotiation in the first place. People are
> allowed to make deals.
>
> Unless you wish to over-turn many multiple rulings you have made and
> tell us that we cannot negotiate during the game, for which you have
> provided many rulings in the past, which in and of themselves provide
> the necessary mechanics, however loosely.
>
> If there were no mechanics for negotiation, it could never happen. It
> does, there are.
I may be splitting hairs here, but there are no mechanics provided by the
rules for the deals. No time frame restrictions, no structure restrictions,
no term restrictions, and no enforcement restrictions. "Deal" is just the
term used to describe certain forms of table talk. All table talk has no
governing mechanics or restrictions from the rules (except for illegal
activity like threats and unsportsmanlike activity like bribery).
You say that the absence of a restrive mechanism is itself a mechanism
provided by the rules. I don't see it that way. But no matter, the point
is that it is not clearly a troll to say so.
[ quoted text not captured ]
In message <3DCFB988...@white-wolf.com>, LSJ <vtesrep@white-
wolf.com> writes:
>I may be splitting hairs here, but there are no mechanics provided by the
>rules for the deals.
You have provided many rulings, which add to the rules[0], in the past
about how deals are made, how the judge may intervene in deal making,
how a player may tell someone to stop badgering them because that's
stalling and so forth.
I am unsure why you now wish to tell us you have not provided us with
mechanics for handling deal-making, as opposed to deal breaking or deal
enforcing, through the many rulings you have issued, providing mechanics
for handling lots of different bits of deal-making.
If they're not explicitly allowing, ratifying and providing mechanics
for how deals can and can't be made, I don't know what they're doing.
e.g.:
>I do think is not
> legal under VEKN tournament rules.
"Paying back favors? No.
Making (and honoring) deals (or not) based on some idea
of trustworthiness of a given player (which may be
impacted by a reputation as a deal-breaker)? Yes."
[LSJ 20020206]
Similarly:
>But if
>the original deal was made in the proper spirit, then a player should
>not be required to break it just because he finds it no longer in his
>interest.
"Correct.
This has been brought up before and received the same answer then
as well (from me)." [Also LSJ 20020206]
So we get a ruling on how a deal must be made in the proper spirit (i.e.
to the mutual, in game benefit (or with prizes involved in the final)).
If these don't provide mechanics for establishing when you can and can't
make deals, and how they should be made, what are they? Small brown
ornamental kittens? Traffic wardens? Hairdressers?
[0] If we wish to separate the rules from the rulings, things become
fairly tedious. At that point, lots of things are off the cards.
[ quoted text not captured ]
If by OK you mean legal, sure. But I don't think it's *smart* to break
deals. I think that having a reputation for sticking by your word lets
you cut more and better deals, resulting in more game wins despite the
times when keeping your word hurts you.
Add to that the pride of being honest and fair-dealing, and take into
account that breaking your word is more likely to hurt feelings or
anger others than keeping it. I suggest always keeping deals.
I also suggest having a precise memory of the times your Dad has
broken deals, and reminding others of those times loudly whenever he's
trying to make a deal that will hurt you. And if keeping a deal ever
screws you up, cite that as an example of your trustworthiness if
anyone ever balks at making a deal with you.
Keeping your word doesn't mean you can't be ruthless, after all. :)
Andrew S. Davidson <a...@csi.com> wrote in message news:<64E5C101739158A1.0F5CA118...@lp.airnews.net>...
> On 10 Nov 2002 11:22:15 -0800, anklebiter wrote:
>
> > Tyler was diablarizing a vamp,one of mike E's who was Robs
> >preadator, Mike's preadator was dad. rob asked for dads votes in the
> >bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
> >Rob dies, so....
>
> >what do you think?
>
> There are at least three ways to look at this:
Michael is at school, so i will reply on his behalf.
>
> a) GAME. Their actions were ultra vires as the game provides no
> mechanics for such negotiation.
But it doesn't forbid them. And by not forbidding, it provides the
opportunity for such negotiations.
Rob's action was like asking your
> father what cards he was holding.
This is stretching it a bit, Andrew.
Without a card effect such as
> Tortured Confession or Monocle of Clarity, such talk is just empty
> noise.
Sure, but he can still ask, and i can reply truthfully or lie, just as
i wish. All the rules say is that i may not SHOW any player my cards.
>
> b) LAW. I am not sure if there are any relevant UK statutes but I
> believe that there are two relevant principles of common law:
>
> i) For a contract to exist, both parties must receive something. Rob
> wanted immunity from the bloodhunt. It's not clear what consideration
> your father was to receive in return. Arguably, Rob was asking your
> father for his opinion on how he would behave. Because he was not
> paying for this opinion and because your father had no duty of care to
> Rob, Rob had no recourse when the opinion proved to be wrong.
>
> ii) Gaming contracts are not enforceable in law. This is because
> gaming is frivolous and addictive and so is against the public
> interest. And, of course, "de minimus non curat lex" (the law does
> not concern itself with trifles).
i agree with that.
>
> c) MORALITY. In these secular days, this is mostly a matter of
> personal preference. In this context, the game encourages one to
> follow the morality of the blood-sucking fiends that one is
> role-playing. Which clan was your father playing?
Malkavians.
How honourable are
> they?
Chaotic, amoral, mad.
How highly do they prize the Eye of Hazimel?
We LOVE it. i keep it beside my coffin so that i can squish it when i
feel stressed or lonely.
Absent such
> special factors, I'd say that Rob's vampire committed the vile act of
> diablerie, suffered the traditional sanction of vampire society and
> that this was entirely proper. Should his cries of "entrapment" have
> been considered a mitigating circumstance and grounds for mercy? I
> doubt it. He still should have known better.
>
> Andrew
i'ld like to make it clear that Rob did NOT moan about any of this,
except maybe a little bit. Anklebiter is making a different point,
about the benefits or not of making and keeping deals. i think this is
partly a function of what stage you have reached in your VTES career.
i used to make lots of deals and keep them all essentially to the
letter. But then i ran into this weird resistance to making deals with
me, based on the perception that they always go wrong for the other
party. Accordingly, nowanights i still make deals if i can, and i keep
to them just as long as they are still in my best interests. Because
he is such a good and astute player, i almost always keep to deals
with Rob. Sunday was an exception.
For a more general statement of what i think about making and breaking
deals, i've written quite a long article onthe subject in one of the
!Gangrel NLs. Some people thought it was quite good. i could dig out
the reference for anyone who wanted to read it.
James Coupe wrote:
>
> In message <3DCFB988...@white-wolf.com>, LSJ <vtesrep@white-
> wolf.com> writes:
> >I may be splitting hairs here, but there are no mechanics provided by the
> >rules for the deals.
>
> You have provided many rulings, which add to the rules[0], in the past
> about how deals are made,
What rulings restrict how deals can be made?
Are your refering to the general "play to win" rule?
If so, that is a restriction on play in general, not an additional rule
for "deals" (i.e. table talk).
> how the judge may intervene in deal making,
Likewise.
> how a player may tell someone to stop badgering them because that's
> stalling and so forth.
The rule on stalling applies in general.
It is not an addition for "deals".
> I am unsure why you now wish to tell us you have not provided us with
> mechanics for handling deal-making, as opposed to deal breaking or deal
> enforcing, through the many rulings you have issued, providing mechanics
> for handling lots of different bits of deal-making.
>
> If they're not explicitly allowing, ratifying and providing mechanics
> for how deals can and can't be made, I don't know what they're doing.
Table talk is allowed.
No rules are added to restrict table talk.
The rules do not address the mechanisms players use to set conditions
for deals, to agree to deal, to enforce deals, nor to respond to deals.
> e.g.:
> >I do think is not
> > legal under VEKN tournament rules.
>
> "Paying back favors? No.
> Making (and honoring) deals (or not) based on some idea
> of trustworthiness of a given player (which may be
> impacted by a reputation as a deal-breaker)? Yes."
> [LSJ 20020206]
That is: the rules do not restrict deal-making or other table-talk.
> Similarly:
>
> >But if
> >the original deal was made in the proper spirit, then a player should
> >not be required to break it just because he finds it no longer in his
> >interest.
>
> "Correct.
> This has been brought up before and received the same answer then
> as well (from me)." [Also LSJ 20020206]
Again, the absence of a restriction.
> So we get a ruling on how a deal must be made in the proper spirit (i.e.
> to the mutual, in game benefit (or with prizes involved in the final)).
The general "must play to win" rule, not a special rule for deals.
> If these don't provide mechanics for establishing when you can and can't
> make deals, and how they should be made, what are they? Small brown
> ornamental kittens? Traffic wardens? Hairdressers?
I don't see the thin line we're dancing around as sufficient for a
vitriolic response to Andrew's post, that's all.
[ quoted text not captured ]
James Coupe wrote:
> From where I stood, the deck had so focused on the Turbo-Arika, it
> didn't have combat defence etc.
It has a handful obediences if i recall correctly.
anklebiter wrote:
> Tyler was diablarizing a vamp,one of mike E's who was
> Robs preadator, Mike's preadator was dad. rob asked for dads votes
> in the bloodhunt, dad said yes BUT when it comes to it he doesent,
> he votes Rob dies, so....> what do you think?
If your dad didn't stop the tyler madness now, he would have been the next
on the list. This vampire is a major threat, especially with a coupla freak
drives, she can rush and eat three vampires in a row without much
difficulty.
I would have done the same thing, with the extra bit of pleasure you have
when you screw up someone like Rob.
when a deal is somewhat an offense to your intelligence, just break it
without fear for a bad reputation. Breaking it makes you look more clever
than traitorous. I won't respect a deal which makes me an idiot anyway.
So hail to the king, snogger of beautiful girls without distinction of
creed, color or nationality baby : Legbiter =)
reyda
> I'm all for it. :)
>
> I did something similar in our Storyline in Eindhoven: The table had
> collapsed to three players, me (Gangrel w. dom toolbox), my prey
> (toreador sniper rifle intercept), and my predator (malk S&B). My
> predator had a smallcap in torpor, that wanted to crawl out. My prey
> asks me (since I have the tiebreaking vote) whether, if he wakes and
> blockes with his 2-blood doll, sniper rifle'd anson, whether I will
> help him with the blood hunt.
>
> I pretend to think and say "sure". My prey blocks, the bloodhunt is
> called, and I waste my prey's anson by voting in favor of the
> bloodhunt.
>
> (My predator would go on to win the game anyway, as expected, but like
> this I had a meagre chance of ousting my prey before that happened, as
> opposed to certain death.)
>
> In my opinion, if players try to stick to deals all the time, always,
> you get some really forced play, and there's never a threat or
> uncertainty. If players occasionally break a deal, that's fine with
> me. Can't do it too often, though, or you'll never get anyone to agree
> with you again.
>
> Tobias
> Deventer
Hmm, nice to know that Tobias :)
Dino.
In article <JmFz9.50686$MGm1....@news02.bloor.is.net.cable.rogers.com>,
alle...@rogers.com says...
>
> It's good to see fellow Canadians sticking to their deals. In the Ottawa
> area, I would say that the deals are held by the frequent players in our
> group, even if they are bad for them. If you don't know enough to see a bad
> deal, you keep it and see the consequences. If find it makes you a better
> player and you learn something (like what a bad deal does to the game).
I don't know about "fellow Canadians sticking to their deals". I find
that in the games I've played, both at Fandom in Ottawa and over in Hull,
that people are rarely, if ever, in the mood to make deals. It's just not
something I've ever really seen at the table. And if they are made,
they're usually the threat type of deals where there's no upside for one
player, just "stay out of my way or else". Nobody seems to understand the
need to step on a person who's running away with the game or leave a weak
player alone to develop.
I think the fanatic deal-keeping attitude of the Quebec players borders
on disturbing. It's just a freakin' game, you guys! I broke a deal once
at the 2001 Qualifier and you'd think I took a whizz on Princess Di's
grave from the reactions of the other players! To be fair, it was a "keep
the deal or get ousted" situation, which to me nullifies any hint of a
deal currently in play.
> also find that the majority of tournaments we have where we have non locals
> coming in also respect the non-deal breaking attitude. My attitude is that I
> will never enter a deal with a player that has screwed me once. They will
> offer you the world but it means nothing so how can you take them seriously?
Well, that's a bit of a prissy attitude Mark, honestly. So you'd rather
let a perfectly good game go to shit rather than make a deal with
someone, even if it's for survival or to obviously balance the table?
Wow. That's too bad - very limiting for you in your games.
I say unless someone's a totally devious lying bugger where you know
they'll NEVER keep a deal, treat each game as a new thing. If you're
approached to make a deal, consider it in terms of the EXISTING game; if
it makes sense, make the deal. Otherwise, don't.
It's quite easy to teach a group the folly of fanatical dealkeeping. Just
do totally obnoxious cross-table stuff that destabilizes the whole game
and force them to make deals with you. More importantly, tell the players
WHY you're doing this. If they don't want to play, then you have an idea
as to how serious they are about playing versus being "honourable". If
they're that stuck on being "honourable", tell them to stop playing VTES
and come over to play Legend of the Five Rings for a while. :)
>while we're at it, i think there's another kind of 'deal' we see
>around here: threats. i'm probably the one most known for it in my
>group, since i almost exclusively play combat (i want to shift the
>metagame away from stealth/vote/bloat and S&B, or beat it into their
>heads till they get it :P)
>
>i'm curious as to the ratio of bluff/serious threats you see in your
>playgroups. what kind of threats do you make, and what is the desired
>effect? will you do as you said, even if it could unbalance the game
>(like putting someone in a bad situation by having too few pool or
>vamps to possibly survive).
Certain players make threats often. I rarely do. If people play well, no
verbalizing of a threat is necessary. If not, then I find their threats to be
that much more reason to screw with them to get them off the table.
Of course, you have to carry through on threats.
>i once said to someone playing a bleed deck "for every pool you make
>me lose this turn, i'm going to torp one of your vamps". the guy
>thought i was just bluffing and bled me with a govern for 3. on my
>turn, i torped all 3 of his vamps... while this was obviously a bit of
>overracting, it did help to enforce my reputation as a non-bluffer.
>because of this and a lot of other game situations, people will always
>fear me when i threatenthem because they know i never bluff
>(actually, sometimes i do, although very seldomly, but i can get away
>with it for this same reason)
Reputation, okay. But, why bother making that specific threat in the first
place if it wasn't good play? Could have just punked someone and pointed out
that you needed to relieve pressure on you. Making a point is not sufficient
cause for sabotaging a game.
>do you threaten people only when you play combat or with other decks
>as well? when someone is playing politics and i have an intercept deck
>i will often threaten of blocking their vote if they do any damage on
>me. when playing combat, it obviously involves their vamps vs. my
>pool. you could also do the same with vote i guess (i'll banish your
>vamp if you bleed me this turn, and so on)
I think it's obvious to make more threats when playing a deck that has
controllish aspects - combat, vote, intercept.
But, if the players are reasonably perceptive, threats should be unnecessary.
Overall, I see threatening as a wash, as often as it gets someone to do what
you want it causes someone to call your "bluff".
James Coupe wrote:
> Both of these are true. Rob would sell his own mother to win at Jyhad.
...and Dominate does it all, too. :-P Obviously, Mr. Coupe is also not
above exaggerations to prove a point. Btw, James, is it also lying
when you do it or only when NJL members do it?
Noal
"reyda" <true_...@hotmail.com> wrote in message
news:3dcff782$0$28929$79c1...@nan-newsreader-03.noos.net...
> anklebiter wrote:
> > Tyler was diablarizing a vamp,one of mike E's who was
> > Robs preadator, Mike's preadator was dad. rob asked for dads votes
> > in the bloodhunt, dad said yes BUT when it comes to it he doesent,
> > he votes Rob dies, so....
>
> > what do you think?
>
> If your dad didn't stop the tyler madness now, he would have been the next
> on the list. This vampire is a major threat, especially with a coupla
freak
> drives, she can rush and eat three vampires in a row without much
> difficulty.
> I would have done the same thing, with the extra bit of pleasure you have
> when you screw up someone like Rob.
Right, whatever, thanks. Look foward to playing against you again.
> when a deal is somewhat an offense to your intelligence, just break it
> without fear for a bad reputation. Breaking it makes you look more clever
> than traitorous. I won't respect a deal which makes me an idiot anyway.
Errrr, OK. Someone translate please ?
Rob
"reyda" <true_...@hotmail.com> wrote in message
news:3dcff58d$0$26500$79c1...@nan-newsreader-01.noos.net...
[ quoted text not captured ]
You don't, it had no combat defence at all. None. Deck could not afford to
be jammed up.
Rob
"reyda" <true_...@hotmail.com> wrote in message news:<3dcff782$0$28929$79c1...@nan-newsreader-03.noos.net>...
[ quoted text not captured ]
<sob> just for that, i promise not to snog/shag ANYONE, no matter HOW
beautiful or foreign, who is, or pretends to be, your girlfriend
[unless you want me to, of course ;-)]
>
> reyda
O, and thanks for the tip about Baldur's gate II. i DID get it for
Anklebiter's birthday, and he IS enjoying it.
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.02111...@posting.google.com>...
[ quoted text not captured ]
Hey Noal, aren't you supposed to be sorta mellow and all after your
handfasting? Congratulations on that anyway, good to see you are your
old self, and commiserations to our unmarried sisters!
However, is it fair to pick on james as anti-NJL? i've always found
him to be receptive to reasoned argument/dissent, and during the 7/7
discontent when you and i were on the same side, nay, essentially
indistinguishable until you split, he wasn't abusive to either of us,
nor to our few public friends [many were].
O, and, dominate DOES do it all [IMO] ;-)
Rob Treasure wrote:
>> I would have done the same thing, with the extra bit of pleasure
>> you have when you screw up someone like Rob.>
> Right, whatever, thanks. Look foward to playing against you again.
Winning over a better player, i meant =p
no offense here ! if we ever meet in a game i'll do my best to gain more vp
than you do ;)
>> when a deal is somewhat an offense to your intelligence, just
>> break it without fear for a bad reputation. Breaking it makes you
>> look more clever than traitorous. I won't respect a deal which
>> makes me an idiot anyway.>
> Errrr, OK. Someone translate please ?
english is not my first language, you know it...
Here is what i try to explain :
It is clear that letting Tyler live now means to face her later. So when
you've got a golden opportunity like this - especially when the player
controlling tyler thinks you're stupid enough to not see the danger in her
diablerie madness - you've *got* to kill her during the blood hunt !
I may even had that by killing a Tyler, a Theo Bell or a Lambach this way
you are maximizing your vp's ;)
reyda
On 11 Nov 2002 19:32:58 GMT, cur...@aol.commetal (Curevei) wrote:
>Certain players make threats often. I rarely do. If people play well, no
>verbalizing of a threat is necessary. If not, then I find their threats to be
>that much more reason to screw with them to get them off the table.
>
>Of course, you have to carry through on threats.
but people don't always see things the same way that you do. and if
threatening someone does indeed buy you a turn, then all the better
for you. (ie: don't bleed me or i'll torp one of your vamps). of
course, that means that i'll probably still torp one of my pred's
vamps even if he doesn't bleed me (if i think it's necessary for me to
survive), but sometimes the threat is enough to discourage him for
pressuring you and turns his attention towards his own predator
instead for some time, and that's obviously a good thing. and him
bleeding you in the first place probably wasn't a bad move by any
means. but otoh, if he didn't take my threat seriously and still bled
me with everything he had, i wouldn't have any other choice but to
torp his vamps till he couldn't bleed me anymore, so yes, in a way, i
have to force him into submission. of course, not bleeding me (still
assuming he has a bleed deck) means he can't win, for now, but maybe
something will happen that will let him oust me later (or someone
could switch places, etc.)
>
>Reputation, okay. But, why bother making that specific threat in the first
>place if it wasn't good play? Could have just punked someone and pointed out
>that you needed to relieve pressure on you. Making a point is not sufficient
>cause for sabotaging a game.
like i tried explaining above, if a threat is ridiculously
unbalancing, i probably won't materialize it to the fullest extent, as
that would just be bad for me, period. you're better keeping your
reputation as a good but ruthless player than someone who just rushes
blindlessly and torps everyone for pitiful reasons. and in the case of
that very example i gave, well sure i wrecked my predator's game, but
that also means that i was able to relieve all pressure off me, and i
was also able to torp most of my grand-pred's vamps, thus rebalancing
the table (it's what i usually do, if i think someone is getting too
strong, i'll rush to level things, even if it's cross-table, as long
as i think it will help balance the table). of course, sometimes you
go overboard and have to compensate afterwards, like in my previous
example, but that's how you learn to play combat decks, imo. nowadays,
if i'm prey to a bleed deck, i'll torp the first vamp my pred brings
out and tell him i'll torp some more if he bleeds me too much. and
reasonable players will always understand my message and won't bleed
me too much, so i don't have to hurt them too much by torping all
their vamps.
>
>I think it's obvious to make more threats when playing a deck that has
>controllish aspects - combat, vote, intercept.
>
>But, if the players are reasonably perceptive, threats should be unnecessary.
>Overall, I see threatening as a wash, as often as it gets someone to do what
>you want it causes someone to call your "bluff".
thus the importance of following through with your threats, but also
of making reasonably realistic threats, and ones that aren't too
destabilizing to the game. since i almost never bluff, my threats will
always work, and people eventually understand how to deal with me and
i don't even have to threaten them anymore, they'll instead propose a
deal right away and we can go on with it.
MiF
(should i take anger management classes?)
rob.tr...@btinternet.com (rob treasure) wrote in message news:<a0c24b2e.02111...@posting.google.com>...
> James Coupe <ja...@zephyr.org.uk> wrote in message
>
> > > Tyler was diablarizing a vamp,one of mike E's who was Robs
> > >preadator, Mike's preadator was dad. rob asked for dads votes in the
> > >bloodhunt, dad said yes BUT when it comes to it he doesent, he votes
> > >Rob dies, so....
> > >
> > > A few facts
> > >.Rob would probably do the same to dad
> > >.Rob had done it before
> >
> > Both of these are true. Rob would sell his own mother to win at Jyhad.
>
> Easy Mr. Coupe, easy.
Yeah, Rob wouldn't sell his own Mother [at least, not for cheap] for
ANY old game of Jyhad. i expect a scale of prices and services could
be established for any given game, though. And, attractive though she
may be, i bet MY mother is a LOT prettier than Rob's, so Ask About Our
Low Prices First.
>
> > >.Dad definitely won because of it
> >
> > Definitely won? Well, that depends. He definitely went on to win from
> > there, but would it have been *impossible* for him to win if he'd kept
> > the bargain and saved Rob.
> >
> > That's very different.
>
> He had been a very bad man up until then as well.
Blush, simper ;-) O you are AWFUL ... but i LIKE you ...
I had a lovely For
> skillcard for Tyler to stop any Obedience nonsense from James and had
> the perfect hand to take down 3-5 minions. Most of which would have
> been James' :o)
> No disrespect to any of the other players but there was not much in
> the way of combat / anything else to trouble me on the whole table.
> Really was one of those I win / he wins situations. Not sure if James
> realised the utterly pivotal nature of the deed
Sure, i could see that, even if i couldn't see your hand. We talked
about the deck before hand, remember?
>
but I would best liken
> it to the Watford Turbo Arika final of last year, you MUST remember
> that James :o)
james C, right? i didn't get to that final but IIRC that was the one
you had to throw yourself in the way of the turbo-mincer to stop
Francois winning, and Tony IIRC was the beneficiary of your sacrifice
[though Tony is a fine player, funny guy, good writer and general
winder-up of colonials ;-) so deserves any success he attains]. i get
the point you are making in that case - no good options, final throw
kinda thing.
>
>
> Rob
On Mon, 11 Nov 2002 19:01:28 GMT, sha...@magma.ca (Sean Harvey)
wrote:
>In article <JmFz9.50686$MGm1....@news02.bloor.is.net.cable.rogers.com>,
>alle...@rogers.com says...>>
>> It's good to see fellow Canadians sticking to their deals. In the Ottawa
>> area, I would say that the deals are held by the frequent players in our
>> group, even if they are bad for them. If you don't know enough to see a bad
>> deal, you keep it and see the consequences. If find it makes you a better
>> player and you learn something (like what a bad deal does to the game).>
>I don't know about "fellow Canadians sticking to their deals". I find
>that in the games I've played, both at Fandom in Ottawa and over in Hull,
>that people are rarely, if ever, in the mood to make deals. It's just not
>something I've ever really seen at the table. And if they are made,
>they're usually the threat type of deals where there's no upside for one
>player, just "stay out of my way or else". Nobody seems to understand the
>need to step on a person who's running away with the game or leave a weak
>player alone to develop.
well i guess it depends on your environment. over here, it's almost
the opposite, if someone looks too strong, he can expect the table to
almost gang up on him. so you have to keep a low profile until the
moment is right. that, or look so unbeatable that everyone won't even
bother to step in front of you.
>I think the fanatic deal-keeping attitude of the Quebec players borders
>on disturbing. It's just a freakin' game, you guys! I broke a deal once
>at the 2001 Qualifier and you'd think I took a whizz on Princess Di's
>grave from the reactions of the other players! To be fair, it was a "keep
>the deal or get ousted" situation, which to me nullifies any hint of a
>deal currently in play.
actually, i wouldn't really mind someone whizzing on princess di's
grave so much as someone breaking a deal in vtes ; )
i might be wrong on this, but you were the one playing toreador vote &
bloat, right? i don't know what game you are referring to, but if you
are the person i think you are, i remember there was an argument in
our game involving you... but i don't remember the details at all, so
i can't really comment on that.
like someone else said, it's all a matter of reputation. if you break
a deal, people won't trust you and won't want to make deals with you
anymore. and deal-making is really important in vtes. i guess it's a
matter of what deals you break, too. always honing your part of the
deal has the side-effect that you have to learn how to deal
effectively, the hard way. if you make a deal and realize you got
screwed, well it's your fault, and you won't make the same mistake in
the future. if you break a deal but it wins you a game is another
story, though. i think because people don't break deals here means
that we see more manipulation in deal-making. in a way, people
compensate for the fact that they won't break their deals by using
subtle differences in the wording and in the interpretation (boy,
wouldn't we make good lawyers? :P).
example: at the CE pre-release event i was playing brujah and my
predator malkavian. i was already hitting on him hard and he was being
bled by another malkavian so things weren't looking good for him. he
had just brought out cornelius ottavio and pulse'd him (that's a
natural 4 bleed vamp we're talking about now). so on my turn i torped
him, fearing an eventual major pool loss at his hands. my predator
whined that he couldn't play his game and that he wanted to rescue
cornelius and be able to do something with him at least. so i told him
i wouldn't put him in torpor as long as he didn't bleed me. he agreed,
rescued ottavio and finished his turn. on my turn i called an anathema
on him, rushed and he burned, but didn't go to torpor : ) (and i
gained 8 pool). i kept my part of the deal but my predator obviously
got hosed.
it also shows other kinds of deals you can make that aren't as
restrictive: do (or don't do) x, while y holds true. barring the fact
that i anathema'ed him, he could've bled me with ottavio (a good thing
to do if it had enabled him to oust the same turn), but that would
have put an end to our agreement, all without breaking any deal,
though.
>> also find that the majority of tournaments we have where we have non locals
>> coming in also respect the non-deal breaking attitude. My attitude is that I
>> will never enter a deal with a player that has screwed me once. They will
>> offer you the world but it means nothing so how can you take them seriously?>
>Well, that's a bit of a prissy attitude Mark, honestly. So you'd rather
>let a perfectly good game go to shit rather than make a deal with
>someone, even if it's for survival or to obviously balance the table?
>Wow. That's too bad - very limiting for you in your games.
>
>I say unless someone's a totally devious lying bugger where you know
>they'll NEVER keep a deal, treat each game as a new thing. If you're
>approached to make a deal, consider it in terms of the EXISTING game; if
>it makes sense, make the deal. Otherwise, don't.
>
>It's quite easy to teach a group the folly of fanatical dealkeeping. Just
>do totally obnoxious cross-table stuff that destabilizes the whole game
>and force them to make deals with you. More importantly, tell the players
>WHY you're doing this. If they don't want to play, then you have an idea
>as to how serious they are about playing versus being "honourable". If
>they're that stuck on being "honourable", tell them to stop playing VTES
>and come over to play Legend of the Five Rings for a while. :)
how can you FORCE someone to make a deal with you? "don't bleed your
prey or i'll crush-table rush you for no reason?" if you do that kind
of deal, it won't show them how stupid fanatically keeping deals is
bad, it will just entice them to gang up on you and show you that
stupid cross-table actions aren't good, either.
and i don't think mark was saying that he'd rather die than make a
deal with someone who's broke a deal once in the past... (i know i
wouldn't)
and don't tell me you wouldn't mind someone breaking an important deal
on you. like in the portsmouth tourney, i'm sure Rob must've felt a
bit of anger when Legbiter double-crossed him, even if it was the
right move, and it was to be expected. so i think it's obvious why
people would get all jumpy here about someone breaking a deal. and
once you've been burned by someone, you're reluctant to try it again,
even if there's quite an incentive to do so.
it's easier to think of every game as a new one if people don't mind
breaking deals every now and then. but it also means that deals don't
have the same significance. they're more of a short-term agreement
that will last as long as both parties are happy with it. different
place, different rules, and while it probably seems weird to others
the way we do things around here, i think it's good too, and does have
interesting sides to it. i'm also curious as to how it would be if
people started breaking deals here... i might have to try it some time
; )
just my two (canadian) cents,
MiF
What confuses me is where anyone thinks ethics should be in a game
about backstabbing evil vampires? I will lie and cheat to win (and I
have). I will avoid breaking deals unnecessarily, but the only deal
in V:Tes that any players should feel the need to stick to is the
mutually beneficial one. For those whining about the lack of rules
controlling dealmaking take a look at the diplomacy boardgame for a
guide. The diplomacy phase is the most important part of that game,
and yet the rules for it basically consist of:
"Promise whatever ya want. Say whatever you can get away with. Lie
and Cheat if necessay". Deal making needs no rules because you can
never rules-lawyer something so fluid. The ruling that people need to
be maximizing their VP in tourneys is the only rule that really
applies, and even then I dislike that rule. If I'm in a losing
situation and somebody who is playing a deck thats really annoyed me
offers me a deal, I would certainly screw that person over. When it
looks like I've been going down, I've done things to jack up the guy
who took me down. We cannot divorce our emotions from the game - ask
professional poker players. Deal making rules, but don't get too
upset if ya get shafted - unless of course the guy shafting you is
honestly screwing himself out of a sweet deal. In which case yell at
him :-)
"Mike McDonald" <swcru...@email.com> wrote in message
news:b504c5f0.02111...@posting.google.com...
[ quoted text not captured ]
Why, after reading this, anyone would ever make any deal with you on any level
is beyond me. Feel free to comment, if you can restrain the flame.
Thanks for telling me how you spell your name, btw.
Kevin M.
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
dgarcia...@hotmail.com (Nova_Arpad) wrote in message news:<7785c31c.02111...@posting.google.com>...
<snip>
> > In my opinion, if players try to stick to deals all the time, always,
> > you get some really forced play, and there's never a threat or
> > uncertainty. If players occasionally break a deal, that's fine with
> > me. Can't do it too often, though, or you'll never get anyone to agree
> > with you again.
> >
> > Tobias
> > Deventer
>
> Hmm, nice to know that Tobias :)
>
Frankly, Dino, as far as I'm concerned, there's not enough cross-table
balancing and dealing in our games in the Netherlands. So, there's
also little deal breaking. Normally, I would not break deals: I have
my own business, I understand all about creating mutual win-win
situations. But sometimes someone just opens themselves up in a, dare
I say it, reckless move, and there's no use not exploiting it.
In the Netherlands, there's an amount of 'helping' your cross-table
ally, and the Belgians are showing us all about cross-table rushing
etc., but fairly often players at Dutch tables are very prey-focused,
leaving the larger table alone.
(Maybe they are in finals... I should really start making it to the
finals and stop bringing half-cooked decks).
Note that I don't mean 'helping your buddies from city X' with
dealing, balancing, and helping, which I thought there was sometimes a
bit too much of, but it seems to be lessening now. :)
But the Dutch Tournament scene is really flourishing, so I shouldn't
complain...
Tobias
Deventer
"Mike McDonald" <swcru...@email.com> wrote
>
> What confuses me is where anyone thinks ethics should be in a game
> about backstabbing evil vampires? I will lie and cheat to win (and I
> have).
I don't really care if someone lies to me when they make a deal (I have done
this also)... but *cheating* is a different matter. I'm not sure that is
exactly what you meant though. You may have been referring only to cheating
when deal-making. I hope so anyway.
It is true that V:tES is about backstabbing evil vampires and that the
players represent Methuselahs, who are essentially the baddest backstabbers
of the bunch. But the only reason we as players may be lying when we make a
deal is because there's no reason not to, and not because the game's theme
is about backstabbing evil vampires.
If a game were the exact same as V:tES mechanic-wise but thematically it was
about... oh I dunno... heroic robots who are incapable of telling a lie...
we would probably still lie when it came to making deals (and Isaac Asimov
would turn in his grave, but I digress...)
If you *were* referring to cheating in order to win by the way, I really
think you may want to re-examine what you're doing and why. Does this mean
that if you played the RPG version of this game you would fake your dice
rolls and pretend you had stats that you didn't? The ethics of your
character (or Methuselah in V:tES) should not mean that *your* ethics as a
player need to be compromised.
But I'm going to assume that's *not* what you meant.
Cheers,
WES
"James Coupe" <ja...@zephyr.org.uk> a écrit dans le message de news:
xII3GKtz...@gratiano.zephyr.org.uk...
> In message <a0c24b2e.02111...@posting.google.com>, rob> treasure <rob.tr...@btinternet.com> writes:
> >Not sure if James> >realised the utterly pivotal nature of the deed but I would best liken> >it to the Watford Turbo Arika final of last year, you MUST remember
> >that James :o)
>> Oh, now that was superbly amusing.
>
> Mostly because it went:
>
> Rob: "Look, you're going to kill me, so I'm going to kill her first."
> Francois: "No deal."
> Rob kills Arika.
> Francois: "I'll make a deal!"
no, that's wrong. I never said that sentence after Arika's death.
> Rob looks at Francois' pool and ready region.
> Rob wonders what this deal is going to be made with.
> Judge wonders similar.>
>
> From where I stood, the deck had so focused on the Turbo-Arika, it> didn't have combat defence etc. for when someone came at it. It
> couldn't really afford to, for the hand jam. So it was basically going
> to go boom, with any of the combat decks. Matt Green was thinking
> similar if Rob didn't do it, as they discussed this out loud, trying to
> work out who should do what to avoid the whole table getting trashed.
> Rob, as Francois' prey, was in the best position to do something that
> worked for him and for the whole table, as I recall.
>
>
> I'm trying to remember details beyond that, though, and my brain isn't
> functioning properly. Any clues?
IIRC, the deal attempt was a little bit different.
Turn four, Arika is in my controled region.
First player rushes Arika, nine blood left on her.
Second player calls a Free States Rants, six blood left.
THIRD player (not my prey at all), Rob, explains me that my deck scares him,
so if I can't propose a fair deal to Rob, Rob is going to kill Arika.
I asked Rob if he plays deflections in his deck, so I could launch the Arika
trick until I arrive to Rob, then I stop, I let him gain a victory point, th
en I finish the table. He said me that he plays not enough deflection. I
can't propose him such a deal, nor I can't propose Rob a 3-2 in his favor,
that's a lose deal, right ?
That's the reason why I said I coundn't offer him a deal.
Rob kills Arika.
The fourth player was playing a weenie 4-cap dominate, he easily ousted me
in two turns, and he won the final with 4 VP...
At Watford, I didn't pack ANY Obedience, it was abusively focused in sweep a
table in ONE turn.
I think Rob did the only thing that could stop me in the final. When he
rushed Arika, I had the perfect hand to launch Arika.
That's the reason why I packed 10 Obedience the next time I played it. It
didn't work as good as this time anymore.
I didn't tried to make a deal with no Arika, in fact, I didn't tried to deal
with anyone at Watford except Rob because he offered me the possibility to.
I never said "I'll make a deal!" when Arika was burned in the final.
The only thing I could do was to offer Rob the victory (3-2 deal) when Arika
was alive. I couldn't propose such a deal, that could be considered
collusion, because it's a lose deal, right ? Right ?
François
[ quoted text not captured ]
"reyda"
> >>
> >>> From where I stood, the deck had so focused on the Turbo-Arika, it
> >>> didn't have combat defence etc.
> >>
> >> It has a handful obediences if i recall correctly.
> >
> > You don't, it had no combat defence at all. None. Deck could not
> > afford to be jammed up.
>
> with a clever use of Distraction, it avoids handjam easily =)
I was SOOO impressed with that use of Distraction. An absolute stroke of genius.
Rob
LSJ <vte...@white-wolf.com> wrote in message news:<3DCFE9AB...@white-wolf.com>...
> James Coupe wrote:
<Snip all this anger, if you're interested in reading it all, just
take a look>
Not sure why you've taken this so much to heart James, but I think I
have to agree with what Andrew said as well. There IS nothing in the
rules saying deals must be adhered to, anyone is free to talk as much
as they want (as long as it's not a stalling tactic) and attempt to
make whatever deals they want. However, NOTHING binds them to these
deals - except perhaps morality - so Andrew saying that it was nothing
more than empty noise is correct.
Now I'd be the first to back you up when Andrew says something to
obviously start an arguement, and I do find him incredibly difficult
to get on with on my best day, however, I think in this case you need
to chill out a little and maybe move over to de-caf or something.
Marty
"rob treasure" <rob.tr...@btinternet.com> a écrit dans le message de
news: a0c24b2e.02111...@posting.google.com...
[ quoted text not captured ]
thanks =))
>
> Rob
Kevin M. wrote:
> "Mike McDonald" <swcru...@email.com> wrote in message
(snip)
>> Deal making needs no rules because
>> you can never rules-lawyer something so fluid. The ruling that
>> people need to be maximizing their VP in tourneys is the only rule
>> that really applies, and even then I dislike that rule.>> We cannot divorce our>> emotions from the game - ask professional poker players.> Why, after reading this, anyone would ever make any deal with you> on any level is beyond me. Feel free to comment, if you can
> restrain the flame.
I will. Mike seems perfectly honnest and his insight about the game is the
same as mine. More power to us =)
[ quoted text not captured ]
You guys are very bad. Deal breaking is strictly NOT okay. If you can't be
trusted to keep a deal, then why make deals at all? I would never, and have
never, broken a deal or lied. Everyone who agrees with what I say should
deal only with me, from now on.
Colin Riggs
legb...@mailandnews.com (legbiter) wrote:
> dhar...@my-deja.com (Noal McDonald) wrote:
> > James Coupe wrote:
> > > Both of these are true. Rob would sell his own mother to win at Jyhad.
> >
> > ...and Dominate does it all, too. :-P Obviously, Mr. Coupe is also not
> > above exaggerations to prove a point. Btw, James, is it also lying
> > when you do it or only when NJL members do it?
> >
> > Noal
>
> Hey Noal, aren't you supposed to be sorta mellow and all after your
> handfasting? Congratulations on that anyway, good to see you are your
> old self, and commiserations to our unmarried sisters!
Me? Mellow? Heh. You're married. You know how much stress a wedding
(esp. one that was planned and executed within a month) causes and it
has to be vented somewhere. Killing monsters in Diablo 2 is only so
satisfying, after all.
> However, is it fair to pick on james as anti-NJL?
Yes, very much so. In this case, I was pointing out how hypocritical
he was during the whole "Dominate Does It All" thread when he, quite
literally, called Bernie a liar for using exaggeration to make a
point.
> i've always found him to be receptive to reasoned argument/dissent,
In that case, I'm not sure which one of he has fooled, esp. when you
take into consideration the thread in question.
> and during the 7/7 discontent when you and i were on the same side,
> nay, essentially indistinguishable until you split, he wasn't abusive to
> either of us, nor to our few public friends [many were].
I'd have to do a google search to look up his comments back then, but
I really don't care enough to. The person he is today is distasteful
enough. In the last couple of years he's been much more obnoxious than
Andrew has ever been. The "usenet ettiquette cop" shtick, for example,
was completely uncalled for.
> O, and, dominate DOES do it all [IMO] ;-)
Better be careful. James might call you a liar, too. ;-)
Regards,
Noal
you're the man who plays Baali ? aren't you ?
you want to be trusted ?
MOUAAHAHAHAHAHAHAAA
Arpeges (never trust me)
"Colin Riggs" <colin...@yahoo.com> a écrit dans le message de news:
aqrq0j$co7tl$1...@ID-146737.news.dfncis.de...
[ quoted text not captured ]
Well - I saw someone above say he would never make a deal with me.
The key to what I was seeing was making the *right* deal. If you make
a deal in which its in my best interests to backstab you then of
course I'm going to do it (silly you for not thinking that). But
believe it or not on the balance I keep my word far more times than I
don't - mostly because deals are 2 way things. The right deal in
Vampire is a mutually beneficial one. Quite often these deals are
even unspoken! I've used the rumor mill to give intercept to my
predator and prey in order to help them. I've pulled other guys vamps
out of torpor, or voted in a referendum in a strange way to help
someone else. But ultimately all these actions are motivated out of
self interest. I want to win the game. I want to be the sole
survivor. Anyone who plays Vampire and gets shafted in a deal and
then complains about it needs to reread the rulebook:
"Your goal is to accumulate the most victory points by destroying the
influence held by rival methuselahs". You are not there to role-play
to the stem of the asparagus. You are there to have fun (it is far
more fun to me to lose a closely fought game with pungent mutilation
all round, than to win a game by walking over everyone). Make no
mistake - the only deals that I judge worthwhile are ones I percieve
will help me win the game. If you can make a deal with me that
fulfills that criteria with you too, then we have a deal!
> I don't really care if someone lies to me when they make a deal (I have done
> this also)... but *cheating* is a different matter. I'm not sure that is
> exactly what you meant though. You may have been referring only to cheating
> when deal-making. I hope so anyway.
>
Oh Absolutely. I am not condoning cheating in any way shape or form -
Although I believe the emphasis some people put on the "deals must be
made to maximize VPs" rule seems to nullify quite human feelings and
situations. For example:
Player A has been screwing over player B unmercifully.
Player B is tottering on the edge of collapse, but not totally out of
the game.
Player C offers B a deal where he will help B waste player A but its
likely the end result will also result in Bs ousting too.
Now quite often players emotions in this situation will make player B
WANT to make the deal that will screw over the guy who has been
annoying the hell out of him. Strictly speaking though this deal is
against the rules (Player B has a chance for VPs by staying alive and
not sacrificing himself to oust player A).
Either way though, breaking the rules of the game is wrong. As I
pointed out in my first post though this has no bearing on deal making
- like diplomacy the only rules for deal making are *use at your own
risk*
<much snippage>
> I didn't tried to make a deal with no Arika, in fact, I didn't tried to
deal
> with anyone at Watford except Rob because he offered me the possibility
to.
> I never said "I'll make a deal!" when Arika was burned in the final.
> The only thing I could do was to offer Rob the victory (3-2 deal) when
Arika
> was alive. I couldn't propose such a deal, that could be considered
> collusion, because it's a lose deal, right ? Right ?
>
> François
>
I wouldn't call it collusion. A 3-2 deal would be for 2 more victory points
than you were looking at without it. If it's a deal to get more VP's than
you were going to get, it's a good thing. I've made deals in tourneys before
with my prey, where I'm going to die, but I can make it easy for my prey or
I can slow him up enough that he only gets my VP. Prey lets me get a VP, I
fall down, and prey and I finish up with 3 & 1 VP's, rather than 1 & 0. So
even though I'm making a deal to lose, it's a deal to make my final position
better.
Matt
On 11 Nov 2002 08:46:47 -0800, legb...@mailandnews.com (legbiter)
wrote:
>For a more general statement of what i think about making and breaking
>deals, i've written quite a long article onthe subject in one of the
>!Gangrel NLs. Some people thought it was quite good. i could dig out
>the reference for anyone who wanted to read it.
At least one archive location is:
http://www.waste.org/~xian/geek/jyhad/strategy/deal-breaking.html
Xian
<snip Mike's comments about dealbreaking>
I should pipe up here since I PLAY in Mike's playgroup and have been
totally screwed on multiple occasions by his deal-breaking policy (my
own policy, to clarify, is that I don't make deals if I think I will
have to break them, and so I always keep my end of the ones I do
make.)
As a previous poster noted, it has made our impression of Mike (not
just mine, other players have made comments as well!), as one
non-to-be-trusted under any circumstances during game play. Thus, we
almost never make deals with Mike now as a consequence of this, even
if we are in a position where we know a deal would be mutually
beneficial. Indeed in one recent game, because of Mike's "lack of
ethics," the table began excluding him during deals, to his loss, and
he was ousted first (he was playing a group 3 titleless
Torrie/Tzimisce viscissitude vote deck where the rest of the table had
vote lock against him.)
Frankly, I think Mike's nostalgia for that strategy game Diplomacy has
ruined his sense of diplomacy in the collectible card game VTES;
they're two separate games, the strategies behind them are not even
remotely similar since in Diplomacy you MUST make alliances (and
occasionally break them) to win, while in VTES you can win easily
without ever making a single deal. To say nothing for the fact that
implicit in the word Diplomacy is the concept of compromise, not
backstabbing nastiness. I tend to try to remember, when I play, that I
still have to be friends with these players outside of the game when
we are all done. Mike, I think, sometimes forgets this in his
enthusiasm to win.
Not that I mean to trash Mike (only his dealbreaking policy) since
otherwise he's a fearsome and respectable player who plays some
consistently strong and interesting decks. And as a personal friend,
he's one hell of a great guy. For a Kiwi. ;)
"Ped Xing" <ped_...@hotmail.com> wrote in message
news:51ecf271.02111...@posting.google.com...
> <snip Mike's comments about dealbreaking>> Frankly, I think Mike's nostalgia for that strategy game Diplomacy has> ruined his sense of diplomacy in the collectible card game VTES;
> they're two separate games, the strategies behind them are not even
> remotely similar since in Diplomacy you MUST make alliances (and
> occasionally break them) to win, while in VTES you can win easily
> without ever making a single deal. To say nothing for the fact that
> implicit in the word Diplomacy is the concept of compromise, not
> backstabbing nastiness. I tend to try to remember, when I play, that I
> still have to be friends with these players outside of the game when
> we are all done. Mike, I think, sometimes forgets this in his
> enthusiasm to win.
To me, it's exactly the fact that it *is* just a game that makes
it appropriate to (sometimes) break deals made within the game.
That is, since nothing "real-life" is at stake, it seems to me
more fun for deals not to be taken so seriously; that is, the
real possibility of deals being broken makes them more risky,
and therefore interesting.
Josh
compromised
swcru...@email.com (Mike McDonald) wrote:
> Well - I saw someone above say he would never make a deal with me.
> The key to what I was seeing was making the *right* deal.
The problem with this statement, Mike, is that while you may mean it,
you don't abide by it. So far as we in your local playgroup know,
there is no "right" deal that can be made with you since we have
*never* seen you keep a deal that was explicitly made. You might claim
that you are just waiting for the "right" deal but your actions
in-game speak otherwise.
> If you make
> a deal in which its in my best interests to backstab you then of
> course I'm going to do it (silly you for not thinking that).
Add to that, if you offer me a deal that it is in my best interests to
break I will decline to make the deal to begin with. That is the
element of game play you are missing.
Furthermore, you need to be careful about what you consider your "best
interests" where backstabing is concerned. If your policy is to break
most every deal you make just because it will give you some (real or
imagined) slight advantage, then *you* are being stupid in your game
play, not the person you are screwing. The reason? You should *never*
break a deal that doesn't hand you the game at that very moment, since
the consequence is that if you break a deal but leave your opponent
alive, they then have an opportunity to retaliate, and make no
mistake, they will. I can give an example from our specific game play
where you made such a mistake. I was playing a Ventrue/Salubri Day Op
deck that wasn't pulling it's combat cards and knew I was toast if
your Garrote weilding anti-Salubri rushed me. I had just had a heavy
stealth bleed bounced to me from by grand predator by my predator and
I was about to bounce it your way, but instead offered to bounce it
back to it's original target in exchange for you not rushing my vamps
with the next Haven Uncovered you drew. You agreed, but subsequently
broke the deal and toporized one of my vamps. One round later I've
learned my lesson about your trustworthiness and bounce a heavy
stealth bleed to you (that was bounced to me) and you are ousted. I
gain 6 pool, spend a round to rescue and recuperate and you are
sitting off the table twiddling your thumbs. How was that smart play?
In what way did you maximize your VP's there?
> Quite often these deals are
> even unspoken! I've used the rumor mill to give intercept to my
> predator and prey in order to help them. I've pulled other guys vamps
> out of torpor, or voted in a referendum in a strange way to help
> someone else.
I would argue an unspoken deal is not a deal at all. Throwing +1
intercept for my predator to use so that my stealth/bleed grand
predator doesn't oust him and come after me, that's just playing it
smart, not making a deal. Perhaps the problem is you don't understand
what it means to make a deal. Deals are transactional and as such
*BOTH* parties should benefit, no more one than the other. This,
again, is why there is a tendency now, not to make deals with you. You
seem to have forgotten that a deal works both ways.
> Anyone who plays Vampire and gets shafted in a deal and
> then complains about it needs to reread the rulebook:
> "Your goal is to accumulate the most victory points by destroying the
> influence held by rival methuselahs".
What???? This statement doesn't even meet the basic requirements of
logic! Your quote in no way implicityly or explicitly has anything to
do with deal making and breaking. I can think of situations where
making no deals, or making *and keeping* 40 deals will lead to the
accumulation of the most VP's.
>You are not there to role-play to the stem of the asparagus.
Once again, I am lost in the fog of your broken logic. At what point
does refusing to break a deal (or getting upset at players that do
wanton deal-breaking) correlate to pretending you're a vampire? In
what way does refusing to break a deal make someone a role-player? I
personally refuse to break 99.9% of the deals I make and I have NEVER
EVEN PLAYED the V:TM rpg.
In the end, this may be a stylistic difference. I tend to play trick
decks that screw up my predator and prey by design, so I don't need to
rely on deal breaking to do so. You say you play to have fun, but I
submit that if you continue to insist on your policy of deal-breaking
that during gameplay you will be shut out of a metagame that adds a
huge dimension of enjoyment to the game. It's your loss, dude.
> Because it is sometimes in people's best interests to do things, even
> though they know there's a chance their fingers will get burned. In the
> short term, making a deal with the devil might help me out. And if he
> thinks he can outsmart me (which he very probably can), he'll go along
> with it for that time too.
>
> People aren't, unfortunately, walking examples of The Prisoner's
> Dilemma. They do unpredictable things.
I was thinking whether some kind of algorithm / strategy could be
generated to cover deal breaking aspect of VTES game in order to
maximize your deal payoffs.
Basically deal in a game of V:TES is two players game with payoffs
similar to the that of Prisoner's Dilemma*
* well probably at least some (many) of them are, there are definitely
exceptions which should be covered differently **
** how differently should they be covered is not clear to me right now
Now, If you make a deal with a person (in a playgroup) you do not
expect to play with in foreseeable future the V:TES dealmaking game is
that of (single) Prisoner's Dilemma and therefore you should act
according to the best Prisoner's Dilemma strategy, whatever it is.
Most of the time this is not a case. You make deals with your
playgroups (persons in your playgorup) and since you play with them
regulary they do remember your past betrayals (and take that into
consideration when they do deals with you later) . This situation is
quite identical to that of Iterative Prisoner's Dilemma where you play
the game with same player (playgroup) more than once and whose optimal
strategy is different from the single Prisoner's Dilemma strategy
IIRC. ***
***I don't really remember what optimal strategies for Prisoner's
Dilemma and Iterative Prisoner's Dilemma are (I only remember ? that
they are different) , and I am lazy to do some google search on this
topic. The pointing out the similarities of usual dealmaking to
Iterative Prisoner's Dilemma goes to Martin Varga my long time friend
and V:TES collaborator who lurks in this NG from time to time.
Karol
"Karol Magda" <karol...@yahoo.com> wrote in message
news:df69cc0d.02111...@posting.google.com...
> I was thinking whether some kind of algorithm / strategy could be
> generated to cover deal breaking aspect of VTES game in order to
> maximize your deal payoffs.
>
> Basically deal in a game of V:TES is two players game with payoffs
> similar to the that of Prisoner's Dilemma*
>
> * well probably at least some (many) of them are, there are definitely
> exceptions which should be covered differently **
I think most of the times I've argued with Scott about deals, he's
also argued that VTES deals are like the Prisoner's Dilemma.
I'm not so sure this is an accurate view of VTES deals. In my
experience, it seems like a lot of deals are not very close to
Prisoner's Dilemma situations. It's not even always the case
that both parties gain by keeping the deal. What I'm trying to
say, I think, is that a lot of "weird" deals are offered and
made in VTES, which may not have the same characteristics as
"normal" deals (eg unpredictable payoffs, "letter of the deal"
vs "spirit of the deal" interpretations, changing conditions
that alter the usefulness of the deal, etc etc etc).
Anyway, I'm not sure that this is any kind of cogent argument
about how to analyze VTES deals, but I do think that the
ironclad "you should keep deals with people you expect to play
with more than once, because it's like an iterated Prisoner's
Dilemma" claim is pretty dubious as applied to VTES.
Josh
imprisoned
>Now, If you make a deal with a person (in a playgroup) you do not
>expect to play with in foreseeable future the V:TES dealmaking game is
>that of (single) Prisoner's Dilemma and therefore you should act
>according to the best Prisoner's Dilemma strategy, whatever it is.
I don't think that factor of "not playing VTES with that guy any time soon" is
necessarily as important due to the existence of this newsgroup and the
(relative) close-knit aspect of the VTES community, which help with information
sharing.
Beware the treacherous Goudie!
Ha ha! Yeah, you know it. I'm a bitter and vengeful person. But don't worry, I
still have a grudge list several miles long to settle first (the oldest I think
going back to 1st grade)...
=P
Halcyan 2
payback's a bitch
"Halcyan 2" <halc...@aol.com> wrote in message
news:20021128012648...@mb-ct.aol.com...
> >Now, If you make a deal with a person (in a playgroup) you do not
> >expect to play with in foreseeable future the V:TES dealmaking game is
> >that of (single) Prisoner's Dilemma and therefore you should act
> >according to the best Prisoner's Dilemma strategy, whatever it is.
>
> I don't think that factor of "not playing VTES with that guy any time soon" is
> necessarily as important due to the existence of this newsgroup and the
> (relative) close-knit aspect of the VTES community, which help with
information
> sharing.
>
> Beware the treacherous Goudie!
LOL.
> Ha ha! Yeah, you know it. I'm a bitter and vengeful person. But don't worry, I
> still have a grudge list several miles long to settle first (the oldest I
think
> going back to 1st grade)...
I'm appalled. Certainly, this must be a joke. Allow me a moment to defend my
honor. I figure I've played in about 60 tournaments and, as can be attested to
by all, have never broken a deal.
The game in question. GenCon North Amer. Championships, round 2. As part of
some arrangement, I gave Mr. Halcyan, my current prey, 3 turns with me leaving
him alone. After the first turn my predator played a 1st Tradition, after my
second turn, my predator played *two more* 1st Traditions. At this point, I
could have left Mr. Halcyan alone and skipped my turn but it wouldn't have
mattered. At best he would have been able to take one more turn. His prey had
plenty of pool and there's no way he could have obtained a VP if I had let him
live. I explained all of this to him and he seemed to be on board with what was
about to happen. Either Darby was about to kill us both or I would take Halcyan
out and maybe have a slim chance at keeping Darby at bay. I only proceeded
because I thought we were of the same mind. I'm willing to chalk this up as an
unfortunate misunderstanding. Maybe I'll have a chance to make it up to you in
the future. :)
-Robert