rec.games.trading-cards.jyhad

The Trap?

6 messages from 5 participants · 03 February 1995 – 10 February 1995
original thread on Google Groups

Cole Steven

I know that questions about the Trap have been asked over and over again but could someone please humor me and explain it once more. The main question I have is whether a person can do anything to escape the Trap when it's first played, and can you use a Maneuver to leave combat after the first round of combat in the Trap? If someone could run through how the Trap works once more I would really appreciate it. Thanks! -Steven Cole

L. Scott Johnson

psu0...@odin.cc.pdx.edu (Cole Steven) writes: [ quoted text not captured ] First off, you can never maneuver to leave combat. You can Maneuver to long range or Press to end combat. Minion A (acting) and Minion B (blocking) go to combat. -- COMBAT BEGINS -- -- ROUND 1 -- A elects not to play any card before range is chosen. B plays a trap card, which is replaced as usual. # A could terminate combat now by tapping Elysium, if available. Neither player wishes to play more cards before range is chosen. - Maneuver - Neither player wishes to Maneuver - Choose Strike - # A could terminate the combat by playing a Strike: End Combat card. A chooses a Hand strike B chooses a Hand strike - Resolve strikes - A heals one damage by spending a blood B heals one damage by spending a blood - Presses - The TRAP gives the round a Press, as three rounds have not gone by with no cards played. # A could terminate the combat at this point by playing an unmatched Press (to End Combat). Neither Minion Presses to End Combat -- ROUND 2 -- [...] --------------------------- The Trap continues until someone strikes to end combat, successfully Presses to End Combat, or until three rounds pass in a row with no cards being played (no Maneuvers, no Strike cards, no Presses, no extra Strikes), at which point the combat will no longer have an automatic press, although either Minion could then play a Press to Continue Combat.

Mike Childress

Unfortunately, after the TRAP card is played, that's all she wrote, regarding cards. It's played before range is considered so no further cards can be played. If, however, you have vampires or locations ALREADY in play they CAN affect the combat. Maybe Don Cruez can pay blood for a maneuver, for instance. Tap the Elysium and end the combat. Maybe (I forget her name) the Malkavian "Thunder" vampire will opt to end the combat. So it's not entirely hopeless but it generally IS quite nasty. mikec Cole Steven (psu0...@odin.cc.pdx.edu) wrote: : I know that questions about the Trap have been asked over and over [ quoted text not captured ]

Bob Ellison

> : I know that questions about the Trap have been asked over and over > : again but could someone please humor me and explain it once more. > : The main question I have is whether a person can do anything to > : escape the Trap when it's first played, and can you use a Maneuver > : to leave combat after the first round of combat in the Trap? If > : someone could run through how the Trap works once more I would really > : appreciate it. Thanks! > Unfortunately, after the TRAP card is played, that's all she > wrote, regarding cards. It's played before range is considered so no > further cards can be played. > If, however, you have vampires or locations ALREADY in play they > CAN affect the combat. Maybe Don Cruez can pay blood for a maneuver, for > instance. Tap the Elysium and end the combat. Maybe (I forget her name) > the Malkavian "Thunder" vampire will opt to end the combat. So it's not > entirely hopeless but it generally IS quite nasty. The Trap provides an automatic press. A maneuver won't help; it'll change the range, but the combat will continue. You need a press. After the first round of combat, use a press card to end combat; this will cancel the effect of the trap. If your opponent wishes combat to continue anyway, he or she will have to play a press to continue combat. If they don't have such a card, the combat is over. Open Grate provides a press only usable to end combat, and the Police can be tapped to provide a press usable to end combat. Generic Press cards can also be used (as long as they're not restricted to only be used to continue combat). papillo the asymptotic

Thomas R Wylie

Trap does not prohibit more cards from being played during the combat. What it's saying is that the Trap will provide a press to continue if any cards have been played within the last three rounds. Note that "any cards" includes the Trap itself, guaranteeing at least three presses to continue, should the combat last that long. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Cole Steven

Thomas R Wylie (aa...@cats.ucsc.edu) wrote: : Trap does not prohibit more cards from being played during the combat. [ quoted text not captured ] Sorry I ment Press to leave combat not maneuver out of combat in my original post, sorry. -Steven Cole