Here's a deck of mine that's earned notoriety in our play group... Few
if any opponents can take being ousted by their own vampires...
I'd value any comments people care to make...
Crypt:
Laithla Set, 2, ser
Khalil Anvari Set, 3, ser, pre
Nepata Set, 4, ser, pre, obf
Hadrian Garrik Set, 4, pre, obf
Dedefra Set, 5, SER, obf
Aisha (x2) Set, 6, PRE, ser
Amisa Set, 8, SER, OBF, pre
Kephamos, High Priest of... Set, 8, SER, pre, obf
Saqqaf, Keeper of the Grand... (x2) Set, 9, SER, PRE, OBF
Kemintiri Set, 10, SER, PRE, OBF
Masters:
Blood Doll x2
Grand Temple of Set x2
Elder Library x2
Effective Management x2
The Path of Typhon x2
Temple Hunting Ground x2
The Barrens
Information Highway
Fragment of the Book of Nod
KRGC News Radio
London Evening Star, Tabloid Newspaper
Legendary Vampire
Opium Den
Dreams of the Sphinx
Tomb of Ramesese III x3
Obfuscate x2
Serpentis x4
Equiment/Retainers:
Jackie Therman
Tasha Morgan
Mr. Winthrop
IR Goggles
Sports Bike
Reactions:
Forced Awakening
Action Modifiers:
Lost in Crowds x4
Faceless Night x2
Cloak the Gathering
Combat:
Tongue of the Serpent x5
Majesty x5
Actions:
Heart of Darkness x2
Enchant Kindred
Summon the Serpent
Form of Corruption
Temptation x4
Corruption x13
Lupo wrote:
<snip>
> Combat:
> Tongue of the Serpent x5
> Majesty x5
>> Actions: <snip>
> Corruption x13
Sorry for the late response, but I just found this group....
What happened to the "no more than four of any one card per deck" rule?
Or was that just a house rule that was passed on as VtES law?
Jenifer Wierum wrote:
"What happened to the "no more than four of any one card per deck" rule? Or
was that just a house rule that was passed on as VtES law?"
There is not and never was a card limit rule in Jyhad/VTES, and while many
players (most of whom started out playing Magic) implimented a 4CL in Jyhad,
the game was, in fact, designed from the get go to not have any limits on
numbers of cards in decks.
Many players seem to like using some sort of CL for their Jyhad games, as they
like the "variety" it promotes, or out of habit, or they feel that it prevents
degeneracy in the game (which is not really the case, but live and let live),
but it is in no way needed. One of the biggest problems with a CL in Jyhad is
that certain deck types (like Malkavian Stealth and Bleed) are in no way
hindered by a 4 (or 5 or 3...) CL, while other decks (like combat decks) suffer
a great deal under CL.
The officialy sanctioned tournament rules use neither a card limit of any type
or a "restricted/banned" list (other than "Ante" cards and I think one
exception), but uses a different type of arbitrary rules fix, the No Repeat
Action rule. This rule is a needed fix to the game (and far more
helpful/approprite than a CL) stating that a single minion cannot perform the
same action more than once a turn (so you can't bleed, Freak Drive, bleed,
Freak Drive, bleed, Freak Drive...).
Look for Jyhad/VTES web pages for information on card limits and tournament
rules.
Peter D Bakija
PD...@aol.com
"I was satisfied with my life
before I ate Strawberry Cream Puff."
-Shonen Knife
In article <349407...@swbell.net>, Jenifer Wierum
<jwi...@swbell.net> writes
>Lupo wrote:
><snip>>> Combat:
>> Tongue of the Serpent x5
>> Majesty x5
>>
>> Actions: <snip>
>> Corruption x13>
>Sorry for the late response, but I just found this group....
>>What happened to the "no more than four of any one card per deck" rule?
>Or was that just a house rule that was passed on as VtES law?
There was a restricted list once upon a time, which meant that you
couldn't have more than six of a given card (eg Majesty, I think) but
4CL (four card limit) has never been official for Jyhad. A lot of
people do play it but it's not official and debates do go on about it a
lot.
The major problem with it is highlighted by this deck. With only 4
Corruptions allowable in a deck, why bother?
Not that I want to drag the debate up again but it isn't official.
Games can be a lot of fun without it. (On JOL (Jyhad On line -
Http://deckserver.net) I've heard of decks with 65 Corruptions in them -
one of Demos' IIRC).
--
James Coupe (remove items of clothing to reply)
I shall personally come around to your houses and drag you out by the scruff of
the neck. I shall belt you around the mouth and mouth you around the belt. Do
you understand what I'm saying?
Jenifer Wierum wrote:
> What happened to the "no more than four of any one card per deck"
> rule?
> Or was that just a house rule that was passed on as VtES law?
That was a house rule which should never be. Not a V:tES law.
David Naseby
>
>The major problem with it is highlighted by this deck. With only 4
>Corruptions allowable in a deck, why bother?
>
>
Do you find in your games that there is enough time, and enough other vampires
out there, for you to try to first place a corruption card on them and then
take the actions to put the counters on them to capture them? It seems to take
at least four rounds to get even a low generation vampire under control and it
would seem that you would eventually need the acting minion to block or do
something else and wouldn't have time to concentrate on capturing an army of
opposing minions, let alone try this thirteen times.
Am I reading this card wrong? You don't have to put more than one Corruption
card on an individual vampire, right?
This is an innocent question, please don't think this is a sarcastic reaction,
I hate how impersonal these postings can sound.
Thanks Peter:
> One of the biggest problems with a CL in Jyhad is that certain deck
> types (like Malkavian Stealth and Bleed) are in no way hindered by a
> 4 (or 5 or 3...) CL, while other decks (like combat decks) suffer a
> great deal under CL.
>
EXACTLY why I didn't like the rule. Just wait and see what happens to
that Malk bleed deck next time...
Ravenface wrote:
> Am I reading this card wrong? You don't have to put more than one
> Corruption
> card on an individual vampire, right?
One Corruption card / vampire capacity. Card text:
"+1 stealth action (D) Put a corruption counter on a vampire or ally
controlled by your prey. If the number of your corruption counters on
the minion equals or exceeds the blood capacity of that vampire or the
cost of that ally, you may burn all of your corruption counters on the
minion to gain control of him or her."
One card allows one action to put a (single) Corruption counter on a
vampire or ally. You need a lot of them to be effective. It takes a lot
of actions. It is a difficult tactic to employ, but it can be worthwhile
to permanently control a vampire.
How can you do that many actions? I am in a JOL game at the moment where
my predator is playing with gangrel pretending to be Settites (hello
Jason ;) and freak driving a lot. It is a novel idea, and works entirely
too well for my taste.
David Naseby
Ravenface wrote:
> You don't have to put more than one Corruption
> card on an individual vampire, right?
You do not place the Corruption *card* on a vampire.
The Corruption card is an action, like Computer Hacking is
and action. Taking the Corruption action allows you to
place one Corruption counter on a vampire, and burn X
Corruption counters to take control of the vampire (where
X is the capacity of the vampire).
If X is more than one, it will take more than one Corruption
action to place sufficient Corruption counters on the
vampire.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
On this subject of stealing vamps; What happens when you steal a vampire with
corruptions, and then you oust your prey. In the rule book it says that a
player takes all of his cards when he is ousted, but in my JOL games they don't
use that rule. Offically which is correct?
Jason
Sorry to annoy you Dave. :-(
In article <19971220225...@ladder01.news.aol.com>, SirTemple
<sirt...@aol.com> writes
[ quoted text not captured ]
Officially, the vampire would be burned when the prey took it with them.
Many house rules don't play this, however (like JOL)
--
James Coupe (remove some crap to reply)
Pah!! I hope it shits in your jogging suit!