dsa...@prism.gatech.edu (Stuart J. Pieloch) writes:
><U10...@uicvm.uic.edu> writes:
>>please explain the Madness Network. Our playing group only let's Malks hunt
>> inbetween each player's turn. What actions can be taken?
>Any action may be taken that does not require an action card
>Thus any inherent action
>Bleed
>Hunt
>Take any action provided for by a card in play
> i.e. steal rack/frag book nod/AoR/et.c
>'No action cards may be played by the Meth on a turn other than his turn'
>That is the problem that keeps you from say govern the
>unaligned'ing (it's a word, yeah )or calling votes.
>House rules may change that since it also keeps a victim Meth, say my prey
>from playing reaction cards on his turn (while I'm acting through Malk Mad net)
>This sucks big time as action Modifiers can be played if he
>tries to block my bleed action and as I add +1 stealth, he can't
>react unless it's with permanents
Actually, action modifiers are just as restricted as action cards are:
(3.2.2.)
Action modifier cards may only be used when it is your turn.
>So we play that action cards can be used and reactions can be played
>That helps to block the govern the unaligned, but if it gets through, damn
>that hurts
--
L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and
http://www.math.sc.edu/~sjohnson | are subject to card text.
Graphics Specialist and V:tES Rulemonger. |