rec.games.trading-cards.jyhad

[Question] Cry wolf

4 messages from 4 participants · 19 May 2003
original thread on Google Groups

Kulaid

Cry Wolf Ally Unique werewolf with 3 life, 2 strength, 0 bleed. Requires a ready anarch. If the action to recruit this ally is blocked, the acting anarch goes to torpor. This werewolf must enter combat with any minion controlled by another Methuselah as a (D) action. He gets one optional press each combat. This werewolf does not untap as normal during your untap phase. If he is tapped during your untap phase, burn him. Here's my question. After he acts, and gets untapped somehow... Can you use a bum rush/ambush/harass to have him fight again? The errata says he's stuck, but as long as he's (d) attacking something isn't that ok? And why is it's unique? it's silly to me, with all the negatives with this ally and all... (block = go to torpor, burns after untap, doesn't untap as normal?) -- Direct access to this group with http://web2news.com http://web2news.com/?rec.games.trading-cards.jyhad

salem

On Mon, 19 May 2003 17:54:26 +0200, "Kulaid" <kulaid.ne...@web2news.net> scrawled: >And why is it's unique? it's silly to me, with all the negatives with >this ally and all... (block = go to torpor, burns after untap, doesn't >untap as normal?) say he wasn't unique. your horde (hoard? ;) of weenie 1 and 2 cap anarchs all take "Cry Wolf" actions. next turn, much violence ensues with a nice smattering of lucky blows and dead end alleys, or better yet concealed meat hooks. hit for str+1, use meat hook press, hit for str+1 again, press with innate, hit for str+1 yet again. all for NO POOL OR BLOOD COST AT ALL, just a bunch of cry wolf actions (once your weenie anarch horde is built. hell, you could just use all 2 caps, and just have all cry wolf plus some disciplineless combat cards in your deck, and use the cardless become anarch action. costs 2 blood for the first guy, but then only 1 for everyone else.) salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

Jozxyqk

Kulaid <kulaid.ne...@web2news.net> wrote: > Cry Wolf > Ally > Unique werewolf with 3 life, 2 strength, 0 bleed. Requires a ready > anarch. If the action to recruit this ally is blocked, the acting anarch > goes to torpor. This werewolf must enter combat with any minion > controlled by another Methuselah as a (D) action. He gets one optional > press each combat. This werewolf does not untap as normal during your > untap phase. If he is tapped during your untap phase, burn him. > Here's my question. > After he acts, and gets untapped somehow... Can you use a bum > rush/ambush/harass to have him fight again? The errata says he's stuck, > but as long as he's (d) attacking something isn't that ok? No, but you can Abominate him and not worry about it anymore ;)

LSJ

Kulaid wrote: > Cry Wolf > Ally > Unique werewolf with 3 life, 2 strength, 0 bleed. Requires a ready > anarch. If the action to recruit this ally is blocked, the acting anarch > goes to torpor. This werewolf must enter combat with any minion > controlled by another Methuselah as a (D) action. He gets one optional > press each combat. This werewolf does not untap as normal during your > untap phase. If he is tapped during your untap phase, burn him. > > Here's my question. > > After he acts, and gets untapped somehow... Can you use a bum > rush/ambush/harass to have him fight again? The errata says he's stuck, > but as long as he's (d) attacking something isn't that ok? It's not errata. It's a clarification. It explains that his mandatory action is handled in the usual way. A minion who "must" take <action Z> cannot take any other action. A minion who must take a Lunatic Eruption action (by the effect of the LE on him) cannot use a Bum's Rush to enter combat. The Bum's Rush is not an instance the action he "must" perform. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/