rec.games.trading-cards.jyhad

Is Nakova, Advocate of Golconda misprinted?

8 messages from 8 participants · 11 June 1996 – 15 June 1996
original thread on Google Groups

Eric Pettersen

I got my AH cards recently, and it seems to me that Nakova may be misprinted, since she seems to be too weak: Nakova, Advocate of Golconda Ventrue Primogen FOR, pot Capacity 6 If Nakova is burned in combat, the opposing minion takes 4 damage (damage not preventable). A total of 3 discipline levels for a 6 capacity Primogen with a not particularly wonderful special ability seems awfully low. For comparison, other 6 capacity primogens/princes: Anvil -- CEL, dom, POT, pre, tha, (7 levels) no special ability Rake -- aus, cel, pot, PRE, (5 levels) +1 hand damage when in combat with a Ventrue perhaps they were looking at Volker, the Puppet Prince, when they made Nakova: Volker, The Puppet Prince Brujah Prince Capacity: 5 Disciplines: CEL, pot Prince of Frankfurt. Volker cannot attempt to block Primogen. But being a prince is _considerably_ better than being a primogen, due to the cards restricted to prince/justicars. So, is Nakova a misprint? --- Eric Pettersen pe...@cgl.ucsf.edu (NeXTmail capable)

PDB6

Well, Anvil is a bad vamp to look at, as he is clearly too good for his cost, but generaly, a vamp costs 1 point per skill level (Superior costs 2), 1 point for any title (Primogen, Prince, Justicar), 2 points for +1 Bleed or +1 Hand Damage, and 1 point for most other special abilities. Vamps 4 points and under usually lose a point and vamps 8 and up usually gain a point (a 4 cost vamp gets 3 points of abilities and a 9 cost vamp gets 10 points of abilities). Anvil has CEL, POT, pre, dom, tha for 7 points and is a Primogen for 8 total points of abilities for a 6 cost. Anvil is too good, but we already knew that. Rake is almost one point too good (Prince and 5 points of abilities, plus the hand damage advantage), but his special is kind of limited. As for Nakova, most of the new (DS and AH) vamps tend to not stick to this formula that most (I think all but Anvil) of the basic set vamps stick to, so Nakova is probably just a little low. She has 3 points of abilities, is a Primogen, and has a moderately useful special, so she should be a 5 point vamp, but there are no 5 point Primogens, so they made her 6. She probably should have another basic discipline, but maybe she costs the extra point because she looks so cool :-) Peter D Bakija PD...@aol.com "Nothing vanishes without a trace. Burn it!" -Smoking Man

Sean A Cordero

Eric Pettersen (pe...@cgl.ucsf.edu) wrote: : I got my AH cards recently, and it seems to me that Nakova may be misprinted, : since she seems to be too weak: : Nakova, Advocate of Golconda : Ventrue Primogen : FOR, pot : Capacity 6 : If Nakova is burned in combat, the opposing minion takes 4 damage : (damage not preventable). : A total of 3 discipline levels for a 6 capacity Primogen with a not : particularly wonderful special ability seems awfully low. For comparison, : other 6 capacity primogens/princes: : Anvil -- CEL, dom, POT, pre, tha, (7 levels) no special ability : Rake -- aus, cel, pot, PRE, (5 levels) +1 hand damage when in combat with : a Ventrue I don't think she is a misprint, because in this new set there are vampires that are worse off than she is... Wouldn't you hate to be.. Judah--POT, dom, ani (5 levels) no special-- Primogen Sure, he doesn't seem bad, but he's a Nosferatu(W/ OUT OBFUSCATE!!), and compared to other vampires such as Rake and Anvil.. We also need to take into account that the Brujah(Tremere, Toreador, and Malkavians) are all unbalenced clans(power wise). Usally when these clans have a special ability it is too powerful....Example: Muaziz, Archon of Ulugh Beg-Tremere- Capacity 7-THA,dom,aus,for (5 levels) 2 specials /* This is where this vampire is too powerful */ A bloodhunt cannot be called angainst Muaziz. Muaziz gets +1 stealth on all of her actions. HELLO??!!! Is anyone at WoTC still alive??!!? That card is too powerful compared to any other 7 capacity vampire... Such as : Murat-Nosferatu-OBF, POT,ser(serpentis..)-Prince of Istanbul. Followers of Set burn an additional blood when playing cards that require serpentis, while in combat w/ Murat. Gee...great...Does WoTC, think they can throw the Nosferatu a stupid Prince, and the Venture a 6 Primogen and we'll forget about the really neat abilities, every other vampire has???? NO!!!! : So, is Nakova a misprint? Probly, not :(......Cheer up though...as you can see, there are vampires in a worse position than she is...Just ask any Nosferatu...Like Selma..Who has +1 intercept when blocking Nosferatu...Yeah that helps... Sorry, about that, I needed to "vent", maybe now you can play Nakova with a smile...:) -Sean

Robert Piechocki

pe...@cgl.ucsf.edu (Eric Pettersen) wrote: >I got my AH cards recently, and it seems to me that Nakova may be misprinted, >since she seems to be too weak: > >Nakova, Advocate of Golconda >Ventrue Primogen >FOR, pot >Capacity 6 >If Nakova is burned in combat, the opposing minion takes 4 damage >(damage not preventable). > >A total of 3 discipline levels for a 6 capacity Primogen with a not >particularly wonderful special ability seems awfully low. For comparison, >other 6 capacity primogens/princes: > >Anvil -- CEL, dom, POT, pre, tha, (7 levels) no special ability >Rake -- aus, cel, pot, PRE, (5 levels) +1 hand damage when in combat with >a Ventrue > >perhaps they were looking at Volker, the Puppet Prince, when they made >Nakova: > >Volker, The Puppet Prince Brujah Prince > Capacity: 5 Disciplines: CEL, pot > Prince of Frankfurt. > Volker cannot attempt to block Primogen. > >But being a prince is _considerably_ better than being a primogen, due to >the cards restricted to prince/justicars. > >So, is Nakova a misprint? >--- > Eric Pettersen > pe...@cgl.ucsf.edu (NeXTmail capable) I seriously doubt she's a misprint considering she's quite combat ready, and if someone kills her, she'll drag them screaming to hell with her... Morninglord Calamar Kateri

Thomas R Wylie

Sean A Cordero <sac7...@saclink1.csus.edu> wrote: >We also need to take into account that the Brujah(Tremere, Toreador, and >Malkavians) are all unbalenced clans(power wise). Usally when these clans >have a special ability it is too powerful....Example: > > Muaziz, Archon of Ulugh Beg-Tremere- Capacity 7-THA,dom,aus,for >(5 levels) 2 specials /* This is where this vampire is too powerful */ >A bloodhunt cannot be called angainst Muaziz. Muaziz gets +1 stealth on >all of her actions. > > HELLO??!!! Is anyone at WoTC still alive??!!? That card is too >powerful compared to any other 7 capacity vampire... > Such as : > Murat-Nosferatu-OBF, POT,ser(serpentis..)-Prince of Istanbul. >Followers of Set burn an additional blood when playing cards that require >serpentis, while in combat w/ Murat. Muaziz and Murat have the same number of points in abilities. Murat is a Prince; Muaziz has no title at all. Being immune to bloodhunts is hardly a powerful ability, certainly not on the level of +1 stealth. Muaziz's abilitys combined are roughly equivalent to princedom; certainly not far and away better, as you claim them to be. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Daniel Hoffman

>>I got my AH cards recently, and it seems to me that Nakova may be misprinted, >>since she seems to be too weak: >> >>Nakova, Advocate of Golconda >>Ventrue Primogen >>FOR, pot >>Capacity 6 >>If Nakova is burned in combat, the opposing minion takes 4 damage >>(damage not preventable). >I seriously doubt she's a misprint considering she's quite combat ready, >and if someone kills her, she'll drag them screaming to hell with her... Ranjan Rishi is the perfect vampire, 5 in clan disciplines for 5 cost plus as a total bonus he has a special power. Nakova has 2 in clan disciplines and 1 vote making her a great vampire for 3, a good vampire for 4, a poor vampire for 5 and an awful vampire for 6. Her power is that she won't be burned in combat. Look out, that happens every day, NOT! This reminds of Legends in MtG. Jedit Ojanen was a great card for 4, okay for 5, clearly inferior at 6 and guess what the cost was 7, and required 2 colors of mana and only one could be in play. Then the Wood Elemental, a 0/0 creature with a cost of 4, imagine a catiff with capacity 4 with no disciplines and no powers, a misprint? Nope, the real thing.

Rory

On 13 Jun 1996 23:58:38 GMT, aa...@cats.ucsc.edu (Thomas R Wylie) wrote: >Muaziz and Murat have the same number of points in abilities. Murat is >a Prince; Muaziz has no title at all. Being immune to bloodhunts is hardly >a powerful ability, certainly not on the level of +1 stealth. Muaziz's >abilitys combined are roughly equivalent to princedom; certainly not far >and away better, as you claim them to be. >Tom Wylie rec.games.trading-cards.* Network Representative for >aa...@cats.ucsc.edu Wizards of the Coast, Inc. I'm sorry but I disagree. +1 stealth to a clan with stealth is not much of an ability and it was felt needed to cripple Lucretia with a poor mix of disciplines to balance her out. Now we have 2 Tremere with +1 stealth on all thier actions. I consider that +1 stealth for them to be equivalant to a Justicar in special value. that +1 stealth is easily intercepted by an intercept deck but other types need to treat these two vampires as special compared to other Tremere whereas if it was a clan with stealth it would be just additive. I agree that the immunity to blood hunts is a minor to normal special and not awesome. Nevertheless it does has its uses in burning Vampires, especially since its at +1 stealth. Rory

James Hamblin

> Muaziz and Murat have the same number of points in abilities. Murat is > a Prince; Muaziz has no title at all. Being immune to bloodhunts is hardly > a powerful ability, certainly not on the level of +1 stealth. Muaziz's > abilitys combined are roughly equivalent to princedom; certainly not far > and away better, as you claim them to be. > > Tom Wylie rec.games.trading-cards.* Network Representative for > aa...@cats.ucsc.edu Wizards of the Coast, Inc. Well, but some special abilities, most notably +1 hand damage and +1 bleed are worth 2 points. To see this, look at Bianca, Ozmo or Zack North. It seems to me that +1 stealth on _all_ actions is better than either of these and should be worth at least 2 points. Also, clan-specific special abilities are usually worth no points. James -- James Hamblin | jham...@sunlab.cit.cornell.edu -------------------------------------------------------------- "Don't worry; base 8 is just like base 10, if you're missing two fingers." -- Tom Lehrer, "New Math"