/*
** Rulings which required followups are marked as *CONFIRMED*, *REVERSED*,
** or what have you.
**
** Accurate as of 9/1/94.
*/
An ally can have an Feeding Razor, but can't do anything with it.
If you encounter someone else's vampire in torpor and rescue it, it still
comes out under the control of that player. (Unless, of course, you used
Grave Robbing or something.)
You can burn multiple political cards of the same name (for example,
two Ancient Influences) during the same vote to get multiple votes.
Glaser rounds can only be used the second time a gun is used in a given
combat. You can't use the gun in one combat, then use the glaser rounds
right away in the next combat.
Betrayer hangs around indefinitely, like Army of Rats would.
You can use all of your Hunting Grounds each turn, but you can't have two
(or more) of them feed the same vampire during a turn.
Political cards can be burned for votes when a bloodhunt is called.
High Stakes has buggy wording. The "you" in the last couple of sentences
is talking to each player in turn, not just whoever used High Stakes.
Gangrel De-evolution doesn't actually stay in play, so you can't use
Sudden Reversal to get rid of it later on (though you can use it
when the GD is first played, of course).
If a vampire which is out of blood but has Charnas the Imp untaps while
in torpor, nothing bad happens to it.
Society Games only burns itself if you choose to let it move on rather
than untapping the vampire *and* there isn't an appropriate vampire
to move it to. It doesn't get burned just because there wouldn't be
an appropriate vampire to move it to; you have to be trying to move it along.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
/*
** Rulings which required followups are marked as *CONFIRMED*, *REVERSED*,
** or what have you.
**
** Accurate as of 9/1/94.
*/
An ally can have an Feeding Razor, but can't do anything with it.
If you encounter someone else's vampire in torpor and rescue it, it still
comes out under the control of that player. (Unless, of course, you used
Grave Robbing or something.)
You can burn multiple political cards of the same name (for example,
two Ancient Influences) during the same vote to get multiple votes.
Glaser rounds can only be used the second time a gun is used in a given
combat. You can't use the gun in one combat, then use the glaser rounds
right away in the next combat.
Betrayer hangs around indefinitely, like Army of Rats would.
You can use all of your Hunting Grounds each turn, but you can't have two
(or more) of them feed the same vampire during a turn.
Political cards can be burned for votes when a bloodhunt is called.
High Stakes has buggy wording. The "you" in the last couple of sentences
is talking to each player in turn, not just whoever used High Stakes.
Gangrel De-evolution doesn't actually stay in play, so you can't use
Sudden Reversal to get rid of it later on (though you can use it
when the GD is first played, of course).
If a vampire which is out of blood but has Charnas the Imp untaps while
in torpor, nothing bad happens to it.
Society Games only burns itself if you choose to let it move on rather
than untapping the vampire *and* there isn't an appropriate vampire
to move it to. It doesn't get burned just because there wouldn't be
an appropriate vampire to move it to; you have to be trying to move it along.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.