rec.games.trading-cards.jyhad

[LSJ] Stacked Spying Mission

4 messages from 4 participants · 22 October 2004
original thread on Google Groups

Brian Skelly

http://groups.google.com/groups?hl=en&lr=&selm=3DC7CAFF.1D9D364C%40white-wolf.com Specifically Number 1: Is this ruling still good? E.G. Roger Farnsworh to do: Bleed With Spying Mission at +6 Stealth Spying Mission [SUP] if not blocked, reduced or deflected. Do this 5 Times, then Normal Bleed Lost in Crowds for +2 Not Bounced or Reducted in Any way or Blocked Bleed Successfull Bleed for 1+10 which cannot be Archoned.

Daneel

On 21 Oct 2004 22:41:57 -0700, Brian Skelly <brian...@gmail.com> wrote: > http://groups.google.com/groups?hl=en&lr=&selm=3DC7CAFF.1D9D364C%40white-wolf.com > > Specifically Number 1: > > Is this ruling still good? > > E.G. > > Roger Farnsworh to do: > > Bleed With Spying Mission at +6 Stealth > Spying Mission [SUP] if not blocked, reduced or deflected. Assuming the initial bleed action is Night Moves... > Do this 5 Times, then > > Normal Bleed > Lost in Crowds for +2 > Not Bounced or Reducted in Any way or Blocked > Bleed Successfull > > Bleed for 1+10 which cannot be Archoned. Yes. Note though that after every succesful bleed you must play another spying mission in order to prevent the formerly stacked spying missions from kicking in. If they do kick in on a Night Moves action, you will still be bleeding for 1. So watch out for that Direct Intervention for the fifth Spying Mission, because all your accumulated Spyings will go off without any noticeable effect. Direct Intervention is particularly nasty for such action modifier combos because it cancels the effects of the card you just played, not the playing of the card. In the case of action modifiers and reactions that means that the same minion may not play the same card again during the action. -- Bye, Daneel

LSJ

"Daneel" <dan...@eposta.hu> wrote in message news:opsf9jrm...@news.chello.hu... > On 21 Oct 2004 22:41:57 -0700, Brian Skelly <brian...@gmail.com> wrote: > > Bleed With Spying Mission at +6 Stealth > > Spying Mission [SUP] if not blocked, reduced or deflected. > > Assuming the initial bleed action is Night Moves... > > > Do this 5 Times, then > > > > Normal Bleed > > Lost in Crowds for +2 > > Not Bounced or Reducted in Any way or Blocked > > Bleed Successfull > > > > Bleed for 1+10 which cannot be Archoned. > > Yes. Note though that after every succesful bleed you must play another > spying mission in order to prevent the formerly stacked spying missions > from kicking in. If they do kick in on a Night Moves action, you will > still be bleeding for 1. So watch out for that Direct Intervention for the > fifth Spying Mission, because all your accumulated Spyings will go off > without any noticeable effect. > > Direct Intervention is particularly nasty for such action modifier combos > because it cancels the effects of the card you just played, not the > playing of the card. In the case of action modifiers and reactions that > means that the same minion may not play the same card again during the > action. Correct. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu

XZealot

> Normal Bleed > Lost in Crowds for +2 > Not Bounced or Reducted in Any way or Blocked > Bleed Successfull > > Bleed for 1+10 which cannot be Archoned. Why don't you just play with Computer Hacking? 6 actions and 5 cards played with 11 pool damage as a result which cannot be Archoned. Same thing. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp