rec.games.trading-cards.jyhad

How to get your Pool to infinity and beyond

9 messages from 6 participants · 12 March 2010 – 15 March 2010
original thread on Google Groups

JEH

My group told me about this one last night. I don't know which one of their devious minds came up with it, but it wasn't me! You need the following 3 cards Journal of Hrorsh Type: Equipment Requires: Salubri Unique equipment. When this Salubri performs a successful action, put a counter on this card. Burn these counters if this card is moved. You may remove this ready Salubri from the game to move these counters to your pool (not usable during an action). Burn option. Ex Nihilo Type: Action Requires: Necromancy Cost: 1 blood +1 stealth action. [nec] Put this card on this vampire. This vampire gets +1 stealth. Damage he or she inflicts in combat is reduced to 0, and he or she is immune to non-aggravated damage. This vampire cannot gain blood; any blood he or she gains goes to the blood bank instead. During your master phase, this vampire burns 1 blood or is burned. You may burn this card during your untap phase. [NEC] As above, but you may burn this card during any Methuselah's untap phase. Temptation Type: Action Requires: Serpentis Cost: 1 blood [ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you may put a counter on this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on this vampire, you may burn the counters to untap this vampire and take control of him or her until the end of the turn. [SER] As above, and add a counter when you play this card. Have one of your Salubri vamps on 0 blood, equiped with the Journal of Hrorsh, and with the Ex Nihilo and your own Temptation, and also assume that nobody happens to have enough intercept at that point. 1. So the vamp has to hunt. It taps, gains no blood due to the Ex Nihilo, and puts a counter on the Journal of Hrorsh. With the Temptions, burn all the (0) counters on it, and the vampire untaps. 2. Goto 1. Keep going until you've run out of things to represent counters on the Journal of Hrorsh or your group has dragged you kicking and screaming into the street and thrown you under a bus. If the latter didn't happen, burn the counters and gain lots of pool. So, any flaws in this plan ... apart from the bus?

John Flournoy

On Mar 12, 11:46 am, JEH <john.hick...@bigfoot.com> wrote: > 1. So the vamp has to hunt. It taps, gains no blood due to the Ex > Nihilo, and puts a counter on the Journal of Hrorsh. With the > Temptions, burn all the (0) counters on it, and the vampire untaps. > > 2. Goto 1. > > Keep going until you've run out of things to represent counters on the > Journal of Hrorsh or your group has dragged you kicking and screaming > into the street and thrown you under a bus. > So, any flaws in this plan ... apart from the bus? Yes. > During your minion phase, if the number of counters on this card > equals or exceeds the amount of blood on this vampire, you may burn > the counters to untap this vampire and take control of him or her > until the end of the turn. Because Temptation is "During X, do Y", you can only untap via Temptation once (per Temptation) per minion phase. So you can hunt, untap, hunt again... and then you're done. -John Flournoy

The Lasombra

On Mar 12, 12:46 pm, JEH <john.hick...@bigfoot.com> wrote: > My group told me about this one last night. I don't know which one of > their devious minds came up with it, but it wasn't me! > You need the following 3 cards You need more than 3. Temptation only allows you one untap per turn. > Journal of Hrorsh > Ex Nihilo > Temptation > During your minion phase, if the number of counters on this card > equals or exceeds the amount of blood on this vampire, you may burn > the counters to untap this vampire and take control of him or her > until the end of the turn. i.e. During X, do Y. Built in limit of once. > Have one of your Salubri vamps on 0 blood, equiped with the Journal of > Hrorsh, and with the Ex Nihilo and your own Temptation, and also > assume that nobody happens to have enough intercept at that point. > 1. So the vamp has to hunt. It taps, gains no blood due to the Ex > Nihilo, and puts a counter on the Journal of Hrorsh. With the > Temptions, burn all the (0) counters on it, and the vampire untaps. > 2. Goto 1. This gets you 2 counters, yes. > Keep going until you've run out of things to represent counters on the > Journal of Hrorsh or your group has dragged you kicking and screaming > into the street and thrown you under a bus. Not so much really, no. > If the latter didn't happen, burn the counters and gain lots of pool. Nope. > So, any flaws in this plan ... apart from the bus? Card text. Rules. Those pesky things.

LSJ

On Mar 12, 12:46 pm, JEH <john.hick...@bigfoot.com> wrote: [ quoted text not captured ] Temptation has "During X, do Y": it can only be used once during your minion phase.

JEH

> > Temptation has "During X, do Y": it can only be used once during your > minion phase. Thanks, that's a relief. It might have been messy otherwise ;-)

The Lasombra

[ quoted text not captured ] If this worked the way your group wanted, it would have been easier with Rabbat. The blood gained from hunting goes directly to your pool without need of Necromancy, Equipment, etc. Fortunately, it never worked that way.

aaronmiller38

> > 1. So the vamp has to hunt. It taps, gains no blood due to the Ex > Nihilo, and puts a counter on the Journal of Hrorsh. With the > Temptions, burn all the (0) counters on it, and the vampire untaps. > I also thought you had to have at least one counter to burn on temptation to untap the vampire. Even if they are at 0 blood.

LSJ

[ quoted text not captured ] Zero counters will suffice if the vampire has zero blood. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/e310636ba06629d1

Vincent

[ quoted text not captured ] Anyway, there are some tricks to make you lose infinite pool, so it wouldn't have been that perfect ;)