One of the main design flaws with VTES is that small cap vampires are
better than large cap vampires.
The reason for this is that you have to tap when you block. So
basically if you have more minions you will tap out all the blockers.
What if the rule was changed so that when blocking you only tapped if
the vampire was the same age or older. You wouldn't tap for smaller
vampires and you wouldn't tap for allies.
What do you think?
[ quoted text not captured ]
Minor Irritation
Third:C, KoT:C/PT4
Reaction
Only usable when this vampire successfully blocks an ally or a younger
vampire (play before combat, if any).
This vampire doesn't tap for successfully blocking.
[ quoted text not captured ]
obviously not the same.
if this were the case, not only your opponent has more vampires with
less capacity than you, but he also has more cards in his deck that
do
something useful (bringing him closer to victory) than you do.
if rule fix is too burdening to the game and I humbly think it is,
maybe a widely available promo card, let's say, an event that allows
all vampires not to tap when blocking a minion with capacity equal or
less than 5 would also be very usable to alleviate some of weenie
dominance and make game more enjoyable for other players. If this is
too good, than maybe going with not tapping for blocking younger
vampires with cap less than 5. PRE weenie, DEM weenie, DOM weenie,
AUS
weenie, CEL weenie, ANI weenie...there's one in almost every taste.
[ quoted text not captured ]
I know. I know.
Minor Irritation, Obedience, Atonement, etc.. are all cards that if
you put them in your deck and if you have a predator/prey using small
minons and if you actually draw the card at the right time then, yes,
you can play them to prevent you from tapping.
Unfortunantly, the functionality is much much lower than using On the
Que Vie, which is much more useful as it provides an untap effect but
is usable against any capacity vampire.
If Minor Irritation read " Usable by a tapped vampire. Only usable
when a younger vampire or ally is acting. This vampire may block and
play reaction cards as though untapped. Untap this vampire at the end
of this action, after combat if any." then it would be a good card
because it would be twice as effective as a normal wake type card.
Life is cyclic
we had the same conversation after Torino in 2006 on google groups,
and it has last like during 200 messages
many stuff have been said over there, did you read them? if yes, what
did you think?
On Feb 13, 1:32 pm, "Ivan ." <ivanjel2...@gmail.com> wrote:
> if rule fix is too burdening to the game and I humbly think it is,> maybe a widely available promo card, let's say, an event that allows...
DISPARITY SHIFT
Event
Inconnu. Do not replace until this card is burned.
Put this card in play. Vampires of capacity 8 or higher do not tap
when blocking vampires of capacity 5 or lower.
Burn this card immediately if there are no ready vampires of capacity
5 or less.
"XZealot" <xze...@cox.net> wrote in message
news:082d3fd6-5b86-4b4d...@b7g2000yqd.googlegroups.com...
[ quoted text not captured ]
I think it is a sound idea, but :
a) it solves part of the "situation", because weenies will be able to make
actions that pass (with natural or added stealth, or rush actions that cost
you a minion if he blocks, etc.), so really it adresses only the issue of
the mass non-stealthed bleed decks, which aren't that numerous.
b) not tapping for allies would be harsh against many, many allies
(especially seeing as even a Tumninos wouldn't tap when blocking, say, 2
Nocturns...)
c) a big part of the "problem" is that a 3-Cap with the right discipline or
equipment or both can send to torpor a 10-cap without much imaginative
effort.
I really think that it is too late now to address this in the global design
of things.
My take in adapting the RPG would have been cards with levels of power, and
you can play only a level equal or inferior to your capacity. But of course
it's way too late for that.
So we just have to trust the designers to compensate that "flaw" as well as
they can...
Orpheus
On Feb 13, 4:09 pm, XZealot <xzea...@cox.net> wrote:
[ quoted text not captured ]
I think such a rule change is a bad idea. It would completely change
the fabric of the game. I also think that weenies are better for
other reasons, such as the fact that all vampires have a default bleed
of 1, so your ratio of resources to potential offense is lower with
weenies. Blocking is part of the picture, but not the main part.
Second, life has been getting easier for mid caps and large caps
incrementally. Target Vitals makes things harder for weenies.
Tension, Dragonbound, Neonate Breech, and Anarchist Uprising turn them
into liabilities. Sense the Savage Way and Forced March have improved
things for mid and large caps. Banning PTO was a huge help. In my
opinion, Pentex is the last real problem card that benefits weenies to
the detriment of the game. It is becoming an automatic include for
competitive decks, which is boring and bad for the game.
The level of opportunistic combat which kills little minions keeps
rising, and I think that is a better way to keep weenies in check than
turning over the whole apple cart in the street. Changing a core rule
like who needs to tap to block who seems incredibly disruptive to the
game, and unwarranted.
-dc
"XZealot" <xze...@cox.net> wrote in message
news:082d3fd6-5b86-4b4d...@b7g2000yqd.googlegroups.com...
[ quoted text not captured ]
I think:
1) You might have had a fair argument about weenies eight or ten
years ago. I don't find them to be more than just one archetypal
choice now - and one with distinct weaknesses as well as strengths.
2) Library cards and vampires have been designed around the blocking
rule as written for many years. Changing it so drastically now would
screw up the balance of the game.
I'm really surprised anyone is still complaining about weenies.
If the game has a flaw, it's more along the lines that some of
the biggest vampires in the game don't have enough advantages to
merit the cost of influencing them in. But then again, many
actually do - so even that one's not such a horrible problem.
Fred
[ quoted text not captured ]
For me the real problem in Vtes is not really that a weenie taps you.
The real problem is that a vampire of 2 or 3 capacity with inferior
dominate can make a bleed of 5 pool, and I think this is far too much
for a vampire of this capacity.
Or a vampire of 5 with superior dominate can bleed for 6 or 7.
I would like to limit this kind of bleeds introducing some bleed
restriction rules. For example a vampire could not bleed for more than
his capacity.
How about this for a card concept:
Name: X
Master out of turn, trifle
Only usable if you control a ready vampire with a capacity greater
than a minion attempting a bleed action against you.
Cost: X pool
Burn the actng minion where X is X-1 of the difference between the
acting minions cost and the bleed amount (minimum of 1)
What do you think?
Sutekh_23
[ quoted text not captured ]
I have thought of that before, but then a 5-cap can't bleed you for 6,
only for 5, and the problem is not that different, because by the time
your 10-cap is ready you have been bled for 15, plus your 10 to bring
your big vampire, you have only 5 pool left and a turn or so, to
minion tap/villein and hopefully stay alive, 2 more turns.
A bit ago, on the Path of Blood, I posted that maybe it could be good
if vampires couldn't bleed for more than half their capacity, rounded
up, that way 5 caps could bleed for 3 at most. Not many liked the
idea, though
[ quoted text not captured ]
I don't think that weenie decks have recently started to dominate TWD
so much to warrant anything more to be done against them. Although I
haven't checked TWD so perhaps I'm wrong...
If you have problem with weenies in your play environment there are
already PLENTY of anti weenie cards that enable you to make the game
EXTREMELY hard for them. Ancilla Enpowerment, Snipe Hunt, Obedience,
Momentary Delay, Minor Irritation are just a few that come into mind
of this crappy player.
And never forget the perhaps best anti-weenie defence: Aranthebes, The
Immortal.
Justine, Elder of Dallas (Grp1 Tre) is also great.
I certainly wouldn't want to change the rules in such major way as you
suggest!
Especially when in the last couple expansions fatties have been given
some cards making them even more powerful.
-Janne/Lönkka
On Feb 14, 11:36 am, Lönkka <lon...@fantasiapelit.fi> wrote:
>
> I don't think that weenie decks have recently started to dominate TWD
> so much to warrant anything more to be done against them. Although I
> haven't checked TWD so perhaps I'm wrong...> -Janne/Lönkka
I don't think you're wrong Janne - anecdotal evidence from NAC and
EC09 would suggest that fatties are doing absolutely fine.
The arguments about a 5-cap bleeding for ridculous amounts is really
down to the inherent awesomeness of dominate which is a separate non-
issue.
There may be an argument to suggest that the only fatties you see
played a lot are those with mulit-act ability, ability to p.shift or
some other cool tech (but even then multi-act doesn't save Appolonius :
( ).
As for pentex - I actually think that needs to stay to encourage
players not to build 1 man versus the world decks (and if nothing else
is screws Una/Cardano and that makes the card golden) - but then i'm
European so I love this card......
[ quoted text not captured ]
I think we have all been crushed by a +bleed weenie swarm at some
point in time. It has a tendency to be really frustrating but not
uncontrolable. I don't think it is a huge issue as if you are seeing
it often there are a slew of cards that can mittigate minion
disadvantage. My personal favorite is Durga syn with an AK-47 and a
gaggle of her own tumnimous.
squidalot wrote:
> As for pentex - I actually think that needs to stay to encourage
> players not to build 1 man versus the world decks (and if nothing
> else is screws Una/Cardano and that makes the card golden) -
> but then i'm European so I love this card......
"Cardano" ???
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
Please buy my cards! http://shop.ebay.com/kjmergen/m.html
Kevin M. <you...@imaspammer.org> wrote:
> squidalot wrote:
> > As for pentex - I actually think that needs to stay to encourage
> > players not to build 1 man versus the world decks (and if nothing
> > else is screws Una/Cardano and that makes the card golden) -
> > but then i'm European so I love this card......> "Cardano" ???
He's probably referring to Cardano + MotS + Ankara.
Fred Scott said :
1) You might have had a fair argument about weenies eight or ten
years ago. I don't find them to be more than just one archetypal
choice now - and one with distinct weaknesses as well as strengths.
2) Library cards and vampires have been designed around the blocking
rule as written for many years. Changing it so drastically now would
screw up the balance of the game.
This is pretty much everything. Anyway, take a close look to the new
cards and find out some weenie-impairing cards (ie Neonate Breach,
Scourge of the Enochians, The Fourth Cycle.
And are you going to unbalance a game that works fine just because
you've lost to weenies last night? LSJ mentioned Minor irritation. I
find it a bit uninteresting, however, Iook at what the game is. Even
Dragon Breath Rounds weenies need something to work with.
On 13 fév, 22:09, XZealot <xzea...@cox.net> wrote:
> One of the main design flaws with VTES is that small cap vampires are
> better than large cap vampires.
yes, but weenies usually are more vulnerable to damage and blood loss.
Also, it's easier to recoup pool spend on larger vampires using minion
taps, voter caps etc... without putting them in danger.
> The reason for this is that you have to tap when you block. So
> basically if you have more minions you will tap out all the blockers.
yes, certainly, but larger vampires have acces to cards like No
secrets for the magaji, Eternal vigilance, Attonement which are
perfectly suitable to maintain a weenie horde at bay.
Weenies are traditionnaly badly hurt with votes like ancilla,
anarchist, and neonate. No need to block every action to be
effective.
There is another solution, which is rarely played : bleed reduction.
It does not tap out the vampire playing it, and it's often enough to
maintain the bleed agression to a tiny level.
(I had this deck with greta kircher and 7 telepathic counter that
could resist in most weenie bleed environment, i should build it again
since Nocturns are becoming more and more popular in paris :) )
The solution exists : you just have to play the cards :)
> What if the rule was changed so that when blocking you only tapped if
> the vampire was the same age or older. You wouldn't tap for smaller
> vampires and you wouldn't tap for allies.
>
> What do you think?
With all due respect, I think this solution would be to complicated to
incorporate in a system that's been working quite good for more than a
decade. I'd say it would make no sense.
"Dr.Mafrune" <tristan...@gmail.com> wrote in message
news:dee7fe42-75d3-4509...@z17g2000yqh.googlegroups.com...
> For me the real problem in Vtes is not really that a weenie taps you.
> The real problem is that a vampire of 2 or 3 capacity with inferior
> dominate can make a bleed of 5 pool, and I think this is far too much
> for a vampire of this capacity.
> Or a vampire of 5 with superior dominate can bleed for 6 or 7.
> I would like to limit this kind of bleeds introducing some bleed
> restriction rules. For example a vampire could not bleed for more than
> his capacity.
I think such a change would explicitly defeat the intent of some of the
Anarch bleed mod cards and permanents intended to enhance Anarch
bleeding.
Again, I'm surprised at this complaint. I don't see a lot of 2 or 3
capacity weenies bleeding for 5. There is the odd weenie who has
superior dominate but such vampires are deliberately scattered few and
far between the groups - you can't generally but several of them on the
board at the same time. So, yea, you might take a stealth-less bleed
from Keith Moody for 5 but the game doesn't seem like it's rife with
such problems to me.
Fred
On Feb 14, 12:11 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Again, I'm surprised at this complaint. I don't see a lot of 2 or 3
> capacity weenies bleeding for 5.
Not that I think that Norm's initial suggestion needs implementing
(the short version is that there have been *plenty* of cards
introduced into the game recently that power up mongo vampires and
power down weenies, so I think the balance scale is getting a lot
closer to balanced than it used to be), but any 3 cap with dom can
bleed for 5--Govern+Conditioning, at inferior dominate, is a bleed of
5. You can make a whole crypt without duplicates of G2/3 vampires with
dom that are capacity 2-3. Your deck is Governs, Conditionings,
Misdirections, and Life in the Cities. Maybe some Deflections if you
are worried, but probably unnecessary. Every action you take is
potentially a bleed of 5.
I mean, I agree that this sort of thing doesn't come up all that much
in reality, as people are afraid of being beaten down with a sack full
of doorknobs. But it certainly can.
(and now I'm off to build a deck on JOL, where people can't hit me
with a sack full of doorknobs!)
-Peter
[ quoted text not captured ]
You mean i can hit that dude, that plays this goddamned crack smoking
child abusing sack'o'shit weenie dom deck, every bloody week, with a
bag of doorknobs???!?!?!!! AWESOME!
/Blooded Sand is off to the hardware store.....
Peter D Bakija wrote:
> Not that I think that Norm's initial suggestion needs implementing
> (the short version is that there have been *plenty* of cards
> introduced into the game recently that power up mongo vampires
> and power down weenies, so I think the balance scale is getting
> a lot closer to balanced than it used to be),
[snip]
While I agree with what you said above, the issue is that if you are
playing large-cap vampires with these cards with the argument that
you need them to balance out the small-cap advantage, you are being
forced by the nature of large- and small-cap vampires to spend
valuable card slots on cards which could instead be partially
implemented by some kind of rules addition.
For example, my personal dream-world rules change would be to reprint
Freak Drive to be once per turn and then to implement a rule stating
that vampires with capacity 8 or above may burn 1 blood to untap once
during their minion phase.
Clearly, small-cap vampires have an action-advantage that large-cap
vampires have no base defense against. Large-cap vampires have no
consistent bleed advantage, no consistent strength-advantage,
no consistent intercept advantage, and a clear pool disadvantage.
The only thing they really have going for them is that once you get
them out you have more options. If you survive.
[ quoted text not captured ]
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:648122c8-0802-4889...@o26g2000vbd.googlegroups.com...
> On Feb 14, 12:11 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > Again, I'm surprised at this complaint. I don't see a lot of 2 or 3
> > capacity weenies bleeding for 5.
>
> Not that I think that Norm's initial suggestion needs implementing
> (the short version is that there have been *plenty* of cards
> introduced into the game recently that power up mongo vampires and
> power down weenies, so I think the balance scale is getting a lot
> closer to balanced than it used to be), but any 3 cap with dom can
> bleed for 5--Govern+Conditioning, at inferior dominate, is a bleed of
> 5.
Well, OK. Yea, I'd forgotten that Govern plus inferior Conditioning
added up to 5, I admit.
Still, mono inferior dominate has next to no combat defense except
discipline-less Fake Out, Dodge, and maybe Thoughts Betrayed if you're
streching things. More importantly, spending one blood on the Govern
and one on the Conditioning is impossible for a one cap and can't get
done twice in a row only by two and three caps. So, still, you don't
really see these decks in practice so my answer is the same: not a
problem.
> I mean, I agree that this sort of thing doesn't come up all that much
> in reality, as people are afraid of being beaten down with a sack full
> of doorknobs. But it certainly can.
>
> (and now I'm off to build a deck on JOL, where people can't hit me
> with a sack full of doorknobs!)
*bang!* Heh!
Fred
On Feb 14, 2:15 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> While I agree with what you said above, the issue is that if you are
> playing large-cap vampires with these cards with the argument that
> you need them to balance out the small-cap advantage, you are being
> forced by the nature of large- and small-cap vampires to spend
> valuable card slots on cards which could instead be partially
> implemented by some kind of rules addition.
Well, they could be, sure, but big vampires have a lot of advantages
in and of themselves (lots of options, votes, special abilities). I
mean, don't get me wrong here--there is certainly a very concrete
advantage to weenies over big guys (i.e. 10 pool spent on 1 guy is
much less effective, generally speaking, than 10 pool spent on 10
guys). And most of the cards that upgrade the big guys aren't just
narrow weenie hosers (i.e. I'm not thinking about Minor Irritation
here :-); they tend to be strong in and of themselves--Enkil Cog,
Sense the Savage Way, and Neonate Breach, for example, are good just
to play all the time, not just when you expect weenies. And in recent
history, big vampires have gotten a lot of very solid special
abilities, making them a lot more worth the effort.
> For example, my personal dream-world rules change would be to reprint
> Freak Drive to be once per turn and then to implement a rule stating
> that vampires with capacity 8 or above may burn 1 blood to untap once
> during their minion phase.
Well, yeah, Freak Drive certainly needs to be once per turn :-)
I don't know that 8+ caps need to be able to free freak drive,
however. Especially given the growing number of cards that do that for
you anyway, and work better when you are large as opposed to small
(Monster and Cavalier for example).
> Clearly, small-cap vampires have an action-advantage that large-cap
> vampires have no base defense against. Large-cap vampires have no
> consistent bleed advantage, no consistent strength-advantage,
> no consistent intercept advantage, and a clear pool disadvantage.
All of this is very true. But still, recent additions to the game have
gone a long way towards evening things up. I see *way* more big
vampire decks doing well consistently these days than I did back in
the day.
-Peter
On Feb 14, 2:48 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Still, mono inferior dominate has next to no combat defense except
> discipline-less Fake Out, Dodge, and maybe Thoughts Betrayed if you're
> streching things.
(Absorb the Mind--dom Dodge).
Sure. It isn't, like, the best deck in the world or anything, but
weenie mono discipline decks (Dom/Pre/Dem) tend to be incredibly fast,
incredibly debilitating, and bleed for 4-5 an action. And while they
don't show up constantly (mostly out of fear of physical abuse :-),
they still show up. And do pretty well. They aren't going to sweep
every table, no, but they are going to sweep some tables.
> More importantly, spending one blood on the Govern
> and one on the Conditioning is impossible for a one cap and can't get
> done twice in a row only by two and three caps. So, still, you don't
> really see these decks in practice so my answer is the same: not a
> problem.
Weenie Presence still sees play all the time. Bleeding for 3-5 per
action with 2-3 caps is not at all uncommon. Same with weenie
Dementation. Jackie and Midget bleed for 4 per action. At stealth
even. Without spending any blood at all. And are 3 caps. Weenie Dom is
certainly not the most optimal of the weenie bleedzookas due to the
blood costs, but you get out a 3 cap, bleed your prey for 5, and then
next turn, play Life in the City and do it again. You get this through
4 times, their game is done. And that isn't that hard to do.
I mean, yeah, again, I don't think this justifies making up a new rule
so that big guys don't tap when blocking little guys. But it is not at
all out of the realm of reason to think that 3 caps bleeding for 4-5
per action is not that uncommon. Which goes back to the old "VTES
Reset" plan that has been around for a hundred years now, where cards
are modified/removed such that it is hard (if not impossible) to bleed
for more than 3 with an inferior discipline.
> *bang!* Heh!
I certainly need to strongly consider if I want to put this together
in reality and take for a spin. Someone will punch me :-)
-Peter
Peter D Bakija wrote:
> "Kevin M." <youw...@imaspammer.org> wrote:>> While I agree with what you said above, the issue is that if you
>> are playing large-cap vampires with these cards with the argument
>> that you need them to balance out the small-cap advantage, you are
>> being forced by the nature of large- and small-cap vampires
>> to spend valuable card slots on cards which could instead be
>> partially implemented by some kind of rules addition.>
> Well, they could be, sure, but big vampires have a lot of advantages
> in and of themselves (lots of options, votes, special abilities).
There is no guarantee that a large-cap vampire has votes or text.
>> For example, my personal dream-world rules change would be
>> to reprint Freak Drive to be once per turn and then to implement
>> a rule stating that vampires with capacity 8 or above may burn
>> 1 blood to untap once during their minion phase.>
> Well, yeah, Freak Drive certainly needs to be once per turn :-)
>
> I don't know that 8+ caps need to be able to free freak drive,
> however. Especially given the growing number of cards that do that
> for you anyway, and work better when you are large as opposed
> to small (Monster and Cavalier for example).
Which is why I wrote what I wrote about how large-cap vampires
being forced to use card slots to deal with small-cap vampires
isn't fair.
>> Clearly, small-cap vampires have an action-advantage that large-cap
>> vampires have no base defense against. Large-cap vampires have no
>> consistent bleed advantage, no consistent strength-advantage,
>> no consistent intercept advantage, and a clear pool disadvantage.>
> All of this is very true. But still, recent additions to the game
> have gone a long way towards evening things up. I see *way* more
> big vampire decks doing well consistently these days than I did back
> in the day.
Sure, I agree. But once again you point to the fact that when using
large-cap vampires you are forced to burn card slots. Isn't the
large-cap disadvantage still unfair?
[ quoted text not captured ]
On Feb 14, 3:48 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> There is no guarantee that a large-cap vampire has votes or text.
This is true. But the good chunk of more recent big caps have votes or
text that make them good relative to small vampires. I mean, yeah,
Apolonius still blows. But all the big guys with good untap abilities
and great titles and bleed bonuses and built in pool gain abilities
make them worth using.
> Which is why I wrote what I wrote about how large-cap vampires
> being forced to use card slots to deal with small-cap vampires
> isn't fair.
Sure--but to be fair, the card slots being used to deal with small cap
vampires are also just as good against non small cap vampires. Saulot
taking 3 actions a turn is going to be just as good against non weenie
decks as weenie decks, for example. Neonate Breach is going to hose
weenie decks, sure, but also be a very strong offense against a
generic prey most of the time anyway.
> Sure, I agree. But once again you point to the fact that when using
> large-cap vampires you are forced to burn card slots. Isn't the
> large-cap disadvantage still unfair?
If it were 1997, I'd totally agree with you. But with all the new
stuff that makes big guys worth the effort from recent additions to
the game, I think the balance is a lot closer to even now. I mean,
yeah, still, if a Saulot deck sits in front of a weenie pre bleed
deck, it is going to get wiped out before it does anything cool. But
that is likely true of most decks in that position.
-Peter
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:efff3990-6ffd-4d9d...@b2g2000yqi.googlegroups.com...
> On Feb 14, 2:48 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > Still, mono inferior dominate has next to no combat defense except
> > discipline-less Fake Out, Dodge, and maybe Thoughts Betrayed if you're
> > streching things.
>
> (Absorb the Mind--dom Dodge).
Ah, how 'bout that. There _is_ a free Dom dodge...
> Sure. It isn't, like, the best deck in the world or anything, but
> weenie mono discipline decks (Dom/Pre/Dem) tend to be incredibly fast,
> incredibly debilitating, and bleed for 4-5 an action. And while they
> don't show up constantly (mostly out of fear of physical abuse :-),
> they still show up. And do pretty well. They aren't going to sweep
> every table, no, but they are going to sweep some tables.
>
> > More importantly, spending one blood on the Govern
> > and one on the Conditioning is impossible for a one cap and can't get
> > done twice in a row only by two and three caps. So, still, you don't
> > really see these decks in practice so my answer is the same: not a
> > problem.
>
> Weenie Presence still sees play all the time. Bleeding for 3-5 per
> action with 2-3 caps is not at all uncommon.
I have actually never seen the dom weeny deck myself in a tournament.
I've seen people play presence weenie from time to time. I'm pretty
sure the difference is the availability of S:CE, which is a whole lot
harder chew through for a combat deck. That is, you may get a couple
guys in a hurry - but most combat decks will run through a lot of
combat cards torping or burning minions from a deck with a fair amount
of S:CE. I suspect the usual pattern is to run out of combat cards
trying to do so.
And inferior presense bleed for 5 has the same problem as the
inferior dominate bleed for 5: the bleed card costs a blood and the
bleed modifier costs a blood, meaning a 2 or 3 cap vampire is not
going to do this twice in a row. In fact, unless you're Toreador, I'm
not sure how to do a bleed for 5. You bleed for four every third
turn. Even so, it's better than dom due to the S:CE thing. IMHO.
> Same with weenie
> Dementation. Jackie and Midget bleed for 4 per action. At stealth
> even. Without spending any blood at all. And are 3 caps.
Not sure who Jackie is. But you know the problem with Midget as you
type that: you spend pool to make Midget act - that's worse than
spending the blood.
> Weenie Dom is
> certainly not the most optimal of the weenie bleedzookas due to the
> blood costs, but you get out a 3 cap, bleed your prey for 5, and then
> next turn, play Life in the City and do it again. You get this through
> 4 times, their game is done. And that isn't that hard to do.
Well, actually, I'd dispute that it isn't hard to do. It looks pretty
dicey to get four of them off to me, given their defenselessness and
the blood they spend to do it even once.
> I mean, yeah, again, I don't think this justifies making up a new rule
> so that big guys don't tap when blocking little guys. But it is not at
> all out of the realm of reason to think that 3 caps bleeding for 4-5
> per action is not that uncommon.
In the places I play, it seems to be - and most likely for the drawbacks
I've cited.
Fred
Peter D Bakija wrote:
> I certainly need to strongly consider if I want to put this
> together in reality and take for a spin. Someone will punch me :-)
I play it on JOL from time to time.
Don't bother. It sucks just like it always did.
[ quoted text not captured ]
On Sat, 13 Feb 2010 16:02:06 -0700, Frederick Scott
<nos...@no.spam.dot.com> wrote:
> "XZealot" <xze...@cox.net> wrote in message>> What if the rule was changed so that when blocking you only tapped if
>> the vampire was the same age or older. You wouldn't tap for smaller
>> vampires and you wouldn't tap for allies.
>>
>> What do you think?>
> I think:
[snip]
> I'm really surprised anyone is still complaining about weenies.
> If the game has a flaw, it's more along the lines that some of
> the biggest vampires in the game don't have enough advantages to
> merit the cost of influencing them in. But then again, many
> actually do - so even that one's not such a horrible problem.
*card idea to further help bigger vampires in performing more actions*
Entrenched Influence
Action Modifier
1 blood
You may play only one Entrenched Influence each turn.
Requires a vampire with a Capacity of 6 or more.
Only usable after a successful action. Untap this acting vampire.
If this vampire is Capacity 8 or older, this card costs 1 less.
If this vampire is Capacity 10 or older, and you haven't played
a Entrenched Influence this turn yet, you may play an additional
Entrenched Influence this turn.
...guess it ties back to two things... 1, cards giving extra benefit
to older folks and 2, the primary importance of the number of actions
you can take.
--
Regards,
Daneel
On Feb 14, 4:09 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Ah, how 'bout that. There _is_ a free Dom dodge...
I know. It's crazy. I'm waiting for the dominate ag damage.
> I have actually never seen the dom weeny deck myself in a tournament.
> I've seen people play presence weenie from time to time. I'm pretty
> sure the difference is the availability of S:CE, which is a whole lot
> harder chew through for a combat deck. That is, you may get a couple
> guys in a hurry - but most combat decks will run through a lot of
> combat cards torping or burning minions from a deck with a fair amount
> of S:CE. I suspect the usual pattern is to run out of combat cards
> trying to do so.
Oh, sure--weenie presence is both more common and probably better than
weenie dom for exactly that reason; the S:CE. Remember the "I was
hiding my proprietary deck tech from peering eyes by not putting it
into the TWDA till after the championships!" discussion from a few
months back? One of those was exactly a weenie pre bleed deck.
> And inferior presense bleed for 5 has the same problem as the
> inferior dominate bleed for 5: the bleed card costs a blood and the
> bleed modifier costs a blood, meaning a 2 or 3 cap vampire is not
> going to do this twice in a row. In fact, unless you're Toreador, I'm
> not sure how to do a bleed for 5. You bleed for four every third
> turn. Even so, it's better than dom due to the S:CE thing. IMHO.
Yeah, you only get to bleed for 4 most of the time with weenie pre,
and probably only 3 as the 1 blood for the Aire generally isn't worth
it. But still, with weenie dom, even with the blood cost, you still
get to hit twice with a 3 cap (assuming Life in the City in the mix.
Which I'm assuming here. Ooh! and maybe even Gird Minions for a late
game surge!). If a 3 cap bleeds for 10 and then vanishes? Probably
worth it.
> Not sure who Jackie is. But you know the problem with Midget as you
> type that: you spend pool to make Midget act - that's worse than
> spending the blood.
Jackie is the 3 cap DEM (G4). I'm gathering that you don't see much
weenie Dementation around your parts either. It is really good. I
mean, yeah, you only bleed for 4 per action instead of 5, but you also
get the stealth. And to gain a pool. Midget, infernal and all, is
total gold in this sort of situation.
> Well, actually, I'd dispute that it isn't hard to do. It looks pretty
> dicey to get four of them off to me, given their defenselessness and
> the blood they spend to do it even once.
You bleed for 5 on T2 before your prey gets out a minion. Next turn,
you tap their minion with Misdirection and bleed for 5 twice. I mean,
not always going to happen. But not at all an unreasonable thing to
consider.
> In the places I play, it seems to be - and most likely for the drawbacks
> I've cited.
Weenies bleeding for 4-5 per action is rare, or weenie dominate is
rare? I mean, yeah, as an exact deck, weenie dom isn't all that common
exactly for the reasons to mention. But weenies bleeding for 4 per
action is generally just as bad. And the DEM weenies get to do it for
free. With stealth.
-Peter
"Daneel" <dan...@eposta.hu> wrote in message
news:opu7413o...@news.chello.hu...
> On Sat, 13 Feb 2010 16:02:06 -0700, Frederick Scott>> If the game has a flaw, it's more along the lines that some of
>> the biggest vampires in the game don't have enough advantages to
>> merit the cost of influencing them in. But then again, many
>> actually do - so even that one's not such a horrible problem.>
> *card idea to further help bigger vampires in performing more actions*
>
> Entrenched Influence
> Action Modifier
> 1 blood
> You may play only one Entrenched Influence each turn.
> Requires a vampire with a Capacity of 6 or more.
> Only usable after a successful action. Untap this acting vampire.
> If this vampire is Capacity 8 or older, this card costs 1 less.
> If this vampire is Capacity 10 or older, and you haven't played
> a Entrenched Influence this turn yet, you may play an additional
> Entrenched Influence this turn.
>
> ...guess it ties back to two things... 1, cards giving extra benefit
> to older folks and 2, the primary importance of the number of actions
> you can take.
AAAAAAAARRRRRGGGGGGGG!!!!
AAAAAA-RICCCCCCCCKKKK-AAAAAAaaaaaaa
AAAARRRGG!!! JANE, *STOP* *THIS* *CRAZ-ZEEEEEE* *THINGGgggggggggg....*
Really, dude. If you pass that rule, can we say that Aricka doesn't
contest. 'Cause *EVERYBODY* will be playing her...
It'll be like 9-ball. The first guy who gets Aricka on the table should
clear the whole table in his first turn. Then you reset the game and
play again, seeing if that guy can clear the table again. Count how many
times he clears the table before he gets bad luck and fails. Then the
next guy gets his chance to clear tables with Aricka. Keep going around
after each player fails. The one who cleared the most tables with Aricka
in a single turn wins.
Fred
"Peter D Bakija" <pd...@lightlink.com> wrote in message
news:75732ff5-a6f9-4077...@h2g2000yqj.googlegroups.com...
On Feb 14, 4:09 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > And inferior presense bleed for 5 has the same problem as the
> > inferior dominate bleed for 5: the bleed card costs a blood and the
> > bleed modifier costs a blood, meaning a 2 or 3 cap vampire is not
> > going to do this twice in a row. In fact, unless you're Toreador, I'm
> > not sure how to do a bleed for 5. You bleed for four every third
> > turn. Even so, it's better than dom due to the S:CE thing. IMHO.
>
> Yeah, you only get to bleed for 4 most of the time with weenie pre,
> and probably only 3 as the 1 blood for the Aire generally isn't worth
> it. But still, with weenie dom, even with the blood cost, you still
> get to hit twice with a 3 cap (assuming Life in the City in the mix.
> Which I'm assuming here. Ooh! and maybe even Gird Minions for a late
> game surge!). If a 3 cap bleeds for 10 and then vanishes? Probably
> worth it.
I suppose. Except that the major formula for getting those bleeds
through is by outnumbering the other guys on a given turn - which
is hard to do if you get snot kicked out of the first guys who run
into blockers the first turn you do it. Yea, you can get the extra
bleed or two in early sometimes. And you can probably refill the
odd pool on some guys with LitC or with a bit of Blood Doll push.
But trying to keep enough guys on the board to get your stealthless
bleeds through gets very hard very fast, especially if someone draws
a mittful of Wakes early and got some combat to go with it. And
even if it works on the first prey, I usually see the whole thing
come to a grinding halt on the second prey, who's both had plenty
of time to setup and very little pressure on him at all after the
first prey stopped all forward motion once he realized who he was
dealing with. Even weenie presense often suffers this fate. Weenie
dominate would need a hell of a lot table luck to avoid it, I think.
> > Not sure who Jackie is. But you know the problem with Midget as you
> > type that: you spend pool to make Midget act - that's worse than
> > spending the blood.
>
> Jackie is the 3 cap DEM (G4).
Ah, yes. She's the Keith Moody of Dem. Sure, there's one.
> I'm gathering that you don't see much
> weenie Dementation around your parts either. It is really good.
Weenie Dem is something different. Dementation has its own stealth.
Usually, though, I think people just take a look at the Dementation
cards that are out there and reason that the solution to 5-6 cap
Dementation is the same solution as to weenie Dementation but the
midcap stuff delivers the bleed much more reliably. Why bother
sending weenies to get blocked and maybe torped when you can just
waltz right past the blockers with _all_ your minions given a half
decent draw? I think the point of both weenie Dem and weenie Dom
is pretty hard to justify. The point of weenie presence, on the
other hand, makes a lot more sense in that your initial bleeders
who get blocked, often will survive with S:CE. (Plus there's
probably fewer good presence/obfuscate bleeders than dom/obf or
dem/obf.)
> I mean, yeah, you only bleed for 4 per action instead of 5, but
> you also get the stealth. And to gain a pool. Midget, infernal
> and all, is total gold in this sort of situation.
I say use Jackie and Midget with Persia, Uncle George, and Apache
Jones.
Hmmm. Maybe _I'll_ build that deck - just to be a pain.
> > Well, actually, I'd dispute that it isn't hard to do. It looks pretty
> > dicey to get four of them off to me, given their defenselessness and
> > the blood they spend to do it even once.
>
> You bleed for 5 on T2 before your prey gets out a minion. Next turn,
> you tap their minion with Misdirection and bleed for 5 twice. I mean,
> not always going to happen. But not at all an unreasonable thing to
> consider.
...and then often you'll draw that misdirection after your 1st 10
cards or so - when it won't do a lot of good. Personally, I like
Anarch Troublemakers for this purpose instead of Misdirections.
It's free, will tap two minions, and it keeps going around the
table, which means you may get to use it again later (after all,
you plan on tapping out all the time anyway) or you may get to
contest it with your prey, which is cool either way. An Anarch
Troublemaker, drawn at a bad time, can be laid down on the table,
removed from the hand free of charge, and saved until a good time
to set off.
The one drawback is the turn of delay and advanced warning your
predator gets. The former is unfortunate but still not a bad tradeoff
for the card's benefits and the latter isn't that important.
> > In the places I play, it seems to be - and most likely for the drawbacks
> > I've cited.
>
> Weenies bleeding for 4-5 per action is rare, or weenie dominate is
> rare?
Both. (That is to say, both are rare.) I don't recall seeing a weenie
domainate deck in a tournament. (But, of course, I have CRS - it's a
terrible disease and it means you can't totally trust me on this.)
Fred
[ quoted text not captured ]
I wouldn't have assumed people to attribute so much to a hypothetical
disciplineless (but otherwise limited) Freak Drive effect and bring
the example of one of the minions who already has ample access to
Freak Drive effects to illustrate...
Sure this is the post you wanted to reply to? :)
--
Regards,
Daneel
On Feb 14, 1:48 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> "Peter D Bakija" <p...@lightlink.com> wrote in messagenews:648122c8-0802-4889...@o26g2000vbd.googlegroups.com...>
> > On Feb 14, 12:11 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > > Again, I'm surprised at this complaint. I don't see a lot of 2 or 3
> > > capacity weenies bleeding for 5.
>
> > Not that I think that Norm's initial suggestion needs implementing
> > (the short version is that there have been *plenty* of cards
> > introduced into the game recently that power up mongo vampires and
> > power down weenies, so I think the balance scale is getting a lot
> > closer to balanced than it used to be), but any 3 cap with dom can
> > bleed for 5--Govern+Conditioning, at inferior dominate, is a bleed of
> > 5.
>
> Well, OK. Yea, I'd forgotten that Govern plus inferior Conditioning
> added up to 5, I admit.
>
> Still, mono inferior dominate has next to no combat defense except
> discipline-less Fake Out, Dodge, and maybe Thoughts Betrayed if you're
> streching things. More importantly, spending one blood on the Govern
> and one on the Conditioning is impossible for a one cap and can't get
> done twice in a row only by two and three caps. So, still, you don't
> really see these decks in practice so my answer is the same: not a
> problem.> Fred
I do not want to force this either, but with Life in the City, a card
that Peter mentions as some of the cards this type of deck include all
the time, a 3-cap *can* bleed for 5 two times in a row. Even if this
doesn't happen too often, it can happen.
Maybe is not a problem all the time. Is not that you face weenie bleed
decks all the time (well, maybe Blooded Sand is) but still the
disadvantage relies on including too many cards to face weenies (or 5-
caps, in case those were considered mid-caps) when those decks only
include cards to oust you. That is the problem, not facing mono-dom
weenie decks that do not pose a threat to you
See Kevin's post above.
Wouldn't that idea make a tooled-up high cap blocker essentially into
a one-man wall various decks could never (barring Pentex, Blind Spot,
Seduction etc. like cards) ever even bring one bleed to be successful.
Me likes the idea of Enkidu (with a fortitude skill card) sitting on
some Raptors and prevent permanents while not tapping to block any of
those dweebs that come over...
Regardless that would be too fundamental a change. Also I don't think
Weenies are completely out of balance. Some decks just cannot deal
with them at all...
[ quoted text not captured ]
That is one of the key factors of tournament play. You select a deck
keeping in mind " hey, a vampire of three capacity comes on turn 1 in
play can bleed for five " an that shifts the entire metagame.
Look at TWDA which kind of decks won last European Championship.
Lastly select decks that, either can bleed for more than capacity of
the vampire or decks that can face this issue, because the primal
strategy on this deck can combat this kind of decks... weenie auspex,
animalism, warghouls, shamblings, nocturns, breeding decks.
>
> That is one of the key factors of tournament play. You select a deck
> keeping in mind " hey, a vampire of three capacity comes on turn 1 in
> play can bleed for five " an that shifts the entire metagame.
> Look at TWDA which kind of decks won last European Championship.
> Lastly select decks that, either can bleed for more than capacity of
> the vampire or decks that can face this issue, because the primal
> strategy on this deck can combat this kind of decks... weenie auspex,
> animalism, warghouls, shamblings, nocturns, breeding decks.
Yep, it is always difficult to play a deck that cannot stand being
agressed very early in the game by weenie bleed, or mid-early by
stealth/bleed. Losing 10 before playing could be a direct death if
things go wrong [understand, no villein in starting hand] or a life-
staying casualty should things go well.
and it is not surprising that those decks win less often as they will
have at least 1 round per tournament flawed by such a predator
TTC
advices on any vtes topics: http://ttcmaster.blogspot.com
cards at low price without paying ebay fees:
coincoi...@hotmail.com
XZealot wrote:
> One of the main design flaws with VTES is that small cap vampires are
> better than large cap vampires.
>> The reason for this is that you have to tap when you block. So
> basically if you have more minions you will tap out all the blockers.
>> What if the rule was changed so that when blocking you only tapped if
> the vampire was the same age or older. You wouldn't tap for smaller
> vampires and you wouldn't tap for allies.
>
> What do you think?
I think if you skew the game towards the fatties like you
are suggesting, we will have threads in the future bemoaning
the wallpapering of 1/4 of the vampires who are weenies.
best -
chris
Also I thought the TWDA ratios picked up AAA, Arika etc as more than
regular guest spots.
I understand that there are less variations of AAA/Arika etc than
there is of mono dom/pre/dem but still these bigfat scary decks win a
lot because they're good and mono discpline decks have a habit of
killing their prey and then being killed.