rec.games.trading-cards.jyhad

Another senseless newbie question

6 messages from 6 participants · 06 December 1994 – 15 December 1994
original thread on Google Groups

Jonathan Trull

Just wondering... Speaking of the debate over the 1-2-3-4 transfers rule, how does it affect a two-player game. The rulebook says that for "multi-player" game the 1-2-3-4 rule applies. However, multi-player could mean anything except solitaire. Does the first player get one, second player get two, first get three, and so on? Or, does the first player get four? I need to know because I'm still trying to get my friends into this, so I play a lot of two player games. (Sucks, I know.) Jonathan Trull (jonatha...@ccis01.baylor.edu) "And somewhere in America, Richard Garfield laughs all the way to the bank."

Tom Wylie

The 1-2-3-4 warmup always happens, even in a two-player game. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@hal.com Wizards of the Coast, Inc.

Bob Ellison

> The 1-2-3-4 warmup always happens, even in a two-player game. Hmmm. This kind of hurts. In a three-player game, the buildup goes 1-2-3-4-5-6-7-8 etc, a nice, even balance. But in a two-player game, the buildup goes 1-2-4-6-8-10. I've played a lot of two-player games, and going first seems to be a definite disadvantage: the advantage of going first is more than compensated by the fact that your opponent gets the bigger guys out first to stop you. We generated a metarule that we use that seems to be more balanced. On the first turn, as few people as possible are given max influence, and on the second turn everyone should get max influence. This means that for a 2-player game with 4 influence max, we start at 2: 2-3-6-7-10-11... This seems to work out much better for us. We'll continue using this variant - but I am curious to know how well the 1-2-3-4 was playtested with 2 players. If this is the official ruling, it does seem to be in error, unless the intention was to give definite advantage to the second player. papillo the platyrrhine

Matt Dworkin

Bob Ellison (pap...@fc.hp.com) wrote: : > The 1-2-3-4 warmup always happens, even in a two-player game. : Hmmm. This kind of hurts. In a three-player game, the buildup goes : 1-2-3-4-5-6-7-8 etc, a nice, even balance. But in a two-player game, : the buildup goes 1-2-4-6-8-10. I've played a lot of two-player games, : and going first seems to be a definite disadvantage: the advantage of : going first is more than compensated by the fact that your opponent : gets the bigger guys out first to stop you. : variant - but I am curious to know how well the 1-2-3-4 was playtested : with 2 players. If this is the official ruling, it does seem to be in : error, unless the intention was to give definite advantage to the second : player. I think the point is a lot of the game balance breaks down in a two player game for many many reasons aside from that. The game was designed as a multi-player game, and these things even out more and more as the number of players increases. That's just the nature of the game. Matt the Tired (Justicar)

Sam Bartels

In article <3c6crg$j...@netnews.upenn.edu>, mdwo...@force.stwing.upenn.edu (Matt Dworkin) wrote: [ quoted text not captured ] I don't like the 1-2-3-4 thing either, but after I thought about it, it really isn't that bad. The first person probably won't get anything out (but a Caitiff), and the second person might. But, the second person can't use that vampire anyway until their next turn since influence is next to last. So the first person then gets their 3 transfers and will probably get out a vampire to block the 2nd person's when they (the 2nd person) get their turn. At the end of this 2nd person's turn they will get their 4 transfers, probably get another vampire out. But, the 1st person is next again, with THEIR 4 transfers. Its even. Now, if the influence was near the beginning of a turn - that'd suck. SB -- sam.b...@diamond.gslis.ucla.edu

Kai Hortmann

In article <3c2jc1$b...@perv.hal.COM> aa...@hal.COM (Tom Wylie) writes: >From: aa...@hal.COM (Tom Wylie) >Subject: Re: Another senseless newbie question >Date: 6 Dec 1994 12:59:45 -0800 >The 1-2-3-4 warmup always happens, even in a two-player game. >Tom Wylie rec.games.trading-cards.* Network Representative for >aa...@hal.com Wizards of the Coast, Inc. Really? The rulebook says: "At the beginning of a multi-player game, the first few turns Methuselahs will have less than fout transfers." Was this changed or is "multi" defined as "2 or more"? :)