Just wondering...
Speaking of the debate over the 1-2-3-4 transfers rule, how does it
affect a two-player game. The rulebook says that for "multi-player"
game the 1-2-3-4 rule applies. However, multi-player could mean
anything except solitaire. Does the first player get one, second
player get two, first get three, and so on? Or, does the first player
get four?
I need to know because I'm still trying to get my friends into this,
so I play a lot of two player games. (Sucks, I know.)
Jonathan Trull (jonatha...@ccis01.baylor.edu)
"And somewhere in America, Richard Garfield laughs all the way to the
bank."
The 1-2-3-4 warmup always happens, even in a two-player game.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@hal.com Wizards of the Coast, Inc.
> The 1-2-3-4 warmup always happens, even in a two-player game.
Hmmm. This kind of hurts. In a three-player game, the buildup goes
1-2-3-4-5-6-7-8 etc, a nice, even balance. But in a two-player game,
the buildup goes 1-2-4-6-8-10. I've played a lot of two-player games,
and going first seems to be a definite disadvantage: the advantage of
going first is more than compensated by the fact that your opponent
gets the bigger guys out first to stop you.
We generated a metarule that we use that seems to be more balanced. On the
first turn, as few people as possible are given max influence, and on the
second turn everyone should get max influence. This means that for a 2-player
game with 4 influence max, we start at 2: 2-3-6-7-10-11...
This seems to work out much better for us. We'll continue using this
variant - but I am curious to know how well the 1-2-3-4 was playtested
with 2 players. If this is the official ruling, it does seem to be in
error, unless the intention was to give definite advantage to the second
player.
papillo the platyrrhine
Bob Ellison (pap...@fc.hp.com) wrote:
: > The 1-2-3-4 warmup always happens, even in a two-player game.: Hmmm. This kind of hurts. In a three-player game, the buildup goes
: 1-2-3-4-5-6-7-8 etc, a nice, even balance. But in a two-player game,
: the buildup goes 1-2-4-6-8-10. I've played a lot of two-player games,
: and going first seems to be a definite disadvantage: the advantage of
: going first is more than compensated by the fact that your opponent
: gets the bigger guys out first to stop you.: variant - but I am curious to know how well the 1-2-3-4 was playtested: with 2 players. If this is the official ruling, it does seem to be in
: error, unless the intention was to give definite advantage to the second
: player.
I think the point is a lot of the game balance breaks down in a two player
game for many many reasons aside from that. The game was designed as a
multi-player game, and these things even out more and more as the number
of players increases. That's just the nature of the game.
Matt the Tired (Justicar)
In article <3c6crg$j...@netnews.upenn.edu>, mdwo...@force.stwing.upenn.edu
(Matt Dworkin) wrote:
[ quoted text not captured ]
I don't like the 1-2-3-4 thing either, but after I thought about it, it
really isn't that bad. The first person probably won't get anything out
(but a Caitiff), and the second person might. But, the second person
can't use that vampire anyway until their next turn since influence is
next to last. So the first person then gets their 3 transfers and will
probably get out a vampire to block the 2nd person's when they (the 2nd
person) get their turn. At the end of this 2nd person's turn they will
get their 4 transfers, probably get another vampire out. But, the 1st
person is next again, with THEIR 4 transfers. Its even. Now, if the
influence was near the beginning of a turn - that'd suck.
SB
--
sam.b...@diamond.gslis.ucla.edu
In article <3c2jc1$b...@perv.hal.COM> aa...@hal.COM (Tom Wylie) writes:
>From: aa...@hal.COM (Tom Wylie)
>Subject: Re: Another senseless newbie question
>Date: 6 Dec 1994 12:59:45 -0800>The 1-2-3-4 warmup always happens, even in a two-player game.>Tom Wylie rec.games.trading-cards.* Network Representative for
>aa...@hal.com Wizards of the Coast, Inc.
Really? The rulebook says: "At the beginning of a multi-player game, the
first few turns Methuselahs will have less than fout transfers."
Was this changed or is "multi" defined as "2 or more"? :)