rec.games.trading-cards.jyhad

Jyhad questions

3 messages from 3 participants · 20 August 1994 – 24 August 1994 · rec.games.deckmaster
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quinn david weaver

Tom, will Wizards of the Coast issue expansions for Jyhad? I suspect the answer is no, since the game does not intrinsically lend itself to them, but I can see public demand, or the profit motive, causing them to be produced. This is no idle query: I want to know whether I should bother to collect Jyhad cards gradually (as I probably will if there are no expansions), or just give up the effort entirely (as I certainly will if expansions will exist). Please try to consult WotC's marketing division before you answer, if it's not too much trouble, and tell me whether your answer is definitive or just personal speculation. Thank you for investing such untold hours in answering our oddball questions. --Quinn Weaver qweaver@ucs.indiana.edu

Doug DeJulio

In article <CutoID.L2J@usenet.ucs.indiana.edu>, quinn david weaver <qweaver@silver.ucs.indiana.edu> wrote: >Tom, will Wizards of the Coast issue expansions for Jyhad? I suspect the >answer is no, since the game does not intrinsically lend itself to them, but I >can see public demand, or the profit motive, causing them to be produced. The game doesn't lend itself to them? It sure does! The World of Darkness is incredibly rich in detail and background. Here are the expansions I'll predict: "Player's Guide" based expansion: Introduces new clans (Assamite, Follower of Set, Giovani, Ravnos) and new disciplines (Quietus, Serpentis, Necromancy and Chimeristry). Introduces merit and flaw Minion modifier cards. "Sabbat" expansion: Introduces new clans (Lasombra and Tzimisce) and disciplines (Obtenebration and Viscisitude). Sabbat cards have a "black hand" logo on 'em, and there's a suite of Sabbat rituals and rites that affect only Sabbat vampires. Possibly includes the Sabbat Ghoul Families (like the Adams Family, basically). "Anarch" expansion: New individual vampires, new equipment and locations, and lots of cards that let you just ignore the results of political actions. "Inconnu" expansion: Adds new very powerful individual vampires. Adds bloodline (lesser clan) Salubri and the discipline of Obeah. Adds a couple of effects related to Golconda. Adds a bunch of intimidation-based cards. "The Hunters Hunted" expansion: Consists almost entirely of mortal allies and vampire-hunting organizations and events. "Mummy" expansion: (In the World of Darkness, the ancient mummy "Horus" is peer to the Methuselahs in the war of Jyhad.) Adds a new type of *player*, Ancient Mummy, with different rules for playing cards and being ousted (no Blood Pool). Also, there should be lesser Mummy Minion cards, which are very weak in combat and die very easily, but can do some impresive magics. "Far east" expansion: Adds vampire clans Gaki and Bushi, and adds Hengeyokai. Now, all that is just based on the expansions inherent in the original Vampire setting. If we add the other games based in the World of Darkness, we get "Werewolf", "Mage", "Wraith" and "Changeling" -- though it doesn't make too much sense for these creatures to be involved in the Jyhad itself. Maybe all four would be Ally types in one "World of Darkness" expansion, along with some international locations vaguely important in the Jyhad (Black Forest, Hong Kong, Jerusalem, and so on). -- Doug DeJulio ddj@zardoz.elbows.org http://www.pitt.edu/~ddj/

Tom Wylie

quinn david weaver <qweaver@silver.ucs.indiana.edu> wrote: >Tom, will Wizards of the Coast issue expansions for Jyhad? I suspect the >answer is no, since the game does not intrinsically lend itself to them, but I >can see public demand, or the profit motive, causing them to be produced. I'm not quite sure how the game makes intrinsically lends itself to not having them? There has been talk of expansions already, and if the demand is there, then I imagine they would be produced. That's partly personal speculation, so I will follow up on it, and post if something changes. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.