Contesting... (the types I know):
1) ... a Vampire: both (or better all) contested Vampires with all
their stuff (retainers, equipment, etc) are considered out of the
game, until all but one yield.
2) ... a Title: vampires, with all stuff, are out of influence and
pay one blood each, until yielding or they run out of blood.
3) ... a Location (easy) - out of influence until yield.
4) ... a Unique card (see 3)
5) ... a Retainer (?) - does the same apply as for 1? The vampire to
which the retainer belongs is out and with him all his stuff? Or is
only the retainer out and the vampire stays?
In article <3jsi9s$j...@crocus.csv.warwick.ac.uk>,
>1) ... a Vampire: both (or better all) contested Vampires with all
>their stuff (retainers, equipment, etc) are considered out of the
>game, until all but one yield.
This one is right.
>2) ... a Title: vampires, with all stuff, are out of influence and
>pay one blood each, until yielding or they run out of blood.
No, only the title is out of commission. The vampires are free
to do anything that doesn't require use of the title.
>5) ... a Retainer (?) - does the same apply as for 1? The vampire to
>which the retainer belongs is out and with him all his stuff? Or is
>only the retainer out and the vampire stays?
3&4 were easy. For this one, the retainer is out, but the
vampire is free to act with anything except that retainer. Same applies
for equipment.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
In article <3jsi9s$j...@crocus.csv.warwick.ac.uk>,
>1) ... a Vampire: both (or better all) contested Vampires with all
>their stuff (retainers, equipment, etc) are considered out of the
>game, until all but one yield.
Right.
>2) ... a Title: vampires, with all stuff, are out of influence and
>pay one blood each, until yielding or they run out of blood.
No. The vampire still functions normally, minus the contested title.
>3) ... a Location (easy) - out of influence until yield.
>4) ... a Unique card (see 3)
Both right.
>5) ... a Retainer (?) - does the same apply as for 1? The vampire to
>which the retainer belongs is out and with him all his stuff? Or is
>only the retainer out and the vampire stays?
If a retainer or piece of equipment is contested, then just that card
is (effectively) eliminated. Whatever had the retainer or equipment
continues to function normally.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
In article <3k5t6q$2...@darkstar.UCSC.EDU>, aa...@cats.ucsc.edu (Thomas R
Wylie) wrote:
:In article <3jsi9s$j...@crocus.csv.warwick.ac.uk>,
:>4) ... a Unique card (see 3)
:
What about Unique master cards that move about ( like Milicent, Curst of
Nik, Soceity of Leopold)? Who pays each turn? The current controllers,
or the methusulas who brought out the card?
In article <rstory-1503...@berek.revelstone.com>,
Robert Story <rst...@revelstone.com> wrote:
>What about Unique master cards that move about ( like Milicent, Curst of
>Nik, Soceity of Leopold)? Who pays each turn? The current controllers,
>or the methusulas who brought out the card?
When the card becomes contested, it goes out of play and stops
rotating right where it is. The current controller is the one who must
then pay the contest fee (although with most of the cards you've
mentioned above, they will probably elect to give in rather than to
contest).
[ quoted text not captured ]
In article <rstory-1503...@berek.revelstone.com>,
[ quoted text not captured ]
I'd think the controller pays (or yields) and if you don't like the
idea of keeping whatever you control, just yield and you don't have
to pay.