In article <940823.135246.2451@cheshire.oxy.edu>,
Clinton Richard Wolf <wolf@cheshire.oxy.edu> wrote:
>#1: Unique Locations, Allies, etc. that require a vampire of a certain kind
> to put into play: if say, you have out your fearless (yet muddled) vampire
> hunter and Asylum Hunting Ground out (both of which require Malks), and
> your only Malkavian is suddenly torpored or burned, do these cards go
> away? Also, once the hunting ground is out, can any of your vampires use
> it, or just Malkavians?
Those clans are part of the cost of the card -- they're only needed
when you play the card, not later. You could even play "Malkavian
Dementia" to steal someone's Malkavian for a turn, use it to bring
your own Muddled Vampire Hunter into play, and then let the Malkavian
you stole revert back to its owner. No problem.
(My favorate use of "Malkavian Dementia" -- steal a Malkavian, then
have your other vamp "take equipment from another vamp you control" to
strip it of weapons before returning it.)
Anyone can feed from any of the hunting grounds I've seen so far
(uptown [ventrue], war zone [brujah] and zoo [gangrel]).
>#2: I have Army of Rats in play (cause your prey to lose 1 pool during your
> untap phase). Does this count as 'bleeding' your prey, in terms of gaining
> the Edge?
Nope. It's just blood loss. This is a kick-ass card.
>#3: Someone sort of asked my politics question already (does a vampire need to
> be untapped to toss in vote cards / if so, does it tap to do so...). If
> someone else already answered it, I'd appreciate a recap...
Discarding a political card for a vote is not an action. The
Methuselah is doing it, not the Minions. No tapping is involved.
--
Doug DeJulio
ddj@zardoz.elbows.org
On 24 Aug 1994 08:21:05 GMT did Doug DeJulio speak unto us:
: Those clans are part of the cost of the card -- they're only needed
: when you play the card, not later. You could even play "Malkavian
: Dementia" to steal someone's Malkavian for a turn, use it to bring
: your own Muddled Vampire Hunter into play, and then let the Malkavian
: you stole revert back to its owner. No problem.: (My favorate use of "Malkavian Dementia" -- steal a Malkavian, then
: have your other vamp "take equipment from another vamp you control" to
: strip it of weapons before returning it.): Anyone can feed from any of the hunting grounds I've seen so far
: (uptown [ventrue], war zone [brujah] and zoo [gangrel]).
I don't think this is right. Somewhere around the same paragraph where it
refers to bringing the card out, it also says that only a vampire of that
clan may use the card. (We were actually playing it backwards to you --
could be brought out at any time, but only clan could use -- both are
actually requirements!) Unfortunately, I do not have my rulebook here, or
I would quote chapter and verse. (And if I'm wrong, I would appreciate a
similar quote -- oh, for on-line rules!)
Tim
--
Timothy Binder (techno@netaxs.com) (techno@cyber.com)
Phila. SF Society (PSFS) -- Philcon 94 Committee (dj &tc.)
As a lark, we decided to do parodies of the Multics environment. We
looked at Multics and designed the new system to be as complex and cryptic
as possible to maximize casual users' frustration levels, calling it Unix
as a parody of the Multics, as well as other more risque allusions.
-- Ken Thompson, UnixWorld Software Development Forum
Timothy Binder (techno@netaxs.com) wrote:
>On 24 Aug 1994 08:21:05 GMT did Doug DeJulio speak unto us:
>: Those clans are part of the cost of the card -- they're only needed
>: when you play the card, not later. You could even play "Malkavian
>: Dementia" to steal someone's Malkavian for a turn, use it to bring
>: your own Muddled Vampire Hunter into play, and then let the Malkavian
>: you stole revert back to its owner. No problem.
>: Anyone can feed from any of the hunting grounds I've seen so far
>: (uptown [ventrue], war zone [brujah] and zoo [gangrel]).>I don't think this is right. Somewhere around the same paragraph where it
>refers to bringing the card out, it also says that only a vampire of that
>clan may use the card. (We were actually playing it backwards to you --
>could be brought out at any time, but only clan could use -- both are
>actually requirements!) Unfortunately, I do not have my rulebook here, or
>I would quote chapter and verse. (And if I'm wrong, I would appreciate a
>similar quote -- oh, for on-line rules!)
This is the portion of Section 7.2 of the corrected rules you're thinking
of: "The clan symbol appears in the cost on certain master cards. You
can only play that master card if you have a ready . . . member of that
clan. A clan symbol may also appear on certain minion cards. If this is
the case, only vampires of that clan may use the cards." The restriction
on vampires refers only to minion cards.
--
Eric Amick eamick@clark.net
Columbia, MD
techno@netaxs.com (Timothy Binder) writes:
>On 24 Aug 1994 08:21:05 GMT did Doug DeJulio speak unto us:
>: Those clans are part of the cost of the card -- they're only needed
>: when you play the card, not later. You could even play "Malkavian
>: Dementia" to steal someone's Malkavian for a turn, use it to bring
>: your own Muddled Vampire Hunter into play, and then let the Malkavian
>: you stole revert back to its owner. No problem.>: (My favorate use of "Malkavian Dementia" -- steal a Malkavian, then
>: have your other vamp "take equipment from another vamp you control" to
>: strip it of weapons before returning it.)>: Anyone can feed from any of the hunting grounds I've seen so far
>: (uptown [ventrue], war zone [brujah] and zoo [gangrel]).>I don't think this is right. Somewhere around the same paragraph where it
>refers to bringing the card out, it also says that only a vampire of that
>clan may use the card. (We were actually playing it backwards to you --
>could be brought out at any time, but only clan could use -- both are
>actually requirements!) Unfortunately, I do not have my rulebook here, or
>I would quote chapter and verse. (And if I'm wrong, I would appreciate a
>similar quote -- oh, for on-line rules!)
7:2: The clan symbol appears in the cost of certain master cards. You can
only play that master card if you have a READY member of that clan.
--
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In article <kremeCv70nn.E2D@netcom.com> kreme@netcom.com (Cerebus The Aardvark) writes:
>techno@netaxs.com (Timothy Binder) writes:
>
<<snip, snip>>
>>>I don't think this is right. Somewhere around the same paragraph where it
>>refers to bringing the card out, it also says that only a vampire of that
>>clan may use the card. (We were actually playing it backwards to you --
>>could be brought out at any time, but only clan could use -- both are
>>actually requirements!) Unfortunately, I do not have my rulebook here, or
>>I would quote chapter and verse. (And if I'm wrong, I would appreciate a
>>similar quote -- oh, for on-line rules!)>
>7:2: The clan symbol appears in the cost of certain master cards. You can
>only play that master card if you have a READY member of that clan.
>
I think what's confusing Tim is the next sentence:
"A clan symbol may also appear on certain minion cards. If this is the
case, only vampires of that clan may use the cards."
So...
Kindred Intelligence: minion card, can only be used by Nosferatu.
Slum Hunting Ground: master card, need a ready Nos. to bring into play, no
restrictions on use.
Labyrinth: master card, need a Nos. to play, *plus* the text of the card
says it only affects Nos., therefore it is restricted (and a good thing,
too...)
Michael Donahue <tox@isr.harvard.edu> wrote:
>Kindred Intelligence: minion card, can only be used by Nosferatu.
>Slum Hunting Ground: master card, need a ready Nos. to bring into play, no
>restrictions on use.
>Labyrinth: master card, need a Nos. to play, *plus* the text of the card
>says it only affects Nos., therefore it is "restricted"
All correct.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.