rec.games.trading-cards.jyhad

Gemini Mirror interacting with...Gemini's Mirror

4 messages from 4 participants · 09 October 2006
original thread on Google Groups

d

A vampire plays Gemini's Mirror at OBF before range, and then uses another at [obf] to go long and dodge. Do you flip a coin during that strike resolution since the opposing minion's strike is already dodged and therefore would not resolve "against this vampire" in the first place? Gemini's Mirror Combat Obfuscate Blood Cost: 1 obf: Strike: dodge with an optional maneuver OBF: Only usable before range is determined. When resolving each strike against this vampire, flip a coin. If it's tails, the strike has no effect on this vampire. This lasts until heads is flipped or combat ends. A vampire can play only one Gemini's Mirror at superior each combat. Clarifications and Rulings Gemini's Mirror doesn't protect the minion's equipment, retainers, or any other cards on him. Just him (and his blood). [LSJ 20031118]

LSJ

d wrote: > A vampire plays Gemini's Mirror at OBF before range, and then uses > another at [obf] to go long and dodge. > > Do you flip a coin during that strike resolution since the opposing > minion's strike is already dodged and therefore would not resolve > "against this vampire" in the first place? If the opposing minion makes a strike against the vampire (like a gun strike or a Sewer Lid strike or a Theft of Vitae strike), yes. If he doesn't (he uses hands uselessly at long range or strikes against a retainer or whatever), then no. The dodge doesn't keep the opposing minion's strike from resolving -- it just protects the dodger from the effects of the strike.

Bram Vink

[ quoted text not captured ] Ok, this is only conjecture, but from the rulebook: 6.4.5. "A dodge [..] protects the dodging minion and his possessions from the effects of the opposing strike." Would imply that the strike does resolve, but the minion is protected from it. My best guess would be that is enough to trigger Gemini's mirror. However, in clarifying text under Combat Ends, it says: "since dodge only cancels effects that are directed at the dodging minion." Actually giving the idea that stikes/effects are actually canceled instead of resolving without effect. As this is only clarifying text, I'd personally go with the first option. Guess this is one for LSJ ;)

smithheroldson

So like If the other vamp is playing a catotonic fear OR obliette you would not take the damage or lose the blood but they would still end combat. [ quoted text not captured ]